mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
4732 lines
178 KiB
C++
4732 lines
178 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/DebugOnly.h"
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#include "FrameLayerBuilder.h"
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#include "mozilla/gfx/Matrix.h"
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#include "nsDisplayList.h"
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#include "nsPresContext.h"
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#include "nsLayoutUtils.h"
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#include "Layers.h"
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#include "BasicLayers.h"
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#include "gfxUtils.h"
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#include "nsRenderingContext.h"
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#include "MaskLayerImageCache.h"
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#include "nsIScrollableFrame.h"
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#include "nsPrintfCString.h"
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#include "LayerTreeInvalidation.h"
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#include "nsSVGIntegrationUtils.h"
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#include "ImageContainer.h"
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#include "ActiveLayerTracker.h"
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#include "gfx2DGlue.h"
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#include "mozilla/LookAndFeel.h"
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#include "nsDocShell.h"
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#include "nsImageFrame.h"
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#include "GeckoProfiler.h"
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#include "mozilla/gfx/Tools.h"
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#include "mozilla/gfx/2D.h"
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#include "gfxPrefs.h"
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#include <algorithm>
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using namespace mozilla::layers;
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using namespace mozilla::gfx;
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namespace mozilla {
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FrameLayerBuilder::DisplayItemData::DisplayItemData(LayerManagerData* aParent, uint32_t aKey,
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nsIFrame* aFrame)
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: mParent(aParent)
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, mLayer(nullptr)
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, mDisplayItemKey(aKey)
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, mItem(nullptr)
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, mUsed(true)
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, mIsInvalid(false)
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{
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if (aFrame) {
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AddFrame(aFrame);
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}
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}
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FrameLayerBuilder::DisplayItemData::DisplayItemData(DisplayItemData &toCopy)
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{
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// This isn't actually a copy-constructor; notice that it steals toCopy's
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// mGeometry pointer. Be careful.
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mParent = toCopy.mParent;
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mLayer = toCopy.mLayer;
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mInactiveManager = toCopy.mInactiveManager;
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mFrameList = toCopy.mFrameList;
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mGeometry = toCopy.mGeometry;
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mDisplayItemKey = toCopy.mDisplayItemKey;
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mClip = toCopy.mClip;
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mContainerLayerGeneration = toCopy.mContainerLayerGeneration;
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mLayerState = toCopy.mLayerState;
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mItem = toCopy.mItem;
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mUsed = toCopy.mUsed;
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}
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void
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FrameLayerBuilder::DisplayItemData::AddFrame(nsIFrame* aFrame)
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{
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mFrameList.AppendElement(aFrame);
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nsTArray<DisplayItemData*> *array =
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reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(FrameLayerBuilder::LayerManagerDataProperty()));
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if (!array) {
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array = new nsTArray<DisplayItemData*>();
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aFrame->Properties().Set(FrameLayerBuilder::LayerManagerDataProperty(), array);
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}
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array->AppendElement(this);
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}
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void
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FrameLayerBuilder::DisplayItemData::RemoveFrame(nsIFrame* aFrame)
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{
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DebugOnly<bool> result = mFrameList.RemoveElement(aFrame);
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NS_ASSERTION(result, "Can't remove a frame that wasn't added!");
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nsTArray<DisplayItemData*> *array =
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reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(FrameLayerBuilder::LayerManagerDataProperty()));
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NS_ASSERTION(array, "Must be already stored on the frame!");
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array->RemoveElement(this);
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}
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void
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FrameLayerBuilder::DisplayItemData::EndUpdate()
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{
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MOZ_ASSERT(!mItem);
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mIsInvalid = false;
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mUsed = false;
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}
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void
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FrameLayerBuilder::DisplayItemData::EndUpdate(nsAutoPtr<nsDisplayItemGeometry> aGeometry)
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{
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MOZ_ASSERT(mItem);
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mGeometry = aGeometry;
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mClip = mItem->GetClip();
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mFrameListChanges.Clear();
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mItem = nullptr;
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EndUpdate();
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}
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void
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FrameLayerBuilder::DisplayItemData::BeginUpdate(Layer* aLayer, LayerState aState,
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uint32_t aContainerLayerGeneration,
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nsDisplayItem* aItem /* = nullptr */)
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{
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mLayer = aLayer;
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mOptLayer = nullptr;
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mInactiveManager = nullptr;
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mLayerState = aState;
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mContainerLayerGeneration = aContainerLayerGeneration;
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mUsed = true;
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if (aLayer->AsPaintedLayer()) {
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mItem = aItem;
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}
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if (!aItem) {
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return;
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}
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// We avoid adding or removing element unnecessarily
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// since we have to modify userdata each time
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nsAutoTArray<nsIFrame*, 4> copy(mFrameList);
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if (!copy.RemoveElement(aItem->Frame())) {
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AddFrame(aItem->Frame());
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mFrameListChanges.AppendElement(aItem->Frame());
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}
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nsAutoTArray<nsIFrame*,4> mergedFrames;
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aItem->GetMergedFrames(&mergedFrames);
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for (uint32_t i = 0; i < mergedFrames.Length(); ++i) {
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if (!copy.RemoveElement(mergedFrames[i])) {
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AddFrame(mergedFrames[i]);
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mFrameListChanges.AppendElement(mergedFrames[i]);
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}
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}
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for (uint32_t i = 0; i < copy.Length(); i++) {
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RemoveFrame(copy[i]);
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mFrameListChanges.AppendElement(copy[i]);
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}
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}
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static nsIFrame* sDestroyedFrame = nullptr;
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FrameLayerBuilder::DisplayItemData::~DisplayItemData()
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{
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for (uint32_t i = 0; i < mFrameList.Length(); i++) {
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nsIFrame* frame = mFrameList[i];
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if (frame == sDestroyedFrame) {
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continue;
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}
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nsTArray<DisplayItemData*> *array =
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reinterpret_cast<nsTArray<DisplayItemData*>*>(frame->Properties().Get(LayerManagerDataProperty()));
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array->RemoveElement(this);
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}
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}
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const nsTArray<nsIFrame*>&
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FrameLayerBuilder::DisplayItemData::GetFrameListChanges()
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{
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return mFrameListChanges;
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}
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/**
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* This is the userdata we associate with a layer manager.
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*/
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class LayerManagerData : public LayerUserData {
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public:
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explicit LayerManagerData(LayerManager *aManager)
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: mLayerManager(aManager)
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#ifdef DEBUG_DISPLAY_ITEM_DATA
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, mParent(nullptr)
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#endif
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, mInvalidateAllLayers(false)
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{
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MOZ_COUNT_CTOR(LayerManagerData);
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}
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~LayerManagerData() {
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MOZ_COUNT_DTOR(LayerManagerData);
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}
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#ifdef DEBUG_DISPLAY_ITEM_DATA
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void Dump(const char *aPrefix = "") {
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printf_stderr("%sLayerManagerData %p\n", aPrefix, this);
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nsAutoCString prefix;
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prefix += aPrefix;
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prefix += " ";
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mDisplayItems.EnumerateEntries(
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FrameLayerBuilder::DumpDisplayItemDataForFrame, (void*)prefix.get());
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}
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#endif
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/**
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* Tracks which frames have layers associated with them.
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*/
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LayerManager *mLayerManager;
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#ifdef DEBUG_DISPLAY_ITEM_DATA
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LayerManagerData *mParent;
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#endif
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nsTHashtable<nsRefPtrHashKey<FrameLayerBuilder::DisplayItemData> > mDisplayItems;
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bool mInvalidateAllLayers;
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};
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/* static */ void
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FrameLayerBuilder::DestroyDisplayItemDataFor(nsIFrame* aFrame)
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{
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FrameProperties props = aFrame->Properties();
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props.Delete(LayerManagerDataProperty());
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}
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// a global cache of image containers used for mask layers
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static MaskLayerImageCache* gMaskLayerImageCache = nullptr;
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static inline MaskLayerImageCache* GetMaskLayerImageCache()
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{
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if (!gMaskLayerImageCache) {
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gMaskLayerImageCache = new MaskLayerImageCache();
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}
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return gMaskLayerImageCache;
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}
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/**
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* We keep a stack of these to represent the PaintedLayers that are
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* currently available to have display items added to.
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* We use a stack here because as much as possible we want to
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* assign display items to existing PaintedLayers, and to the lowest
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* PaintedLayer in z-order. This reduces the number of layers and
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* makes it more likely a display item will be rendered to an opaque
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* layer, giving us the best chance of getting subpixel AA.
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*/
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class PaintedLayerData {
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public:
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PaintedLayerData() :
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mAnimatedGeometryRoot(nullptr),
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mFixedPosFrameForLayerData(nullptr),
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mReferenceFrame(nullptr),
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mLayer(nullptr),
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mIsSolidColorInVisibleRegion(false),
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mSingleItemFixedToViewport(false),
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mNeedComponentAlpha(false),
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mForceTransparentSurface(false),
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mHideAllLayersBelow(false),
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mOpaqueForAnimatedGeometryRootParent(false),
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mImage(nullptr),
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mCommonClipCount(-1),
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mNewChildLayersIndex(-1),
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mAllDrawingAbove(false)
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{}
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/**
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* Record that an item has been added to the PaintedLayer, so we
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* need to update our regions.
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* @param aVisibleRect the area of the item that's visible
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* @param aDrawRect the area of the item that would be drawn if it
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* was completely visible
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* @param aOpaqueRect if non-null, the area of the item that's opaque.
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* We pass in a separate opaque rect because the opaque rect can be
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* bigger than the visible rect, and we want to have the biggest
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* opaque rect that we can.
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* @param aSolidColor if non-null, the visible area of the item is
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* a constant color given by *aSolidColor
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*/
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void Accumulate(ContainerState* aState,
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nsDisplayItem* aItem,
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const nsIntRegion& aClippedOpaqueRegion,
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const nsIntRect& aVisibleRect,
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const nsIntRect& aDrawRect,
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const DisplayItemClip& aClip);
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const nsIFrame* GetAnimatedGeometryRoot() { return mAnimatedGeometryRoot; }
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/**
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* Add aHitRegion, aMaybeHitRegion, and aDispatchToContentHitRegion to the
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* hit regions for this PaintedLayer.
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*/
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void AccumulateEventRegions(const nsRegion& aHitRegion,
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const nsRegion& aMaybeHitRegion,
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const nsRegion& aDispatchToContentHitRegion)
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{
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mHitRegion.Or(mHitRegion, aHitRegion);
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mMaybeHitRegion.Or(mMaybeHitRegion, aMaybeHitRegion);
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mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, aDispatchToContentHitRegion);
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}
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/**
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* If this represents only a nsDisplayImage, and the image type
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* supports being optimized to an ImageLayer (TYPE_RASTER only) returns
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* an ImageContainer for the image.
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*/
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already_AddRefed<ImageContainer> CanOptimizeImageLayer(nsDisplayListBuilder* aBuilder);
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void AddDrawAboveRegion(const nsIntRegion& aAbove)
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{
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if (!mAllDrawingAbove) {
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mDrawAboveRegion.Or(mDrawAboveRegion, aAbove);
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mDrawAboveRegion.SimplifyOutward(8);
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}
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}
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void AddVisibleAboveRegion(const nsIntRegion& aAbove)
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{
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if (!mAllDrawingAbove) {
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mVisibleAboveRegion.Or(mVisibleAboveRegion, aAbove);
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mVisibleAboveRegion.SimplifyOutward(8);
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}
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}
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void CopyAboveRegion(PaintedLayerData* aOther)
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{
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if (aOther->mAllDrawingAbove || mAllDrawingAbove) {
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SetAllDrawingAbove();
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} else {
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mVisibleAboveRegion.Or(mVisibleAboveRegion, aOther->mVisibleAboveRegion);
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mVisibleAboveRegion.Or(mVisibleAboveRegion, aOther->mVisibleRegion);
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mVisibleAboveRegion.SimplifyOutward(8);
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mDrawAboveRegion.Or(mDrawAboveRegion, aOther->mDrawAboveRegion);
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mDrawAboveRegion.Or(mDrawAboveRegion, aOther->mDrawRegion);
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mDrawAboveRegion.SimplifyOutward(8);
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}
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}
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void SetAllDrawingAbove()
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{
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mAllDrawingAbove = true;
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mDrawAboveRegion.SetEmpty();
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mVisibleAboveRegion.SetEmpty();
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}
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bool DrawAboveRegionIntersects(const nsIntRect& aRect)
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{
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return mAllDrawingAbove || mDrawAboveRegion.Intersects(aRect);
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}
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bool DrawRegionIntersects(const nsIntRect& aRect)
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{
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return IsSubjectToAsyncTransforms() || mDrawRegion.Intersects(aRect);
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}
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bool IntersectsVisibleAboveRegion(const nsIntRegion& aVisibleRegion)
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{
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if (mAllDrawingAbove) {
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return true;
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}
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nsIntRegion visibleAboveIntersection;
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visibleAboveIntersection.And(mVisibleAboveRegion, aVisibleRegion);
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if (visibleAboveIntersection.IsEmpty()) {
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return false;
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}
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return true;
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}
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bool IsSubjectToAsyncTransforms()
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{
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return mFixedPosFrameForLayerData != nullptr;
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}
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#ifdef MOZ_DUMP_PAINTING
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/**
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* Keep track of important decisions for debugging.
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*/
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nsAutoCString mLog;
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#define FLB_LOG_PAINTED_LAYER_DECISION(tld, ...) \
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tld->mLog.AppendPrintf("\t\t\t\t"); \
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tld->mLog.AppendPrintf(__VA_ARGS__);
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#else
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#define FLB_LOG_PAINTED_LAYER_DECISION(...)
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#endif
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/**
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* The region of visible content in the layer, relative to the
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* container layer (which is at the snapped top-left of the display
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* list reference frame).
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*/
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nsIntRegion mVisibleRegion;
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/**
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* The region containing the bounds of all display items in the layer,
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* regardless of visbility.
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* Same coordinate system as mVisibleRegion.
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* This is a conservative approximation: it contains the true region.
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*/
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nsIntRegion mDrawRegion;
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/**
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* The region of visible content in the layer that is opaque.
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* Same coordinate system as mVisibleRegion.
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*/
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nsIntRegion mOpaqueRegion;
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/**
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* The definitely-hit region for this PaintedLayer.
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*/
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nsRegion mHitRegion;
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/**
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* The maybe-hit region for this PaintedLayer.
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*/
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nsRegion mMaybeHitRegion;
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/**
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* The dispatch-to-content hit region for this PaintedLayer.
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*/
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nsRegion mDispatchToContentHitRegion;
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/**
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* The "active scrolled root" for all content in the layer. Must
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* be non-null; all content in a PaintedLayer must have the same
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* active scrolled root.
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*/
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const nsIFrame* mAnimatedGeometryRoot;
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/**
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* If non-null, the frame from which we'll extract "fixed positioning"
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* metadata for this layer. This can be a position:fixed frame or a viewport
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* frame; the latter case is used for background-attachment:fixed content.
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*/
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const nsIFrame* mFixedPosFrameForLayerData;
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const nsIFrame* mReferenceFrame;
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PaintedLayer* mLayer;
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/**
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* If mIsSolidColorInVisibleRegion is true, this is the color of the visible
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* region.
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*/
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nscolor mSolidColor;
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/**
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* True if every pixel in mVisibleRegion will have color mSolidColor.
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*/
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bool mIsSolidColorInVisibleRegion;
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/**
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* True if the layer contains exactly one item that returned true for
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* ShouldFixToViewport.
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*/
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bool mSingleItemFixedToViewport;
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/**
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* True if there is any text visible in the layer that's over
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* transparent pixels in the layer.
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*/
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bool mNeedComponentAlpha;
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/**
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* Set if the layer should be treated as transparent, even if its entire
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* area is covered by opaque display items. For example, this needs to
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* be set if something is going to "punch holes" in the layer by clearing
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* part of its surface.
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*/
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bool mForceTransparentSurface;
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/**
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* Set if all layers below this PaintedLayer should be hidden.
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*/
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bool mHideAllLayersBelow;
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/**
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* Set if the opaque region for this layer can be applied to the parent
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* animated geometry root of this layer's animated geometry root.
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* We set this when a PaintedLayer's animated geometry root is a scrollframe
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* and the PaintedLayer completely fills the displayport of the scrollframe.
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*/
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bool mOpaqueForAnimatedGeometryRootParent;
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/**
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* Stores the pointer to the nsDisplayImage if we want to
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* convert this to an ImageLayer.
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*/
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nsDisplayImageContainer* mImage;
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/**
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* Stores the clip that we need to apply to the image or, if there is no
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* image, a clip for SOME item in the layer. There is no guarantee which
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* item's clip will be stored here and mItemClip should not be used to clip
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* the whole layer - only some part of the clip should be used, as determined
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* by PaintedDisplayItemLayerUserData::GetCommonClipCount() - which may even be
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* no part at all.
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*/
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DisplayItemClip mItemClip;
|
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/**
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* The first mCommonClipCount rounded rectangle clips are identical for
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* all items in the layer.
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* -1 if there are no items in the layer; must be >=0 by the time that this
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* data is popped from the stack.
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*/
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int32_t mCommonClipCount;
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/**
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* Index of this layer in mNewChildLayers.
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*/
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int32_t mNewChildLayersIndex;
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/*
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* Updates mCommonClipCount by checking for rounded rect clips in common
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* between the clip on a new item (aCurrentClip) and the common clips
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* on items already in the layer (the first mCommonClipCount rounded rects
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* in mItemClip).
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*/
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void UpdateCommonClipCount(const DisplayItemClip& aCurrentClip);
|
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/**
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* The union of all the bounds of the display items in this layer.
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*/
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nsIntRegion mBounds;
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private:
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/**
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* The region of visible content above the layer and below the
|
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* next PaintedLayerData currently in the stack, if any. Note that not
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* all PaintedLayers for the container are in the PaintedLayerData stack.
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* Same coordinate system as mVisibleRegion.
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* This is a conservative approximation: it contains the true region.
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*/
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nsIntRegion mVisibleAboveRegion;
|
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/**
|
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* The region containing the bounds of all display items (regardless
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* of visibility) in the layer and below the next PaintedLayerData
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* currently in the stack, if any.
