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0fd9123eac
This patch was generated by a script. Here's the source of the script for future reference: function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "obj-ff-dbg*" \ ! -name nsXPCOMCID.h \ ! -name prtypes.h \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert PRInt8 int8_t convert PRUint8 uint8_t convert PRInt16 int16_t convert PRUint16 uint16_t convert PRInt32 int32_t convert PRUint32 uint32_t convert PRInt64 int64_t convert PRUint64 uint64_t convert PRIntn int convert PRUintn unsigned convert PRSize size_t convert PROffset32 int32_t convert PROffset64 int64_t convert PRPtrdiff ptrdiff_t convert PRFloat64 double
147 lines
3.9 KiB
C++
147 lines
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsSMILKeySpline.h"
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#include "mozilla/StandardInteger.h"
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#include <math.h>
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#define NEWTON_ITERATIONS 4
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#define NEWTON_MIN_SLOPE 0.02
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#define SUBDIVISION_PRECISION 0.0000001
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#define SUBDIVISION_MAX_ITERATIONS 10
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const double nsSMILKeySpline::kSampleStepSize =
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1.0 / double(kSplineTableSize - 1);
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void
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nsSMILKeySpline::Init(double aX1,
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double aY1,
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double aX2,
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double aY2)
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{
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mX1 = aX1;
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mY1 = aY1;
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mX2 = aX2;
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mY2 = aY2;
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if (mX1 != mY1 || mX2 != mY2)
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CalcSampleValues();
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}
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double
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nsSMILKeySpline::GetSplineValue(double aX) const
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{
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if (mX1 == mY1 && mX2 == mY2)
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return aX;
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return CalcBezier(GetTForX(aX), mY1, mY2);
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}
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void
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nsSMILKeySpline::GetSplineDerivativeValues(double aX, double& aDX, double& aDY) const
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{
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double t = GetTForX(aX);
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aDX = GetSlope(t, mX1, mX2);
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aDY = GetSlope(t, mY1, mY2);
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}
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void
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nsSMILKeySpline::CalcSampleValues()
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{
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for (uint32_t i = 0; i < kSplineTableSize; ++i) {
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mSampleValues[i] = CalcBezier(double(i) * kSampleStepSize, mX1, mX2);
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}
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}
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/*static*/ double
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nsSMILKeySpline::CalcBezier(double aT,
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double aA1,
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double aA2)
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{
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// use Horner's scheme to evaluate the Bezier polynomial
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return ((A(aA1, aA2)*aT + B(aA1, aA2))*aT + C(aA1))*aT;
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}
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/*static*/ double
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nsSMILKeySpline::GetSlope(double aT,
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double aA1,
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double aA2)
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{
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return 3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1);
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}
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double
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nsSMILKeySpline::GetTForX(double aX) const
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{
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// Find interval where t lies
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double intervalStart = 0.0;
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const double* currentSample = &mSampleValues[1];
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const double* const lastSample = &mSampleValues[kSplineTableSize - 1];
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for (; currentSample != lastSample && *currentSample <= aX;
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++currentSample) {
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intervalStart += kSampleStepSize;
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}
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--currentSample; // t now lies between *currentSample and *currentSample+1
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// Interpolate to provide an initial guess for t
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double dist = (aX - *currentSample) /
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(*(currentSample+1) - *currentSample);
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double guessForT = intervalStart + dist * kSampleStepSize;
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// Check the slope to see what strategy to use. If the slope is too small
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// Newton-Raphson iteration won't converge on a root so we use bisection
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// instead.
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double initialSlope = GetSlope(guessForT, mX1, mX2);
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if (initialSlope >= NEWTON_MIN_SLOPE) {
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return NewtonRaphsonIterate(aX, guessForT);
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} else if (initialSlope == 0.0) {
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return guessForT;
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} else {
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return BinarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize);
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}
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}
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double
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nsSMILKeySpline::NewtonRaphsonIterate(double aX, double aGuessT) const
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{
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// Refine guess with Newton-Raphson iteration
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for (uint32_t i = 0; i < NEWTON_ITERATIONS; ++i) {
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// We're trying to find where f(t) = aX,
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// so we're actually looking for a root for: CalcBezier(t) - aX
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double currentX = CalcBezier(aGuessT, mX1, mX2) - aX;
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double currentSlope = GetSlope(aGuessT, mX1, mX2);
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if (currentSlope == 0.0)
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return aGuessT;
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aGuessT -= currentX / currentSlope;
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}
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return aGuessT;
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}
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double
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nsSMILKeySpline::BinarySubdivide(double aX, double aA, double aB) const
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{
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double currentX;
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double currentT;
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uint32_t i = 0;
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do
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{
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currentT = aA + (aB - aA) / 2.0;
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currentX = CalcBezier(currentT, mX1, mX2) - aX;
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if (currentX > 0.0) {
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aB = currentT;
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} else {
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aA = currentT;
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}
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} while (fabs(currentX) > SUBDIVISION_PRECISION
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&& ++i < SUBDIVISION_MAX_ITERATIONS);
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return currentT;
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}
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