gecko/toolkit/devtools/client/dbg-client.jsm
Michael Ratcliffe 975eb6e7c7 Bug 864098 - Add "Disable Cache" to options panel r=jwalker
--HG--
rename : browser/devtools/framework/test/browser_toolbox_options_disablejs.html => browser/devtools/framework/test/browser_toolbox_options_disable_js.html
rename : browser/devtools/framework/test/browser_toolbox_options_disablejs.js => browser/devtools/framework/test/browser_toolbox_options_disable_js.js
rename : browser/devtools/framework/test/browser_toolbox_options_disablejs_iframe.html => browser/devtools/framework/test/browser_toolbox_options_disable_js_iframe.html
2013-12-17 10:58:21 +00:00

2221 lines
62 KiB
JavaScript

/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const Ci = Components.interfaces;
const Cc = Components.classes;
const Cu = Components.utils;
const Cr = Components.results;
this.EXPORTED_SYMBOLS = ["DebuggerTransport",
"DebuggerClient",
"RootClient",
"debuggerSocketConnect",
"LongStringClient",
"EnvironmentClient",
"ObjectClient"];
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/NetUtil.jsm");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/Timer.jsm");
let promise = Cu.import("resource://gre/modules/commonjs/sdk/core/promise.js").Promise;
const { defer, resolve, reject } = promise;
XPCOMUtils.defineLazyServiceGetter(this, "socketTransportService",
"@mozilla.org/network/socket-transport-service;1",
"nsISocketTransportService");
XPCOMUtils.defineLazyModuleGetter(this, "devtools",
"resource://gre/modules/devtools/Loader.jsm");
Object.defineProperty(this, "WebConsoleClient", {
get: function() {
return devtools.require("devtools/toolkit/webconsole/client").WebConsoleClient;
},
configurable: true,
enumerable: true
});
Components.utils.import("resource://gre/modules/devtools/DevToolsUtils.jsm");
this.makeInfallible = DevToolsUtils.makeInfallible;
let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");
function dumpn(str)
{
if (wantLogging) {
dump("DBG-CLIENT: " + str + "\n");
}
}
let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
.getService(Ci.mozIJSSubScriptLoader);
loader.loadSubScript("resource://gre/modules/devtools/server/transport.js", this);
/**
* Add simple event notification to a prototype object. Any object that has
* some use for event notifications or the observer pattern in general can be
* augmented with the necessary facilities by passing its prototype to this
* function.
*
* @param aProto object
* The prototype object that will be modified.
*/
function eventSource(aProto) {
/**
* Add a listener to the event source for a given event.
*
* @param aName string
* The event to listen for.
* @param aListener function
* Called when the event is fired. If the same listener
* is added more than once, it will be called once per
* addListener call.
*/
aProto.addListener = function EV_addListener(aName, aListener) {
if (typeof aListener != "function") {
throw TypeError("Listeners must be functions.");
}
if (!this._listeners) {
this._listeners = {};
}
this._getListeners(aName).push(aListener);
};
/**
* Add a listener to the event source for a given event. The
* listener will be removed after it is called for the first time.
*
* @param aName string
* The event to listen for.
* @param aListener function
* Called when the event is fired.
*/
aProto.addOneTimeListener = function EV_addOneTimeListener(aName, aListener) {
let l = (...args) => {
this.removeListener(aName, l);
aListener.apply(null, args);
};
this.addListener(aName, l);
};
/**
* Remove a listener from the event source previously added with
* addListener().
*
* @param aName string
* The event name used during addListener to add the listener.
* @param aListener function
* The callback to remove. If addListener was called multiple
* times, all instances will be removed.
*/
aProto.removeListener = function EV_removeListener(aName, aListener) {
if (!this._listeners || !this._listeners[aName]) {
return;
}
this._listeners[aName] =
this._listeners[aName].filter(function(l) { return l != aListener });
};
/**
* Returns the listeners for the specified event name. If none are defined it
* initializes an empty list and returns that.
*
* @param aName string
* The event name.
*/
aProto._getListeners = function EV_getListeners(aName) {
if (aName in this._listeners) {
return this._listeners[aName];
}
this._listeners[aName] = [];
return this._listeners[aName];
};
/**
* Notify listeners of an event.
*
* @param aName string
* The event to fire.
* @param arguments
* All arguments will be passed along to the listeners,
* including the name argument.
*/
aProto.notify = function EV_notify() {
if (!this._listeners) {
return;
}
let name = arguments[0];
let listeners = this._getListeners(name).slice(0);
for each (let listener in listeners) {
try {
listener.apply(null, arguments);
} catch (e) {
// Prevent a bad listener from interfering with the others.
DevToolsUtils.reportException("notify event '" + name + "'", e);
}
}
}
}
/**
* Set of protocol messages that affect thread state, and the
* state the actor is in after each message.
*/
const ThreadStateTypes = {
"paused": "paused",
"resumed": "attached",
"detached": "detached"
};
/**
* Set of protocol messages that are sent by the server without a prior request
* by the client.
*/
const UnsolicitedNotifications = {
"consoleAPICall": "consoleAPICall",
"eventNotification": "eventNotification",
"fileActivity": "fileActivity",
"lastPrivateContextExited": "lastPrivateContextExited",
"logMessage": "logMessage",
"networkEvent": "networkEvent",
"networkEventUpdate": "networkEventUpdate",
"newGlobal": "newGlobal",
"newScript": "newScript",
"newSource": "newSource",
"tabDetached": "tabDetached",
"tabListChanged": "tabListChanged",
"reflowActivity": "reflowActivity",
"addonListChanged": "addonListChanged",
"tabNavigated": "tabNavigated",
"pageError": "pageError",
"documentLoad": "documentLoad",
"enteredFrame": "enteredFrame",
"exitedFrame": "exitedFrame",
"appOpen": "appOpen",
"appClose": "appClose",
"appInstall": "appInstall",
"appUninstall": "appUninstall"
};
/**
* Set of pause types that are sent by the server and not as an immediate
* response to a client request.
*/
const UnsolicitedPauses = {
"resumeLimit": "resumeLimit",
"debuggerStatement": "debuggerStatement",
"breakpoint": "breakpoint",
"DOMEvent": "DOMEvent",
"watchpoint": "watchpoint",
"exception": "exception"
};
/**
* Creates a client for the remote debugging protocol server. This client
* provides the means to communicate with the server and exchange the messages
* required by the protocol in a traditional JavaScript API.
*/
this.DebuggerClient = function DebuggerClient(aTransport)
{
this._transport = aTransport;
this._transport.hooks = this;
this._threadClients = {};
this._tabClients = {};
this._consoleClients = {};
this._pendingRequests = [];
this._activeRequests = new Map;
this._eventsEnabled = true;
this.compat = new ProtocolCompatibility(this, [
new SourcesShim(),
]);
this.traits = {};
this.request = this.request.bind(this);
this.localTransport = this._transport.onOutputStreamReady === undefined;
/*
* As the first thing on the connection, expect a greeting packet from
* the connection's root actor.