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* Note that not all PaintedLayers for the container are in the
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* PaintedLayerData stack.
|
|
* Same coordinate system as mVisibleRegion.
|
|
*/
|
|
nsIntRegion mDrawAboveRegion;
|
|
/**
|
|
* True if mDrawAboveRegion and mVisibleAboveRegion should be treated
|
|
* as infinite, and all display items should be considered 'above' this layer.
|
|
*/
|
|
bool mAllDrawingAbove;
|
|
|
|
};
|
|
|
|
struct NewLayerEntry {
|
|
NewLayerEntry()
|
|
: mAnimatedGeometryRoot(nullptr)
|
|
, mFixedPosFrameForLayerData(nullptr)
|
|
, mLayerContentsVisibleRect(0, 0, -1, -1)
|
|
, mHideAllLayersBelow(false)
|
|
, mOpaqueForAnimatedGeometryRootParent(false)
|
|
, mPropagateComponentAlphaFlattening(true)
|
|
{}
|
|
// mLayer is null if the previous entry is for a PaintedLayer that hasn't
|
|
// been optimized to some other form (yet).
|
|
nsRefPtr<Layer> mLayer;
|
|
const nsIFrame* mAnimatedGeometryRoot;
|
|
const nsIFrame* mFixedPosFrameForLayerData;
|
|
// If non-null, this FrameMetrics is set to the be the first FrameMetrics
|
|
// on the layer.
|
|
UniquePtr<FrameMetrics> mBaseFrameMetrics;
|
|
// The following are only used for retained layers (for occlusion
|
|
// culling of those layers). These regions are all relative to the
|
|
// container reference frame.
|
|
nsIntRegion mVisibleRegion;
|
|
nsIntRegion mOpaqueRegion;
|
|
// This rect is in the layer's own coordinate space. The computed visible
|
|
// region for the layer cannot extend beyond this rect.
|
|
nsIntRect mLayerContentsVisibleRect;
|
|
bool mHideAllLayersBelow;
|
|
// When mOpaqueForAnimatedGeometryRootParent is true, the opaque region of
|
|
// this layer is opaque in the same position even subject to the animation of
|
|
// geometry of mAnimatedGeometryRoot. For example when mAnimatedGeometryRoot
|
|
// is a scrolled frame and the scrolled content is opaque everywhere in the
|
|
// displayport, we can set this flag.
|
|
// When this flag is set, we can treat this opaque region as covering
|
|
// content whose animated geometry root is the animated geometry root for
|
|
// mAnimatedGeometryRoot->GetParent().
|
|
bool mOpaqueForAnimatedGeometryRootParent;
|
|
|
|
// If true, then the content flags for this layer should contribute
|
|
// to our decision to flatten component alpha layers, false otherwise.
|
|
bool mPropagateComponentAlphaFlattening;
|
|
};
|
|
|
|
/**
|
|
* This is a helper object used to build up the layer children for
|
|
* a ContainerLayer.
|
|
*/
|
|
class ContainerState {
|
|
public:
|
|
ContainerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
FrameLayerBuilder* aLayerBuilder,
|
|
nsIFrame* aContainerFrame,
|
|
nsDisplayItem* aContainerItem,
|
|
const nsRect& aContainerBounds,
|
|
ContainerLayer* aContainerLayer,
|
|
const ContainerLayerParameters& aParameters,
|
|
bool aFlattenToSingleLayer) :
|
|
mBuilder(aBuilder), mManager(aManager),
|
|
mLayerBuilder(aLayerBuilder),
|
|
mContainerFrame(aContainerFrame),
|
|
mContainerLayer(aContainerLayer),
|
|
mContainerBounds(aContainerBounds),
|
|
mParameters(aParameters),
|
|
mNextFreeRecycledPaintedLayer(0),
|
|
mFlattenToSingleLayer(aFlattenToSingleLayer)
|
|
{
|
|
nsPresContext* presContext = aContainerFrame->PresContext();
|
|
mAppUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
|
|
mContainerReferenceFrame =
|
|
const_cast<nsIFrame*>(aContainerItem ? aContainerItem->ReferenceFrameForChildren() :
|
|
mBuilder->FindReferenceFrameFor(mContainerFrame));
|
|
mContainerAnimatedGeometryRoot = aContainerItem
|
|
? nsLayoutUtils::GetAnimatedGeometryRootFor(aContainerItem, aBuilder, aManager)
|
|
: mContainerReferenceFrame;
|
|
NS_ASSERTION(!aContainerItem || !aContainerItem->ShouldFixToViewport(aManager),
|
|
"Container items never return true for ShouldFixToViewport");
|
|
mContainerFixedPosFrame =
|
|
FindFixedPosFrameForLayerData(mContainerAnimatedGeometryRoot, false);
|
|
// When AllowResidualTranslation is false, display items will be drawn
|
|
// scaled with a translation by integer pixels, so we know how the snapping
|
|
// will work.
|
|
mSnappingEnabled = aManager->IsSnappingEffectiveTransforms() &&
|
|
!mParameters.AllowResidualTranslation();
|
|
CollectOldLayers();
|
|
}
|
|
|
|
/**
|
|
* This is the method that actually walks a display list and builds
|
|
* the child layers.
|
|
*/
|
|
void ProcessDisplayItems(nsDisplayList* aList);
|
|
/**
|
|
* This finalizes all the open PaintedLayers by popping every element off
|
|
* mPaintedLayerDataStack, then sets the children of the container layer
|
|
* to be all the layers in mNewChildLayers in that order and removes any
|
|
* layers as children of the container that aren't in mNewChildLayers.
|
|
* @param aTextContentFlags if any child layer has CONTENT_COMPONENT_ALPHA,
|
|
* set *aTextContentFlags to CONTENT_COMPONENT_ALPHA
|
|
*/
|
|
void Finish(uint32_t *aTextContentFlags, LayerManagerData* aData,
|
|
const nsIntRect& aContainerPixelBounds,
|
|
nsDisplayList* aChildItems, bool& aHasComponentAlphaChildren);
|
|
|
|
nscoord GetAppUnitsPerDevPixel() { return mAppUnitsPerDevPixel; }
|
|
|
|
nsIntRect ScaleToNearestPixels(const nsRect& aRect)
|
|
{
|
|
return aRect.ScaleToNearestPixels(mParameters.mXScale, mParameters.mYScale,
|
|
mAppUnitsPerDevPixel);
|
|
}
|
|
nsIntRegion ScaleRegionToNearestPixels(const nsRegion& aRegion)
|
|
{
|
|
return aRegion.ScaleToNearestPixels(mParameters.mXScale, mParameters.mYScale,
|
|
mAppUnitsPerDevPixel);
|
|
}
|
|
nsIntRect ScaleToOutsidePixels(const nsRect& aRect, bool aSnap = false)
|
|
{
|
|
if (aSnap && mSnappingEnabled) {
|
|
return ScaleToNearestPixels(aRect);
|
|
}
|
|
return aRect.ScaleToOutsidePixels(mParameters.mXScale, mParameters.mYScale,
|
|
mAppUnitsPerDevPixel);
|
|
}
|
|
nsIntRect ScaleToInsidePixels(const nsRect& aRect, bool aSnap = false)
|
|
{
|
|
if (aSnap && mSnappingEnabled) {
|
|
return ScaleToNearestPixels(aRect);
|
|
}
|
|
return aRect.ScaleToInsidePixels(mParameters.mXScale, mParameters.mYScale,
|
|
mAppUnitsPerDevPixel);
|
|
}
|
|
|
|
nsIntRegion ScaleRegionToInsidePixels(const nsRegion& aRegion, bool aSnap = false)
|
|
{
|
|
if (aSnap && mSnappingEnabled) {
|
|
return ScaleRegionToNearestPixels(aRegion);
|
|
}
|
|
return aRegion.ScaleToInsidePixels(mParameters.mXScale, mParameters.mYScale,
|
|
mAppUnitsPerDevPixel);
|
|
}
|
|
|
|
nsIntRegion ScaleRegionToOutsidePixels(const nsRegion& aRegion, bool aSnap = false)
|
|
{
|
|
if (aSnap && mSnappingEnabled) {
|
|
return ScaleRegionToNearestPixels(aRegion);
|
|
}
|
|
return aRegion.ScaleToOutsidePixels(mParameters.mXScale, mParameters.mYScale,
|
|
mAppUnitsPerDevPixel);
|
|
}
|
|
|
|
nsIFrame* GetContainerFrame() const { return mContainerFrame; }
|
|
|
|
/**
|
|
* Sets aOuterVisibleRegion as aLayer's visible region. aOuterVisibleRegion
|
|
* is in the coordinate space of the container reference frame.
|
|
* aLayerContentsVisibleRect, if non-null, is in the layer's own
|
|
* coordinate system.
|
|
*/
|
|
void SetOuterVisibleRegionForLayer(Layer* aLayer,
|
|
const nsIntRegion& aOuterVisibleRegion,
|
|
const nsIntRect* aLayerContentsVisibleRect = nullptr) const;
|
|
|
|
protected:
|
|
friend class PaintedLayerData;
|
|
|
|
/**
|
|
* Grab the next recyclable PaintedLayer, or create one if there are no
|
|
* more recyclable PaintedLayers. Does any necessary invalidation of
|
|
* a recycled PaintedLayer, and sets up the transform on the PaintedLayer
|
|
* to account for scrolling.
|
|
*/
|
|
already_AddRefed<PaintedLayer> CreateOrRecyclePaintedLayer(const nsIFrame* aAnimatedGeometryRoot,
|
|
const nsIFrame *aReferenceFrame,
|
|
const nsPoint& aTopLeft);
|
|
/**
|
|
* Grab the next recyclable ColorLayer, or create one if there are no
|
|
* more recyclable ColorLayers.
|
|
*/
|
|
already_AddRefed<ColorLayer> CreateOrRecycleColorLayer(PaintedLayer* aPainted);
|
|
/**
|
|
* Grab the next recyclable ImageLayer, or create one if there are no
|
|
* more recyclable ImageLayers.
|
|
*/
|
|
already_AddRefed<ImageLayer> CreateOrRecycleImageLayer(PaintedLayer* aPainted);
|
|
/**
|
|
* Grab a recyclable ImageLayer for use as a mask layer for aLayer (that is a
|
|
* mask layer which has been used for aLayer before), or create one if such
|
|
* a layer doesn't exist.
|
|
*/
|
|
already_AddRefed<ImageLayer> CreateOrRecycleMaskImageLayerFor(Layer* aLayer);
|
|
/**
|
|
* Grabs all PaintedLayers and ColorLayers from the ContainerLayer and makes them
|
|
* available for recycling.
|
|
*/
|
|
void CollectOldLayers();
|
|
/**
|
|
* If aItem used to belong to a PaintedLayer, invalidates the area of
|
|
* aItem in that layer. If aNewLayer is a PaintedLayer, invalidates the area of
|
|
* aItem in that layer.
|
|
*/
|
|
void InvalidateForLayerChange(nsDisplayItem* aItem,
|
|
PaintedLayer* aNewLayer);
|
|
|
|
/**
|
|
* Try to determine whether the PaintedLayer at aPaintedLayerIndex
|
|
* has a single opaque color behind it, over the entire bounds of its visible
|
|
* region.
|
|
* If successful, return that color, otherwise return NS_RGBA(0,0,0,0).
|
|
*/
|
|
nscolor FindOpaqueBackgroundColorFor(int32_t aPaintedLayerIndex);
|
|
/**
|
|
* Find the fixed-pos frame, if any, containing (or equal to)
|
|
* aAnimatedGeometryRoot. Only return a fixed-pos frame if its viewport
|
|
* has a displayport. Updates *aVisibleRegion to be the intersection of
|
|
* aDrawRegion and the displayport, and updates *aIsSolidColorInVisibleRegion
|
|
* (if non-null) to false if the visible region grows.
|
|
* aDisplayItemFixedToViewport is true if the layer contains a single display
|
|
* item which returned true for ShouldFixToViewport.
|
|
* This can return the actual viewport frame for layers whose display items
|
|
* are directly on the viewport (e.g. background-attachment:fixed backgrounds).
|
|
*/
|
|
const nsIFrame* FindFixedPosFrameForLayerData(const nsIFrame* aAnimatedGeometryRoot,
|
|
bool aDisplayItemFixedToViewport);
|
|
void AdjustLayerDataForFixedPositioning(const nsIFrame* aFixedPosFrame,
|
|
const nsIntRegion& aDrawRegion,
|
|
nsIntRegion* aVisibleRegion,
|
|
bool* aIsSolidColorInVisibleRegion = nullptr);
|
|
/**
|
|
* Set fixed-pos layer metadata on aLayer according to the data for aFixedPosFrame.
|
|
*/
|
|
void SetFixedPositionLayerData(Layer* aLayer,
|
|
const nsIFrame* aFixedPosFrame);
|
|
|
|
/**
|
|
* Returns true if aItem's opaque area (in aOpaque) covers the entire
|
|
* scrollable area of its presshell.
|
|
*/
|
|
bool ItemCoversScrollableArea(nsDisplayItem* aItem, const nsRegion& aOpaque);
|
|
|
|
/**
|
|
* Set FrameMetrics and scroll-induced clipping on aEntry's layer.
|
|
*/
|
|
void SetupScrollingMetadata(NewLayerEntry* aEntry);
|
|
|
|
/**
|
|
* Applies occlusion culling.
|
|
* For each layer in mNewChildLayers, remove from its visible region the
|
|
* opaque regions of the layers at higher z-index, but only if they have
|
|
* the same animated geometry root and fixed-pos frame ancestor.
|
|
* The opaque region for the child layers that share the same animated
|
|
* geometry root as the container frame is returned in
|
|
* *aOpaqueRegionForContainer.
|
|
*
|
|
* Also sets scroll metadata on the layers.
|
|
*/
|
|
void PostprocessRetainedLayers(nsIntRegion* aOpaqueRegionForContainer);
|
|
|
|
/**
|
|
* Computes the snapped opaque area of aItem. Sets aList's opaque flag
|
|
* if it covers the entire list bounds. Sets *aHideAllLayersBelow to true
|
|
* this item covers the entire viewport so that all layers below are
|
|
* permanently invisible.
|
|
*/
|
|
nsIntRegion ComputeOpaqueRect(nsDisplayItem* aItem,
|
|
const nsIFrame* aAnimatedGeometryRoot,
|
|
const nsIFrame* aFixedPosFrame,
|
|
const DisplayItemClip& aClip,
|
|
nsDisplayList* aList,
|
|
bool* aHideAllLayersBelow,
|
|
bool* aOpaqueForAnimatedGeometryRootParent);
|
|
|
|
/**
|
|
* Indicate that we are done adding items to the PaintedLayer at the top of
|
|
* mPaintedLayerDataStack. Set the final visible region and opaque-content
|
|
* flag, and pop it off the stack.
|
|
*/
|
|
void PopPaintedLayerData();
|
|
/**
|
|
* Find the PaintedLayer to which we should assign the next display item.
|
|
* We scan the PaintedLayerData stack to find the topmost PaintedLayer
|
|
* that is compatible with the display item (i.e., has the same
|
|
* active scrolled root), and that has no content from other layers above
|
|
* it and intersecting the aVisibleRect.
|
|
* Returns the layer, and also updates the PaintedLayerData. Will
|
|
* push a new PaintedLayerData onto the stack if no suitable existing
|
|
* layer is found. If we choose a PaintedLayer that's already on the
|
|
* PaintedLayerData stack, later elements on the stack will be popped off.
|
|
* @param aVisibleRect the area of the next display item that's visible
|
|
* @param aAnimatedGeometryRoot the active scrolled root for the next
|
|
* display item
|
|
* @param aOpaqueRect if non-null, a region of the display item that is opaque
|
|
* @param aSolidColor if non-null, indicates that every pixel in aVisibleRect
|
|
* will be painted with aSolidColor by the item
|
|
* @param aShouldFixToViewport if true, aAnimatedGeometryRoot is the viewport
|
|
* and we will be adding fixed-pos metadata for this layer because the
|
|
* display item returned true from ShouldFixToViewport.
|
|
*/
|
|
PaintedLayerData* FindPaintedLayerFor(nsDisplayItem* aItem,
|
|
const nsIntRect& aVisibleRect,
|
|
const nsIFrame* aAnimatedGeometryRoot,
|
|
const nsPoint& aTopLeft,
|
|
bool aShouldFixToViewport);
|
|
PaintedLayerData* GetTopPaintedLayerData()
|
|
{
|
|
return mPaintedLayerDataStack.IsEmpty() ? nullptr
|
|
: mPaintedLayerDataStack[mPaintedLayerDataStack.Length() - 1].get();
|
|
}
|
|
|
|
/* Build a mask layer to represent the clipping region. Will return null if
|
|
* there is no clipping specified or a mask layer cannot be built.
|
|
* Builds an ImageLayer for the appropriate backend; the mask is relative to
|
|
* aLayer's visible region.
|
|
* aLayer is the layer to be clipped.
|
|
* aLayerVisibleRegion is the region that will be set as aLayer's visible region,
|
|
* relative to the container reference frame
|
|
* aRoundedRectClipCount is used when building mask layers for PaintedLayers,
|
|
* SetupMaskLayer will build a mask layer for only the first
|
|
* aRoundedRectClipCount rounded rects in aClip
|
|
*/
|
|
void SetupMaskLayer(Layer *aLayer, const DisplayItemClip& aClip,
|
|
const nsIntRegion& aLayerVisibleRegion,
|
|
uint32_t aRoundedRectClipCount = UINT32_MAX);
|
|
|
|
bool ChooseAnimatedGeometryRoot(const nsDisplayList& aList,
|
|
const nsIFrame **aAnimatedGeometryRoot);
|
|
|
|
nsDisplayListBuilder* mBuilder;
|
|
LayerManager* mManager;
|
|
FrameLayerBuilder* mLayerBuilder;
|
|
nsIFrame* mContainerFrame;
|
|
nsIFrame* mContainerReferenceFrame;
|
|
const nsIFrame* mContainerAnimatedGeometryRoot;
|
|
const nsIFrame* mContainerFixedPosFrame;
|
|
ContainerLayer* mContainerLayer;
|
|
nsRect mContainerBounds;
|
|
DebugOnly<nsRect> mAccumulatedChildBounds;
|
|
ContainerLayerParameters mParameters;
|
|
/**
|
|
* The region of PaintedLayers that should be invalidated every time
|
|
* we recycle one.
