gecko/gfx/layers/ipc/AsyncPanZoomController.cpp

807 lines
27 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=4 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CompositorParent.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Constants.h"
#include "mozilla/Util.h"
#include "mozilla/XPCOM.h"
#include "mozilla/Monitor.h"
#include "AsyncPanZoomController.h"
#include "GestureEventListener.h"
#include "nsIThreadManager.h"
#include "nsThreadUtils.h"
#include "Layers.h"
namespace mozilla {
namespace layers {
static const float EPSILON = 0.0001;
/**
* Maximum amount of time while panning before sending a viewport change. This
* will asynchronously repaint the page. It is also forced when panning stops.
*/
static const PRInt32 PAN_REPAINT_INTERVAL = 250;
/**
* Maximum amount of time flinging before sending a viewport change. This will
* asynchronously repaint the page.
*/
static const PRInt32 FLING_REPAINT_INTERVAL = 75;
/**
* Minimum amount of speed along an axis before we begin painting far ahead by
* adjusting the displayport.
*/
static const float MIN_SKATE_SPEED = 0.5f;
/**
* Angle from axis within which we stay axis-locked.
*/
static const float AXIS_LOCK_ANGLE = M_PI / 6.0;
AsyncPanZoomController::AsyncPanZoomController(GeckoContentController* aGeckoContentController,
GestureBehavior aGestures)
: mGeckoContentController(aGeckoContentController),
mX(this),
mY(this),
mMonitor("AsyncPanZoomController"),
mLastSampleTime(TimeStamp::Now()),
mState(NOTHING),
mDPI(72),
mContentPainterStatus(CONTENT_IDLE)
{
if (aGestures == USE_GESTURE_DETECTOR) {
mGestureEventListener = new GestureEventListener(this);
}
SetDPI(mDPI);
}
AsyncPanZoomController::~AsyncPanZoomController() {
}
static gfx::Point
WidgetSpaceToCompensatedViewportSpace(const gfx::Point& aPoint,
gfxFloat aCurrentZoom)
{
// Transform the input point from local widget space to the content document
// space that the user is seeing, from last composite.
gfx::Point pt(aPoint);
pt = pt / aCurrentZoom;
// FIXME/bug 775451: this doesn't attempt to compensate for content transforms
// in effect on the compositor. The problem is that it's very hard for us to
// know what content CSS pixel is at widget point 0,0 based on information
// available here. So we use this hacky implementation for now, which works
// in quiescent states.
return pt;
}
nsEventStatus
AsyncPanZoomController::HandleInputEvent(const nsInputEvent& aEvent,
nsInputEvent* aOutEvent)
{
float currentZoom;
gfx::Point currentScrollOffset, lastScrollOffset;
{
MonitorAutoLock monitor(mMonitor);
currentZoom = mFrameMetrics.mResolution.width;
currentScrollOffset = gfx::Point(mFrameMetrics.mViewportScrollOffset.x,
mFrameMetrics.mViewportScrollOffset.y);
lastScrollOffset = gfx::Point(mLastContentPaintMetrics.mViewportScrollOffset.x,
mLastContentPaintMetrics.mViewportScrollOffset.y);
}
nsEventStatus status;
switch (aEvent.eventStructType) {
case NS_TOUCH_EVENT: {
MultiTouchInput event(static_cast<const nsTouchEvent&>(aEvent));
status = HandleInputEvent(event);
break;
}
case NS_MOUSE_EVENT: {
MultiTouchInput event(static_cast<const nsMouseEvent&>(aEvent));
status = HandleInputEvent(event);
break;
}
default:
status = nsEventStatus_eIgnore;
break;
}
switch (aEvent.eventStructType) {
case NS_TOUCH_EVENT: {
nsTouchEvent* touchEvent = static_cast<nsTouchEvent*>(aOutEvent);
const nsTArray<nsCOMPtr<nsIDOMTouch> >& touches = touchEvent->touches;
for (PRUint32 i = 0; i < touches.Length(); ++i) {
nsIDOMTouch* touch = touches[i];
if (touch) {
gfx::Point refPoint = WidgetSpaceToCompensatedViewportSpace(
