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e44eba2bd2
Now that restyle requests are handled by the effect, we can more easily detect cases where we don't need to trigger a style update by looking for when the output of the effect could actually differ. Currently, any changes that require updates where the progress does *not* change (e.g. pausing) are triggered by the Animation. The exception is when we update timing properties (e.g. animation-iteration-count) from CSS but current nsAnimationManager takes care to adjust the animation generation in this case.
377 lines
14 KiB
C++
377 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_KeyframeEffect_h
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#define mozilla_dom_KeyframeEffect_h
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#include "nsAutoPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsCSSPseudoElements.h"
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#include "nsIDocument.h"
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#include "nsWrapperCache.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ComputedTimingFunction.h" // ComputedTimingFunction
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#include "mozilla/LayerAnimationInfo.h" // LayerAnimations::kRecords
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#include "mozilla/StickyTimeDuration.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/dom/AnimationEffectReadOnly.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/KeyframeBinding.h"
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#include "mozilla/dom/Nullable.h"
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struct JSContext;
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class nsCSSPropertySet;
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class nsIContent;
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class nsIDocument;
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class nsIFrame;
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class nsPresContext;
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namespace mozilla {
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struct AnimationCollection;
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class AnimValuesStyleRule;
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namespace dom {
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struct ComputedTimingProperties;
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class UnrestrictedDoubleOrKeyframeEffectOptions;
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enum class IterationCompositeOperation : uint32_t;
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enum class CompositeOperation : uint32_t;
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}
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/**
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* Input timing parameters.
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*
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* Eventually this will represent all the input timing parameters specified
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* by content but for now it encapsulates just the subset of those
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* parameters passed to GetPositionInIteration.
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*/
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struct AnimationTiming
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{
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TimeDuration mIterationDuration;
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TimeDuration mDelay;
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float mIterationCount; // mozilla::PositiveInfinity<float>() means infinite
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dom::PlaybackDirection mDirection;
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dom::FillMode mFillMode;
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bool FillsForwards() const;
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bool FillsBackwards() const;
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bool operator==(const AnimationTiming& aOther) const {
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return mIterationDuration == aOther.mIterationDuration &&
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mDelay == aOther.mDelay &&
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mIterationCount == aOther.mIterationCount &&
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mDirection == aOther.mDirection &&
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mFillMode == aOther.mFillMode;
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}
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bool operator!=(const AnimationTiming& aOther) const {
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return !(*this == aOther);
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}
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};
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/**
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* Stores the results of calculating the timing properties of an animation
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* at a given sample time.
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*/
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struct ComputedTiming
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{
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// The total duration of the animation including all iterations.
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// Will equal StickyTimeDuration::Forever() if the animation repeats
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// indefinitely.
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StickyTimeDuration mActiveDuration;
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// Progress towards the end of the current iteration. If the effect is
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// being sampled backwards, this will go from 1.0 to 0.0.
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// Will be null if the animation is neither animating nor
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// filling at the sampled time.
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Nullable<double> mProgress;
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// Zero-based iteration index (meaningless if mProgress is null).
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uint64_t mCurrentIteration = 0;
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enum class AnimationPhase {
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Null, // Not sampled (null sample time)
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Before, // Sampled prior to the start of the active interval
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Active, // Sampled within the active interval
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After // Sampled after (or at) the end of the active interval
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};
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AnimationPhase mPhase = AnimationPhase::Null;
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};
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struct AnimationPropertySegment
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{
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float mFromKey, mToKey;
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StyleAnimationValue mFromValue, mToValue;
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ComputedTimingFunction mTimingFunction;
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bool operator==(const AnimationPropertySegment& aOther) const {
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return mFromKey == aOther.mFromKey &&
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mToKey == aOther.mToKey &&
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mFromValue == aOther.mFromValue &&
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mToValue == aOther.mToValue &&
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mTimingFunction == aOther.mTimingFunction;
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}
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bool operator!=(const AnimationPropertySegment& aOther) const {
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return !(*this == aOther);
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}
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};
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struct AnimationProperty
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{
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nsCSSProperty mProperty = eCSSProperty_UNKNOWN;
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// Does this property win in the CSS Cascade?
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//
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// For CSS transitions, this is true as long as a CSS animation on the
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// same property and element is not running, in which case we set this
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// to false so that the animation (lower in the cascade) can win. We
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// then use this to decide whether to apply the style both in the CSS
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// cascade and for OMTA.