|
|
*/
|
|
nsIntRegion mInvalidPaintedContent;
|
|
nsAutoTArray<nsAutoPtr<PaintedLayerData>,1> mPaintedLayerDataStack;
|
|
/**
|
|
* We collect the list of children in here. During ProcessDisplayItems,
|
|
* the layers in this array either have mContainerLayer as their parent,
|
|
* or no parent.
|
|
* PaintedLayers have two entries in this array: the second one is used only if
|
|
* the PaintedLayer is optimized away to a ColorLayer or ImageLayer.
|
|
* It's essential that this array is only appended to, since PaintedLayerData
|
|
* records the index of its PaintedLayer in this array.
|
|
*/
|
|
typedef nsAutoTArray<NewLayerEntry,1> AutoLayersArray;
|
|
AutoLayersArray mNewChildLayers;
|
|
nsTArray<nsRefPtr<PaintedLayer> > mRecycledPaintedLayers;
|
|
nsDataHashtable<nsPtrHashKey<Layer>, nsRefPtr<ImageLayer> >
|
|
mRecycledMaskImageLayers;
|
|
uint32_t mNextFreeRecycledPaintedLayer;
|
|
nscoord mAppUnitsPerDevPixel;
|
|
bool mSnappingEnabled;
|
|
bool mFlattenToSingleLayer;
|
|
};
|
|
|
|
class PaintedDisplayItemLayerUserData : public LayerUserData
|
|
{
|
|
public:
|
|
PaintedDisplayItemLayerUserData() :
|
|
mMaskClipCount(0),
|
|
mForcedBackgroundColor(NS_RGBA(0,0,0,0)),
|
|
mXScale(1.f), mYScale(1.f),
|
|
mAppUnitsPerDevPixel(0),
|
|
mTranslation(0, 0),
|
|
mAnimatedGeometryRootPosition(0, 0) {}
|
|
|
|
/**
|
|
* Record the number of clips in the PaintedLayer's mask layer.
|
|
* Should not be reset when the layer is recycled since it is used to track
|
|
* changes in the use of mask layers.
|
|
*/
|
|
uint32_t mMaskClipCount;
|
|
|
|
/**
|
|
* A color that should be painted over the bounds of the layer's visible
|
|
* region before any other content is painted.
|
|
*/
|
|
nscolor mForcedBackgroundColor;
|
|
|
|
/**
|
|
* The resolution scale used.
|
|
*/
|
|
float mXScale, mYScale;
|
|
|
|
/**
|
|
* The appunits per dev pixel for the items in this layer.
|
|
*/
|
|
nscoord mAppUnitsPerDevPixel;
|
|
|
|
/**
|
|
* The offset from the PaintedLayer's 0,0 to the
|
|
* reference frame. This isn't necessarily the same as the transform
|
|
* set on the PaintedLayer since we might also be applying an extra
|
|
* offset specified by the parent ContainerLayer/
|
|
*/
|
|
nsIntPoint mTranslation;
|
|
|
|
/**
|
|
* We try to make 0,0 of the PaintedLayer be the top-left of the
|
|
* border-box of the "active scrolled root" frame (i.e. the nearest ancestor
|
|
* frame for the display items that is being actively scrolled). But
|
|
* we force the PaintedLayer transform to be an integer translation, and we may
|
|
* have a resolution scale, so we have to snap the PaintedLayer transform, so
|
|
* 0,0 may not be exactly the top-left of the active scrolled root. Here we
|
|
* store the coordinates in PaintedLayer space of the top-left of the
|
|
* active scrolled root.
|
|
*/
|
|
gfxPoint mAnimatedGeometryRootPosition;
|
|
|
|
nsIntRegion mRegionToInvalidate;
|
|
|
|
// The offset between the active scrolled root of this layer
|
|
// and the root of the container for the previous and current
|
|
// paints respectively.
|
|
nsPoint mLastAnimatedGeometryRootOrigin;
|
|
nsPoint mAnimatedGeometryRootOrigin;
|
|
|
|
nsRefPtr<ColorLayer> mColorLayer;
|
|
nsRefPtr<ImageLayer> mImageLayer;
|
|
};
|
|
|
|
/*
|
|
* User data for layers which will be used as masks.
|
|
*/
|
|
struct MaskLayerUserData : public LayerUserData
|
|
{
|
|
MaskLayerUserData()
|
|
: mScaleX(-1.0f)
|
|
, mScaleY(-1.0f)
|
|
, mAppUnitsPerDevPixel(-1)
|
|
{ }
|
|
|
|
bool
|
|
operator== (const MaskLayerUserData& aOther) const
|
|
{
|
|
return mRoundedClipRects == aOther.mRoundedClipRects &&
|
|
mScaleX == aOther.mScaleX &&
|
|
mScaleY == aOther.mScaleY &&
|
|
mOffset == aOther.mOffset &&
|
|
mAppUnitsPerDevPixel == aOther.mAppUnitsPerDevPixel;
|
|
}
|
|
|
|
nsRefPtr<const MaskLayerImageCache::MaskLayerImageKey> mImageKey;
|
|
// properties of the mask layer; the mask layer may be re-used if these
|
|
// remain unchanged.
|
|
nsTArray<DisplayItemClip::RoundedRect> mRoundedClipRects;
|
|
// scale from the masked layer which is applied to the mask
|
|
float mScaleX, mScaleY;
|
|
// The ContainerLayerParameters offset which is applied to the mask's transform.
|
|
nsIntPoint mOffset;
|
|
int32_t mAppUnitsPerDevPixel;
|
|
};
|
|
|
|
/**
|
|
* The address of gPaintedDisplayItemLayerUserData is used as the user
|
|
* data key for PaintedLayers created by FrameLayerBuilder.
|
|
* It identifies PaintedLayers used to draw non-layer content, which are
|
|
* therefore eligible for recycling. We want display items to be able to
|
|
* create their own dedicated PaintedLayers in BuildLayer, if necessary,
|
|
* and we wouldn't want to accidentally recycle those.
|
|
* The user data is a PaintedDisplayItemLayerUserData.
|
|
*/
|
|
uint8_t gPaintedDisplayItemLayerUserData;
|
|
/**
|
|
* The address of gColorLayerUserData is used as the user
|
|
* data key for ColorLayers created by FrameLayerBuilder.
|
|
* The user data is null.
|
|
*/
|
|
uint8_t gColorLayerUserData;
|
|
/**
|
|
* The address of gImageLayerUserData is used as the user
|
|
* data key for ImageLayers created by FrameLayerBuilder.
|
|
* The user data is null.
|
|
*/
|
|
uint8_t gImageLayerUserData;
|
|
/**
|
|
* The address of gLayerManagerUserData is used as the user
|
|
* data key for retained LayerManagers managed by FrameLayerBuilder.
|
|
* The user data is a LayerManagerData.
|
|
*/
|
|
uint8_t gLayerManagerUserData;
|
|
/**
|
|
* The address of gMaskLayerUserData is used as the user
|
|
* data key for mask layers managed by FrameLayerBuilder.
|
|
* The user data is a MaskLayerUserData.
|
|
*/
|
|
uint8_t gMaskLayerUserData;
|
|
|
|
/**
|
|
* Helper functions for getting user data and casting it to the correct type.
|
|
* aLayer is the layer where the user data is stored.
|
|
*/
|
|
MaskLayerUserData* GetMaskLayerUserData(Layer* aLayer)
|
|
{
|
|
return static_cast<MaskLayerUserData*>(aLayer->GetUserData(&gMaskLayerUserData));
|
|
}
|
|
|
|
PaintedDisplayItemLayerUserData* GetPaintedDisplayItemLayerUserData(Layer* aLayer)
|
|
{
|
|
return static_cast<PaintedDisplayItemLayerUserData*>(
|
|
aLayer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
}
|
|
|
|
/* static */ void
|
|
FrameLayerBuilder::Shutdown()
|
|
{
|
|
if (gMaskLayerImageCache) {
|
|
delete gMaskLayerImageCache;
|
|
gMaskLayerImageCache = nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::Init(nsDisplayListBuilder* aBuilder, LayerManager* aManager,
|
|
PaintedLayerData* aLayerData)
|
|
{
|
|
mDisplayListBuilder = aBuilder;
|
|
mRootPresContext = aBuilder->RootReferenceFrame()->PresContext()->GetRootPresContext();
|
|
if (mRootPresContext) {
|
|
mInitialDOMGeneration = mRootPresContext->GetDOMGeneration();
|
|
}
|
|
mContainingPaintedLayer = aLayerData;
|
|
aManager->SetUserData(&gLayerManagerLayerBuilder, this);
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::FlashPaint(gfxContext *aContext)
|
|
{
|
|
float r = float(rand()) / RAND_MAX;
|
|
float g = float(rand()) / RAND_MAX;
|
|
float b = float(rand()) / RAND_MAX;
|
|
aContext->SetColor(gfxRGBA(r, g, b, 0.4));
|
|
aContext->Paint();
|
|
}
|
|
|
|
FrameLayerBuilder::DisplayItemData*
|
|
FrameLayerBuilder::GetDisplayItemData(nsIFrame* aFrame, uint32_t aKey)
|
|
{
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(LayerManagerDataProperty()));
|
|
if (array) {
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
DisplayItemData* item = array->ElementAt(i);
|
|
if (item->mDisplayItemKey == aKey &&
|
|
item->mLayer->Manager() == mRetainingManager) {
|
|
return item;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
nsACString&
|
|
AppendToString(nsACString& s, const nsIntRect& r,
|
|
const char* pfx="", const char* sfx="")
|
|
{
|
|
s += pfx;
|
|
s += nsPrintfCString(
|
|
"(x=%d, y=%d, w=%d, h=%d)",
|
|
r.x, r.y, r.width, r.height);
|
|
return s += sfx;
|
|
}
|
|
|
|
nsACString&
|
|
AppendToString(nsACString& s, const nsIntRegion& r,
|
|
const char* pfx="", const char* sfx="")
|
|
{
|
|
s += pfx;
|
|
|
|
nsIntRegionRectIterator it(r);
|
|
s += "< ";
|
|
while (const nsIntRect* sr = it.Next()) {
|
|
AppendToString(s, *sr) += "; ";
|
|
}
|
|
s += ">";
|
|
|
|
return s += sfx;
|
|
}
|
|
|
|
/**
|
|
* Invalidate aRegion in aLayer. aLayer is in the coordinate system
|
|
* *after* aTranslation has been applied, so we need to
|
|
* apply the inverse of that transform before calling InvalidateRegion.
|
|
*/
|
|
static void
|
|
InvalidatePostTransformRegion(PaintedLayer* aLayer, const nsIntRegion& aRegion,
|
|
const nsIntPoint& aTranslation)
|
|
{
|
|
// Convert the region from the coordinates of the container layer
|
|
// (relative to the snapped top-left of the display list reference frame)
|
|
// to the PaintedLayer's own coordinates
|
|
nsIntRegion rgn = aRegion;
|
|
rgn.MoveBy(-aTranslation);
|
|
aLayer->InvalidateRegion(rgn);
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
nsAutoCString str;
|
|
AppendToString(str, rgn);
|
|
printf_stderr("Invalidating layer %p: %s\n", aLayer, str.get());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
InvalidatePostTransformRegion(PaintedLayer* aLayer, const nsRect& aRect,
|
|
const DisplayItemClip& aClip,
|
|
const nsIntPoint& aTranslation)
|
|
{
|
|
PaintedDisplayItemLayerUserData* data =
|
|
static_cast<PaintedDisplayItemLayerUserData*>(aLayer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
|
|
nsRect rect = aClip.ApplyNonRoundedIntersection(aRect);
|
|
|
|
nsIntRect pixelRect = rect.ScaleToOutsidePixels(data->mXScale, data->mYScale, data->mAppUnitsPerDevPixel);
|
|
InvalidatePostTransformRegion(aLayer, pixelRect, aTranslation);
|
|
}
|
|
|
|
|
|
static nsIntPoint
|
|
GetTranslationForPaintedLayer(PaintedLayer* aLayer)
|
|
{
|
|
PaintedDisplayItemLayerUserData* data =
|
|
static_cast<PaintedDisplayItemLayerUserData*>
|
|
(aLayer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
NS_ASSERTION(data, "Must be a tracked painted layer!");
|
|
|
|
return data->mTranslation;
|
|
}
|
|
|
|
/**
|
|
* Some frames can have multiple, nested, retaining layer managers
|
|
* associated with them (normal manager, inactive managers, SVG effects).
|
|
* In these cases we store the 'outermost' LayerManager data property
|
|
* on the frame since we can walk down the chain from there.
|
|
*
|
|
* If one of these frames has just been destroyed, we will free the inner
|
|
* layer manager when removing the entry from mFramesWithLayers. Destroying
|
|
* the layer manager destroys the LayerManagerData and calls into
|
|
* the DisplayItemData destructor. If the inner layer manager had any
|
|
* items with the same frame, then we attempt to retrieve properties
|
|
* from the deleted frame.
|
|
*
|
|
* Cache the destroyed frame pointer here so we can avoid crashing in this case.
|
|
*/
|
|
|
|
/* static */ void
|
|
FrameLayerBuilder::RemoveFrameFromLayerManager(nsIFrame* aFrame,
|
|
void* aPropertyValue)
|
|
{
|
|
sDestroyedFrame = aFrame;
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aPropertyValue);
|
|
|
|
// Hold a reference to all the items so that they don't get
|
|
// deleted from under us.
|
|
nsTArray<nsRefPtr<DisplayItemData> > arrayCopy;
|
|
for (uint32_t i = 0; i < array->Length(); ++i) {
|
|
arrayCopy.AppendElement(array->ElementAt(i));
|
|
}
|
|
|
|
#ifdef DEBUG_DISPLAY_ITEM_DATA
|
|
if (array->Length()) {
|
|
LayerManagerData *rootData = array->ElementAt(0)->mParent;
|
|
while (rootData->mParent) {
|
|
rootData = rootData->mParent;
|
|
}
|
|
printf_stderr("Removing frame %p - dumping display data\n", aFrame);
|
|
rootData->Dump();
|
|
}
|
|
#endif
|
|
|
|
for (uint32_t i = 0; i < array->Length(); ++i) {
|
|
DisplayItemData* data = array->ElementAt(i);
|
|
|
|
PaintedLayer* t = data->mLayer->AsPaintedLayer();
|
|
if (t) {
|
|
PaintedDisplayItemLayerUserData* paintedData =
|
|
static_cast<PaintedDisplayItemLayerUserData*>(t->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
if (paintedData) {
|
|
nsRegion old = data->mGeometry->ComputeInvalidationRegion();
|
|
nsIntRegion rgn = old.ScaleToOutsidePixels(paintedData->mXScale, paintedData->mYScale, paintedData->mAppUnitsPerDevPixel);
|
|
rgn.MoveBy(-GetTranslationForPaintedLayer(t));
|
|
paintedData->mRegionToInvalidate.Or(paintedData->mRegionToInvalidate, rgn);
|
|
paintedData->mRegionToInvalidate.SimplifyOutward(8);
|
|
}
|
|
}
|
|
|
|
data->mParent->mDisplayItems.RemoveEntry(data);
|
|
}
|
|
|
|
arrayCopy.Clear();
|
|
delete array;
|
|
sDestroyedFrame = nullptr;
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::DidBeginRetainedLayerTransaction(LayerManager* aManager)
|
|
{
|
|
mRetainingManager = aManager;
|
|
LayerManagerData* data = static_cast<LayerManagerData*>
|
|
(aManager->GetUserData(&gLayerManagerUserData));
|
|
if (data) {
|
|
mInvalidateAllLayers = data->mInvalidateAllLayers;
|
|
} else {
|
|
data = new LayerManagerData(aManager);
|
|
aManager->SetUserData(&gLayerManagerUserData, data);
|
|
}
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::StoreOptimizedLayerForFrame(nsDisplayItem* aItem, Layer* aLayer)
|
|
{
|
|
if (!mRetainingManager) {
|
|
return;
|
|
}
|
|
|
|
DisplayItemData* data = GetDisplayItemDataForManager(aItem, aLayer->Manager());
|
|
NS_ASSERTION(data, "Must have already stored data for this item!");
|
|
data->mOptLayer = aLayer;
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::DidEndTransaction()
|
|
{
|
|
GetMaskLayerImageCache()->Sweep();
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::WillEndTransaction()
|
|
{
|
|
if (!mRetainingManager) {
|
|
return;
|
|
}
|
|
|
|
// We need to save the data we'll need to support retaining.
|
|
LayerManagerData* data = static_cast<LayerManagerData*>
|
|
(mRetainingManager->GetUserData(&gLayerManagerUserData));
|
|
NS_ASSERTION(data, "Must have data!");
|
|
// Update all the frames that used to have layers.
|
|
data->mDisplayItems.EnumerateEntries(ProcessRemovedDisplayItems, this);
|
|
data->mInvalidateAllLayers = false;
|
|
}
|
|
|
|
/* static */ PLDHashOperator
|
|
FrameLayerBuilder::ProcessRemovedDisplayItems(nsRefPtrHashKey<DisplayItemData>* aEntry,
|
|
void* aUserArg)
|
|
{
|
|
DisplayItemData* data = aEntry->GetKey();
|
|
FrameLayerBuilder* layerBuilder = static_cast<FrameLayerBuilder*>(aUserArg);
|
|
if (!data->mUsed) {
|
|
// This item was visible, but isn't anymore.
