gecko/layout/svg/nsSVGClipPathFrame.h

210 lines
7.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __NS_SVGCLIPPATHFRAME_H__
#define __NS_SVGCLIPPATHFRAME_H__
#include "mozilla/Attributes.h"
#include "gfxMatrix.h"
#include "nsSVGContainerFrame.h"
#include "nsSVGUtils.h"
class gfxContext;
class nsISVGChildFrame;
typedef nsSVGContainerFrame nsSVGClipPathFrameBase;
class nsSVGClipPathFrame : public nsSVGClipPathFrameBase
{
friend nsIFrame*
NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
typedef mozilla::gfx::Matrix Matrix;
typedef mozilla::gfx::SourceSurface SourceSurface;
protected:
explicit nsSVGClipPathFrame(nsStyleContext* aContext)
: nsSVGClipPathFrameBase(aContext)
, mInUse(false)
{
AddStateBits(NS_FRAME_IS_NONDISPLAY);
}
public:
NS_DECL_FRAMEARENA_HELPERS
// nsIFrame methods:
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override {}
// nsSVGClipPathFrame methods:
/**
* Applies the clipPath by pushing a clip path onto the DrawTarget.
*
* This method must only be used if IsTrivial() returns true, otherwise use
* GetClipMask.
*
* @param aContext The context that the clip path is to be applied to.
* @param aClippedFrame The/an nsIFrame of the element that references this
* clipPath that is currently being processed.
* @param aMatrix The transform from aClippedFrame's user space to aContext's
* current transform.
*/
void ApplyClipPath(gfxContext& aContext,
nsIFrame* aClippedFrame,
const gfxMatrix &aMatrix);
/**
* Returns an alpha mask surface containing the clipping geometry.
*
* This method must only be used if IsTrivial() returns false, otherwise use
* ApplyClipPath.
*
* @param aReferenceContext Used to determine the backend for and size of the
* returned SourceSurface, the size being limited to the device space clip
* extents on the context.
* @param aClippedFrame The/an nsIFrame of the element that references this
* clipPath that is currently being processed.
* @param aMatrix The transform from aClippedFrame's user space to aContext's
* current transform.
* @param [out] aMaskTransform The transform to use with the returned
* surface.
* @param [in, optional] aExtraMask An extra surface that the returned
* surface should be masked with.
* @param [in, optional] aExtraMasksTransform The transform to use with
* aExtraMask. Should be passed when aExtraMask is passed.
*/
already_AddRefed<SourceSurface>
GetClipMask(gfxContext& aReferenceContext, nsIFrame* aClippedFrame,
const gfxMatrix& aMatrix, Matrix* aMaskTransform,
SourceSurface* aExtraMask = nullptr,
const Matrix& aExtraMasksTransform = Matrix());
/**
* aPoint is expected to be in aClippedFrame's SVG user space.
*/
bool PointIsInsideClipPath(nsIFrame* aClippedFrame, const gfxPoint &aPoint);
// Check if this clipPath is made up of more than one geometry object.
// If so, the clipping API in cairo isn't enough and we need to use
// mask based clipping.
bool IsTrivial(nsISVGChildFrame **aSingleChild = nullptr);
bool IsValid();
// nsIFrame interface:
virtual nsresult AttributeChanged(int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType) override;
virtual void Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) override;
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::svgClipPathFrame
*/
virtual nsIAtom* GetType() const override;
#ifdef DEBUG_FRAME_DUMP
virtual nsresult GetFrameName(nsAString& aResult) const override
{
return MakeFrameName(NS_LITERAL_STRING("SVGClipPath"), aResult);
}
#endif
SVGBBox
GetBBoxForClipPathFrame(const SVGBBox &aBBox, const gfxMatrix &aMatrix);
/**
* If the clipPath element transforms its children due to
* clipPathUnits="objectBoundingBox" being set on it and/or due to the
* 'transform' attribute being set on it, this function returns the resulting
* transform.
*/
gfxMatrix GetClipPathTransform(nsIFrame* aClippedFrame);
private:
// nsSVGContainerFrame methods:
virtual gfxMatrix GetCanvasTM() override;
/**
* SVG content may contain reference loops where an SVG effect (a clipPath,
* say) may reference itself (directly or indirectly via a reference chain).
* This helper class allows us to detect and break such reference loops when
* applying an effect so that we can safely do so without the reference loop
* causing us to recurse until we run out of stack space and crash.
* The helper automatically sets and clears the mInUse flag on the frame.
*/
class MOZ_RAII AutoReferenceLoopDetector
{
public:
explicit AutoReferenceLoopDetector()
: mFrame(nullptr)
#ifdef DEBUG
, mMarkAsInUseCalled(false)
#endif
{}
~AutoReferenceLoopDetector() {
MOZ_ASSERT(mMarkAsInUseCalled,
"Instances of this class are useless if MarkAsInUse() is "
"not called on them");
if (mFrame) {
mFrame->mInUse = false;
}
}
/**
* Returns true on success (no reference loop), else returns false on
* failure (aFrame is already in use; that is, there is a reference loop).
*/
MOZ_WARN_UNUSED_RESULT bool MarkAsInUse(nsSVGClipPathFrame* aFrame) {
#ifdef DEBUG
MOZ_ASSERT(!mMarkAsInUseCalled, "Must only be called once");
mMarkAsInUseCalled = true;
#endif
if (aFrame->mInUse) {
// XXX This is an error in the document, not in Mozilla code, so stop
// using NS_WARNING and send a message to the console instead.
NS_WARNING("clipPath reference loop!");
return false;
}
aFrame->mInUse = true;
mFrame = aFrame;
return true;
}
private:
nsSVGClipPathFrame* mFrame;
DebugOnly<bool> mMarkAsInUseCalled;
};
// Set, during a GetClipMask() call, to the transform that still needs to be
// concatenated to the transform of the DrawTarget that was passed to
// GetClipMask in order to establish the coordinate space that the clipPath
// establishes for its contents (i.e. including applying 'clipPathUnits' and
// any 'transform' attribute set on the clipPath) specifically for clipping
// the frame that was passed to GetClipMask at that moment in time. This is
// set so that if our GetCanvasTM method is called while GetClipMask is
// painting its children, the returned matrix will include the transforms
// that should be used when creating the mask for the frame passed to
// GetClipMask.
//
// Note: The removal of GetCanvasTM is nearly complete, so our GetCanvasTM
// may not even be called soon/any more.
gfxMatrix mMatrixForChildren;
// Flag used by AutoReferenceLoopDetector to protect against reference loops:
bool mInUse;
};
#endif