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//
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// For CSS Animations, which are overridden by !important rules in the
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// cascade, we actually determine this from the CSS cascade
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// computations, and then use it for OMTA.
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// **NOTE**: This member is not included when comparing AnimationProperty
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// objects for equality.
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bool mWinsInCascade = true;
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// If true, the propery is currently being animated on the compositor.
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//
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// Note that when the owning Animation requests a non-throttled restyle, in
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// between calling RequestRestyle on its AnimationCollection and when the
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// restyle is performed, this member may temporarily become false even if
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// the animation remains on the layer after the restyle.
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bool mIsRunningOnCompositor = false;
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InfallibleTArray<AnimationPropertySegment> mSegments;
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// NOTE: This operator does *not* compare the mWinsInCascade member *or* the
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// mIsRunningOnCompositor member.
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// This is because AnimationProperty objects are compared when recreating
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// CSS animations to determine if mutation observer change records need to
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// be created or not. However, at the point when these objects are compared
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// neither the mWinsInCascade nor the mIsRunningOnCompositor will have been
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// set on the new objects so we ignore these members to avoid generating
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// spurious change records.
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bool operator==(const AnimationProperty& aOther) const {
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return mProperty == aOther.mProperty &&
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mSegments == aOther.mSegments;
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}
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bool operator!=(const AnimationProperty& aOther) const {
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return !(*this == aOther);
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}
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};
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struct ElementPropertyTransition;
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namespace dom {
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class Animation;
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class KeyframeEffectReadOnly : public AnimationEffectReadOnly
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{
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public:
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KeyframeEffectReadOnly(nsIDocument* aDocument,
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Element* aTarget,
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nsCSSPseudoElements::Type aPseudoType,
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const AnimationTiming& aTiming);
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(KeyframeEffectReadOnly,
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AnimationEffectReadOnly)
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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virtual ElementPropertyTransition* AsTransition() { return nullptr; }
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virtual const ElementPropertyTransition* AsTransition() const
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{
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return nullptr;
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}
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// KeyframeEffectReadOnly interface
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static already_AddRefed<KeyframeEffectReadOnly>
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Constructor(const GlobalObject& aGlobal,
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Element* aTarget,
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const Optional<JS::Handle<JSObject*>>& aFrames,
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const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions,
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ErrorResult& aRv);
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Element* GetTarget() const {
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// Currently we never return animations from the API whose effect
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// targets a pseudo-element so this should never be called when
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// mPseudoType is not 'none' (see bug 1174575).
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MOZ_ASSERT(mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement,
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"Requesting the target of a KeyframeEffect that targets a"
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" pseudo-element is not yet supported.");
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return mTarget;
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}
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void GetFrames(JSContext*& aCx,
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nsTArray<JSObject*>& aResult,
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ErrorResult& aRv);
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// Temporary workaround to return both the target element and pseudo-type
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// until we implement PseudoElement (bug 1174575).
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void GetTarget(Element*& aTarget,
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nsCSSPseudoElements::Type& aPseudoType) const {
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aTarget = mTarget;
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aPseudoType = mPseudoType;
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}
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IterationCompositeOperation IterationComposite() const;
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CompositeOperation Composite() const;
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void GetSpacing(nsString& aRetVal) const {
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aRetVal.AssignLiteral("distribute");
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}
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const AnimationTiming& Timing() const { return mTiming; }
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AnimationTiming& Timing() { return mTiming; }
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void SetTiming(const AnimationTiming& aTiming);
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void NotifyAnimationTimingUpdated();
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Nullable<TimeDuration> GetLocalTime() const;
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// This function takes as input the timing parameters of an animation and
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// returns the computed timing at the specified local time.
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//
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// The local time may be null in which case only static parameters such as the
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// active duration are calculated. All other members of the returned object
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// are given a null/initial value.
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//
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// This function returns a null mProgress member of the return value
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// if the animation should not be run
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// (because it is not currently active and is not filling at this time).
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static ComputedTiming
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GetComputedTimingAt(const Nullable<TimeDuration>& aLocalTime,
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const AnimationTiming& aTiming);
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// Shortcut for that gets the computed timing using the current local time as
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// calculated from the timeline time.
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ComputedTiming
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GetComputedTiming(const AnimationTiming* aTiming = nullptr) const
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{
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return GetComputedTimingAt(GetLocalTime(), aTiming ? *aTiming : mTiming);
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}
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void
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GetComputedTimingAsDict(ComputedTimingProperties& aRetVal) const override;
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// Return the duration of the active interval for the given timing parameters.