|
|
|
|
PaintedLayer* t = data->mLayer->AsPaintedLayer();
|
|
if (t && data->mGeometry) {
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Invalidating unused display item (%i) belonging to frame %p from layer %p\n", data->mDisplayItemKey, data->mFrameList[0], t);
|
|
}
|
|
#endif
|
|
InvalidatePostTransformRegion(t,
|
|
data->mGeometry->ComputeInvalidationRegion(),
|
|
data->mClip,
|
|
layerBuilder->GetLastPaintOffset(t));
|
|
}
|
|
return PL_DHASH_REMOVE;
|
|
} else {
|
|
layerBuilder->ComputeGeometryChangeForItem(data);
|
|
}
|
|
|
|
return PL_DHASH_NEXT;
|
|
}
|
|
|
|
/* static */ PLDHashOperator
|
|
FrameLayerBuilder::DumpDisplayItemDataForFrame(nsRefPtrHashKey<DisplayItemData>* aEntry,
|
|
void* aClosure)
|
|
{
|
|
#ifdef DEBUG_DISPLAY_ITEM_DATA
|
|
DisplayItemData *data = aEntry->GetKey();
|
|
|
|
nsAutoCString prefix;
|
|
prefix += static_cast<const char*>(aClosure);
|
|
|
|
const char *layerState;
|
|
switch (data->mLayerState) {
|
|
case LAYER_NONE:
|
|
layerState = "LAYER_NONE"; break;
|
|
case LAYER_INACTIVE:
|
|
layerState = "LAYER_INACTIVE"; break;
|
|
case LAYER_ACTIVE:
|
|
layerState = "LAYER_ACTIVE"; break;
|
|
case LAYER_ACTIVE_FORCE:
|
|
layerState = "LAYER_ACTIVE_FORCE"; break;
|
|
case LAYER_ACTIVE_EMPTY:
|
|
layerState = "LAYER_ACTIVE_EMPTY"; break;
|
|
case LAYER_SVG_EFFECTS:
|
|
layerState = "LAYER_SVG_EFFECTS"; break;
|
|
}
|
|
uint32_t mask = (1 << nsDisplayItem::TYPE_BITS) - 1;
|
|
|
|
nsAutoCString str;
|
|
str += prefix;
|
|
str += nsPrintfCString("Frame %p ", data->mFrameList[0]);
|
|
str += nsDisplayItem::DisplayItemTypeName(static_cast<nsDisplayItem::Type>(data->mDisplayItemKey & mask));
|
|
if ((data->mDisplayItemKey >> nsDisplayItem::TYPE_BITS)) {
|
|
str += nsPrintfCString("(%i)", data->mDisplayItemKey >> nsDisplayItem::TYPE_BITS);
|
|
}
|
|
str += nsPrintfCString(", %s, Layer %p", layerState, data->mLayer.get());
|
|
if (data->mOptLayer) {
|
|
str += nsPrintfCString(", OptLayer %p", data->mOptLayer.get());
|
|
}
|
|
if (data->mInactiveManager) {
|
|
str += nsPrintfCString(", InactiveLayerManager %p", data->mInactiveManager.get());
|
|
}
|
|
str += "\n";
|
|
|
|
printf_stderr("%s", str.get());
|
|
|
|
if (data->mInactiveManager) {
|
|
prefix += " ";
|
|
printf_stderr("%sDumping inactive layer info:\n", prefix.get());
|
|
LayerManagerData* lmd = static_cast<LayerManagerData*>
|
|
(data->mInactiveManager->GetUserData(&gLayerManagerUserData));
|
|
lmd->Dump(prefix.get());
|
|
}
|
|
#endif
|
|
return PL_DHASH_NEXT;
|
|
}
|
|
|
|
/* static */ FrameLayerBuilder::DisplayItemData*
|
|
FrameLayerBuilder::GetDisplayItemDataForManager(nsDisplayItem* aItem,
|
|
LayerManager* aManager)
|
|
{
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aItem->Frame()->Properties().Get(LayerManagerDataProperty()));
|
|
if (array) {
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
DisplayItemData* item = array->ElementAt(i);
|
|
if (item->mDisplayItemKey == aItem->GetPerFrameKey() &&
|
|
item->mLayer->Manager() == aManager) {
|
|
return item;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool
|
|
FrameLayerBuilder::HasRetainedDataFor(nsIFrame* aFrame, uint32_t aDisplayItemKey)
|
|
{
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(LayerManagerDataProperty()));
|
|
if (array) {
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
if (array->ElementAt(i)->mDisplayItemKey == aDisplayItemKey) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::IterateRetainedDataFor(nsIFrame* aFrame, DisplayItemDataCallback aCallback)
|
|
{
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(LayerManagerDataProperty()));
|
|
if (!array) {
|
|
return;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
DisplayItemData* data = array->ElementAt(i);
|
|
if (data->mDisplayItemKey != nsDisplayItem::TYPE_ZERO) {
|
|
aCallback(aFrame, data);
|
|
}
|
|
}
|
|
}
|
|
|
|
FrameLayerBuilder::DisplayItemData*
|
|
FrameLayerBuilder::GetOldLayerForFrame(nsIFrame* aFrame, uint32_t aDisplayItemKey)
|
|
{
|
|
// If we need to build a new layer tree, then just refuse to recycle
|
|
// anything.
|
|
if (!mRetainingManager || mInvalidateAllLayers)
|
|
return nullptr;
|
|
|
|
DisplayItemData *data = GetDisplayItemData(aFrame, aDisplayItemKey);
|
|
|
|
if (data && data->mLayer->Manager() == mRetainingManager) {
|
|
return data;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Layer*
|
|
FrameLayerBuilder::GetOldLayerFor(nsDisplayItem* aItem,
|
|
nsDisplayItemGeometry** aOldGeometry,
|
|
DisplayItemClip** aOldClip)
|
|
{
|
|
uint32_t key = aItem->GetPerFrameKey();
|
|
nsIFrame* frame = aItem->Frame();
|
|
|
|
DisplayItemData* oldData = GetOldLayerForFrame(frame, key);
|
|
if (oldData) {
|
|
if (aOldGeometry) {
|
|
*aOldGeometry = oldData->mGeometry.get();
|
|
}
|
|
if (aOldClip) {
|
|
*aOldClip = &oldData->mClip;
|
|
}
|
|
return oldData->mLayer;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::ClearCachedGeometry(nsDisplayItem* aItem)
|
|
{
|
|
uint32_t key = aItem->GetPerFrameKey();
|
|
nsIFrame* frame = aItem->Frame();
|
|
|
|
DisplayItemData* oldData = GetOldLayerForFrame(frame, key);
|
|
if (oldData) {
|
|
oldData->mGeometry = nullptr;
|
|
}
|
|
}
|
|
|
|
/* static */ Layer*
|
|
FrameLayerBuilder::GetDebugOldLayerFor(nsIFrame* aFrame, uint32_t aDisplayItemKey)
|
|
{
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(LayerManagerDataProperty()));
|
|
|
|
if (!array) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
DisplayItemData *data = array->ElementAt(i);
|
|
|
|
if (data->mDisplayItemKey == aDisplayItemKey) {
|
|
return data->mLayer;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
already_AddRefed<ColorLayer>
|
|
ContainerState::CreateOrRecycleColorLayer(PaintedLayer *aPainted)
|
|
{
|
|
PaintedDisplayItemLayerUserData* data =
|
|
static_cast<PaintedDisplayItemLayerUserData*>(aPainted->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
nsRefPtr<ColorLayer> layer = data->mColorLayer;
|
|
if (layer) {
|
|
layer->SetMaskLayer(nullptr);
|
|
layer->ClearExtraDumpInfo();
|
|
} else {
|
|
// Create a new layer
|
|
layer = mManager->CreateColorLayer();
|
|
if (!layer)
|
|
return nullptr;
|
|
// Mark this layer as being used for painting display items
|
|
data->mColorLayer = layer;
|
|
layer->SetUserData(&gColorLayerUserData, nullptr);
|
|
|
|
// Remove other layer types we might have stored for this PaintedLayer
|
|
data->mImageLayer = nullptr;
|
|
}
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ImageLayer>
|
|
ContainerState::CreateOrRecycleImageLayer(PaintedLayer *aPainted)
|
|
{
|
|
PaintedDisplayItemLayerUserData* data =
|
|
static_cast<PaintedDisplayItemLayerUserData*>(aPainted->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
nsRefPtr<ImageLayer> layer = data->mImageLayer;
|
|
if (layer) {
|
|
layer->SetMaskLayer(nullptr);
|
|
layer->ClearExtraDumpInfo();
|
|
} else {
|
|
// Create a new layer
|
|
layer = mManager->CreateImageLayer();
|
|
if (!layer)
|
|
return nullptr;
|
|
// Mark this layer as being used for painting display items
|
|
data->mImageLayer = layer;
|
|
layer->SetUserData(&gImageLayerUserData, nullptr);
|
|
|
|
// Remove other layer types we might have stored for this PaintedLayer
|
|
data->mColorLayer = nullptr;
|
|
}
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ImageLayer>
|
|
ContainerState::CreateOrRecycleMaskImageLayerFor(Layer* aLayer)
|
|
{
|
|
nsRefPtr<ImageLayer> result = mRecycledMaskImageLayers.Get(aLayer);
|
|
if (result) {
|
|
mRecycledMaskImageLayers.Remove(aLayer);
|
|
aLayer->ClearExtraDumpInfo();
|
|
// XXX if we use clip on mask layers, null it out here
|
|
} else {
|
|
// Create a new layer
|
|
result = mManager->CreateImageLayer();
|
|
if (!result)
|
|
return nullptr;
|
|
result->SetUserData(&gMaskLayerUserData, new MaskLayerUserData());
|
|
result->SetDisallowBigImage(true);
|
|
}
|
|
|
|
return result.forget();
|
|
}
|
|
|
|
static const double SUBPIXEL_OFFSET_EPSILON = 0.02;
|
|
|
|
/**
|
|
* This normally computes NSToIntRoundUp(aValue). However, if that would
|
|
* give a residual near 0.5 while aOldResidual is near -0.5, or
|
|
* it would give a residual near -0.5 while aOldResidual is near 0.5, then
|
|
* instead we return the integer in the other direction so that the residual
|
|
* is close to aOldResidual.
|
|
*/
|
|
static int32_t
|
|
RoundToMatchResidual(double aValue, double aOldResidual)
|
|
{
|
|
int32_t v = NSToIntRoundUp(aValue);
|
|
double residual = aValue - v;
|
|
if (aOldResidual < 0) {
|
|
if (residual > 0 && fabs(residual - 1.0 - aOldResidual) < SUBPIXEL_OFFSET_EPSILON) {
|
|
// Round up instead
|
|
return int32_t(ceil(aValue));
|
|
}
|
|
} else if (aOldResidual > 0) {
|
|
if (residual < 0 && fabs(residual + 1.0 - aOldResidual) < SUBPIXEL_OFFSET_EPSILON) {
|
|
// Round down instead
|
|
return int32_t(floor(aValue));
|
|
}
|
|
}
|
|
return v;
|
|
}
|
|
|
|
static void
|
|
ResetScrollPositionForLayerPixelAlignment(const nsIFrame* aAnimatedGeometryRoot)
|
|
{
|
|
nsIScrollableFrame* sf = nsLayoutUtils::GetScrollableFrameFor(aAnimatedGeometryRoot);
|
|
if (sf) {
|
|
sf->ResetScrollPositionForLayerPixelAlignment();
|
|
}
|
|
}
|
|
|
|
static void
|
|
InvalidateEntirePaintedLayer(PaintedLayer* aLayer, const nsIFrame* aAnimatedGeometryRoot)
|
|
{
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Invalidating entire layer %p\n", aLayer);
|
|
}
|
|
#endif
|
|
nsIntRect invalidate = aLayer->GetValidRegion().GetBounds();
|
|
aLayer->InvalidateRegion(invalidate);
|
|
aLayer->SetInvalidRectToVisibleRegion();
|
|
ResetScrollPositionForLayerPixelAlignment(aAnimatedGeometryRoot);
|
|
}
|
|
|
|
already_AddRefed<PaintedLayer>
|
|
ContainerState::CreateOrRecyclePaintedLayer(const nsIFrame* aAnimatedGeometryRoot,
|
|
const nsIFrame* aReferenceFrame,
|
|
const nsPoint& aTopLeft)
|
|
{
|
|
// We need a new painted layer
|
|
nsRefPtr<PaintedLayer> layer;
|
|
PaintedDisplayItemLayerUserData* data;
|
|
bool layerRecycled = false;
|
|
#ifndef MOZ_WIDGET_ANDROID
|
|
bool didResetScrollPositionForLayerPixelAlignment = false;
|
|
#endif
|
|
|
|
// Check whether the layer will be scrollable. This is used as a hint to
|
|
// influence whether tiled layers are used or not.
|
|
LayerManager::PaintedLayerCreationHint creationHint = LayerManager::NONE;
|
|
if (mParameters.mInLowPrecisionDisplayPort ) {
|
|
creationHint = LayerManager::SCROLLABLE;
|
|
}
|
|
nsIFrame* animatedGeometryRootParent = aAnimatedGeometryRoot->GetParent();
|
|
if (animatedGeometryRootParent &&
|
|
animatedGeometryRootParent->GetType() == nsGkAtoms::scrollFrame) {
|
|
creationHint = LayerManager::SCROLLABLE;
|
|
}
|
|
|
|
if (mNextFreeRecycledPaintedLayer < mRecycledPaintedLayers.Length()) {
|
|
// Try to recycle a layer
|
|
layer = mRecycledPaintedLayers[mNextFreeRecycledPaintedLayer];
|
|
++mNextFreeRecycledPaintedLayer;
|
|
|
|
// Check if the layer hint has changed and whether or not the layer should
|
|
// be recreated because of it.
|
|
if (mManager->IsOptimizedFor(layer->AsPaintedLayer(), creationHint)) {
|
|
layerRecycled = true;
|
|
|
|
// Clear clip rect and mask layer so we don't accidentally stay clipped.
|
|
// We will reapply any necessary clipping.
|
|
layer->SetMaskLayer(nullptr);
|
|
layer->ClearExtraDumpInfo();
|
|
|
|
data = static_cast<PaintedDisplayItemLayerUserData*>
|
|
(layer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
NS_ASSERTION(data, "Recycled PaintedLayers must have user data");
|
|
|
|
// This gets called on recycled PaintedLayers that are going to be in the
|
|
// final layer tree, so it's a convenient time to invalidate the
|
|
// content that changed where we don't know what PaintedLayer it belonged
|
|
// to, or if we need to invalidate the entire layer, we can do that.
|
|
// This needs to be done before we update the PaintedLayer to its new
|
|
// transform. See nsGfxScrollFrame::InvalidateInternal, where
|
|
// we ensure that mInvalidPaintedContent is updated according to the
|
|
// scroll position as of the most recent paint.
|
|
if (!FuzzyEqual(data->mXScale, mParameters.mXScale, 0.00001f) ||
|
|
!FuzzyEqual(data->mYScale, mParameters.mYScale, 0.00001f) ||
|
|
data->mAppUnitsPerDevPixel != mAppUnitsPerDevPixel) {
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Recycled layer %p changed scale\n", layer.get());
|
|
}
|
|
#endif
|
|
InvalidateEntirePaintedLayer(layer, aAnimatedGeometryRoot);
|
|
#ifndef MOZ_WIDGET_ANDROID
|
|
didResetScrollPositionForLayerPixelAlignment = true;
|
|
#endif
|
|
}
|
|
if (!data->mRegionToInvalidate.IsEmpty()) {
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Invalidating deleted frame content from layer %p\n", layer.get());
|
|
}
|
|
#endif
|
|
layer->InvalidateRegion(data->mRegionToInvalidate);
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
nsAutoCString str;
|
|
AppendToString(str, data->mRegionToInvalidate);
|
|
printf_stderr("Invalidating layer %p: %s\n", layer.get(), str.get());
|
|
}
|
|
#endif
|
|
data->mRegionToInvalidate.SetEmpty();
|
|
}
|
|
|
|
// We do not need to Invalidate these areas in the widget because we
|
|
// assume the caller of InvalidatePaintedLayerContents has ensured
|
|
// the area is invalidated in the widget.
|
|
}
|
|
}
|
|
|
|
if (!layerRecycled) {
|
|
// Create a new painted layer
|
|
layer = mManager->CreatePaintedLayerWithHint(creationHint);
|
|
if (!layer)
|
|
return nullptr;
|
|
// Mark this layer as being used for painting display items
|
|
data = new PaintedDisplayItemLayerUserData();
|
|
layer->SetUserData(&gPaintedDisplayItemLayerUserData, data);
|
|
ResetScrollPositionForLayerPixelAlignment(aAnimatedGeometryRoot);
|
|
#ifndef MOZ_WIDGET_ANDROID
|
|
didResetScrollPositionForLayerPixelAlignment = true;
|
|
#endif
|
|
}
|
|
data->mXScale = mParameters.mXScale;
|
|
data->mYScale = mParameters.mYScale;
|
|
data->mLastAnimatedGeometryRootOrigin = data->mAnimatedGeometryRootOrigin;
|
|
data->mAnimatedGeometryRootOrigin = aTopLeft;
|
|
data->mAppUnitsPerDevPixel = mAppUnitsPerDevPixel;
|
|
layer->SetAllowResidualTranslation(mParameters.AllowResidualTranslation());
|
|
|
|
mLayerBuilder->SavePreviousDataForLayer(layer, data->mMaskClipCount);
|
|
|
|
// Set up transform so that 0,0 in the Painted layer corresponds to the
|
|
// (pixel-snapped) top-left of the aAnimatedGeometryRoot.
|
|
nsPoint offset = aAnimatedGeometryRoot->GetOffsetToCrossDoc(aReferenceFrame);
|
|
nscoord appUnitsPerDevPixel = aAnimatedGeometryRoot->PresContext()->AppUnitsPerDevPixel();
|
|
gfxPoint scaledOffset(
|
|
NSAppUnitsToDoublePixels(offset.x, appUnitsPerDevPixel)*mParameters.mXScale,
|
|
NSAppUnitsToDoublePixels(offset.y, appUnitsPerDevPixel)*mParameters.mYScale);
|
|
// We call RoundToMatchResidual here so that the residual after rounding
|
|
// is close to data->mAnimatedGeometryRootPosition if possible.
|
|
nsIntPoint pixOffset(RoundToMatchResidual(scaledOffset.x, data->mAnimatedGeometryRootPosition.x),
|
|
RoundToMatchResidual(scaledOffset.y, data->mAnimatedGeometryRootPosition.y));
|
|
data->mTranslation = pixOffset;
|
|
pixOffset += mParameters.mOffset;
|
|
Matrix matrix = Matrix::Translation(pixOffset.x, pixOffset.y);
|
|
layer->SetBaseTransform(Matrix4x4::From2D(matrix));
|
|
|
|
// FIXME: Temporary workaround for bug 681192 and bug 724786.
