gecko/netwerk/protocol/websocket/WebSocketChannel.h

268 lines
9.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_net_WebSocketChannel_h
#define mozilla_net_WebSocketChannel_h
#include "nsIURI.h"
#include "nsISupports.h"
#include "nsIInterfaceRequestor.h"
#include "nsIEventTarget.h"
#include "nsIStreamListener.h"
#include "nsIProtocolHandler.h"
#include "nsISocketTransport.h"
#include "nsIAsyncInputStream.h"
#include "nsIAsyncOutputStream.h"
#include "nsILoadGroup.h"
#include "nsITimer.h"
#include "nsIDNSListener.h"
#include "nsIHttpChannel.h"
#include "nsIChannelEventSink.h"
#include "nsIAsyncVerifyRedirectCallback.h"
#include "nsIStringStream.h"
#include "nsIHttpChannelInternal.h"
#include "nsIRandomGenerator.h"
#include "BaseWebSocketChannel.h"
#include "nsIDashboardEventNotifier.h"
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsDeque.h"
namespace mozilla { namespace net {
class OutboundMessage;
class OutboundEnqueuer;
class nsWSAdmissionManager;
class nsWSCompression;
class CallOnMessageAvailable;
class CallOnStop;
class CallOnServerClose;
class CallAcknowledge;
// Used to enforce "1 connecting websocket per host" rule, and reconnect delays
enum wsConnectingState {
NOT_CONNECTING = 0, // Not yet (or no longer) trying to open connection
CONNECTING_QUEUED, // Waiting for other ws to same host to finish opening
CONNECTING_DELAYED, // Delayed by "reconnect after failure" algorithm
CONNECTING_IN_PROGRESS // Started connection: waiting for result
};
class WebSocketChannel : public BaseWebSocketChannel,
public nsIHttpUpgradeListener,
public nsIStreamListener,
public nsIInputStreamCallback,
public nsIOutputStreamCallback,
public nsITimerCallback,
public nsIDNSListener,
public nsIInterfaceRequestor,
public nsIChannelEventSink
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIHTTPUPGRADELISTENER
NS_DECL_NSIREQUESTOBSERVER
NS_DECL_NSISTREAMLISTENER
NS_DECL_NSIINPUTSTREAMCALLBACK
NS_DECL_NSIOUTPUTSTREAMCALLBACK
NS_DECL_NSITIMERCALLBACK
NS_DECL_NSIDNSLISTENER
NS_DECL_NSIINTERFACEREQUESTOR
NS_DECL_NSICHANNELEVENTSINK
// nsIWebSocketChannel methods BaseWebSocketChannel didn't implement for us
//
NS_IMETHOD AsyncOpen(nsIURI *aURI,
const nsACString &aOrigin,
nsIWebSocketListener *aListener,
nsISupports *aContext);
NS_IMETHOD Close(uint16_t aCode, const nsACString & aReason);
NS_IMETHOD SendMsg(const nsACString &aMsg);
NS_IMETHOD SendBinaryMsg(const nsACString &aMsg);
NS_IMETHOD SendBinaryStream(nsIInputStream *aStream, uint32_t length);
NS_IMETHOD GetSecurityInfo(nsISupports **aSecurityInfo);
WebSocketChannel();
static void Shutdown();
enum {
// Non Control Frames
kContinuation = 0x0,
kText = 0x1,
kBinary = 0x2,
// Control Frames
kClose = 0x8,
kPing = 0x9,
kPong = 0xA
};
const static uint32_t kControlFrameMask = 0x8;
const static uint8_t kMaskBit = 0x80;
const static uint8_t kFinalFragBit = 0x80;
protected:
virtual ~WebSocketChannel();
private:
friend class OutboundEnqueuer;
friend class nsWSAdmissionManager;
friend class FailDelayManager;
friend class CallOnMessageAvailable;
friend class CallOnStop;
friend class CallOnServerClose;
friend class CallAcknowledge;
// Common send code for binary + text msgs
nsresult SendMsgCommon(const nsACString *aMsg, bool isBinary,
uint32_t length, nsIInputStream *aStream = NULL);
void EnqueueOutgoingMessage(nsDeque &aQueue, OutboundMessage *aMsg);
void PrimeNewOutgoingMessage();
void DeleteCurrentOutGoingMessage();
void GeneratePong(uint8_t *payload, uint32_t len);
void GeneratePing();
void BeginOpen();
nsresult HandleExtensions();
nsresult SetupRequest();
nsresult ApplyForAdmission();
nsresult StartWebsocketData();
uint16_t ResultToCloseCode(nsresult resultCode);
void ReportConnectionTelemetry();