*/
this.mainRoot = null;
this.expectReply("root", (aPacket) => {
this.mainRoot = new RootClient(this, aPacket);
this.notify("connected", aPacket.applicationType, aPacket.traits);
});
}
/**
* A declarative helper for defining methods that send requests to the server.
*
* @param aPacketSkeleton
* The form of the packet to send. Can specify fields to be filled from
* the parameters by using the |args| function.
* @param telemetry
* The unique suffix of the telemetry histogram id.
* @param before
* The function to call before sending the packet. Is passed the packet,
* and the return value is used as the new packet. The |this| context is
* the instance of the client object we are defining a method for.
* @param after
* The function to call after the response is received. It is passed the
* response, and the return value is considered the new response that
* will be passed to the callback. The |this| context is the instance of
* the client object we are defining a method for.
*/
DebuggerClient.requester = function DC_requester(aPacketSkeleton, { telemetry,
before, after }) {
return function (...args) {
let histogram, startTime;
if (telemetry) {
let transportType = this._transport.onOutputStreamReady === undefined
? "LOCAL_"
: "REMOTE_";
let histogramId = "DEVTOOLS_DEBUGGER_RDP_"
+ transportType + telemetry + "_MS";
histogram = Services.telemetry.getHistogramById(histogramId);
startTime = +new Date;
}
let outgoingPacket = {
to: aPacketSkeleton.to || this.actor
};
let maxPosition = -1;
for (let k of Object.keys(aPacketSkeleton)) {
if (aPacketSkeleton[k] instanceof DebuggerClient.Argument) {
let { position } = aPacketSkeleton[k];
outgoingPacket[k] = aPacketSkeleton[k].getArgument(args);
maxPosition = Math.max(position, maxPosition);
} else {
outgoingPacket[k] = aPacketSkeleton[k];
}
}
if (before) {
outgoingPacket = before.call(this, outgoingPacket);
}
this.request(outgoingPacket, function (aResponse) {
if (after) {
let { from } = aResponse;
aResponse = after.call(this, aResponse);
if (!aResponse.from) {
aResponse.from = from;
}
}
// The callback is always the last parameter.
let thisCallback = args[maxPosition + 1];
if (thisCallback) {
try {
thisCallback(aResponse);
} catch (e) {
DevToolsUtils.reportException("DebuggerClient.requester callback", e);
}
}
if (histogram) {
histogram.add(+new Date - startTime);
}
}.bind(this));
};
};
function args(aPos) {
return new DebuggerClient.Argument(aPos);
}
DebuggerClient.Argument = function DCP(aPosition) {
this.position = aPosition;
};
DebuggerClient.Argument.prototype.getArgument = function DCP_getArgument(aParams) {
if (!(this.position in aParams)) {
throw new Error("Bad index into params: " + this.position);
}
return aParams[this.position];
};
DebuggerClient.prototype = {
/**
* Connect to the server and start exchanging protocol messages.
*
* @param aOnConnected function
* If specified, will be called when the greeting packet is
* received from the debugging server.
*/
connect: function DC_connect(aOnConnected) {
this.addOneTimeListener("connected", (aName, aApplicationType, aTraits) => {
this.traits = aTraits;
if (aOnConnected) {
aOnConnected(aApplicationType, aTraits);
}
});
this._transport.ready();
},
/**
* Shut down communication with the debugging server.
*
* @param aOnClosed function
* If specified, will be called when the debugging connection
* has been closed.
*/
close: function DC_close(aOnClosed) {
// Disable detach event notifications, because event handlers will be in a
// cleared scope by the time they run.
this._eventsEnabled = false;
if (aOnClosed) {
this.addOneTimeListener('closed', function(aEvent) {
aOnClosed();
});
}
// In this function, we're using the hoisting behavior of nested
// function definitions to write the code in the order it will actually
// execute. So converting to arrow functions to get rid of 'self' would
// be unhelpful here.
let self = this;
let continuation = function () {
self._consoleClients = {};
detachThread();
}
for each (let client in this._consoleClients) {
continuation = client.close.bind(client, continuation);
}
continuation();
function detachThread() {
if (self.activeThread) {
self.activeThread.detach(detachTab);
} else {
detachTab();
}
}
function detachTab() {
if (self.activeTab) {
self.activeTab.detach(closeTransport);
} else {
closeTransport();
}
}
function closeTransport() {
self._transport.close();
self._transport = null;
}
},
/*
* This function exists only to preserve DebuggerClient's interface;
* new code should say 'client.mainRoot.listTabs()'.
*/
listTabs: function(aOnResponse) { return this.mainRoot.listTabs(aOnResponse); },
/*
* This function exists only to preserve DebuggerClient's interface;
* new code should say 'client.mainRoot.listAddons()'.
*/
listAddons: function(aOnResponse) { return this.mainRoot.listAddons(aOnResponse); },
/**
* Attach to a tab actor.
*
* @param string aTabActor
* The actor ID for the tab to attach.
* @param function aOnResponse
* Called with the response packet and a TabClient
* (which will be undefined on error).
*/
attachTab: function DC_attachTab(aTabActor, aOnResponse) {
let packet = {
to: aTabActor,
type: "attach"
};
this.request(packet, (aResponse) => {
let tabClient;
if (!aResponse.error) {
tabClient = new TabClient(this, aTabActor);
this._tabClients[aTabActor] = tabClient;
this.activeTab = tabClient;
}
aOnResponse(aResponse, tabClient);
});
},
/**
* Attach to a Web Console actor.
*
* @param string aConsoleActor
* The ID for the console actor to attach to.
* @param array aListeners
* The console listeners you want to start.
* @param function aOnResponse
* Called with the response packet and a WebConsoleClient
* instance (which will be undefined on error).
*/
attachConsole:
function DC_attachConsole(aConsoleActor, aListeners, aOnResponse) {
let packet = {
to: aConsoleActor,
type: "startListeners",
listeners: aListeners,
};
this.request(packet, (aResponse) => {
let consoleClient;
if (!aResponse.error) {
consoleClient = new WebConsoleClient(this, aConsoleActor);
this._consoleClients[aConsoleActor] = consoleClient;
}
aOnResponse(aResponse, consoleClient);
});
},
/**
* Attach to a thread actor.
*
* @param string aThreadActor
* The actor ID for the thread to attach.
* @param function aOnResponse
* Called with the response packet and a ThreadClient
* (which will be undefined on error).
* @param object aOptions
* Configuration options.
* - useSourceMaps: whether to use source maps or not.