gfx::Point(touch->mRefPoint.x, touch->mRefPoint.y),
currentZoom);
touch->mRefPoint = nsIntPoint(refPoint.x, refPoint.y);
}
}
break;
}
default: {
gfx::Point refPoint = WidgetSpaceToCompensatedViewportSpace(
gfx::Point(aOutEvent->refPoint.x, aOutEvent->refPoint.y),
currentZoom);
aOutEvent->refPoint = nsIntPoint(refPoint.x, refPoint.y);
break;
}
}
return status;
}
nsEventStatus AsyncPanZoomController::HandleInputEvent(const InputData& aEvent) {
nsEventStatus rv = nsEventStatus_eIgnore;
if (mGestureEventListener) {
nsEventStatus rv = mGestureEventListener->HandleInputEvent(aEvent);
if (rv == nsEventStatus_eConsumeNoDefault)
return rv;
}
switch (aEvent.mInputType) {
case MULTITOUCH_INPUT: {
const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
switch (multiTouchInput.mType) {
case MultiTouchInput::MULTITOUCH_START: rv = OnTouchStart(multiTouchInput); break;
case MultiTouchInput::MULTITOUCH_MOVE: rv = OnTouchMove(multiTouchInput); break;
case MultiTouchInput::MULTITOUCH_END: rv = OnTouchEnd(multiTouchInput); break;
case MultiTouchInput::MULTITOUCH_CANCEL: rv = OnTouchCancel(multiTouchInput); break;
default: NS_WARNING("Unhandled multitouch"); break;
}
break;
}
case PINCHGESTURE_INPUT: {
const PinchGestureInput& pinchGestureInput = aEvent.AsPinchGestureInput();
switch (pinchGestureInput.mType) {
case PinchGestureInput::PINCHGESTURE_START: rv = OnScaleBegin(pinchGestureInput); break;
case PinchGestureInput::PINCHGESTURE_SCALE: rv = OnScale(pinchGestureInput); break;
case PinchGestureInput::PINCHGESTURE_END: rv = OnScaleEnd(pinchGestureInput); break;
default: NS_WARNING("Unhandled pinch gesture"); break;
}
break;
}
case TAPGESTURE_INPUT: {
const TapGestureInput& tapGestureInput = aEvent.AsTapGestureInput();
switch (tapGestureInput.mType) {
case TapGestureInput::TAPGESTURE_LONG: rv = OnLongPress(tapGestureInput); break;
case TapGestureInput::TAPGESTURE_UP: rv = OnSingleTapUp(tapGestureInput); break;
case TapGestureInput::TAPGESTURE_CONFIRMED: rv = OnSingleTapConfirmed(tapGestureInput); break;
case TapGestureInput::TAPGESTURE_DOUBLE: rv = OnDoubleTap(tapGestureInput); break;
case TapGestureInput::TAPGESTURE_CANCEL: rv = OnCancelTap(tapGestureInput); break;
default: NS_WARNING("Unhandled tap gesture"); break;
}
break;
}
default: NS_WARNING("Unhandled input event"); break;
}
mLastEventTime = aEvent.mTime;
return rv;
}
nsEventStatus AsyncPanZoomController::OnTouchStart(const MultiTouchInput& aEvent) {
SingleTouchData& touch = GetFirstSingleTouch(aEvent);
nsIntPoint point = touch.mScreenPoint;
PRInt32 xPos = point.x, yPos = point.y;
switch (mState) {
case FLING:
CancelAnimation();
// Fall through.
case NOTHING:
mX.StartTouch(xPos);
mY.StartTouch(yPos);
mState = TOUCHING;
break;
case TOUCHING:
case PANNING:
case PINCHING:
NS_WARNING("Received impossible touch in OnTouchStart");
break;
default:
NS_WARNING("Unhandled case in OnTouchStart");
break;
}
return nsEventStatus_eConsumeNoDefault;
}
nsEventStatus AsyncPanZoomController::OnTouchMove(const MultiTouchInput& aEvent) {
switch (mState) {
case FLING:
case NOTHING:
// May happen if the user double-taps and drags without lifting after the
// second tap. Ignore the move if this happens.
return nsEventStatus_eIgnore;
case TOUCHING: {
float panThreshold = 1.0f/2.0f * mDPI;
UpdateWithTouchAtDevicePoint(aEvent);
if (PanDistance() < panThreshold) {
return nsEventStatus_eIgnore;
}
StartPanning(aEvent);
return nsEventStatus_eConsumeNoDefault;
}
case PANNING:
TrackTouch(aEvent);
return nsEventStatus_eConsumeNoDefault;
case PINCHING:
// The scale gesture listener should have handled this.