|
|
#ifndef MOZ_WIDGET_ANDROID
|
|
// Calculate exact position of the top-left of the active scrolled root.
|
|
// This might not be 0,0 due to the snapping in ScaleToNearestPixels.
|
|
gfxPoint animatedGeometryRootTopLeft = scaledOffset - ThebesPoint(matrix.GetTranslation()) + mParameters.mOffset;
|
|
// If it has changed, then we need to invalidate the entire layer since the
|
|
// pixels in the layer buffer have the content at a (subpixel) offset
|
|
// from what we need.
|
|
if (!animatedGeometryRootTopLeft.WithinEpsilonOf(data->mAnimatedGeometryRootPosition, SUBPIXEL_OFFSET_EPSILON)) {
|
|
data->mAnimatedGeometryRootPosition = animatedGeometryRootTopLeft;
|
|
InvalidateEntirePaintedLayer(layer, aAnimatedGeometryRoot);
|
|
} else if (didResetScrollPositionForLayerPixelAlignment) {
|
|
data->mAnimatedGeometryRootPosition = animatedGeometryRootTopLeft;
|
|
}
|
|
#endif
|
|
|
|
return layer.forget();
|
|
}
|
|
|
|
#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
|
|
/**
|
|
* Returns the appunits per dev pixel for the item's frame
|
|
*/
|
|
static int32_t
|
|
AppUnitsPerDevPixel(nsDisplayItem* aItem)
|
|
{
|
|
// The underlying frame for zoom items is the root frame of the subdocument.
|
|
// But zoom display items report their bounds etc using the parent document's
|
|
// APD because zoom items act as a conversion layer between the two different
|
|
// APDs.
|
|
if (aItem->GetType() == nsDisplayItem::TYPE_ZOOM) {
|
|
return static_cast<nsDisplayZoom*>(aItem)->GetParentAppUnitsPerDevPixel();
|
|
}
|
|
return aItem->Frame()->PresContext()->AppUnitsPerDevPixel();
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Set the visible region for aLayer.
|
|
* aOuterVisibleRegion is the visible region relative to the parent layer.
|
|
* aLayerContentsVisibleRect, if non-null, is a rectangle in the layer's
|
|
* own coordinate system to which the layer's visible region is restricted.
|
|
* Consumes *aOuterVisibleRegion.
|
|
*/
|
|
static void
|
|
SetOuterVisibleRegion(Layer* aLayer, nsIntRegion* aOuterVisibleRegion,
|
|
const nsIntRect* aLayerContentsVisibleRect = nullptr)
|
|
{
|
|
Matrix4x4 transform = aLayer->GetTransform();
|
|
Matrix transform2D;
|
|
if (transform.Is2D(&transform2D) && !transform2D.HasNonIntegerTranslation()) {
|
|
aOuterVisibleRegion->MoveBy(-int(transform2D._31), -int(transform2D._32));
|
|
if (aLayerContentsVisibleRect) {
|
|
aOuterVisibleRegion->And(*aOuterVisibleRegion, *aLayerContentsVisibleRect);
|
|
}
|
|
} else {
|
|
nsIntRect outerRect = aOuterVisibleRegion->GetBounds();
|
|
// if 'transform' is not invertible, then nothing will be displayed
|
|
// for the layer, so it doesn't really matter what we do here
|
|
Rect outerVisible(outerRect.x, outerRect.y, outerRect.width, outerRect.height);
|
|
transform.Invert();
|
|
gfxRect layerVisible = ThebesRect(transform.ProjectRectBounds(outerVisible));
|
|
if (aLayerContentsVisibleRect) {
|
|
NS_ASSERTION(aLayerContentsVisibleRect->width >= 0 &&
|
|
aLayerContentsVisibleRect->height >= 0,
|
|
"Bad layer contents rectangle");
|
|
// restrict to aLayerContentsVisibleRect before call GfxRectToIntRect,
|
|
// in case layerVisible is extremely large (as it can be when
|
|
// projecting through the inverse of a 3D transform)
|
|
gfxRect layerContentsVisible(
|
|
aLayerContentsVisibleRect->x, aLayerContentsVisibleRect->y,
|
|
aLayerContentsVisibleRect->width, aLayerContentsVisibleRect->height);
|
|
layerVisible.IntersectRect(layerVisible, layerContentsVisible);
|
|
}
|
|
layerVisible.RoundOut();
|
|
nsIntRect visRect;
|
|
if (gfxUtils::GfxRectToIntRect(layerVisible, &visRect)) {
|
|
*aOuterVisibleRegion = visRect;
|
|
} else {
|
|
aOuterVisibleRegion->SetEmpty();
|
|
}
|
|
}
|
|
|
|
aLayer->SetVisibleRegion(*aOuterVisibleRegion);
|
|
}
|
|
|
|
void
|
|
ContainerState::SetOuterVisibleRegionForLayer(Layer* aLayer,
|
|
const nsIntRegion& aOuterVisibleRegion,
|
|
const nsIntRect* aLayerContentsVisibleRect) const
|
|
{
|
|
nsIntRegion visRegion = aOuterVisibleRegion;
|
|
visRegion.MoveBy(mParameters.mOffset);
|
|
SetOuterVisibleRegion(aLayer, &visRegion, aLayerContentsVisibleRect);
|
|
}
|
|
|
|
nscolor
|
|
ContainerState::FindOpaqueBackgroundColorFor(int32_t aPaintedLayerIndex)
|
|
{
|
|
PaintedLayerData* target = mPaintedLayerDataStack[aPaintedLayerIndex];
|
|
for (int32_t i = aPaintedLayerIndex - 1; i >= 0; --i) {
|
|
PaintedLayerData* candidate = mPaintedLayerDataStack[i];
|
|
if (candidate->IntersectsVisibleAboveRegion(target->mVisibleRegion)) {
|
|
// Some non-PaintedLayer content between target and candidate; this is
|
|
// hopeless
|
|
break;
|
|
}
|
|
|
|
nsIntRegion intersection;
|
|
intersection.And(candidate->mVisibleRegion, target->mVisibleRegion);
|
|
if (intersection.IsEmpty()) {
|
|
// The layer doesn't intersect our target, ignore it and move on
|
|
continue;
|
|
}
|
|
|
|
// The candidate intersects our target. If any layer has a solid-color
|
|
// area behind our target, this must be it. Scan its display items.
|
|
nsIntRect deviceRect = target->mVisibleRegion.GetBounds();
|
|
nsRect appUnitRect = deviceRect.ToAppUnits(mAppUnitsPerDevPixel);
|
|
appUnitRect.ScaleInverseRoundOut(mParameters.mXScale, mParameters.mYScale);
|
|
|
|
FrameLayerBuilder::PaintedLayerItemsEntry* entry =
|
|
mLayerBuilder->GetPaintedLayerItemsEntry(candidate->mLayer);
|
|
NS_ASSERTION(entry, "Must know about this layer!");
|
|
for (int32_t j = entry->mItems.Length() - 1; j >= 0; --j) {
|
|
nsDisplayItem* item = entry->mItems[j].mItem;
|
|
bool snap;
|
|
nsRect bounds = item->GetBounds(mBuilder, &snap);
|
|
if (snap && mSnappingEnabled) {
|
|
nsIntRect snappedBounds = ScaleToNearestPixels(bounds);
|
|
if (!snappedBounds.Intersects(deviceRect))
|
|
continue;
|
|
|
|
if (!snappedBounds.Contains(deviceRect))
|
|
break;
|
|
|
|
} else {
|
|
// The layer's visible rect is already (close enough to) pixel
|
|
// aligned, so no need to round out and in here.
|
|
if (!bounds.Intersects(appUnitRect))
|
|
continue;
|
|
|
|
if (!bounds.Contains(appUnitRect))
|
|
break;
|
|
}
|
|
|
|
if (item->IsInvisibleInRect(appUnitRect)) {
|
|
continue;
|
|
}
|
|
|
|
if (item->GetClip().IsRectAffectedByClip(deviceRect,
|
|
mParameters.mXScale,
|
|
mParameters.mYScale,
|
|
mAppUnitsPerDevPixel)) {
|
|
break;
|
|
}
|
|
|
|
nscolor color;
|
|
if (item->IsUniform(mBuilder, &color) && NS_GET_A(color) == 255)
|
|
return color;
|
|
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
return NS_RGBA(0,0,0,0);
|
|
}
|
|
|
|
void
|
|
PaintedLayerData::UpdateCommonClipCount(
|
|
const DisplayItemClip& aCurrentClip)
|
|
{
|
|
if (!mLayer->Manager()->IsWidgetLayerManager()) {
|
|
return;
|
|
}
|
|
|
|
if (mCommonClipCount >= 0) {
|
|
mCommonClipCount = mItemClip.GetCommonRoundedRectCount(aCurrentClip, mCommonClipCount);
|
|
} else {
|
|
// first item in the layer
|
|
mCommonClipCount = aCurrentClip.GetRoundedRectCount();
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ImageContainer>
|
|
PaintedLayerData::CanOptimizeImageLayer(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (!mImage) {
|
|
return nullptr;
|
|
}
|
|
|
|
return mImage->GetContainer(mLayer->Manager(), aBuilder);
|
|
}
|
|
|
|
const nsIFrame*
|
|
ContainerState::FindFixedPosFrameForLayerData(const nsIFrame* aAnimatedGeometryRoot,
|
|
bool aDisplayItemFixedToViewport)
|
|
{
|
|
if (!mManager->IsWidgetLayerManager()) {
|
|
// Never attach any fixed-pos metadata to inactive layers, it's pointless!
|
|
return nullptr;
|
|
}
|
|
|
|
nsPresContext* presContext = mContainerFrame->PresContext();
|
|
nsIFrame* viewport = presContext->PresShell()->GetRootFrame();
|
|
|
|
if (viewport == aAnimatedGeometryRoot && aDisplayItemFixedToViewport &&
|
|
nsLayoutUtils::ViewportHasDisplayPort(presContext)) {
|
|
// Probably a background-attachment:fixed item
|
|
return viewport;
|
|
}
|
|
// Viewports with no fixed-pos frames are not relevant.
|
|
if (!viewport->GetFirstChild(nsIFrame::kFixedList)) {
|
|
return nullptr;
|
|
}
|
|
for (const nsIFrame* f = aAnimatedGeometryRoot; f; f = f->GetParent()) {
|
|
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(f)) {
|
|
return f;
|
|
}
|
|
if (f == mContainerReferenceFrame) {
|
|
// The metadata will go on an ancestor layer if necessary.
|
|
return nullptr;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
ContainerState::AdjustLayerDataForFixedPositioning(const nsIFrame* aFixedPosFrame,
|
|
const nsIntRegion& aDrawRegion,
|
|
nsIntRegion* aVisibleRegion,
|
|
bool* aIsSolidColorInVisibleRegion)
|
|
{
|
|
if (!aFixedPosFrame) {
|
|
return;
|
|
}
|
|
|
|
nsRect fixedVisibleRect;
|
|
nsPresContext* presContext = aFixedPosFrame->PresContext();
|
|
nsIPresShell* presShell = presContext->PresShell();
|
|
DebugOnly<bool> hasDisplayPort =
|
|
nsLayoutUtils::ViewportHasDisplayPort(presContext, &fixedVisibleRect);
|
|
NS_ASSERTION(hasDisplayPort, "No fixed-pos layer data if there's no displayport");
|
|
// Display ports are relative to the viewport, convert it to be relative
|
|
// to our reference frame.
|
|
nsIFrame* viewport = presShell->GetRootFrame();
|
|
if (aFixedPosFrame != viewport) {
|
|
// position: fixed items are reflowed into and only drawn inside the
|
|
// viewport, or the scroll position clamping scrollport size, if one is
|
|
// set. We differentiate background-attachment: fixed items from
|
|
// position: fixed items by the fact that background-attachment: fixed
|
|
// items use the viewport as their aFixedPosFrame.
|
|
NS_ASSERTION(aFixedPosFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_FIXED,
|
|
"should be position fixed items only");
|
|
fixedVisibleRect.MoveTo(0, 0);
|
|
if (presShell->IsScrollPositionClampingScrollPortSizeSet()) {
|
|
fixedVisibleRect.SizeTo(presShell->GetScrollPositionClampingScrollPortSize());
|
|
} else {
|
|
fixedVisibleRect.SizeTo(viewport->GetSize());
|
|
}
|
|
}
|
|
fixedVisibleRect += viewport->GetOffsetToCrossDoc(mContainerReferenceFrame);
|
|
nsIntRegion newVisibleRegion;
|
|
newVisibleRegion.And(ScaleToOutsidePixels(fixedVisibleRect, false),
|
|
aDrawRegion);
|
|
if (!aVisibleRegion->Contains(newVisibleRegion)) {
|
|
if (aIsSolidColorInVisibleRegion) {
|
|
*aIsSolidColorInVisibleRegion = false;
|
|
}
|
|
*aVisibleRegion = newVisibleRegion;
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerState::SetFixedPositionLayerData(Layer* aLayer,
|
|
const nsIFrame* aFixedPosFrame)
|
|
{
|
|
aLayer->SetIsFixedPosition(aFixedPosFrame != nullptr);
|
|
if (!aFixedPosFrame) {
|
|
return;
|
|
}
|
|
|
|
nsPresContext* presContext = aFixedPosFrame->PresContext();
|
|
|
|
const nsIFrame* viewportFrame = aFixedPosFrame->GetParent();
|
|
// anchorRect will be in the container's coordinate system (aLayer's parent layer).
|
|
// This is the same as the display items' reference frame.
|
|
nsRect anchorRect;
|
|
if (viewportFrame) {
|
|
// Fixed position frames are reflowed into the scroll-port size if one has
|
|
// been set.
|
|
if (presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
|
|
anchorRect.SizeTo(presContext->PresShell()->GetScrollPositionClampingScrollPortSize());
|
|
} else {
|
|
anchorRect.SizeTo(viewportFrame->GetSize());
|
|
}
|
|
} else {
|
|
// A display item directly attached to the viewport.
|
|
// For background-attachment:fixed items, the anchor point is always the
|
|
// top-left of the viewport currently.
|
|
viewportFrame = aFixedPosFrame;
|
|
}
|
|
// The anchorRect top-left is always the viewport top-left.
|
|
anchorRect.MoveTo(viewportFrame->GetOffsetToCrossDoc(mContainerReferenceFrame));
|
|
|
|
nsLayoutUtils::SetFixedPositionLayerData(aLayer,
|
|
viewportFrame, anchorRect, aFixedPosFrame, presContext, mParameters);
|
|
}
|
|
|
|
static bool
|
|
CanOptimizeAwayPaintedLayer(PaintedLayerData* aData,
|
|
FrameLayerBuilder* aLayerBuilder)
|
|
{
|
|
if (!aLayerBuilder->IsBuildingRetainedLayers()) {
|
|
return false;
|
|
}
|
|
|
|
// If there's no painted layer with valid content in it that we can reuse,
|
|
// always create a color or image layer (and potentially throw away an
|
|
// existing completely invalid painted layer).
|
|
if (aData->mLayer->GetValidRegion().IsEmpty()) {
|
|
return true;
|
|
}
|
|
|
|
// There is an existing painted layer we can reuse. Throwing it away can make
|
|
// compositing cheaper (see bug 946952), but it might cause us to re-allocate
|
|
// the painted layer frequently due to an animation. So we only discard it if
|
|
// we're in tree compression mode, which is triggered at a low frequency.
|
|
return aLayerBuilder->CheckInLayerTreeCompressionMode();
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
static int32_t FindIndexOfLayerIn(nsTArray<NewLayerEntry>& aArray,
|
|
Layer* aLayer)
|
|
{
|
|
for (uint32_t i = 0; i < aArray.Length(); ++i) {
|
|
if (aArray[i].mLayer == aLayer) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
ContainerState::PopPaintedLayerData()
|
|
{
|
|
NS_ASSERTION(!mPaintedLayerDataStack.IsEmpty(), "Can't pop");
|
|
|
|
int32_t lastIndex = mPaintedLayerDataStack.Length() - 1;
|
|
PaintedLayerData* data = mPaintedLayerDataStack[lastIndex];
|
|
|
|
AdjustLayerDataForFixedPositioning(data->mFixedPosFrameForLayerData,
|
|
data->mDrawRegion,
|
|
&data->mVisibleRegion,
|
|
&data->mIsSolidColorInVisibleRegion);
|
|
|
|
NewLayerEntry* newLayerEntry = &mNewChildLayers[data->mNewChildLayersIndex];
|
|
nsRefPtr<Layer> layer;
|
|
nsRefPtr<ImageContainer> imageContainer = data->CanOptimizeImageLayer(mBuilder);
|
|
|
|
FLB_LOG_PAINTED_LAYER_DECISION(data, "Selecting layer for tld=%p\n", data);
|
|
FLB_LOG_PAINTED_LAYER_DECISION(data, " Solid=%i, hasImage=%i, canOptimizeAwayPaintedLayer=%i\n",
|
|
data->mIsSolidColorInVisibleRegion, !!imageContainer,
|
|
CanOptimizeAwayPaintedLayer(data, mLayerBuilder));
|
|
|
|
if ((data->mIsSolidColorInVisibleRegion || imageContainer) &&
|
|
CanOptimizeAwayPaintedLayer(data, mLayerBuilder)) {
|
|
NS_ASSERTION(!(data->mIsSolidColorInVisibleRegion && imageContainer),
|
|
"Can't be a solid color as well as an image!");
|
|
if (imageContainer) {
|
|
nsRefPtr<ImageLayer> imageLayer = CreateOrRecycleImageLayer(data->mLayer);
|
|
imageLayer->SetContainer(imageContainer);
|
|
data->mImage->ConfigureLayer(imageLayer, mParameters.mOffset);
|
|
imageLayer->SetPostScale(mParameters.mXScale,
|
|
mParameters.mYScale);
|
|
if (data->mItemClip.HasClip()) {
|
|
nsIntRect clip = ScaleToNearestPixels(data->mItemClip.GetClipRect());
|
|
clip.MoveBy(mParameters.mOffset);
|
|
imageLayer->SetClipRect(&clip);
|
|
} else {
|
|
imageLayer->SetClipRect(nullptr);
|
|
}
|
|
layer = imageLayer;
|
|
mLayerBuilder->StoreOptimizedLayerForFrame(data->mImage,
|
|
imageLayer);
|
|
FLB_LOG_PAINTED_LAYER_DECISION(data, " Selected image layer=%p\n", layer.get());
|
|
} else {
|
|
nsRefPtr<ColorLayer> colorLayer = CreateOrRecycleColorLayer(data->mLayer);
|
|
colorLayer->SetColor(data->mSolidColor);
|
|
|
|
// Copy transform
|
|
colorLayer->SetBaseTransform(data->mLayer->GetBaseTransform());
|
|
colorLayer->SetPostScale(data->mLayer->GetPostXScale(), data->mLayer->GetPostYScale());
|
|
|
|
nsIntRect visibleRect = data->mVisibleRegion.GetBounds();
|
|
visibleRect.MoveBy(-GetTranslationForPaintedLayer(data->mLayer));
|
|
colorLayer->SetBounds(visibleRect);
|
|
colorLayer->SetClipRect(nullptr);
|
|
|
|
layer = colorLayer;
|
|
FLB_LOG_PAINTED_LAYER_DECISION(data, " Selected color layer=%p\n", layer.get());
|
|
}
|
|
|
|
NS_ASSERTION(FindIndexOfLayerIn(mNewChildLayers, layer) < 0,
|
|
"Layer already in list???");
|
|
NS_ASSERTION(newLayerEntry->mLayer == data->mLayer,
|
|
"Painted layer at wrong index");
|
|
// Store optimized layer in reserved slot
|
|
newLayerEntry = &mNewChildLayers[data->mNewChildLayersIndex + 1];
|
|
NS_ASSERTION(!newLayerEntry->mLayer, "Slot already occupied?");
|
|
newLayerEntry->mLayer = layer;
|
|
newLayerEntry->mAnimatedGeometryRoot = data->mAnimatedGeometryRoot;
|
|
newLayerEntry->mFixedPosFrameForLayerData = data->mFixedPosFrameForLayerData;
|
|
|
|
// Hide the PaintedLayer. We leave it in the layer tree so that we
|
|
// can find and recycle it later.