*/
attachThread: function DC_attachThread(aThreadActor, aOnResponse, aOptions={}) {
let packet = {
to: aThreadActor,
type: "attach",
options: aOptions
};
this.request(packet, (aResponse) => {
if (!aResponse.error) {
var threadClient = new ThreadClient(this, aThreadActor);
this._threadClients[aThreadActor] = threadClient;
this.activeThread = threadClient;
}
aOnResponse(aResponse, threadClient);
});
},
/**
* Attach to a trace actor.
*
* @param string aTraceActor
* The actor ID for the tracer to attach.
* @param function aOnResponse
* Called with the response packet and a TraceClient
* (which will be undefined on error).
*/
attachTracer: function DC_attachTracer(aTraceActor, aOnResponse) {
let packet = {
to: aTraceActor,
type: "attach"
};
this.request(packet, (aResponse) => {
if (!aResponse.error) {
let traceClient = new TraceClient(this, aTraceActor);
aOnResponse(aResponse, traceClient);
}
});
},
/**
* Reconfigure a thread actor.
*
* @param object aOptions
* A dictionary object of the new options to use in the thread actor.
* @param function aOnResponse
* Called with the response packet.
*/
reconfigureThread: function(aOptions, aOnResponse) {
let packet = {
to: this.activeThread._actor,
type: "reconfigure",
options: aOptions
};
this.request(packet, aOnResponse);
},
/**
* Reconfigure a tab actor.
*
* @param object aOptions
* A dictionary object of the new options to use in the tab actor.
* @param function aOnResponse
* Called with the response packet.
*/
reconfigureTab: function(aOptions, aOnResponse) {
let packet = {
to: this.activeTab._actor,
type: "reconfigure",
options: aOptions
};
this.request(packet, aOnResponse);
},
/**
* Release an object actor.
*
* @param string aActor
* The actor ID to send the request to.
* @param aOnResponse function
* If specified, will be called with the response packet when
* debugging server responds.
*/
release: DebuggerClient.requester({
to: args(0),
type: "release"
}, {
telemetry: "RELEASE"
}),
/**
* Send a request to the debugging server.
*
* @param aRequest object
* A JSON packet to send to the debugging server.
* @param aOnResponse function
* If specified, will be called with the response packet when
* debugging server responds.
*/
request: function DC_request(aRequest, aOnResponse) {
if (!this.mainRoot) {
throw Error("Have not yet received a hello packet from the server.");
}
if (!aRequest.to) {
let type = aRequest.type || "";
throw Error("'" + type + "' request packet has no destination.");
}
this._pendingRequests.push({ to: aRequest.to,
request: aRequest,
onResponse: aOnResponse });
this._sendRequests();
},
/**
* Send pending requests to any actors that don't already have an
* active request.
*/
_sendRequests: function DC_sendRequests() {
this._pendingRequests = this._pendingRequests.filter((request) => {
if (this._activeRequests.has(request.to)) {
return true;
}
this.expectReply(request.to, request.onResponse);
this._transport.send(request.request);
return false;
});
},
/**
* Arrange to hand the next reply from |aActor| to |aHandler|.
*
* DebuggerClient.prototype.request usually takes care of establishing
* the handler for a given request, but in rare cases (well, greetings
* from new root actors, is the only case at the moment) we must be
* prepared for a "reply" that doesn't correspond to any request we sent.
*/
expectReply: function(aActor, aHandler) {
if (this._activeRequests.has(aActor)) {
throw Error("clashing handlers for next reply from " + uneval(aActor));
}
this._activeRequests.set(aActor, aHandler);
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
* @param aIgnoreCompatibility boolean
* Set true to not pass the packet through the compatibility layer.
*/
onPacket: function DC_onPacket(aPacket, aIgnoreCompatibility=false) {
let packet = aIgnoreCompatibility
? aPacket
: this.compat.onPacket(aPacket);
resolve(packet).then(aPacket => {
if (!aPacket.from) {
DevToolsUtils.reportException(
"onPacket",
new Error("Server did not specify an actor, dropping packet: " +
JSON.stringify(aPacket)));
return;
}
// If we have a registered Front for this actor, let it handle the packet
// and skip all the rest of this unpleasantness.
let front = this.getActor(aPacket.from);
if (front) {
front.onPacket(aPacket);
return;
}
let onResponse;
// See if we have a handler function waiting for a reply from this
// actor. (Don't count unsolicited notifications or pauses as
// replies.)
if (this._activeRequests.has(aPacket.from) &&
!(aPacket.type in UnsolicitedNotifications) &&
!(aPacket.type == ThreadStateTypes.paused &&
aPacket.why.type in UnsolicitedPauses)) {
onResponse = this._activeRequests.get(aPacket.from);
this._activeRequests.delete(aPacket.from);
}
// Packets that indicate thread state changes get special treatment.
if (aPacket.type in ThreadStateTypes &&
aPacket.from in this._threadClients) {
this._threadClients[aPacket.from]._onThreadState(aPacket);
}
// On navigation the server resumes, so the client must resume as well.
// We achieve that by generating a fake resumption packet that triggers
// the client's thread state change listeners.
if (this.activeThread &&
aPacket.type == UnsolicitedNotifications.tabNavigated &&
aPacket.from in this._tabClients) {
let resumption = { from: this.activeThread._actor, type: "resumed" };
this.activeThread._onThreadState(resumption);
}
// Only try to notify listeners on events, not responses to requests
// that lack a packet type.
if (aPacket.type) {
this.notify(aPacket.type, aPacket);
}
if (onResponse) {
onResponse(aPacket);
}
this._sendRequests();
}, function (ex) {
DevToolsUtils.reportException("onPacket handler", ex);
});
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function DC_onClosed(aStatus) {
this.notify("closed");
},
/**
* Actor lifetime management, echos the server's actor pools.
*/
__pools: null,
get _pools() {
if (this.__pools) {
return this.__pools;
}
this.__pools = new Set();
return this.__pools;
},
addActorPool: function(pool) {
this._pools.add(pool);
},
removeActorPool: function(pool) {
this._pools.delete(pool);
},
getActor: function(actorID) {
let pool = this.poolFor(actorID);
return pool ? pool.get(actorID) : null;
},
poolFor: function(actorID) {
for (let pool of this._pools) {
if (pool.has(actorID)) return pool;
}
return null;
}
}
eventSource(DebuggerClient.prototype);
// Constants returned by `FeatureCompatibilityShim.onPacketTest`.
const SUPPORTED = 1;
const NOT_SUPPORTED = 2;
const SKIP = 3;
/**
* This object provides an abstraction layer over all of our backwards
* compatibility, feature detection, and shimming with regards to the remote
* debugging prototcol.
*
* @param aFeatures Array
* An array of FeatureCompatibilityShim objects
*/
function ProtocolCompatibility(aClient, aFeatures) {
this._client = aClient;
this._featuresWithUnknownSupport = new Set(aFeatures);
this._featuresWithoutSupport = new Set();
this._featureDeferreds = Object.create(null)
for (let f of aFeatures) {
this._featureDeferreds[f.name] = defer();
}
}
ProtocolCompatibility.prototype = {
/**
* Returns a promise that resolves to true if the RDP supports the feature,
* and is rejected otherwise.