NS_WARNING("Gesture listener should have handled pinching in OnTouchMove.");
return nsEventStatus_eIgnore;
}
return nsEventStatus_eConsumeNoDefault;
}
nsEventStatus AsyncPanZoomController::OnTouchEnd(const MultiTouchInput& aEvent) {
switch (mState) {
case FLING:
// Should never happen.
NS_WARNING("Received impossible touch end in OnTouchEnd.");
// Fall through.
case NOTHING:
// May happen if the user double-taps and drags without lifting after the
// second tap. Ignore if this happens.
return nsEventStatus_eIgnore;
case TOUCHING:
mState = NOTHING;
return nsEventStatus_eIgnore;
case PANNING:
{
MonitorAutoLock monitor(mMonitor);
ScheduleComposite();
RequestContentRepaint();
}
mState = FLING;
return nsEventStatus_eConsumeNoDefault;
case PINCHING:
mState = NOTHING;
// Scale gesture listener should have handled this.
NS_WARNING("Gesture listener should have handled pinching in OnTouchEnd.");
return nsEventStatus_eIgnore;
}
return nsEventStatus_eConsumeNoDefault;
}
nsEventStatus AsyncPanZoomController::OnTouchCancel(const MultiTouchInput& aEvent) {
mState = NOTHING;
return nsEventStatus_eConsumeNoDefault;
}
nsEventStatus AsyncPanZoomController::OnScaleBegin(const PinchGestureInput& aEvent) {
mState = PINCHING;
mLastZoomFocus = aEvent.mFocusPoint;
return nsEventStatus_eConsumeNoDefault;
}
nsEventStatus AsyncPanZoomController::OnScale(const PinchGestureInput& aEvent) {
float prevSpan = aEvent.mPreviousSpan;
if (fabsf(prevSpan) <= EPSILON || fabsf(aEvent.mCurrentSpan) <= EPSILON) {
// We're still handling it; we've just decided to throw this event away.
return nsEventStatus_eConsumeNoDefault;
}
float spanRatio = aEvent.mCurrentSpan / aEvent.mPreviousSpan;
{
MonitorAutoLock monitor(mMonitor);
float scale = mFrameMetrics.mResolution.width;
nsIntPoint focusPoint = aEvent.mFocusPoint;
PRInt32 xFocusChange = (mLastZoomFocus.x - focusPoint.x) / scale, yFocusChange = (mLastZoomFocus.y - focusPoint.y) / scale;
// If displacing by the change in focus point will take us off page bounds,
// then reduce the displacement such that it doesn't.
if (mX.DisplacementWillOverscroll(xFocusChange) != Axis::OVERSCROLL_NONE) {
xFocusChange -= mX.DisplacementWillOverscrollAmount(xFocusChange);
}
if (mY.DisplacementWillOverscroll(yFocusChange) != Axis::OVERSCROLL_NONE) {
yFocusChange -= mY.DisplacementWillOverscrollAmount(yFocusChange);
}
ScrollBy(nsIntPoint(xFocusChange, yFocusChange));
// When we zoom in with focus, we can zoom too much towards the boundaries
// that we actually go over them. These are the needed displacements along
// either axis such that we don't overscroll the boundaries when zooming.
PRInt32 neededDisplacementX = 0, neededDisplacementY = 0;
// Only do the scaling if we won't go over 8x zoom in or out.
bool doScale = (scale < 8.0f && spanRatio > 1.0f) || (scale > 0.125f && spanRatio < 1.0f);
// If this zoom will take it over 8x zoom in either direction, but it's not
// already there, then normalize it.
if (scale * spanRatio > 8.0f) {
spanRatio = scale / 8.0f;
} else if (scale * spanRatio < 0.125f) {
spanRatio = scale / 0.125f;
}
if (doScale) {
switch (mX.ScaleWillOverscroll(spanRatio, focusPoint.x))
{
case Axis::OVERSCROLL_NONE:
break;
case Axis::OVERSCROLL_MINUS:
case Axis::OVERSCROLL_PLUS:
neededDisplacementX = -mX.ScaleWillOverscrollAmount(spanRatio, focusPoint.x);
break;
case Axis::OVERSCROLL_BOTH:
// If scaling this way will make us overscroll in both directions, then
// we must already be at the maximum zoomed out amount. In this case, we
// don't want to allow this scaling to go through and instead clamp it
// here.