|
|
nsIntRect emptyRect;
|
|
data->mLayer->SetClipRect(&emptyRect);
|
|
data->mLayer->SetVisibleRegion(nsIntRegion());
|
|
data->mLayer->InvalidateRegion(data->mLayer->GetValidRegion().GetBounds());
|
|
data->mLayer->SetEventRegions(EventRegions());
|
|
} else {
|
|
layer = data->mLayer;
|
|
imageContainer = nullptr;
|
|
layer->SetClipRect(nullptr);
|
|
FLB_LOG_PAINTED_LAYER_DECISION(data, " Selected painted layer=%p\n", layer.get());
|
|
}
|
|
|
|
if (mLayerBuilder->IsBuildingRetainedLayers()) {
|
|
newLayerEntry->mVisibleRegion = data->mVisibleRegion;
|
|
newLayerEntry->mOpaqueRegion = data->mOpaqueRegion;
|
|
newLayerEntry->mHideAllLayersBelow = data->mHideAllLayersBelow;
|
|
newLayerEntry->mOpaqueForAnimatedGeometryRootParent = data->mOpaqueForAnimatedGeometryRootParent;
|
|
} else {
|
|
SetOuterVisibleRegionForLayer(layer, data->mVisibleRegion);
|
|
}
|
|
|
|
nsIntRect layerBounds = data->mBounds.GetBounds();
|
|
layerBounds.MoveBy(-GetTranslationForPaintedLayer(data->mLayer));
|
|
layer->SetLayerBounds(layerBounds);
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
layer->AddExtraDumpInfo(nsCString(data->mLog));
|
|
#endif
|
|
|
|
nsIntRegion transparentRegion;
|
|
transparentRegion.Sub(data->mVisibleRegion, data->mOpaqueRegion);
|
|
bool isOpaque = transparentRegion.IsEmpty();
|
|
// For translucent PaintedLayers, try to find an opaque background
|
|
// color that covers the entire area beneath it so we can pull that
|
|
// color into this layer to make it opaque.
|
|
if (layer == data->mLayer) {
|
|
nscolor backgroundColor = NS_RGBA(0,0,0,0);
|
|
if (!isOpaque) {
|
|
backgroundColor = FindOpaqueBackgroundColorFor(lastIndex);
|
|
if (NS_GET_A(backgroundColor) == 255) {
|
|
isOpaque = true;
|
|
}
|
|
}
|
|
|
|
// Store the background color
|
|
PaintedDisplayItemLayerUserData* userData =
|
|
GetPaintedDisplayItemLayerUserData(data->mLayer);
|
|
NS_ASSERTION(userData, "where did our user data go?");
|
|
if (userData->mForcedBackgroundColor != backgroundColor) {
|
|
// Invalidate the entire target PaintedLayer since we're changing
|
|
// the background color
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Forced background color has changed from #%08X to #%08X on layer %p\n",
|
|
userData->mForcedBackgroundColor, backgroundColor, data->mLayer);
|
|
nsAutoCString str;
|
|
AppendToString(str, data->mLayer->GetValidRegion());
|
|
printf_stderr("Invalidating layer %p: %s\n", data->mLayer, str.get());
|
|
}
|
|
#endif
|
|
data->mLayer->InvalidateRegion(data->mLayer->GetValidRegion());
|
|
}
|
|
userData->mForcedBackgroundColor = backgroundColor;
|
|
|
|
// use a mask layer for rounded rect clipping.
|
|
// data->mCommonClipCount may be -1 if we haven't put any actual
|
|
// drawable items in this layer (i.e. it's only catching events).
|
|
int32_t commonClipCount = std::max(0, data->mCommonClipCount);
|
|
SetupMaskLayer(layer, data->mItemClip, data->mVisibleRegion, commonClipCount);
|
|
// copy commonClipCount to the entry
|
|
FrameLayerBuilder::PaintedLayerItemsEntry* entry = mLayerBuilder->
|
|
GetPaintedLayerItemsEntry(static_cast<PaintedLayer*>(layer.get()));
|
|
entry->mCommonClipCount = commonClipCount;
|
|
} else {
|
|
// mask layer for image and color layers
|
|
SetupMaskLayer(layer, data->mItemClip, data->mVisibleRegion);
|
|
}
|
|
|
|
uint32_t flags = 0;
|
|
nsIWidget* widget = mContainerReferenceFrame->PresContext()->GetRootWidget();
|
|
// See bug 941095. Not quite ready to disable this.
|
|
bool hidpi = false && widget && widget->GetDefaultScale().scale >= 2;
|
|
if (hidpi) {
|
|
flags |= Layer::CONTENT_DISABLE_SUBPIXEL_AA;
|
|
}
|
|
if (isOpaque && !data->mForceTransparentSurface) {
|
|
flags |= Layer::CONTENT_OPAQUE;
|
|
} else if (data->mNeedComponentAlpha && !hidpi) {
|
|
flags |= Layer::CONTENT_COMPONENT_ALPHA;
|
|
}
|
|
layer->SetContentFlags(flags);
|
|
|
|
SetFixedPositionLayerData(layer, data->mFixedPosFrameForLayerData);
|
|
|
|
PaintedLayerData* containingPaintedLayerData =
|
|
mLayerBuilder->GetContainingPaintedLayerData();
|
|
if (containingPaintedLayerData) {
|
|
if (!data->mDispatchToContentHitRegion.GetBounds().IsEmpty()) {
|
|
nsRect rect = nsLayoutUtils::TransformFrameRectToAncestor(
|
|
mContainerReferenceFrame,
|
|
data->mDispatchToContentHitRegion.GetBounds(),
|
|
containingPaintedLayerData->mReferenceFrame);
|
|
containingPaintedLayerData->mDispatchToContentHitRegion.Or(
|
|
containingPaintedLayerData->mDispatchToContentHitRegion, rect);
|
|
}
|
|
if (!data->mMaybeHitRegion.GetBounds().IsEmpty()) {
|
|
nsRect rect = nsLayoutUtils::TransformFrameRectToAncestor(
|
|
mContainerReferenceFrame,
|
|
data->mMaybeHitRegion.GetBounds(),
|
|
containingPaintedLayerData->mReferenceFrame);
|
|
containingPaintedLayerData->mMaybeHitRegion.Or(
|
|
containingPaintedLayerData->mMaybeHitRegion, rect);
|
|
}
|
|
if (!data->mHitRegion.GetBounds().IsEmpty()) {
|
|
// Our definitely-hit region must go to the maybe-hit-region since
|
|
// this function is an approximation.
|
|
Matrix4x4 matrix = nsLayoutUtils::GetTransformToAncestor(
|
|
mContainerReferenceFrame, containingPaintedLayerData->mReferenceFrame);
|
|
Matrix matrix2D;
|
|
bool isPrecise = matrix.Is2D(&matrix2D) && !matrix2D.HasNonAxisAlignedTransform();
|
|
nsRect rect = nsLayoutUtils::TransformFrameRectToAncestor(
|
|
mContainerReferenceFrame,
|
|
data->mHitRegion.GetBounds(),
|
|
containingPaintedLayerData->mReferenceFrame);
|
|
nsRegion* dest = isPrecise ? &containingPaintedLayerData->mHitRegion
|
|
: &containingPaintedLayerData->mMaybeHitRegion;
|
|
dest->Or(*dest, rect);
|
|
}
|
|
} else {
|
|
EventRegions regions;
|
|
regions.mHitRegion = ScaleRegionToOutsidePixels(data->mHitRegion);
|
|
// Points whose hit-region status we're not sure about need to be dispatched
|
|
// to the content thread.
|
|
nsIntRegion maybeHitRegion = ScaleRegionToOutsidePixels(data->mMaybeHitRegion);
|
|
regions.mDispatchToContentHitRegion.Sub(maybeHitRegion, regions.mHitRegion);
|
|
regions.mDispatchToContentHitRegion.Or(regions.mDispatchToContentHitRegion,
|
|
ScaleRegionToOutsidePixels(data->mDispatchToContentHitRegion));
|
|
|
|
nsIntPoint translation = -GetTranslationForPaintedLayer(data->mLayer);
|
|
regions.mHitRegion.MoveBy(translation);
|
|
regions.mDispatchToContentHitRegion.MoveBy(translation);
|
|
|
|
layer->SetEventRegions(regions);
|
|
}
|
|
|
|
if (lastIndex > 0) {
|
|
// Since we're going to pop off the last PaintedLayerData, the
|
|
// mVisibleAboveRegion of the second-to-last item will need to include
|
|
// the regions of the last item.
|
|
PaintedLayerData* nextData = mPaintedLayerDataStack[lastIndex - 1];
|
|
nextData->CopyAboveRegion(data);
|
|
}
|
|
|
|
mPaintedLayerDataStack.RemoveElementAt(lastIndex);
|
|
}
|
|
|
|
static bool
|
|
IsItemAreaInWindowOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem,
|
|
const nsRect& aComponentAlphaBounds)
|
|
{
|
|
if (!aItem->Frame()->PresContext()->IsChrome()) {
|
|
// Assume that Web content is always in the window opaque region.
|
|
return true;
|
|
}
|
|
if (aItem->ReferenceFrame() != aBuilder->RootReferenceFrame()) {
|
|
// aItem is probably in some transformed subtree.
|
|
// We're not going to bother figuring out where this landed, we're just
|
|
// going to assume it might have landed over a transparent part of
|
|
// the window.
|
|
return false;
|
|
}
|
|
return aBuilder->GetWindowOpaqueRegion().Contains(aComponentAlphaBounds);
|
|
}
|
|
|
|
void
|
|
PaintedLayerData::Accumulate(ContainerState* aState,
|
|
nsDisplayItem* aItem,
|
|
const nsIntRegion& aClippedOpaqueRegion,
|
|
const nsIntRect& aVisibleRect,
|
|
const nsIntRect& aDrawRect,
|
|
const DisplayItemClip& aClip)
|
|
{
|
|
FLB_LOG_PAINTED_LAYER_DECISION(this, "Accumulating dp=%s(%p), f=%p against tld=%p\n", aItem->Name(), aItem, aItem->Frame(), this);
|
|
|
|
bool snap;
|
|
nsRect itemBounds = aItem->GetBounds(aState->mBuilder, &snap);
|
|
mBounds.OrWith(aState->ScaleToOutsidePixels(itemBounds, snap));
|
|
|
|
if (aState->mBuilder->NeedToForceTransparentSurfaceForItem(aItem)) {
|
|
mForceTransparentSurface = true;
|
|
}
|
|
if (aState->mParameters.mDisableSubpixelAntialiasingInDescendants) {
|
|
// Disable component alpha.
|
|
// Note that the transform (if any) on the PaintedLayer is always an integer translation so
|
|
// we don't have to factor that in here.
|
|
aItem->DisableComponentAlpha();
|
|
}
|
|
|
|
bool clipMatches = mItemClip == aClip;
|
|
mItemClip = aClip;
|
|
|
|
if (!mIsSolidColorInVisibleRegion && mOpaqueRegion.Contains(aDrawRect) &&
|
|
mVisibleRegion.Contains(aVisibleRect) && !mImage) {
|
|
// A very common case! Most pages have a PaintedLayer with the page
|
|
// background (opaque) visible and most or all of the page content over the
|
|
// top of that background.
|
|
// The rest of this method won't do anything. mVisibleRegion, mOpaqueRegion
|
|
// and mDrawRegion don't need updating. mVisibleRegion contains aVisibleRect
|
|
// already, mOpaqueRegion contains aDrawRect and therefore whatever
|
|
// the opaque region of the item is. mDrawRegion must contain mOpaqueRegion
|
|
// and therefore aDrawRect.
|
|
NS_ASSERTION(mDrawRegion.Contains(aDrawRect), "Draw region not covered");
|
|
return;
|
|
}
|
|
|
|
/* Mark as available for conversion to image layer if this is a nsDisplayImage and
|
|
* it's the only thing visible in this layer.
|
|
*/
|
|
if (nsIntRegion(aVisibleRect).Contains(mVisibleRegion) &&
|
|
aClippedOpaqueRegion.Contains(mVisibleRegion) &&
|
|
aItem->SupportsOptimizingToImage()) {
|
|
mImage = static_cast<nsDisplayImageContainer*>(aItem);
|
|
FLB_LOG_PAINTED_LAYER_DECISION(this, " Tracking image: nsDisplayImageContainer covers the layer\n");
|
|
} else if (mImage) {
|
|
FLB_LOG_PAINTED_LAYER_DECISION(this, " No longer tracking image\n");
|
|
mImage = nullptr;
|
|
}
|
|
|
|
nscolor uniformColor;
|
|
bool isUniform = aItem->IsUniform(aState->mBuilder, &uniformColor);
|
|
|
|
// Some display items have to exist (so they can set forceTransparentSurface
|
|
// below) but don't draw anything. They'll return true for isUniform but
|
|
// a color with opacity 0.
|
|
if (!isUniform || NS_GET_A(uniformColor) > 0) {
|
|
// Make sure that the visible area is covered by uniform pixels. In
|
|
// particular this excludes cases where the edges of the item are not
|
|
// pixel-aligned (thus the item will not be truly uniform).
|
|
if (isUniform) {
|
|
bool snap;
|
|
nsRect bounds = aItem->GetBounds(aState->mBuilder, &snap);
|
|
if (!aState->ScaleToInsidePixels(bounds, snap).Contains(aVisibleRect)) {
|
|
isUniform = false;
|
|
FLB_LOG_PAINTED_LAYER_DECISION(this, " Display item does not cover the visible rect\n");
|
|
}
|
|
}
|
|
if (isUniform) {
|
|
if (mVisibleRegion.IsEmpty()) {
|
|
// This color is all we have
|
|
mSolidColor = uniformColor;
|
|
mIsSolidColorInVisibleRegion = true;
|
|
} else if (mIsSolidColorInVisibleRegion &&
|
|
mVisibleRegion.IsEqual(nsIntRegion(aVisibleRect)) &&
|
|
clipMatches) {
|
|
// we can just blend the colors together
|
|
mSolidColor = NS_ComposeColors(mSolidColor, uniformColor);
|
|
} else {
|
|
FLB_LOG_PAINTED_LAYER_DECISION(this, " Layer not a solid color: Can't blend colors togethers\n");
|
|
mIsSolidColorInVisibleRegion = false;
|
|
}
|
|
} else {
|
|
FLB_LOG_PAINTED_LAYER_DECISION(this, " Layer is not a solid color: Display item is not uniform over the visible bound\n");
|
|
mIsSolidColorInVisibleRegion = false;
|
|
}
|
|
|
|
mVisibleRegion.Or(mVisibleRegion, aVisibleRect);
|
|
mVisibleRegion.SimplifyOutward(4);
|
|
mDrawRegion.Or(mDrawRegion, aDrawRect);
|
|
mDrawRegion.SimplifyOutward(4);
|
|
}
|
|
|
|
if (!aClippedOpaqueRegion.IsEmpty()) {
|
|
nsIntRegionRectIterator iter(aClippedOpaqueRegion);
|
|
for (const nsIntRect* r = iter.Next(); r; r = iter.Next()) {
|
|
// We don't use SimplifyInward here since it's not defined exactly
|
|
// what it will discard. For our purposes the most important case
|
|
// is a large opaque background at the bottom of z-order (e.g.,
|
|
// a canvas background), so we need to make sure that the first rect
|
|
// we see doesn't get discarded.
|
|
nsIntRegion tmp;
|
|
tmp.Or(mOpaqueRegion, *r);
|
|
// Opaque display items in chrome documents whose window is partially
|
|
// transparent are always added to the opaque region. This helps ensure
|
|
// that we get as much subpixel-AA as possible in the chrome.