*
* @param aFeatureName String
* The name of the feature we are testing.
*/
supportsFeature: function PC_supportsFeature(aFeatureName) {
return this._featureDeferreds[aFeatureName].promise;
},
/**
* Force a feature to be considered unsupported.
*
* @param aFeatureName String
* The name of the feature we are testing.
*/
rejectFeature: function PC_rejectFeature(aFeatureName) {
this._featureDeferreds[aFeatureName].reject(false);
},
/**
* Called for each packet received over the RDP from the server. Tests for
* protocol features and shims packets to support needed features.
*
* @param aPacket Object
* Packet received over the RDP from the server.
*/
onPacket: function PC_onPacket(aPacket) {
this._detectFeatures(aPacket);
return this._shimPacket(aPacket);
},
/**
* For each of the features we don't know whether the server supports or not,
* attempt to detect support based on the packet we just received.
*/
_detectFeatures: function PC__detectFeatures(aPacket) {
for (let feature of this._featuresWithUnknownSupport) {
try {
switch (feature.onPacketTest(aPacket)) {
case SKIP:
break;
case SUPPORTED:
this._featuresWithUnknownSupport.delete(feature);
this._featureDeferreds[feature.name].resolve(true);
break;
case NOT_SUPPORTED:
this._featuresWithUnknownSupport.delete(feature);
this._featuresWithoutSupport.add(feature);
this.rejectFeature(feature.name);
break;
default:
DevToolsUtils.reportException(
"PC__detectFeatures",
new Error("Bad return value from `onPacketTest` for feature '"
+ feature.name + "'"));
}
} catch (ex) {
DevToolsUtils.reportException("PC__detectFeatures", ex);
}
}
},
/**
* Go through each of the features that we know are unsupported by the current
* server and attempt to shim support.
*/
_shimPacket: function PC__shimPacket(aPacket) {
let extraPackets = [];
let loop = function (aFeatures, aPacket) {
if (aFeatures.length === 0) {
for (let packet of extraPackets) {
this._client.onPacket(packet, true);
}
return aPacket;
} else {
let replacePacket = function (aNewPacket) {
return aNewPacket;
};
let extraPacket = function (aExtraPacket) {
extraPackets.push(aExtraPacket);
return aPacket;
};
let keepPacket = function () {
return aPacket;
};
let newPacket = aFeatures[0].translatePacket(aPacket,
replacePacket,
extraPacket,
keepPacket);
return resolve(newPacket).then(loop.bind(null, aFeatures.slice(1)));
}
}.bind(this);
return loop([f for (f of this._featuresWithoutSupport)],
aPacket);
}
};
/**
* Interface defining what methods a feature compatibility shim should have.
*/
const FeatureCompatibilityShim = {
// The name of the feature
name: null,
/**
* Takes a packet and returns boolean (or promise of boolean) indicating
* whether the server supports the RDP feature we are possibly shimming.
*/
onPacketTest: function (aPacket) {
throw new Error("Not yet implemented");
},
/**
* Takes a packet actually sent from the server and decides whether to replace
* it with a new packet, create an extra packet, or keep it.
*/
translatePacket: function (aPacket, aReplacePacket, aExtraPacket, aKeepPacket) {
throw new Error("Not yet implemented");
}
};
/**
* A shim to support the "sources" and "newSource" packets for older servers
* which don't support them.
*/
function SourcesShim() {
this._sourcesSeen = new Set();
}
SourcesShim.prototype = Object.create(FeatureCompatibilityShim);
let SSProto = SourcesShim.prototype;
SSProto.name = "sources";
SSProto.onPacketTest = function SS_onPacketTest(aPacket) {
if (aPacket.traits) {
return aPacket.traits.sources
? SUPPORTED
: NOT_SUPPORTED;
}
return SKIP;
};
SSProto.translatePacket = function SS_translatePacket(aPacket,
aReplacePacket,
aExtraPacket,
aKeepPacket) {
if (aPacket.type !== "newScript" || this._sourcesSeen.has(aPacket.url)) {
return aKeepPacket();
}
this._sourcesSeen.add(aPacket.url);
return aExtraPacket({
from: aPacket.from,
type: "newSource",
source: aPacket.source
});
};
/**
* Creates a tab client for the remote debugging protocol server. This client
* is a front to the tab actor created in the server side, hiding the protocol
* details in a traditional JavaScript API.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aActor string
* The actor ID for this tab.
*/
function TabClient(aClient, aActor) {
this._client = aClient;
this._actor = aActor;
this.request = this._client.request;
}
TabClient.prototype = {
get actor() { return this._actor },
get _transport() { return this._client._transport; },
/**
* Detach the client from the tab actor.
*
* @param function aOnResponse
* Called with the response packet.
*/
detach: DebuggerClient.requester({
type: "detach"
}, {
after: function (aResponse) {
if (this.activeTab === this._client._tabClients[this.actor]) {
this.activeTab = undefined;
}
delete this._client._tabClients[this.actor];
return aResponse;
},
telemetry: "TABDETACH"
}),
/**
* Reload the page in this tab.
*/
reload: DebuggerClient.requester({
type: "reload"
}, {
telemetry: "RELOAD"
}),
/**
* Navigate to another URL.
*
* @param string url
* The URL to navigate to.
*/
navigateTo: DebuggerClient.requester({
type: "navigateTo",
url: args(0)
}, {
telemetry: "NAVIGATETO"
}),
};
eventSource(TabClient.prototype);
/**
* A RootClient object represents a root actor on the server. Each
* DebuggerClient keeps a RootClient instance representing the root actor
* for the initial connection; DebuggerClient's 'listTabs' and
* 'listChildProcesses' methods forward to that root actor.
*
* @param aClient object
* The client connection to which this actor belongs.
* @param aGreeting string
* The greeting packet from the root actor we're to represent.
*
* Properties of a RootClient instance:
*
* @property actor string
* The name of this child's root actor.
* @property applicationType string
* The application type, as given in the root actor's greeting packet.
* @property traits object
* The traits object, as given in the root actor's greeting packet.
*/
function RootClient(aClient, aGreeting) {
this._client = aClient;
this.actor = aGreeting.from;
this.applicationType = aGreeting.applicationType;
this.traits = aGreeting.traits;
}
RootClient.prototype = {
constructor: RootClient,
/**
* List the open tabs.
*
* @param function aOnResponse
* Called with the response packet.
*/
listTabs: DebuggerClient.requester({ type: "listTabs" },
{ telemetry: "LISTTABS" }),
/**
* List the installed addons.
*
* @param function aOnResponse
* Called with the response packet.
*/
listAddons: DebuggerClient.requester({ type: "listAddons" },
{ telemetry: "LISTADDONS" }),
/*
* Methods constructed by DebuggerClient.requester require these forwards
* on their 'this'.