doScale = false;
break;
}
}
if (doScale) {
switch (mY.ScaleWillOverscroll(spanRatio, focusPoint.y))
{
case Axis::OVERSCROLL_NONE:
break;
case Axis::OVERSCROLL_MINUS:
case Axis::OVERSCROLL_PLUS:
neededDisplacementY = -mY.ScaleWillOverscrollAmount(spanRatio, focusPoint.y);
break;
case Axis::OVERSCROLL_BOTH:
doScale = false;
break;
}
}
if (doScale) {
ScaleWithFocus(scale * spanRatio,
focusPoint);
if (neededDisplacementX != 0 || neededDisplacementY != 0) {
ScrollBy(nsIntPoint(neededDisplacementX, neededDisplacementY));
}
ScheduleComposite();
// We don't want to redraw on every scale, so don't use
// RequestContentRepaint()
}
mLastZoomFocus = focusPoint;
}
return nsEventStatus_eConsumeNoDefault;
}
nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent) {
mState = PANNING;
mX.StartTouch(aEvent.mFocusPoint.x);
mY.StartTouch(aEvent.mFocusPoint.y);
{
MonitorAutoLock monitor(mMonitor);
ScheduleComposite();
RequestContentRepaint();
}
return nsEventStatus_eConsumeNoDefault;
}
nsEventStatus AsyncPanZoomController::OnLongPress(const TapGestureInput& aEvent) {
// XXX: Implement this.
return nsEventStatus_eIgnore;
}
nsEventStatus AsyncPanZoomController::OnSingleTapUp(const TapGestureInput& aEvent) {
// XXX: Implement this.
return nsEventStatus_eIgnore;
}
nsEventStatus AsyncPanZoomController::OnSingleTapConfirmed(const TapGestureInput& aEvent) {
// XXX: Implement this.
return nsEventStatus_eIgnore;
}
nsEventStatus AsyncPanZoomController::OnDoubleTap(const TapGestureInput& aEvent) {
// XXX: Implement this.
return nsEventStatus_eIgnore;
}
nsEventStatus AsyncPanZoomController::OnCancelTap(const TapGestureInput& aEvent) {
// XXX: Implement this.
return nsEventStatus_eIgnore;
}
float AsyncPanZoomController::PanDistance() {
return NS_hypot(mX.PanDistance(), mY.PanDistance()) * mFrameMetrics.mResolution.width;
}
const nsPoint AsyncPanZoomController::GetVelocityVector() {
return nsPoint(
mX.GetVelocity(),
mY.GetVelocity()
);
}
void AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) {
SingleTouchData& touch = GetFirstSingleTouch(aEvent);
float dx = mX.PanDistance(),
dy = mY.PanDistance();
double angle = atan2(dy, dx); // range [-pi, pi]
angle = fabs(angle); // range [0, pi]
mX.StartTouch(touch.mScreenPoint.x);
mY.StartTouch(touch.mScreenPoint.y);
mState = PANNING;
if (angle < AXIS_LOCK_ANGLE || angle > (M_PI - AXIS_LOCK_ANGLE)) {
mY.LockPanning();
} else if (fabsf(angle - M_PI / 2) < AXIS_LOCK_ANGLE) {
mX.LockPanning();
}
}
void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) {
SingleTouchData& touch = GetFirstSingleTouch(aEvent);
nsIntPoint point = touch.mScreenPoint;
PRInt32 xPos = point.x, yPos = point.y;
TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime);
// Probably a duplicate event, just throw it away.
if (timeDelta.ToMilliseconds() <= EPSILON) {
return;
}
mX.UpdateWithTouchAtDevicePoint(xPos, timeDelta);
mY.UpdateWithTouchAtDevicePoint(yPos, timeDelta);
}
void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) {
TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime);
// Probably a duplicate event, just throw it away.
if (timeDelta.ToMilliseconds() <= EPSILON) {
return;
}
UpdateWithTouchAtDevicePoint(aEvent);
{
MonitorAutoLock monitor(mMonitor);
// We want to inversely scale it because when you're zoomed further in, a
// larger swipe should move you a shorter distance.
