gecko/gfx/vr/gfxVRCardboard.cpp
2015-09-17 14:23:13 -07:00

242 lines
7.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <math.h>
#include "prlink.h"
#include "prmem.h"
#include "prenv.h"
#include "gfxPrefs.h"
#include "nsString.h"
#include "mozilla/Preferences.h"
#include "mozilla/Hal.h"
#include "gfxVRCardboard.h"
#include "nsServiceManagerUtils.h"
#include "nsIScreenManager.h"
using namespace mozilla::dom;
using namespace mozilla::gfx;
using namespace mozilla::gfx::impl;
HMDInfoCardboard::HMDInfoCardboard()
: VRHMDInfo(VRHMDType::Cardboard, true)
{
MOZ_ASSERT(sizeof(HMDInfoCardboard::DistortionVertex) == sizeof(VRDistortionVertex),
"HMDInfoCardboard::DistortionVertex must match the size of VRDistortionVertex");
MOZ_COUNT_CTOR_INHERITED(HMDInfoCardboard, VRHMDInfo);
mDeviceInfo.mDeviceName.AssignLiteral("Phone Sensor (Cardboard) HMD");
mDeviceInfo.mSupportedSensorBits = VRStateValidFlags::State_Orientation;
mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Left] = gfx::VRFieldOfView(45.0, 45.0, 45.0, 45.0);
mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Right] = gfx::VRFieldOfView(45.0, 45.0, 45.0, 45.0);
mDeviceInfo.mMaximumEyeFOV[VRDeviceInfo::Eye_Left] = gfx::VRFieldOfView(45.0, 45.0, 45.0, 45.0);
mDeviceInfo.mMaximumEyeFOV[VRDeviceInfo::Eye_Right] = gfx::VRFieldOfView(45.0, 45.0, 45.0, 45.0);
SetFOV(mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Left], mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Right], 0.01, 10000.0);
mDeviceInfo.mScreenRect.x = 0;
mDeviceInfo.mScreenRect.y = 0;
mDeviceInfo.mScreenRect.width = 1920;
mDeviceInfo.mScreenRect.height = 1080;
mDeviceInfo.mIsFakeScreen = true;
}
VRHMDSensorState
HMDInfoCardboard::GetSensorState(double timeOffset)
{
// Actual sensor state is calculated on the main thread,
// within VRDeviceProxyOrientationFallBack
VRHMDSensorState result;
result.Clear();
return result;
}
void
HMDInfoCardboard::ZeroSensor()
{
MOZ_ASSERT(0, "HMDInfoCardboard::ZeroSensor not implemented. "
"Should use VRDeviceProxyOrientationFallBack on main thread");
}
void
HMDInfoCardboard::NotifyVsync(const TimeStamp& aVsyncTimestamp)
{
// Nothing to do here for Cardboard VR
}
bool
HMDInfoCardboard::KeepSensorTracking()
{
// Nothing to do here for Cardboard VR
return true;
}
bool
HMDInfoCardboard::SetFOV(const gfx::VRFieldOfView& aFOVLeft,
const gfx::VRFieldOfView& aFOVRight,
double zNear, double zFar)
{
const float standardIPD = 0.064f;
for (uint32_t eye = 0; eye < VRDeviceInfo::NumEyes; eye++) {
mDeviceInfo.mEyeFOV[eye] = eye == VRDeviceInfo::Eye_Left ? aFOVLeft : aFOVRight;
mDeviceInfo.mEyeTranslation[eye] = Point3D(standardIPD * (eye == VRDeviceInfo::Eye_Left ? -1.0 : 1.0), 0.0, 0.0);
mDeviceInfo.mEyeProjectionMatrix[eye] = mDeviceInfo.mEyeFOV[eye].ConstructProjectionMatrix(zNear, zFar, true);
mDistortionMesh[eye].mVertices.SetLength(4);
mDistortionMesh[eye].mIndices.SetLength(6);
HMDInfoCardboard::DistortionVertex *destv = reinterpret_cast<HMDInfoCardboard::DistortionVertex*>(mDistortionMesh[eye].mVertices.Elements());
float xoffs = eye == VRDeviceInfo::Eye_Left ? 0.0f : 1.0f;
float txoffs = eye == VRDeviceInfo::Eye_Left ? 0.0f : 0.5f;
destv[0].pos[0] = -1.0 + xoffs;
destv[0].pos[1] = -1.0;
destv[0].texR[0] = destv[0].texG[0] = destv[0].texB[0] = 0.0 + txoffs;
destv[0].texR[1] = destv[0].texG[1] = destv[0].texB[1] = 1.0;
destv[0].padding[0] = 1.0; // vignette factor
destv[1].pos[0] = 0.0 + xoffs;
destv[1].pos[1] = -1.0;
destv[1].texR[0] = destv[1].texG[0] = destv[1].texB[0] = 0.5 + txoffs;