*/
get _transport() { return this._client._transport; },
get request() { return this._client.request; }
};
/**
* Creates a thread client for the remote debugging protocol server. This client
* is a front to the thread actor created in the server side, hiding the
* protocol details in a traditional JavaScript API.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aActor string
* The actor ID for this thread.
*/
function ThreadClient(aClient, aActor) {
this._client = aClient;
this._actor = aActor;
this._frameCache = [];
this._scriptCache = {};
this._pauseGrips = {};
this._threadGrips = {};
this.request = this._client.request;
}
ThreadClient.prototype = {
_state: "paused",
get state() { return this._state; },
get paused() { return this._state === "paused"; },
_pauseOnExceptions: false,
_ignoreCaughtExceptions: false,
_pauseOnDOMEvents: null,
_actor: null,
get actor() { return this._actor; },
get compat() { return this._client.compat; },
get _transport() { return this._client._transport; },
_assertPaused: function TC_assertPaused(aCommand) {
if (!this.paused) {
throw Error(aCommand + " command sent while not paused.");
}
},
/**
* Resume a paused thread. If the optional aLimit parameter is present, then
* the thread will also pause when that limit is reached.
*
* @param [optional] object aLimit
* An object with a type property set to the appropriate limit (next,
* step, or finish) per the remote debugging protocol specification.
* Use null to specify no limit.
* @param function aOnResponse
* Called with the response packet.
*/
_doResume: DebuggerClient.requester({
type: "resume",
resumeLimit: args(0)
}, {
before: function (aPacket) {
this._assertPaused("resume");
// Put the client in a tentative "resuming" state so we can prevent
// further requests that should only be sent in the paused state.
this._state = "resuming";
if (this._pauseOnExceptions) {
aPacket.pauseOnExceptions = this._pauseOnExceptions;
}
if (this._ignoreCaughtExceptions) {
aPacket.ignoreCaughtExceptions = this._ignoreCaughtExceptions;
}
if (this._pauseOnDOMEvents) {
aPacket.pauseOnDOMEvents = this._pauseOnDOMEvents;
}
return aPacket;
},
after: function (aResponse) {
if (aResponse.error) {
// There was an error resuming, back to paused state.
this._state = "paused";
}
return aResponse;
},
telemetry: "RESUME"
}),
/**
* Resume a paused thread.
*/
resume: function TC_resume(aOnResponse) {
this._doResume(null, aOnResponse);
},
/**
* Step over a function call.
*
* @param function aOnResponse
* Called with the response packet.
*/
stepOver: function TC_stepOver(aOnResponse) {
this._doResume({ type: "next" }, aOnResponse);
},
/**
* Step into a function call.
*
* @param function aOnResponse
* Called with the response packet.
*/
stepIn: function TC_stepIn(aOnResponse) {
this._doResume({ type: "step" }, aOnResponse);
},
/**
* Step out of a function call.
*
* @param function aOnResponse
* Called with the response packet.
*/
stepOut: function TC_stepOut(aOnResponse) {
this._doResume({ type: "finish" }, aOnResponse);
},
/**
* Interrupt a running thread.
*
* @param function aOnResponse
* Called with the response packet.
*/
interrupt: DebuggerClient.requester({
type: "interrupt"
}, {
telemetry: "INTERRUPT"
}),
/**
* Enable or disable pausing when an exception is thrown.
*
* @param boolean aFlag
* Enables pausing if true, disables otherwise.
* @param function aOnResponse
* Called with the response packet.
*/
pauseOnExceptions: function TC_pauseOnExceptions(aPauseOnExceptions,
aIgnoreCaughtExceptions,
aOnResponse) {
this._pauseOnExceptions = aPauseOnExceptions;
this._ignoreCaughtExceptions = aIgnoreCaughtExceptions;
// If the debuggee is paused, we have to send the flag via a reconfigure
// request.
if (this.paused) {
this._client.reconfigureThread({
pauseOnExceptions: aPauseOnExceptions,
ignoreCaughtExceptions: aIgnoreCaughtExceptions
}, aOnResponse);
return;
}
// Otherwise send the flag using a standard resume request.
this.interrupt(aResponse => {
if (aResponse.error) {
// Can't continue if pausing failed.
aOnResponse(aResponse);
return;
}
this.resume(aOnResponse);
});
},
/**
* Enable pausing when the specified DOM events are triggered. Disabling
* pausing on an event can be realized by calling this method with the updated
* array of events that doesn't contain it.
*
* @param array|string events
* An array of strings, representing the DOM event types to pause on,
* or "*" to pause on all DOM events. Pass an empty array to
* completely disable pausing on DOM events.
* @param function onResponse
* Called with the response packet in a future turn of the event loop.
*/
pauseOnDOMEvents: function (events, onResponse) {
this._pauseOnDOMEvents = events;
// If the debuggee is paused, the value of the array will be communicated in
// the next resumption. Otherwise we have to force a pause in order to send
// the array.
if (this.paused)
return void setTimeout(onResponse, 0);
this.interrupt(response => {
// Can't continue if pausing failed.
if (response.error)
return void onResponse(response);
this.resume(onResponse);
});
},
/**
* Send a clientEvaluate packet to the debuggee. Response
* will be a resume packet.
*
* @param string aFrame
* The actor ID of the frame where the evaluation should take place.
* @param string aExpression
* The expression that will be evaluated in the scope of the frame
* above.
* @param function aOnResponse
* Called with the response packet.
*/
eval: DebuggerClient.requester({
type: "clientEvaluate",
frame: args(0),
expression: args(1)
}, {
before: function (aPacket) {
this._assertPaused("eval");
// Put the client in a tentative "resuming" state so we can prevent
// further requests that should only be sent in the paused state.
this._state = "resuming";
return aPacket;
},
after: function (aResponse) {
if (aResponse.error) {
// There was an error resuming, back to paused state.
self._state = "paused";
}
return aResponse;
},
telemetry: "CLIENTEVALUATE"
}),
/**
* Detach from the thread actor.
*
* @param function aOnResponse
* Called with the response packet.
*/
detach: DebuggerClient.requester({
type: "detach"
}, {
after: function (aResponse) {
if (this.activeThread === this._client._threadClients[this.actor]) {
this.activeThread = null;
}
delete this._client._threadClients[this.actor];
return aResponse;
},
telemetry: "THREADDETACH"
}),
/**
* Request to set a breakpoint in the specified location.
*
* @param object aLocation
* The source location object where the breakpoint will be set.
* @param function aOnResponse
* Called with the thread's response.