float inverseScale = 1 / mFrameMetrics.mResolution.width;
PRInt32 xDisplacement = mX.GetDisplacementForDuration(inverseScale, timeDelta);
PRInt32 yDisplacement = mY.GetDisplacementForDuration(inverseScale, timeDelta);
if (!xDisplacement && !yDisplacement) {
return;
}
ScrollBy(nsIntPoint(xDisplacement, yDisplacement));
ScheduleComposite();
RequestContentRepaint();
}
}
SingleTouchData& AsyncPanZoomController::GetFirstSingleTouch(const MultiTouchInput& aEvent) {
return (SingleTouchData&)aEvent.mTouches[0];
}
bool AsyncPanZoomController::DoFling(const TimeDuration& aDelta) {
if (mState != FLING) {
return false;
}
bool shouldContinueFlingX = mX.FlingApplyFrictionOrCancel(aDelta),
shouldContinueFlingY = mY.FlingApplyFrictionOrCancel(aDelta);
// If we shouldn't continue the fling, let's just stop and repaint.
if (!shouldContinueFlingX && !shouldContinueFlingY) {
RequestContentRepaint();
mState = NOTHING;
return false;
}
// We want to inversely scale it because when you're zoomed further in, a
// larger swipe should move you a shorter distance.
float inverseScale = 1 / mFrameMetrics.mResolution.width;
ScrollBy(nsIntPoint(
mX.GetDisplacementForDuration(inverseScale, aDelta),
mY.GetDisplacementForDuration(inverseScale, aDelta)
));
RequestContentRepaint();
return true;
}
void AsyncPanZoomController::CancelAnimation() {
mState = NOTHING;
}
void AsyncPanZoomController::SetCompositorParent(CompositorParent* aCompositorParent) {
mCompositorParent = aCompositorParent;
}
void AsyncPanZoomController::ScrollBy(const nsIntPoint& aOffset) {
nsIntPoint newOffset(mFrameMetrics.mViewportScrollOffset.x + aOffset.x,
mFrameMetrics.mViewportScrollOffset.y + aOffset.y);
FrameMetrics metrics(mFrameMetrics);
metrics.mViewportScrollOffset = newOffset;
mFrameMetrics = metrics;
}
void AsyncPanZoomController::SetPageRect(const gfx::Rect& aCSSPageRect) {
FrameMetrics metrics = mFrameMetrics;
gfx::Rect pageSize = aCSSPageRect;
float scale = mFrameMetrics.mResolution.width;
// The page rect is the css page rect scaled by the current zoom.
pageSize.ScaleRoundOut(scale);
// Round the page rect so we don't get any truncation, then get the nsIntRect
// from this.
metrics.mContentRect = nsIntRect(pageSize.x, pageSize.y, pageSize.width, pageSize.height);
metrics.mCSSContentRect = aCSSPageRect;
mFrameMetrics = metrics;
}
void AsyncPanZoomController::ScaleWithFocus(float aScale, const nsIntPoint& aFocus) {
FrameMetrics metrics(mFrameMetrics);
// Don't set the scale to the inputted value, but rather multiply it in.
float scaleFactor = aScale / metrics.mResolution.width;
metrics.mResolution.width = metrics.mResolution.height = aScale;
// Force a recalculation of the page rect based on the new zoom and the
// current CSS page rect (which is unchanged since it's not affected by zoom).
SetPageRect(mFrameMetrics.mCSSContentRect);
nsIntPoint scrollOffset = metrics.mViewportScrollOffset;
scrollOffset.x += aFocus.x * (scaleFactor - 1.0f);
scrollOffset.y += aFocus.y * (scaleFactor - 1.0f);
metrics.mViewportScrollOffset = scrollOffset;
mFrameMetrics = metrics;
}
const nsIntRect AsyncPanZoomController::CalculatePendingDisplayPort() {
float scale = mFrameMetrics.mResolution.width;
nsIntRect viewport = mFrameMetrics.mViewport;
viewport.ScaleRoundIn(1 / scale);
nsIntPoint scrollOffset = mFrameMetrics.mViewportScrollOffset;
nsPoint velocity = GetVelocityVector();
// The displayport is relative to the current scroll offset. Here's a little
// diagram to make it easier to see:
//
// - - - -
// | |
// *************
// * | | *
// - -*- @------ -*- -
// | * |=====| * |
// * |=====| *
// | * |=====| * |
// - -*- ------- -*- -
// * | | *
// *************
// | |
// - - - -
//
// The full --- area with === inside it is the actual viewport rect, the *** area
// is the displayport, and the - - - area is an imaginary additional page on all 4
// borders of the actual page. Notice that the displayport intersects half-way with
// each of the imaginary extra pages. The @ symbol at the top left of the
// viewport marks the current scroll offset. From the @ symbol to the far left
// and far top, it is clear that this distance is 1/4 of the displayport's
// height/width dimension.