void StopSession(nsresult reason);
void AbortSession(nsresult reason);
void ReleaseSession();
void CleanupConnection();
void IncrementSessionCount();
void DecrementSessionCount();
void EnsureHdrOut(uint32_t size);
void ApplyMask(uint32_t mask, uint8_t *data, uint64_t len);
bool IsPersistentFramePtr();
nsresult ProcessInput(uint8_t *buffer, uint32_t count);
bool UpdateReadBuffer(uint8_t *buffer, uint32_t count,
uint32_t accumulatedFragments,
uint32_t *available);
inline void ResetPingTimer()
{
if (mPingTimer) {
mPingOutstanding = 0;
mPingTimer->SetDelay(mPingInterval);
}
}
nsCOMPtr<nsIEventTarget> mSocketThread;
nsCOMPtr<nsIHttpChannelInternal> mChannel;
nsCOMPtr<nsIHttpChannel> mHttpChannel;
nsCOMPtr<nsICancelable> mDNSRequest;
nsCOMPtr<nsIAsyncVerifyRedirectCallback> mRedirectCallback;
nsCOMPtr<nsIRandomGenerator> mRandomGenerator;
nsCString mHashedSecret;
// Used as key for connection managment: Initially set to hostname from URI,
// then to IP address (unless we're leaving DNS resolution to a proxy server)
nsCString mAddress;
int32_t mPort; // WS server port
nsCOMPtr<nsISocketTransport> mTransport;
nsCOMPtr<nsIAsyncInputStream> mSocketIn;
nsCOMPtr<nsIAsyncOutputStream> mSocketOut;
nsCOMPtr<nsITimer> mCloseTimer;
uint32_t mCloseTimeout; /* milliseconds */
nsCOMPtr<nsITimer> mOpenTimer;
uint32_t mOpenTimeout; /* milliseconds */
wsConnectingState mConnecting; /* 0 if not connecting */
nsCOMPtr<nsITimer> mReconnectDelayTimer;
nsCOMPtr<nsITimer> mPingTimer;
nsCOMPtr<nsITimer> mLingeringCloseTimer;
const static int32_t kLingeringCloseTimeout = 1000;
const static int32_t kLingeringCloseThreshold = 50;
int32_t mMaxConcurrentConnections;
uint32_t mGotUpgradeOK : 1;
uint32_t mRecvdHttpUpgradeTransport : 1;
uint32_t mRequestedClose : 1;
uint32_t mClientClosed : 1;
uint32_t mServerClosed : 1;
uint32_t mStopped : 1;
uint32_t mCalledOnStop : 1;
uint32_t mPingOutstanding : 1;
uint32_t mAllowCompression : 1;
uint32_t mAutoFollowRedirects : 1;
uint32_t mReleaseOnTransmit : 1;
uint32_t mTCPClosed : 1;
uint32_t mOpenedHttpChannel : 1;
uint32_t mDataStarted : 1;
uint32_t mIncrementedSessionCount : 1;
uint32_t mDecrementedSessionCount : 1;
int32_t mMaxMessageSize;
nsresult mStopOnClose;
uint16_t mServerCloseCode;
nsCString mServerCloseReason;
uint16_t mScriptCloseCode;
nsCString mScriptCloseReason;
// These are for the read buffers
const static uint32_t kIncomingBufferInitialSize = 16 * 1024;
// We're ok with keeping a buffer this size or smaller around for the life of
// the websocket. If a particular message needs bigger than this we'll
// increase the buffer temporarily, then drop back down to this size.
const static uint32_t kIncomingBufferStableSize = 128 * 1024;
uint8_t *mFramePtr;
uint8_t *mBuffer;
uint8_t mFragmentOpcode;
uint32_t mFragmentAccumulator;
uint32_t mBuffered;
uint32_t mBufferSize;
nsCOMPtr<nsIStreamListener> mInflateReader;
nsCOMPtr<nsIStringInputStream> mInflateStream;
// These are for the send buffers
const static int32_t kCopyBreak = 1000;
OutboundMessage *mCurrentOut;
uint32_t mCurrentOutSent;
nsDeque mOutgoingMessages;
nsDeque mOutgoingPingMessages;
nsDeque mOutgoingPongMessages;
uint32_t mHdrOutToSend;
uint8_t *mHdrOut;
uint8_t mOutHeader[kCopyBreak + 16];
nsWSCompression *mCompressor;
uint32_t mDynamicOutputSize;
uint8_t *mDynamicOutput;
bool mPrivateBrowsing;
nsCOMPtr<nsIDashboardEventNotifier> mConnectionLogService;
uint32_t mSerial;
static uint32_t sSerialSeed;
};
class WebSocketSSLChannel : public WebSocketChannel
{
public:
WebSocketSSLChannel() { BaseWebSocketChannel::mEncrypted = true; }
protected:
virtual ~WebSocketSSLChannel() {}
};
}} // namespace mozilla::net
#endif // mozilla_net_WebSocketChannel_h