*/
setBreakpoint: function TC_setBreakpoint(aLocation, aOnResponse) {
// A helper function that sets the breakpoint.
let doSetBreakpoint = function _doSetBreakpoint(aCallback) {
let packet = { to: this._actor, type: "setBreakpoint",
location: aLocation };
this._client.request(packet, function (aResponse) {
// Ignoring errors, since the user may be setting a breakpoint in a
// dead script that will reappear on a page reload.
if (aOnResponse) {
let bpClient = new BreakpointClient(this._client, aResponse.actor,
aLocation);
if (aCallback) {
aCallback(aOnResponse(aResponse, bpClient));
} else {
aOnResponse(aResponse, bpClient);
}
}
}.bind(this));
}.bind(this);
// If the debuggee is paused, just set the breakpoint.
if (this.paused) {
doSetBreakpoint();
return;
}
// Otherwise, force a pause in order to set the breakpoint.
this.interrupt(function(aResponse) {
if (aResponse.error) {
// Can't set the breakpoint if pausing failed.
aOnResponse(aResponse);
return;
}
doSetBreakpoint(this.resume.bind(this));
}.bind(this));
},
/**
* Release multiple thread-lifetime object actors. If any pause-lifetime
* actors are included in the request, a |notReleasable| error will return,
* but all the thread-lifetime ones will have been released.
*
* @param array actors
* An array with actor IDs to release.
*/
releaseMany: DebuggerClient.requester({
type: "releaseMany",
actors: args(0),
}, {
telemetry: "RELEASEMANY"
}),
/**
* Promote multiple pause-lifetime object actors to thread-lifetime ones.
*
* @param array actors
* An array with actor IDs to promote.
*/
threadGrips: DebuggerClient.requester({
type: "threadGrips",
actors: args(0)
}, {
telemetry: "THREADGRIPS"
}),
/**
* Return the event listeners defined on the page.
*
* @param aOnResponse Function
* Called with the thread's response.
*/
eventListeners: DebuggerClient.requester({
type: "eventListeners"
}, {
telemetry: "EVENTLISTENERS"
}),
/**
* Request the loaded sources for the current thread.
*
* @param aOnResponse Function
* Called with the thread's response.
*/
getSources: function TC_getSources(aOnResponse) {
// This is how we should get sources if the server supports "sources"
// requests.
let getSources = DebuggerClient.requester({
type: "sources"
}, {
telemetry: "SOURCES"
});
// This is how we should deduct what sources exist from the existing scripts
// when the server does not support "sources" requests.
let getSourcesBackwardsCompat = DebuggerClient.requester({
type: "scripts"
}, {
after: function (aResponse) {
if (aResponse.error) {
return aResponse;
}
let sourceActorsByURL = aResponse.scripts
.reduce(function (aSourceActorsByURL, aScript) {
aSourceActorsByURL[aScript.url] = aScript.source;
return aSourceActorsByURL;
}, {});
return {
sources: [
{ url: url, actor: sourceActorsByURL[url] }
for (url of Object.keys(sourceActorsByURL))
]
}
},
telemetry: "SOURCES"
});
// On the first time `getSources` is called, patch the thread client with
// the best method for the server's capabilities.
let threadClient = this;
this.compat.supportsFeature("sources").then(function () {
threadClient.getSources = getSources;
}, function () {
threadClient.getSources = getSourcesBackwardsCompat;
}).then(function () {
threadClient.getSources(aOnResponse);
});
},
_doInterrupted: function TC_doInterrupted(aAction, aError) {
if (this.paused) {
aAction();
return;
}
this.interrupt(function(aResponse) {
if (aResponse) {
aError(aResponse);
return;
}
aAction();
this.resume();
}.bind(this));
},
/**
* Clear the thread's source script cache. A scriptscleared event
* will be sent.
*/
_clearScripts: function TC_clearScripts() {
if (Object.keys(this._scriptCache).length > 0) {
this._scriptCache = {}
this.notify("scriptscleared");
}
},
/**
* Request frames from the callstack for the current thread.
*
* @param aStart integer
* The number of the youngest stack frame to return (the youngest
* frame is 0).
* @param aCount integer
* The maximum number of frames to return, or null to return all
* frames.
* @param aOnResponse function
* Called with the thread's response.
*/
getFrames: DebuggerClient.requester({
type: "frames",
start: args(0),
count: args(1)
}, {
telemetry: "FRAMES"
}),
/**
* An array of cached frames. Clients can observe the framesadded and
* framescleared event to keep up to date on changes to this cache,
* and can fill it using the fillFrames method.
*/
get cachedFrames() { return this._frameCache; },
/**
* true if there are more stack frames available on the server.
*/
get moreFrames() {
return this.paused && (!this._frameCache || this._frameCache.length == 0
|| !this._frameCache[this._frameCache.length - 1].oldest);
},
/**
* Ensure that at least aTotal stack frames have been loaded in the
* ThreadClient's stack frame cache. A framesadded event will be
* sent when the stack frame cache is updated.
*
* @param aTotal number
* The minimum number of stack frames to be included.
*
* @returns true if a framesadded notification should be expected.
*/
fillFrames: function TC_fillFrames(aTotal) {
this._assertPaused("fillFrames");
if (this._frameCache.length >= aTotal) {
return false;
}
let numFrames = this._frameCache.length;
this.getFrames(numFrames, aTotal - numFrames, (aResponse) => {
for each (let frame in aResponse.frames) {
this._frameCache[frame.depth] = frame;
}
// If we got as many frames as we asked for, there might be more
// frames available.
this.notify("framesadded");
});
return true;
},
/**
* Clear the thread's stack frame cache. A framescleared event
* will be sent.
*/
_clearFrames: function TC_clearFrames() {
if (this._frameCache.length > 0) {
this._frameCache = [];
this.notify("framescleared");
}
},
/**
* Return a ObjectClient object for the given object grip.
*
* @param aGrip object
* A pause-lifetime object grip returned by the protocol.
*/
pauseGrip: function TC_pauseGrip(aGrip) {
if (aGrip.actor in this._pauseGrips) {
return this._pauseGrips[aGrip.actor];
}
let client = new ObjectClient(this._client, aGrip);
this._pauseGrips[aGrip.actor] = client;
return client;
},
/**
* Get or create a long string client, checking the grip client cache if it
* already exists.
*
* @param aGrip Object
* The long string grip returned by the protocol.
* @param aGripCacheName String
* The property name of the grip client cache to check for existing
* clients in.
*/
_longString: function TC__longString(aGrip, aGripCacheName) {
if (aGrip.actor in this[aGripCacheName]) {
return this[aGripCacheName][aGrip.actor];
}
let client = new LongStringClient(this._client, aGrip);
this[aGripCacheName][aGrip.actor] = client;
return client;
},
/**
* Return an instance of LongStringClient for the given long string grip that
* is scoped to the current pause.
*
* @param aGrip Object
* The long string grip returned by the protocol.
*/
pauseLongString: function TC_pauseLongString(aGrip) {
return this._longString(aGrip, "_pauseGrips");
},
/**
* Return an instance of LongStringClient for the given long string grip that
* is scoped to the thread lifetime.
*
* @param aGrip Object
* The long string grip returned by the protocol.