const float STATIONARY_SIZE_MULTIPLIER = 2.0f;
const float SKATE_SIZE_MULTIPLIER = 3.0f;
gfx::Rect displayPort(0, 0,
viewport.width * STATIONARY_SIZE_MULTIPLIER,
viewport.height * STATIONARY_SIZE_MULTIPLIER);
// Iff there's motion along only one axis of movement, and it's above a
// threshold, then we want to paint a larger area in the direction of that
// motion so that it's less likely to checkerboard. Also note that the other
// axis doesn't need its displayport enlarged beyond the viewport dimension,
// since it is impossible for it to checkerboard along that axis until motion
// begins on it.
if (fabsf(velocity.x) > MIN_SKATE_SPEED && fabsf(velocity.y) < MIN_SKATE_SPEED) {
displayPort.height = viewport.height;
displayPort.width = viewport.width * SKATE_SIZE_MULTIPLIER;
displayPort.x = velocity.x > 0 ? 0 : viewport.width - displayPort.width;
} else if (fabsf(velocity.x) < MIN_SKATE_SPEED && fabsf(velocity.y) > MIN_SKATE_SPEED) {
displayPort.width = viewport.width;
displayPort.height = viewport.height * SKATE_SIZE_MULTIPLIER;
displayPort.y = velocity.y > 0 ? 0 : viewport.height - displayPort.height;
} else {
displayPort.x = -displayPort.width / 4;
displayPort.y = -displayPort.height / 4;
}
gfx::Rect shiftedDisplayPort = displayPort;
shiftedDisplayPort.MoveBy(scrollOffset.x, scrollOffset.y);
displayPort = shiftedDisplayPort.Intersect(mFrameMetrics.mCSSContentRect);
displayPort.MoveBy(-scrollOffset.x, -scrollOffset.y);
// Round the displayport so we don't get any truncation, then get the nsIntRect
// from this.
displayPort.Round();
return nsIntRect(displayPort.x, displayPort.y, displayPort.width, displayPort.height);
}
void AsyncPanZoomController::SetDPI(int aDPI) {
mDPI = aDPI;
}
void AsyncPanZoomController::ScheduleComposite() {
if (mCompositorParent) {
mCompositorParent->ScheduleRenderOnCompositorThread();
}
}
void AsyncPanZoomController::RequestContentRepaint() {
mFrameMetrics.mDisplayPort = CalculatePendingDisplayPort();
// If we're trying to paint what we already think is painted, discard this
// request since it's a pointless paint.
nsIntRect oldDisplayPort = mLastPaintRequestMetrics.mDisplayPort,
newDisplayPort = mFrameMetrics.mDisplayPort;
oldDisplayPort.MoveBy(mLastPaintRequestMetrics.mViewportScrollOffset);
newDisplayPort.MoveBy(mFrameMetrics.mViewportScrollOffset);
if (oldDisplayPort.IsEqualEdges(newDisplayPort) &&
mFrameMetrics.mResolution.width == mLastPaintRequestMetrics.mResolution.width) {
return;
}
if (mContentPainterStatus == CONTENT_IDLE) {
mContentPainterStatus = CONTENT_PAINTING;
mLastPaintRequestMetrics = mFrameMetrics;
mGeckoContentController->RequestContentRepaint(mFrameMetrics);
} else {
mContentPainterStatus = CONTENT_PAINTING_AND_PAINT_PENDING;
}
}
bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSampleTime,
ContainerLayer* aLayer,
gfx3DMatrix* aNewTransform) {
// The eventual return value of this function. The compositor needs to know
// whether or not to advance by a frame as soon as it can. For example, if a
// fling is happening, it has to keep compositing so that the animation is
// smooth. If an animation frame is requested, it is the compositor's
// responsibility to schedule a composite.