|
|
if (tmp.GetNumRects() <= 4 || aItem->Frame()->PresContext()->IsChrome()) {
|
|
mOpaqueRegion = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!aState->mParameters.mDisableSubpixelAntialiasingInDescendants) {
|
|
nsRect componentAlpha = aItem->GetComponentAlphaBounds(aState->mBuilder);
|
|
if (!componentAlpha.IsEmpty()) {
|
|
nsIntRect componentAlphaRect =
|
|
aState->ScaleToOutsidePixels(componentAlpha, false).Intersect(aVisibleRect);
|
|
if (!mOpaqueRegion.Contains(componentAlphaRect)) {
|
|
if (IsItemAreaInWindowOpaqueRegion(aState->mBuilder, aItem,
|
|
componentAlpha.Intersect(aItem->GetVisibleRect()))) {
|
|
mNeedComponentAlpha = true;
|
|
} else {
|
|
aItem->DisableComponentAlpha();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PaintedLayerData*
|
|
ContainerState::FindPaintedLayerFor(nsDisplayItem* aItem,
|
|
const nsIntRect& aVisibleRect,
|
|
const nsIFrame* aAnimatedGeometryRoot,
|
|
const nsPoint& aTopLeft,
|
|
bool aShouldFixToViewport)
|
|
{
|
|
int32_t i;
|
|
int32_t lowestUsableLayerWithScrolledRoot = -1;
|
|
int32_t topmostLayerWithScrolledRoot = -1;
|
|
for (i = mPaintedLayerDataStack.Length() - 1; i >= 0; --i) {
|
|
// Don't let should-fix-to-viewport items share a layer with any other items.
|
|
if (aShouldFixToViewport) {
|
|
++i;
|
|
break;
|
|
}
|
|
PaintedLayerData* data = mPaintedLayerDataStack[i];
|
|
// Give up if there is content drawn above (in z-order) this layer that
|
|
// intersects aItem's visible region; aItem must be placed in a
|
|
// layer above this layer.
|
|
if (data->DrawAboveRegionIntersects(aVisibleRect)) {
|
|
++i;
|
|
break;
|
|
}
|
|
// If the animated scrolled roots are the same and we can share this layer
|
|
// with the item, note this as a usable layer.
|
|
if (data->mAnimatedGeometryRoot == aAnimatedGeometryRoot &&
|
|
!data->mSingleItemFixedToViewport) {
|
|
lowestUsableLayerWithScrolledRoot = i;
|
|
if (topmostLayerWithScrolledRoot < 0) {
|
|
topmostLayerWithScrolledRoot = i;
|
|
}
|
|
}
|
|
// If the layer's drawn region intersects the item, stop now since no
|
|
// lower layer will be usable. Do the same if the layer is subject to
|
|
// async transforms, since we don't know where it will really be drawn.
|
|
if (data->DrawRegionIntersects(aVisibleRect))
|
|
break;
|
|
}
|
|
if (topmostLayerWithScrolledRoot < 0) {
|
|
--i;
|
|
for (; i >= 0; --i) {
|
|
PaintedLayerData* data = mPaintedLayerDataStack[i];
|
|
if (data->mAnimatedGeometryRoot == aAnimatedGeometryRoot) {
|
|
topmostLayerWithScrolledRoot = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (topmostLayerWithScrolledRoot >= 0) {
|
|
while (uint32_t(topmostLayerWithScrolledRoot + 1) < mPaintedLayerDataStack.Length()) {
|
|
PopPaintedLayerData();
|
|
}
|
|
}
|
|
|
|
PaintedLayerData* paintedLayerData = nullptr;
|
|
if (lowestUsableLayerWithScrolledRoot < 0) {
|
|
nsRefPtr<PaintedLayer> layer =
|
|
CreateOrRecyclePaintedLayer(aAnimatedGeometryRoot, aItem->ReferenceFrame(), aTopLeft);
|
|
|
|
paintedLayerData = new PaintedLayerData();
|
|
mPaintedLayerDataStack.AppendElement(paintedLayerData);
|
|
paintedLayerData->mLayer = layer;
|
|
paintedLayerData->mAnimatedGeometryRoot = aAnimatedGeometryRoot;
|
|
paintedLayerData->mFixedPosFrameForLayerData =
|
|
FindFixedPosFrameForLayerData(aAnimatedGeometryRoot, aShouldFixToViewport);
|
|
paintedLayerData->mReferenceFrame = aItem->ReferenceFrame();
|
|
paintedLayerData->mSingleItemFixedToViewport = aShouldFixToViewport;
|
|
|
|
NS_ASSERTION(FindIndexOfLayerIn(mNewChildLayers, layer) < 0,
|
|
"Layer already in list???");
|
|
paintedLayerData->mNewChildLayersIndex = mNewChildLayers.Length();
|
|
NewLayerEntry* newLayerEntry = mNewChildLayers.AppendElement();
|
|
newLayerEntry->mLayer = layer.forget();
|
|
newLayerEntry->mAnimatedGeometryRoot = aAnimatedGeometryRoot;
|
|
newLayerEntry->mFixedPosFrameForLayerData = paintedLayerData->mFixedPosFrameForLayerData;
|
|
// newLayerEntry->mOpaqueRegion is filled in later from
|
|
// paintedLayerData->mOpaqueRegion, if necessary.
|
|
|
|
// Allocate another entry for this layer's optimization to ColorLayer/ImageLayer
|
|
mNewChildLayers.AppendElement();
|
|
} else {
|
|
paintedLayerData = mPaintedLayerDataStack[lowestUsableLayerWithScrolledRoot];
|
|
}
|
|
|
|
return paintedLayerData;
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
static void
|
|
DumpPaintedImage(nsDisplayItem* aItem, SourceSurface* aSurface)
|
|
{
|
|
nsCString string(aItem->Name());
|
|
string.Append('-');
|
|
string.AppendInt((uint64_t)aItem);
|
|
fprintf_stderr(gfxUtils::sDumpPaintFile, "array[\"%s\"]=\"", string.BeginReading());
|
|
gfxUtils::DumpAsDataURI(aSurface, gfxUtils::sDumpPaintFile);
|
|
fprintf_stderr(gfxUtils::sDumpPaintFile, "\";");
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
PaintInactiveLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
nsDisplayItem* aItem,
|
|
gfxContext* aContext,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
// This item has an inactive layer. Render it to a PaintedLayer
|
|
// using a temporary BasicLayerManager.
|
|
BasicLayerManager* basic = static_cast<BasicLayerManager*>(aManager);
|
|
nsRefPtr<gfxContext> context = aContext;
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
int32_t appUnitsPerDevPixel = AppUnitsPerDevPixel(aItem);
|
|
nsIntRect itemVisibleRect =
|
|
aItem->GetVisibleRect().ToOutsidePixels(appUnitsPerDevPixel);
|
|
|
|
RefPtr<DrawTarget> tempDT;
|
|
if (gfxUtils::sDumpPainting) {
|
|
tempDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
|
|
itemVisibleRect.Size().ToIntSize(),
|
|
SurfaceFormat::B8G8R8A8);
|
|
context = new gfxContext(tempDT);
|
|
context->SetMatrix(gfxMatrix::Translation(-itemVisibleRect.x,
|
|
-itemVisibleRect.y));
|
|
}
|
|
#endif
|
|
basic->BeginTransaction();
|
|
basic->SetTarget(context);
|
|
|
|
if (aItem->GetType() == nsDisplayItem::TYPE_SVG_EFFECTS) {
|
|
static_cast<nsDisplaySVGEffects*>(aItem)->PaintAsLayer(aBuilder, aCtx, basic);
|
|
if (basic->InTransaction()) {
|
|
basic->AbortTransaction();
|
|
}
|
|
} else {
|
|
basic->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, aBuilder);
|
|
}
|
|
FrameLayerBuilder *builder = static_cast<FrameLayerBuilder*>(basic->GetUserData(&gLayerManagerLayerBuilder));
|
|
if (builder) {
|
|
builder->DidEndTransaction();
|
|
}
|
|
|
|
basic->SetTarget(nullptr);
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (gfxUtils::sDumpPainting) {
|
|
RefPtr<SourceSurface> surface = tempDT->Snapshot();
|
|
DumpPaintedImage(aItem, surface);
|
|
|
|
DrawTarget* drawTarget = aContext->GetDrawTarget();
|
|
Rect rect(itemVisibleRect.x, itemVisibleRect.y,
|
|
itemVisibleRect.width, itemVisibleRect.height);
|
|
drawTarget->DrawSurface(surface, rect, Rect(Point(0,0), rect.Size()));
|
|
|
|
aItem->SetPainted();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Chooses a single active scrolled root for the entire display list, used
|
|
* when we are flattening layers.
|
|
*/
|
|
bool
|
|
ContainerState::ChooseAnimatedGeometryRoot(const nsDisplayList& aList,
|
|
const nsIFrame **aAnimatedGeometryRoot)
|
|
{
|
|
for (nsDisplayItem* item = aList.GetBottom(); item; item = item->GetAbove()) {
|
|
LayerState layerState = item->GetLayerState(mBuilder, mManager, mParameters);
|
|
// Don't use an item that won't be part of any PaintedLayers to pick the
|
|
// active scrolled root.
|
|
if (layerState == LAYER_ACTIVE_FORCE) {
|
|
continue;
|
|
}
|
|
|
|
// Try using the actual active scrolled root of the backmost item, as that
|
|
// should result in the least invalidation when scrolling.
|
|
*aAnimatedGeometryRoot =
|
|
nsLayoutUtils::GetAnimatedGeometryRootFor(item, mBuilder, mManager);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* Checks if aPotentialScrollItem is a scroll layer item and aPotentialScrollbarItem
|
|
* is an overlay scrollbar item for the same scroll frame.
|
|
*/
|
|
static bool
|
|
IsScrollLayerItemAndOverlayScrollbarForScrollFrame(
|
|
nsDisplayItem* aPotentialScrollItem, nsDisplayItem* aPotentialScrollbarItem)
|
|
{
|
|
if (aPotentialScrollItem->GetType() == nsDisplayItem::TYPE_SCROLL_LAYER &&
|
|
aPotentialScrollbarItem &&
|
|
aPotentialScrollbarItem->GetType() == nsDisplayItem::TYPE_OWN_LAYER &&
|
|
LookAndFeel::GetInt(LookAndFeel::eIntID_UseOverlayScrollbars)) {
|
|
nsDisplayScrollLayer* scrollItem =
|
|
static_cast<nsDisplayScrollLayer*>(aPotentialScrollItem);
|
|
nsDisplayOwnLayer* layerItem =
|
|
static_cast<nsDisplayOwnLayer*>(aPotentialScrollbarItem);
|
|
if ((layerItem->GetFlags() &
|
|
(nsDisplayOwnLayer::VERTICAL_SCROLLBAR |
|
|
nsDisplayOwnLayer::HORIZONTAL_SCROLLBAR)) &&
|
|
layerItem->Frame()->GetParent() == scrollItem->GetScrollFrame()) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
nsIntRegion
|
|
ContainerState::ComputeOpaqueRect(nsDisplayItem* aItem,
|
|
const nsIFrame* aAnimatedGeometryRoot,
|
|
const nsIFrame* aFixedPosFrame,
|
|
const DisplayItemClip& aClip,
|
|
nsDisplayList* aList,
|
|
bool* aHideAllLayersBelow,
|
|
bool* aOpaqueForAnimatedGeometryRootParent)
|
|
{
|
|
bool snapOpaque;
|
|
nsRegion opaque = aItem->GetOpaqueRegion(mBuilder, &snapOpaque);
|
|
nsIntRegion opaquePixels;
|
|
if (!opaque.IsEmpty()) {
|
|
nsRegion opaqueClipped;
|
|
nsRegionRectIterator iter(opaque);
|
|
for (const nsRect* r = iter.Next(); r; r = iter.Next()) {
|
|
opaqueClipped.Or(opaqueClipped, aClip.ApproximateIntersectInward(*r));
|
|
}
|
|
if (aAnimatedGeometryRoot == mContainerAnimatedGeometryRoot &&
|
|
aFixedPosFrame == mContainerFixedPosFrame &&
|
|
opaqueClipped.Contains(mContainerBounds)) {
|
|
*aHideAllLayersBelow = true;
|
|
aList->SetIsOpaque();
|
|
}
|
|
// Add opaque areas to the "exclude glass" region. Only do this when our
|
|
// container layer is going to be the rootmost layer, otherwise transforms
|
|
// etc will mess us up (and opaque contributions from other containers are
|
|
// not needed).
|
|
if (!nsLayoutUtils::GetCrossDocParentFrame(mContainerFrame)) {
|
|
mBuilder->AddWindowOpaqueRegion(opaqueClipped);
|
|
}
|
|
opaquePixels = ScaleRegionToInsidePixels(opaqueClipped, snapOpaque);
|
|
|
|
nsIScrollableFrame* sf = nsLayoutUtils::GetScrollableFrameFor(aAnimatedGeometryRoot);
|
|
if (sf) {
|
|
nsRect displayport;
|
|
bool usingDisplayport =
|
|
nsLayoutUtils::GetDisplayPort(aAnimatedGeometryRoot->GetContent(), &displayport);
|
|
if (!usingDisplayport) {
|
|
// No async scrolling, so all that matters is that the layer contents
|
|
// cover the scrollport.
|
|
displayport = sf->GetScrollPortRect();
|
|
}
|
|
nsIFrame* scrollFrame = do_QueryFrame(sf);
|
|
displayport += scrollFrame->GetOffsetToCrossDoc(mContainerReferenceFrame);
|
|
if (opaque.Contains(displayport)) {
|
|
*aOpaqueForAnimatedGeometryRootParent = true;
|
|
}
|
|
}
|
|
}
|
|
return opaquePixels;
|
|
}
|
|
|
|
/*
|
|
* Iterate through the non-clip items in aList and its descendants.
|
|
* For each item we compute the effective clip rect. Each item is assigned
|
|
* to a layer. We invalidate the areas in PaintedLayers where an item
|
|
* has moved from one PaintedLayer to another. Also,
|
|
* aState->mInvalidPaintedContent is invalidated in every PaintedLayer.
|
|
* We set the clip rect for items that generated their own layer, and
|
|
* create a mask layer to do any rounded rect clipping.
|
|
* (PaintedLayers don't need a clip rect on the layer, we clip the items
|
|
* individually when we draw them.)
|
|
* We set the visible rect for all layers, although the actual setting
|
|
* of visible rects for some PaintedLayers is deferred until the calling
|
|
* of ContainerState::Finish.
|
|
*/
|
|
void
|
|
ContainerState::ProcessDisplayItems(nsDisplayList* aList)
|
|
{
|
|
PROFILER_LABEL("ContainerState", "ProcessDisplayItems",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
const nsIFrame* lastAnimatedGeometryRoot = mContainerReferenceFrame;
|
|
nsPoint topLeft(0,0);
|
|
|
|
// When NO_COMPONENT_ALPHA is set, items will be flattened into a single
|
|
// layer, so we need to choose which active scrolled root to use for all
|
|
// items.
|
|
if (mFlattenToSingleLayer) {
|
|
if (ChooseAnimatedGeometryRoot(*aList, &lastAnimatedGeometryRoot)) {
|
|
topLeft = lastAnimatedGeometryRoot->GetOffsetToCrossDoc(mContainerReferenceFrame);
|
|
}
|
|
}
|
|
|
|
int32_t maxLayers = nsDisplayItem::MaxActiveLayers();
|
|
int layerCount = 0;
|
|
|
|
nsDisplayList savedItems;
|
|
nsDisplayItem* item;
|
|
while ((item = aList->RemoveBottom()) != nullptr) {
|
|
// Peek ahead to the next item and try merging with it or swapping with it
|
|
// if necessary.
|
|
nsDisplayItem* aboveItem;
|
|
while ((aboveItem = aList->GetBottom()) != nullptr) {
|
|
if (aboveItem->TryMerge(mBuilder, item)) {
|
|
aList->RemoveBottom();
|
|
item->~nsDisplayItem();
|
|
item = aboveItem;
|
|
} else if (IsScrollLayerItemAndOverlayScrollbarForScrollFrame(aboveItem, item)) {
|
|
// If an overlay scrollbar item is between a scroll layer item and the
|
|
// other scroll layer items that we need to merge with just move the
|
|
// scrollbar item up, that way it will be on top of the scrolled content
|
|
// and we can try to merge all the scroll layer items.
|
|
aList->RemoveBottom();
|
|
aList->AppendToBottom(item);
|
|
item = aboveItem;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
nsDisplayList* itemSameCoordinateSystemChildren
|
|
= item->GetSameCoordinateSystemChildren();
|
|
if (item->ShouldFlattenAway(mBuilder)) {
|
|
aList->AppendToBottom(itemSameCoordinateSystemChildren);
|
|
item->~nsDisplayItem();
|
|
continue;
|
|
}
|
|
|
|
savedItems.AppendToTop(item);
|
|
|
|
NS_ASSERTION(mAppUnitsPerDevPixel == AppUnitsPerDevPixel(item),
|
|
"items in a container layer should all have the same app units per dev pixel");
|
|
|
|
if (mBuilder->NeedToForceTransparentSurfaceForItem(item)) {
|
|
aList->SetNeedsTransparentSurface();
|
|
}
|
|
|
|
nsIntRect itemVisibleRect =
|
|
ScaleToOutsidePixels(item->GetVisibleRect(), false);
|
|
bool snap;
|
|
nsRect itemContent = item->GetBounds(mBuilder, &snap);
|
|
nsIntRect itemDrawRect = ScaleToOutsidePixels(itemContent, snap);
|
|
nsDisplayItem::Type itemType = item->GetType();
|
|
bool prerenderedTransform = itemType == nsDisplayItem::TYPE_TRANSFORM &&
|
|
static_cast<nsDisplayTransform*>(item)->ShouldPrerender();
|
|
nsIntRect clipRect;
|
|
const DisplayItemClip& itemClip = item->GetClip();
|
|
if (itemClip.HasClip()) {
|
|
itemContent.IntersectRect(itemContent, itemClip.GetClipRect());
|
|
clipRect = ScaleToNearestPixels(itemClip.GetClipRect());
|
|
if (!prerenderedTransform) {
|
|
itemDrawRect.IntersectRect(itemDrawRect, clipRect);
|
|
}
|
|
clipRect.MoveBy(mParameters.mOffset);
|
|
}
|
|
#ifdef DEBUG
|
|
((nsRect&)mAccumulatedChildBounds).UnionRect(mAccumulatedChildBounds, itemContent);
|
|
#endif
|
|
itemVisibleRect.IntersectRect(itemVisibleRect, itemDrawRect);
|
|
|
|
LayerState layerState = item->GetLayerState(mBuilder, mManager, mParameters);
|
|
if (layerState == LAYER_INACTIVE &&
|
|
nsDisplayItem::ForceActiveLayers()) {
|
|
layerState = LAYER_ACTIVE;
|
|
}
|
|
|
|
bool forceInactive;
|
|
const nsIFrame* animatedGeometryRoot;
|
|
if (mFlattenToSingleLayer) {
|
|
forceInactive = true;
|
|
animatedGeometryRoot = lastAnimatedGeometryRoot;
|
|
} else {
|
|
forceInactive = false;
|
|
if (mManager->IsWidgetLayerManager()) {
|
|
animatedGeometryRoot = nsLayoutUtils::GetAnimatedGeometryRootFor(item, mBuilder, mManager);
|
|
} else {
|
|
// For inactive layer subtrees, splitting content into PaintedLayers
|
|
// based on animated geometry roots is pointless. It's more efficient
|
|
// to build the minimum number of layers.