*/
threadLongString: function TC_threadLongString(aGrip) {
return this._longString(aGrip, "_threadGrips");
},
/**
* Clear and invalidate all the grip clients from the given cache.
*
* @param aGripCacheName
* The property name of the grip cache we want to clear.
*/
_clearObjectClients: function TC_clearGrips(aGripCacheName) {
for each (let grip in this[aGripCacheName]) {
grip.valid = false;
}
this[aGripCacheName] = {};
},
/**
* Invalidate pause-lifetime grip clients and clear the list of current grip
* clients.
*/
_clearPauseGrips: function TC_clearPauseGrips() {
this._clearObjectClients("_pauseGrips");
},
/**
* Invalidate thread-lifetime grip clients and clear the list of current grip
* clients.
*/
_clearThreadGrips: function TC_clearPauseGrips() {
this._clearObjectClients("_threadGrips");
},
/**
* Handle thread state change by doing necessary cleanup and notifying all
* registered listeners.
*/
_onThreadState: function TC_onThreadState(aPacket) {
this._state = ThreadStateTypes[aPacket.type];
this._clearFrames();
this._clearPauseGrips();
aPacket.type === ThreadStateTypes.detached && this._clearThreadGrips();
this._client._eventsEnabled && this.notify(aPacket.type, aPacket);
},
/**
* Return an EnvironmentClient instance for the given environment actor form.
*/
environment: function(aForm) {
return new EnvironmentClient(this._client, aForm);
},
/**
* Return an instance of SourceClient for the given source actor form.
*/
source: function TC_source(aForm) {
if (aForm.actor in this._threadGrips) {
return this._threadGrips[aForm.actor];
}
return this._threadGrips[aForm.actor] = new SourceClient(this._client,
aForm);
},
/**
* Request the prototype and own properties of mutlipleObjects.
*
* @param aOnResponse function
* Called with the request's response.
* @param actors [string]
* List of actor ID of the queried objects.
*/
getPrototypesAndProperties: DebuggerClient.requester({
type: "prototypesAndProperties",
actors: args(0)
}, {
telemetry: "PROTOTYPESANDPROPERTIES"
})
};
eventSource(ThreadClient.prototype);
/**
* Creates a tracing profiler client for the remote debugging protocol
* server. This client is a front to the trace actor created on the
* server side, hiding the protocol details in a traditional
* JavaScript API.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aActor string
* The actor ID for this thread.
*/
function TraceClient(aClient, aActor) {
this._client = aClient;
this._actor = aActor;
this._activeTraces = new Set();
this._waitingPackets = new Map();
this._expectedPacket = 0;
this.request = this._client.request;
}
TraceClient.prototype = {
get actor() { return this._actor; },
get tracing() { return this._activeTraces.size > 0; },
get _transport() { return this._client._transport; },
/**
* Detach from the trace actor.
*/
detach: DebuggerClient.requester({ type: "detach" },
{ telemetry: "TRACERDETACH" }),
/**
* Start a new trace.
*
* @param aTrace [string]
* An array of trace types to be recorded by the new trace.
*
* @param aName string
* The name of the new trace.
*
* @param aOnResponse function
* Called with the request's response.
*/
startTrace: DebuggerClient.requester({
type: "startTrace",
name: args(1),
trace: args(0)
}, {
after: function(aResponse) {
if (aResponse.error) {
return aResponse;
}
if (!this.tracing) {
this._waitingPackets.clear();
this._expectedPacket = 0;
}
this._activeTraces.add(aResponse.name);
return aResponse;
},
telemetry: "STARTTRACE"
}),
/**
* End a trace. If a name is provided, stop the named
* trace. Otherwise, stop the most recently started trace.
*
* @param aName string
* The name of the trace to stop.
*
* @param aOnResponse function
* Called with the request's response.
*/
stopTrace: DebuggerClient.requester({
type: "stopTrace",
name: args(0)
}, {
after: function(aResponse) {
if (aResponse.error) {
return aResponse;
}
this._activeTraces.delete(aResponse.name);
return aResponse;
},
telemetry: "STOPTRACE"
})
};
/**
* Grip clients are used to retrieve information about the relevant object.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aGrip object
* A pause-lifetime object grip returned by the protocol.
*/
function ObjectClient(aClient, aGrip)
{
this._grip = aGrip;
this._client = aClient;
this.request = this._client.request;
}
ObjectClient.prototype = {
get actor() { return this._grip.actor },
get _transport() { return this._client._transport; },
valid: true,
get isFrozen() this._grip.frozen,
get isSealed() this._grip.sealed,
get isExtensible() this._grip.extensible,
getDefinitionSite: DebuggerClient.requester({
type: "definitionSite"
}, {
before: function (aPacket) {
if (this._grip.class != "Function") {
throw new Error("getDefinitionSite is only valid for function grips.");
}
return aPacket;
}
}),
/**
* Request the names of a function's formal parameters.
*
* @param aOnResponse function
* Called with an object of the form:
* { parameterNames:[<parameterName>, ...] }
* where each <parameterName> is the name of a parameter.
*/
getParameterNames: DebuggerClient.requester({
type: "parameterNames"
}, {
before: function (aPacket) {
if (this._grip["class"] !== "Function") {
throw new Error("getParameterNames is only valid for function grips.");
}
return aPacket;
},
telemetry: "PARAMETERNAMES"
}),
/**
* Request the names of the properties defined on the object and not its
* prototype.
*
* @param aOnResponse function Called with the request's response.
*/
getOwnPropertyNames: DebuggerClient.requester({
type: "ownPropertyNames"
}, {
telemetry: "OWNPROPERTYNAMES"
}),
/**
* Request the prototype and own properties of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getPrototypeAndProperties: DebuggerClient.requester({
type: "prototypeAndProperties"
}, {
telemetry: "PROTOTYPEANDPROPERTIES"
}),
/**
* Request the property descriptor of the object's specified property.
*
* @param aName string The name of the requested property.
* @param aOnResponse function Called with the request's response.
*/
getProperty: DebuggerClient.requester({
type: "property",
name: args(0)
}, {
telemetry: "PROPERTY"
}),
/**
* Request the prototype of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getPrototype: DebuggerClient.requester({
type: "prototype"
}, {
telemetry: "PROTOTYPE"
}),
/**
* Request the display string of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getDisplayString: DebuggerClient.requester({
type: "displayString"
}, {
telemetry: "DISPLAYSTRING"
}),
/**
* Request the scope of the object.
*
* @param aOnResponse function Called with the request's response.
*/
getScope: DebuggerClient.requester({
type: "scope"
}, {
before: function (aPacket) {
if (this._grip.class !== "Function") {
throw new Error("scope is only valid for function grips.");
}
return aPacket;
},
telemetry: "SCOPE"
})
};
/**
* A LongStringClient provides a way to access "very long" strings from the
* debugger server.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aGrip Object
* A pause-lifetime long string grip returned by the protocol.