bool requestAnimationFrame = false;
const gfx3DMatrix& currentTransform = aLayer->GetTransform();
// Scales on the root layer, on what's currently painted.
float rootScaleX = currentTransform.GetXScale(),
rootScaleY = currentTransform.GetYScale();
nsIntPoint metricsScrollOffset(0, 0);
nsIntPoint scrollOffset;
float localScaleX, localScaleY;
const FrameMetrics& frame = aLayer->GetFrameMetrics();
{
MonitorAutoLock mon(mMonitor);
// If a fling is currently happening, apply it now. We can pull the updated
// metrics afterwards.
requestAnimationFrame = requestAnimationFrame || DoFling(aSampleTime - mLastSampleTime);
// Current local transform; this is not what's painted but rather what PZC has
// transformed due to touches like panning or pinching. Eventually, the root
// layer transform will become this during runtime, but we must wait for Gecko
// to repaint.
localScaleX = mFrameMetrics.mResolution.width;
localScaleY = mFrameMetrics.mResolution.height;
if (frame.IsScrollable()) {
metricsScrollOffset = frame.mViewportScrollOffset;
}
scrollOffset = mFrameMetrics.mViewportScrollOffset;
}
nsIntPoint scrollCompensation(
(scrollOffset.x / rootScaleX - metricsScrollOffset.x) * localScaleX,
(scrollOffset.y / rootScaleY - metricsScrollOffset.y) * localScaleY);
ViewTransform treeTransform(-scrollCompensation, localScaleX, localScaleY);
*aNewTransform = gfx3DMatrix(treeTransform) * currentTransform;
// The transform already takes the resolution scale into account. Since we
// will apply the resolution scale again when computing the effective
// transform, we must apply the inverse resolution scale here.
aNewTransform->Scale(1.0f/aLayer->GetPreXScale(),
1.0f/aLayer->GetPreYScale(),
1);
aNewTransform->ScalePost(1.0f/aLayer->GetPostXScale(),
1.0f/aLayer->GetPostYScale(),
1);
mLastSampleTime = aSampleTime;
return requestAnimationFrame;
}
void AsyncPanZoomController::NotifyLayersUpdated(const FrameMetrics& aViewportFrame, bool aIsFirstPaint) {
MonitorAutoLock monitor(mMonitor);
mLastContentPaintMetrics = aViewportFrame;
if (mContentPainterStatus != CONTENT_IDLE) {
if (mContentPainterStatus == CONTENT_PAINTING_AND_PAINT_PENDING) {
mContentPainterStatus = CONTENT_IDLE;
RequestContentRepaint();
} else {
mContentPainterStatus = CONTENT_IDLE;
}
}
if (aIsFirstPaint || mFrameMetrics.IsDefault()) {
mContentPainterStatus = CONTENT_IDLE;
mX.StopTouch();
mY.StopTouch();
mFrameMetrics = aViewportFrame;
mFrameMetrics.mResolution.width = 1 / mFrameMetrics.mResolution.width;
mFrameMetrics.mResolution.height = 1 / mFrameMetrics.mResolution.height;
SetPageRect(mFrameMetrics.mCSSContentRect);
// Bug 776413/fixme: Request a repaint as soon as a page is loaded so that
// we get a larger displayport. This is very bad because we're wasting a
// paint and not initializating the displayport correctly.
RequestContentRepaint();
} else if (!mFrameMetrics.mContentRect.IsEqualEdges(aViewportFrame.mContentRect)) {
mFrameMetrics.mCSSContentRect = aViewportFrame.mCSSContentRect;
SetPageRect(mFrameMetrics.mCSSContentRect);
}
}
const FrameMetrics& AsyncPanZoomController::GetFrameMetrics() {
mMonitor.AssertCurrentThreadOwns();
return mFrameMetrics;
}
void AsyncPanZoomController::UpdateViewportSize(int aWidth, int aHeight) {
MonitorAutoLock mon(mMonitor);
FrameMetrics metrics = GetFrameMetrics();
metrics.mViewport = nsIntRect(0, 0, aWidth, aHeight);
mFrameMetrics = metrics;
}
}
}