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static StickyTimeDuration
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ActiveDuration(const AnimationTiming& aTiming);
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bool IsInPlay() const;
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bool IsCurrent() const;
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bool IsInEffect() const;
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void SetAnimation(Animation* aAnimation);
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Animation* GetAnimation() const { return mAnimation; }
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const AnimationProperty*
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GetAnimationOfProperty(nsCSSProperty aProperty) const;
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bool HasAnimationOfProperty(nsCSSProperty aProperty) const {
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return GetAnimationOfProperty(aProperty) != nullptr;
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}
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bool HasAnimationOfProperties(const nsCSSProperty* aProperties,
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size_t aPropertyCount) const;
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const InfallibleTArray<AnimationProperty>& Properties() const {
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return mProperties;
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}
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InfallibleTArray<AnimationProperty>& Properties() {
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return mProperties;
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}
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// Updates |aStyleRule| with the animation values produced by this
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// AnimationEffect for the current time except any properties already
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// contained in |aSetProperties|.
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// Any updated properties are added to |aSetProperties|.
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void ComposeStyle(RefPtr<AnimValuesStyleRule>& aStyleRule,
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nsCSSPropertySet& aSetProperties);
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// Returns true if at least one property is being animated on compositor.
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bool IsRunningOnCompositor() const;
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void SetIsRunningOnCompositor(nsCSSProperty aProperty, bool aIsRunning);
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// Returns true if this effect, applied to |aFrame|, contains
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// properties that mean we shouldn't run *any* compositor animations on this
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// element.
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//
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// For example, if we have an animation of geometric properties like 'left'
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// and 'top' on an element, we force all 'transform' and 'opacity' animations
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// running at the same time on the same element to run on the main thread.
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//
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// Similarly, some transform animations cannot be run on the compositor and
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// when that is the case we simply disable all compositor animations
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// on the same element.
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//
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// Bug 1218620 - It seems like we don't need to be this restrictive. Wouldn't
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// it be ok to do 'opacity' animations on the compositor in either case?
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bool ShouldBlockCompositorAnimations(const nsIFrame* aFrame) const;
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nsIDocument* GetRenderedDocument() const;
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nsPresContext* GetPresContext() const;
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inline AnimationCollection* GetCollection() const;
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protected:
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virtual ~KeyframeEffectReadOnly();
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void ResetIsRunningOnCompositor();
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// This effect is registered with its target element so long as:
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//
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// (a) It has a target element, and
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// (b) It is "relevant" (i.e. yet to finish but not idle, or finished but
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// filling forwards)
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//
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// As a result, we need to make sure this gets called whenever anything
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// changes with regards to this effects's timing including changes to the
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// owning Animation's timing.
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void UpdateTargetRegistration();
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static AnimationTiming ConvertKeyframeEffectOptions(
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const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions);
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static void BuildAnimationPropertyList(
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JSContext* aCx,
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Element* aTarget,
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const Optional<JS::Handle<JSObject*>>& aFrames,
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InfallibleTArray<AnimationProperty>& aResult,
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ErrorResult& aRv);
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nsCOMPtr<Element> mTarget;
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RefPtr<Animation> mAnimation;
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AnimationTiming mTiming;
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nsCSSPseudoElements::Type mPseudoType;
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InfallibleTArray<AnimationProperty> mProperties;
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// The computed progress last time we composed the style rule. This is
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// used to detect when the progress is not changing (e.g. due to a step
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// timing function) so we can avoid unnecessary style updates.
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Nullable<double> mProgressOnLastCompose;
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// We need to track when we go to or from being "in effect" since
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// we need to re-evaluate the cascade of animations when that changes.
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bool mInEffectOnLastAnimationTimingUpdate;
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private:
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nsIFrame* GetAnimationFrame() const;
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bool CanThrottle() const;
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bool CanThrottleTransformChanges(nsIFrame& aFrame) const;
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// Returns true unless Gecko limitations prevent performing transform
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// animations for |aFrame|. Any limitations that are encountered are
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// logged using |aContent| to describe the affected content.
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// If |aContent| is nullptr, no logging is performed
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static bool CanAnimateTransformOnCompositor(const nsIFrame* aFrame,
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const nsIContent* aContent);
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static bool IsGeometricProperty(const nsCSSProperty aProperty);
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static const TimeDuration OverflowRegionRefreshInterval();
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_KeyframeEffect_h
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