*/
function LongStringClient(aClient, aGrip) {
this._grip = aGrip;
this._client = aClient;
this.request = this._client.request;
}
LongStringClient.prototype = {
get actor() { return this._grip.actor; },
get length() { return this._grip.length; },
get initial() { return this._grip.initial; },
get _transport() { return this._client._transport; },
valid: true,
/**
* Get the substring of this LongString from aStart to aEnd.
*
* @param aStart Number
* The starting index.
* @param aEnd Number
* The ending index.
* @param aCallback Function
* The function called when we receive the substring.
*/
substring: DebuggerClient.requester({
type: "substring",
start: args(0),
end: args(1)
}, {
telemetry: "SUBSTRING"
}),
};
/**
* A SourceClient provides a way to access the source text of a script.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aForm Object
* The form sent across the remote debugging protocol.
*/
function SourceClient(aClient, aForm) {
this._form = aForm;
this._isBlackBoxed = aForm.isBlackBoxed;
this._isPrettyPrinted = aForm.isPrettyPrinted;
this._client = aClient;
}
SourceClient.prototype = {
get _transport() this._client._transport,
get _activeThread() this._client.activeThread,
get isBlackBoxed() this._isBlackBoxed,
get isPrettyPrinted() this._isPrettyPrinted,
get actor() this._form.actor,
get request() this._client.request,
get url() this._form.url,
/**
* Black box this SourceClient's source.
*
* @param aCallback Function
* The callback function called when we receive the response from the server.
*/
blackBox: DebuggerClient.requester({
type: "blackbox"
}, {
telemetry: "BLACKBOX",
after: function (aResponse) {
if (!aResponse.error) {
this._isBlackBoxed = true;
if (this._activeThread) {
this._activeThread.notify("blackboxchange", this);
}
}
return aResponse;
}
}),
/**
* Un-black box this SourceClient's source.
*
* @param aCallback Function
* The callback function called when we receive the response from the server.
*/
unblackBox: DebuggerClient.requester({
type: "unblackbox"
}, {
telemetry: "UNBLACKBOX",
after: function (aResponse) {
if (!aResponse.error) {
this._isBlackBoxed = false;
if (this._activeThread) {
this._activeThread.notify("blackboxchange", this);
}
}
return aResponse;
}
}),
/**
* Get a long string grip for this SourceClient's source.
*/
source: function SC_source(aCallback) {
let packet = {
to: this._form.actor,
type: "source"
};
this._client.request(packet, aResponse => {
this._onSourceResponse(aResponse, aCallback)
});
},
/**
* Pretty print this source's text.
*/
prettyPrint: function SC_prettyPrint(aIndent, aCallback) {
const packet = {
to: this._form.actor,
type: "prettyPrint",
indent: aIndent
};
this._client.request(packet, aResponse => {
if (!aResponse.error) {
this._isPrettyPrinted = true;
this._activeThread._clearFrames();
this._activeThread.notify("prettyprintchange", this);
}
this._onSourceResponse(aResponse, aCallback);
});
},
/**
* Stop pretty printing this source's text.
*/
disablePrettyPrint: function SC_disablePrettyPrint(aCallback) {
const packet = {
to: this._form.actor,
type: "disablePrettyPrint"
};
this._client.request(packet, aResponse => {
if (!aResponse.error) {
this._isPrettyPrinted = false;
this._activeThread._clearFrames();
this._activeThread.notify("prettyprintchange", this);
}
this._onSourceResponse(aResponse, aCallback);
});
},
_onSourceResponse: function SC__onSourceResponse(aResponse, aCallback) {
if (aResponse.error) {
aCallback(aResponse);
return;
}
if (typeof aResponse.source === "string") {
aCallback(aResponse);
return;
}
let { contentType, source } = aResponse;
let longString = this._client.activeThread.threadLongString(
source);
longString.substring(0, longString.length, function (aResponse) {
if (aResponse.error) {
aCallback(aResponse);
return;
}
aCallback({
source: aResponse.substring,
contentType: contentType
});
});
}
};
/**
* Breakpoint clients are used to remove breakpoints that are no longer used.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aActor string
* The actor ID for this breakpoint.
* @param aLocation object
* The location of the breakpoint. This is an object with two properties:
* url and line.
*/
function BreakpointClient(aClient, aActor, aLocation) {
this._client = aClient;
this._actor = aActor;
this.location = aLocation;
this.request = this._client.request;
}
BreakpointClient.prototype = {
_actor: null,
get actor() { return this._actor; },
get _transport() { return this._client._transport; },
/**
* Remove the breakpoint from the server.
*/
remove: DebuggerClient.requester({
type: "delete"
}, {
telemetry: "DELETE"
}),
};
eventSource(BreakpointClient.prototype);
/**
* Environment clients are used to manipulate the lexical environment actors.
*
* @param aClient DebuggerClient
* The debugger client parent.
* @param aForm Object
* The form sent across the remote debugging protocol.
*/
function EnvironmentClient(aClient, aForm) {
this._client = aClient;
this._form = aForm;
this.request = this._client.request;
}
EnvironmentClient.prototype = {
get actor() this._form.actor,
get _transport() { return this._client._transport; },
/**
* Fetches the bindings introduced by this lexical environment.
*/
getBindings: DebuggerClient.requester({
type: "bindings"
}, {
telemetry: "BINDINGS"
}),
/**
* Changes the value of the identifier whose name is name (a string) to that
* represented by value (a grip).
*/
assign: DebuggerClient.requester({
type: "assign",
name: args(0),
value: args(1)
}, {
telemetry: "ASSIGN"
})
};
eventSource(EnvironmentClient.prototype);
/**
* Connects to a debugger server socket and returns a DebuggerTransport.
*
* @param aHost string
* The host name or IP address of the debugger server.
* @param aPort number
* The port number of the debugger server.
*/
this.debuggerSocketConnect = function debuggerSocketConnect(aHost, aPort)
{
let s = socketTransportService.createTransport(null, 0, aHost, aPort, null);
// By default the CONNECT socket timeout is very long, 65535 seconds,
// so that if we race to be in CONNECT state while the server socket is still
// initializing, the connection is stuck in connecting state for 18.20 hours!
s.setTimeout(Ci.nsISocketTransport.TIMEOUT_CONNECT, 2);
// openOutputStream may throw NS_ERROR_NOT_INITIALIZED if we hit some race
// where the nsISocketTransport gets shutdown in between its instantiation and
// the call to this method.
let transport;
try {
transport = new DebuggerTransport(s.openInputStream(0, 0, 0),
s.openOutputStream(0, 0, 0));
} catch(e) {
DevToolsUtils.reportException("debuggerSocketConnect", e);
throw e;
}
return transport;
}
/**
* Takes a pair of items and returns them as an array.
*/
function pair(aItemOne, aItemTwo) {
return [aItemOne, aItemTwo];
}