destv[1].texR[1] = destv[1].texG[1] = destv[1].texB[1] = 1.0;
destv[1].padding[0] = 1.0; // vignette factor
destv[2].pos[0] = 0.0 + xoffs;
destv[2].pos[1] = 1.0;
destv[2].texR[0] = destv[2].texG[0] = destv[2].texB[0] = 0.5 + txoffs;
destv[2].texR[1] = destv[2].texG[1] = destv[2].texB[1] = 0.0;
destv[2].padding[0] = 1.0; // vignette factor
destv[3].pos[0] = -1.0 + xoffs;
destv[3].pos[1] = 1.0;
destv[3].texR[0] = destv[3].texG[0] = destv[3].texB[0] = 0.0 + txoffs;
destv[3].texR[1] = destv[3].texG[1] = destv[3].texB[1] = 0.0;
destv[3].padding[0] = 1.0; // vignette factor
uint16_t *iv = mDistortionMesh[eye].mIndices.Elements();
iv[0] = 0; iv[1] = 1; iv[2] = 2;
iv[3] = 2; iv[4] = 3; iv[5] = 0;
}
// XXX find out the default screen size and use that
mDeviceInfo.mEyeResolution.width = 1920 / 2;
mDeviceInfo.mEyeResolution.height = 1080;
if (PR_GetEnv("FAKE_CARDBOARD_SCREEN")) {
// for testing, make the eye resolution 2x of the screen
mDeviceInfo.mEyeResolution.width *= 2;
mDeviceInfo.mEyeResolution.height *= 2;
}
mConfiguration.hmdType = mDeviceInfo.mType;
mConfiguration.value = 0;
mConfiguration.fov[0] = aFOVLeft;
mConfiguration.fov[1] = aFOVRight;
return true;
}
void
HMDInfoCardboard::FillDistortionConstants(uint32_t whichEye,
const IntSize& textureSize, const IntRect& eyeViewport,
const Size& destViewport, const Rect& destRect,
VRDistortionConstants& values)
{
// these modify the texture coordinates; texcoord * zw + xy
values.eyeToSourceScaleAndOffset[0] = 0.0;
values.eyeToSourceScaleAndOffset[1] = 0.0;
if (PR_GetEnv("FAKE_CARDBOARD_SCREEN")) {
values.eyeToSourceScaleAndOffset[2] = 2.0;
values.eyeToSourceScaleAndOffset[3] = 2.0;
} else {
values.eyeToSourceScaleAndOffset[2] = 1.0;
values.eyeToSourceScaleAndOffset[3] = 1.0;
}
// Our mesh positions are in the [-1..1] clip space; we give appropriate offset
// and scaling for the right viewport. (In the 0..2 space for sanity)
// this is the destRect in clip space
float x0 = destRect.x / destViewport.width * 2.0 - 1.0;
float x1 = (destRect.x + destRect.width) / destViewport.width * 2.0 - 1.0;
float y0 = destRect.y / destViewport.height * 2.0 - 1.0;
float y1 = (destRect.y + destRect.height) / destViewport.height * 2.0 - 1.0;
// offset
values.destinationScaleAndOffset[0] = (x0+x1) / 2.0;
values.destinationScaleAndOffset[1] = (y0+y1) / 2.0;
// scale
values.destinationScaleAndOffset[2] = destRect.width / destViewport.width;
values.destinationScaleAndOffset[3] = destRect.height / destViewport.height;
}
void
HMDInfoCardboard::Destroy()
{
}
/*static*/ already_AddRefed<VRHMDManagerCardboard>
VRHMDManagerCardboard::Create()
{
MOZ_ASSERT(NS_IsMainThread());
if (!gfxPrefs::VREnabled() || !gfxPrefs::VRCardboardEnabled())
{
return nullptr;
}
RefPtr<VRHMDManagerCardboard> manager = new VRHMDManagerCardboard();
return manager.forget();
}
bool
VRHMDManagerCardboard::Init()
{
if (mCardboardInitialized) {
return true;
}
RefPtr<HMDInfoCardboard> hmd = new HMDInfoCardboard();
mCardboardHMDs.AppendElement(hmd);
mCardboardInitialized = true;
return true;
}
void
VRHMDManagerCardboard::Destroy()
{
if (!mCardboardInitialized)
return;
for (size_t i = 0; i < mCardboardHMDs.Length(); ++i) {
mCardboardHMDs[i]->Destroy();
}
mCardboardHMDs.Clear();
mCardboardInitialized = false;
}
void
VRHMDManagerCardboard::GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult)
{
if (!mCardboardInitialized) {
return;
}
for (size_t i = 0; i < mCardboardHMDs.Length(); ++i) {
aHMDResult.AppendElement(mCardboardHMDs[i]);
}
}