|
|
animatedGeometryRoot = mContainerAnimatedGeometryRoot;
|
|
}
|
|
if (animatedGeometryRoot != lastAnimatedGeometryRoot) {
|
|
lastAnimatedGeometryRoot = animatedGeometryRoot;
|
|
topLeft = animatedGeometryRoot->GetOffsetToCrossDoc(mContainerReferenceFrame);
|
|
}
|
|
}
|
|
bool shouldFixToViewport = !animatedGeometryRoot->GetParent() &&
|
|
item->ShouldFixToViewport(mManager);
|
|
|
|
if (maxLayers != -1 && layerCount >= maxLayers) {
|
|
forceInactive = true;
|
|
}
|
|
|
|
// Assign the item to a layer
|
|
if (layerState == LAYER_ACTIVE_FORCE ||
|
|
(layerState == LAYER_INACTIVE && !mManager->IsWidgetLayerManager()) ||
|
|
(!forceInactive &&
|
|
(layerState == LAYER_ACTIVE_EMPTY ||
|
|
layerState == LAYER_ACTIVE))) {
|
|
|
|
layerCount++;
|
|
|
|
// LAYER_ACTIVE_EMPTY means the layer is created just for its metadata.
|
|
// We should never see an empty layer with any visible content!
|
|
NS_ASSERTION(layerState != LAYER_ACTIVE_EMPTY ||
|
|
itemVisibleRect.IsEmpty(),
|
|
"State is LAYER_ACTIVE_EMPTY but visible rect is not.");
|
|
|
|
// As long as the new layer isn't going to be a PaintedLayer,
|
|
// InvalidateForLayerChange doesn't need the new layer pointer.
|
|
// We also need to check the old data now, because BuildLayer
|
|
// can overwrite it.
|
|
InvalidateForLayerChange(item, nullptr);
|
|
|
|
// If the item would have its own layer but is invisible, just hide it.
|
|
// Note that items without their own layers can't be skipped this
|
|
// way, since their PaintedLayer may decide it wants to draw them
|
|
// into its buffer even if they're currently covered.
|
|
if (itemVisibleRect.IsEmpty() &&
|
|
!item->ShouldBuildLayerEvenIfInvisible(mBuilder)) {
|
|
continue;
|
|
}
|
|
|
|
// Just use its layer.
|
|
// Set layerContentsVisibleRect.width/height to -1 to indicate we
|
|
// currently don't know. If BuildContainerLayerFor gets called by
|
|
// item->BuildLayer, this will be set to a proper rect.
|
|
nsIntRect layerContentsVisibleRect(0, 0, -1, -1);
|
|
mParameters.mLayerContentsVisibleRect = &layerContentsVisibleRect;
|
|
nsRefPtr<Layer> ownLayer = item->BuildLayer(mBuilder, mManager, mParameters);
|
|
if (!ownLayer) {
|
|
continue;
|
|
}
|
|
|
|
NS_ASSERTION(!ownLayer->AsPaintedLayer(),
|
|
"Should never have created a dedicated Painted layer!");
|
|
|
|
const nsIFrame* fixedPosFrame =
|
|
FindFixedPosFrameForLayerData(animatedGeometryRoot, shouldFixToViewport);
|
|
if (fixedPosFrame) {
|
|
nsIntRegion visibleRegion(itemVisibleRect);
|
|
AdjustLayerDataForFixedPositioning(fixedPosFrame,
|
|
nsIntRegion(itemDrawRect), &visibleRegion);
|
|
itemVisibleRect = visibleRegion.GetBounds();
|
|
}
|
|
SetFixedPositionLayerData(ownLayer, fixedPosFrame);
|
|
|
|
nsRect invalid;
|
|
if (item->IsInvalid(invalid)) {
|
|
ownLayer->SetInvalidRectToVisibleRegion();
|
|
}
|
|
|
|
// If it's not a ContainerLayer, we need to apply the scale transform
|
|
// ourselves.
|
|
if (!ownLayer->AsContainerLayer()) {
|
|
ownLayer->SetPostScale(mParameters.mXScale,
|
|
mParameters.mYScale);
|
|
}
|
|
|
|
// Update that layer's clip and visible rects.
|
|
NS_ASSERTION(ownLayer->Manager() == mManager, "Wrong manager");
|
|
NS_ASSERTION(!ownLayer->HasUserData(&gLayerManagerUserData),
|
|
"We shouldn't have a FrameLayerBuilder-managed layer here!");
|
|
NS_ASSERTION(itemClip.HasClip() ||
|
|
itemClip.GetRoundedRectCount() == 0,
|
|
"If we have rounded rects, we must have a clip rect");
|
|
// It has its own layer. Update that layer's clip and visible rects.
|
|
if (itemClip.HasClip()) {
|
|
ownLayer->SetClipRect(&clipRect);
|
|
} else {
|
|
ownLayer->SetClipRect(nullptr);
|
|
}
|
|
PaintedLayerData* data = GetTopPaintedLayerData();
|
|
if (data) {
|
|
// Prerendered transform items can be updated without layer building
|
|
// (async animations or an empty transaction), so we need to put items
|
|
// that the transform item can potentially move under into a layer
|
|
// above this item.
|
|
if (prerenderedTransform) {
|
|
if (!itemClip.HasClip()) {
|
|
// The transform item can move anywhere, treat all other content
|
|
// as being above this item.
|
|
data->SetAllDrawingAbove();
|
|
} else {
|
|
// The transform can't escape from the clip rect, and the clip
|
|
// rect can't change without new layer building. Treat all content
|
|
// that intersects the clip rect as being above this item.
|
|
data->AddVisibleAboveRegion(clipRect);
|
|
data->AddDrawAboveRegion(clipRect);
|
|
}
|
|
} else {
|
|
data->AddVisibleAboveRegion(itemVisibleRect);
|
|
|
|
// Add the entire bounds rect to the mDrawAboveRegion.
|
|
// The visible region may be excluding opaque content above the
|
|
// item, and we need to ensure that that content is not placed
|
|
// in a PaintedLayer below the item!
|
|
data->AddDrawAboveRegion(itemDrawRect);
|
|
}
|
|
}
|
|
|
|
// rounded rectangle clipping using mask layers
|
|
// (must be done after visible rect is set on layer)
|
|
if (itemClip.IsRectClippedByRoundedCorner(itemContent)) {
|
|
SetupMaskLayer(ownLayer, itemClip, itemVisibleRect);
|
|
}
|
|
|
|
ContainerLayer* oldContainer = ownLayer->GetParent();
|
|
if (oldContainer && oldContainer != mContainerLayer) {
|
|
oldContainer->RemoveChild(ownLayer);
|
|
}
|
|
NS_ASSERTION(FindIndexOfLayerIn(mNewChildLayers, ownLayer) < 0,
|
|
"Layer already in list???");
|
|
|
|
NewLayerEntry* newLayerEntry = mNewChildLayers.AppendElement();
|
|
newLayerEntry->mLayer = ownLayer;
|
|
newLayerEntry->mAnimatedGeometryRoot = animatedGeometryRoot;
|
|
newLayerEntry->mFixedPosFrameForLayerData = fixedPosFrame;
|
|
|
|
// Don't attempt to flatten compnent alpha layers that are within
|
|
// a forced active layer, or an active transform;
|
|
if (itemType == nsDisplayItem::TYPE_TRANSFORM ||
|
|
layerState == LAYER_ACTIVE_FORCE) {
|
|
newLayerEntry->mPropagateComponentAlphaFlattening = false;
|
|
}
|
|
// nsDisplayTransform::BuildLayer must set layerContentsVisibleRect.
|
|
// We rely on this to ensure 3D transforms compute a reasonable
|
|
// layer visible region.
|
|
NS_ASSERTION(itemType != nsDisplayItem::TYPE_TRANSFORM ||
|
|
layerContentsVisibleRect.width >= 0,
|
|
"Transform items must set layerContentsVisibleRect!");
|
|
if (mLayerBuilder->IsBuildingRetainedLayers()) {
|
|
newLayerEntry->mLayerContentsVisibleRect = layerContentsVisibleRect;
|
|
newLayerEntry->mVisibleRegion = itemVisibleRect;
|
|
newLayerEntry->mOpaqueRegion = ComputeOpaqueRect(item,
|
|
animatedGeometryRoot, fixedPosFrame, itemClip, aList,
|
|
&newLayerEntry->mHideAllLayersBelow,
|
|
&newLayerEntry->mOpaqueForAnimatedGeometryRootParent);
|
|
} else {
|
|
SetOuterVisibleRegionForLayer(ownLayer, itemVisibleRect,
|
|
layerContentsVisibleRect.width >= 0 ? &layerContentsVisibleRect : nullptr);
|
|
}
|
|
if (itemType == nsDisplayItem::TYPE_SCROLL_LAYER ||
|
|
itemType == nsDisplayItem::TYPE_SCROLL_INFO_LAYER) {
|
|
nsDisplayScrollLayer* scrollItem = static_cast<nsDisplayScrollLayer*>(item);
|
|
newLayerEntry->mOpaqueForAnimatedGeometryRootParent =
|
|
scrollItem->IsDisplayPortOpaque();
|
|
newLayerEntry->mBaseFrameMetrics =
|
|
scrollItem->ComputeFrameMetrics(ownLayer, mParameters);
|
|
} else if (itemType == nsDisplayItem::TYPE_SUBDOCUMENT ||
|
|
itemType == nsDisplayItem::TYPE_ZOOM ||
|
|
itemType == nsDisplayItem::TYPE_RESOLUTION) {
|
|
newLayerEntry->mBaseFrameMetrics =
|
|
static_cast<nsDisplaySubDocument*>(item)->ComputeFrameMetrics(ownLayer, mParameters);
|
|
}
|
|
|
|
/**
|
|
* No need to allocate geometry for items that aren't
|
|
* part of a PaintedLayer.
|
|
*/
|
|
mLayerBuilder->AddLayerDisplayItem(ownLayer, item,
|
|
layerState,
|
|
topLeft, nullptr);
|
|
} else {
|
|
PaintedLayerData* paintedLayerData =
|
|
FindPaintedLayerFor(item, itemVisibleRect, animatedGeometryRoot, topLeft,
|
|
shouldFixToViewport);
|
|
|
|
if (itemType == nsDisplayItem::TYPE_LAYER_EVENT_REGIONS) {
|
|
nsDisplayLayerEventRegions* eventRegions =
|
|
static_cast<nsDisplayLayerEventRegions*>(item);
|
|
paintedLayerData->AccumulateEventRegions(eventRegions->HitRegion(),
|
|
eventRegions->MaybeHitRegion(),
|
|
eventRegions->DispatchToContentHitRegion());
|
|
} else {
|
|
// check to see if the new item has rounded rect clips in common with
|
|
// other items in the layer
|
|
paintedLayerData->UpdateCommonClipCount(itemClip);
|
|
|
|
InvalidateForLayerChange(item, paintedLayerData->mLayer);
|
|
|
|
mLayerBuilder->AddPaintedDisplayItem(paintedLayerData, item, itemClip, itemVisibleRect,
|
|
*this, layerState, topLeft);
|
|
nsIntRegion opaquePixels = ComputeOpaqueRect(item,
|
|
animatedGeometryRoot, paintedLayerData->mFixedPosFrameForLayerData,
|
|
itemClip, aList,
|
|
&paintedLayerData->mHideAllLayersBelow,
|
|
&paintedLayerData->mOpaqueForAnimatedGeometryRootParent);
|
|
paintedLayerData->Accumulate(this, item, opaquePixels,
|
|
itemVisibleRect, itemDrawRect, itemClip);
|
|
}
|
|
}
|
|
|
|
if (itemSameCoordinateSystemChildren &&
|
|
itemSameCoordinateSystemChildren->NeedsTransparentSurface()) {
|
|
aList->SetNeedsTransparentSurface();
|
|
}
|
|
}
|
|
|
|
aList->AppendToTop(&savedItems);
|
|
}
|
|
|
|
void
|
|
ContainerState::InvalidateForLayerChange(nsDisplayItem* aItem, PaintedLayer* aNewLayer)
|
|
{
|
|
NS_ASSERTION(aItem->GetPerFrameKey(),
|
|
"Display items that render using Thebes must have a key");
|
|
nsDisplayItemGeometry* oldGeometry = nullptr;
|
|
DisplayItemClip* oldClip = nullptr;
|
|
Layer* oldLayer = mLayerBuilder->GetOldLayerFor(aItem, &oldGeometry, &oldClip);
|
|
if (aNewLayer != oldLayer && oldLayer) {
|
|
// The item has changed layers.
|
|
// Invalidate the old bounds in the old layer and new bounds in the new layer.
|
|
PaintedLayer* t = oldLayer->AsPaintedLayer();
|
|
if (t && oldGeometry) {
|
|
// Note that whenever the layer's scale changes, we invalidate the whole thing,
|
|
// so it doesn't matter whether we are using the old scale at last paint
|
|
// or a new scale here
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Display item type %s(%p) changed layers %p to %p!\n", aItem->Name(), aItem->Frame(), t, aNewLayer);
|
|
}
|
|
#endif
|
|
InvalidatePostTransformRegion(t,
|
|
oldGeometry->ComputeInvalidationRegion(),
|
|
*oldClip,
|
|
mLayerBuilder->GetLastPaintOffset(t));
|
|
}
|
|
// Clear the old geometry so that invalidation thinks the item has been
|
|
// added this paint.
|
|
mLayerBuilder->ClearCachedGeometry(aItem);
|
|
aItem->NotifyRenderingChanged();
|
|
}
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::ComputeGeometryChangeForItem(DisplayItemData* aData)
|
|
{
|
|
nsDisplayItem *item = aData->mItem;
|
|
PaintedLayer* paintedLayer = aData->mLayer->AsPaintedLayer();
|
|
if (!item || !paintedLayer) {
|
|
aData->EndUpdate();
|
|
return;
|
|
}
|
|
|
|
PaintedLayerItemsEntry* entry = mPaintedLayerItems.GetEntry(paintedLayer);
|
|
|
|
nsAutoPtr<nsDisplayItemGeometry> geometry(item->AllocateGeometry(mDisplayListBuilder));
|
|
|
|
PaintedDisplayItemLayerUserData* layerData =
|
|
static_cast<PaintedDisplayItemLayerUserData*>(aData->mLayer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
nsPoint shift = layerData->mAnimatedGeometryRootOrigin - layerData->mLastAnimatedGeometryRootOrigin;
|
|
|
|
const DisplayItemClip& clip = item->GetClip();
|
|
|
|
// If the frame is marked as invalidated, and didn't specify a rect to invalidate then we want to
|
|
// invalidate both the old and new bounds, otherwise we only want to invalidate the changed areas.
|
|
// If we do get an invalid rect, then we want to add this on top of the change areas.
|
|
nsRect invalid;
|
|
nsRegion combined;
|
|
bool notifyRenderingChanged = true;
|
|
if (!aData->mGeometry) {
|
|
// This item is being added for the first time, invalidate its entire area.
|
|
//TODO: We call GetGeometry again in AddPaintedDisplayItem, we should reuse this.
|
|
combined = clip.ApplyNonRoundedIntersection(geometry->ComputeInvalidationRegion());
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Display item type %s(%p) added to layer %p!\n", item->Name(), item->Frame(), aData->mLayer.get());
|
|
}
|
|
#endif
|
|
} else if (aData->mIsInvalid || (item->IsInvalid(invalid) && invalid.IsEmpty())) {
|
|
// Either layout marked item as needing repainting, invalidate the entire old and new areas.
|
|
combined = aData->mClip.ApplyNonRoundedIntersection(aData->mGeometry->ComputeInvalidationRegion());
|
|
combined.MoveBy(shift);
|
|
combined.Or(combined, clip.ApplyNonRoundedIntersection(geometry->ComputeInvalidationRegion()));
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Display item type %s(%p) (in layer %p) belongs to an invalidated frame!\n", item->Name(), item->Frame(), aData->mLayer.get());
|
|
}
|
|
#endif
|
|
} else {
|
|
// Let the display item check for geometry changes and decide what needs to be
|
|
// repainted.
|
|
|
|
const nsTArray<nsIFrame*>& changedFrames = aData->GetFrameListChanges();
|
|
|
|
// We have an optimization to cache the drawing background-attachment: fixed canvas
|
|
// background images so we can scroll and just blit them when they are flattened into
|
|
// the same layer as scrolling content. NotifyRenderingChanged is only used to tell
|
|
// the canvas bg image item to purge this cache. We want to be careful not to accidentally
|
|
// purge the cache if we are just invalidating due to scrolling (ie the background image
|
|
// moves on the scrolling layer but it's rendering stays the same) so if
|
|
// AddOffsetAndComputeDifference is the only thing that will invalidate we skip the
|
|
// NotifyRenderingChanged call (ComputeInvalidationRegion for background images also calls
|
|
// NotifyRenderingChanged if anything changes).
|
|
if (aData->mGeometry->ComputeInvalidationRegion() == geometry->ComputeInvalidationRegion() &&
|
|
aData->mClip == clip && invalid.IsEmpty() && changedFrames.Length() == 0) {
|
|
notifyRenderingChanged = false;
|
|
}
|
|
|
|
aData->mGeometry->MoveBy(shift);
|
|
item->ComputeInvalidationRegion(mDisplayListBuilder, aData->mGeometry, &combined);
|
|
aData->mClip.AddOffsetAndComputeDifference(entry->mCommonClipCount,
|
|
shift, aData->mGeometry->ComputeInvalidationRegion(),
|
|
clip, entry->mLastCommonClipCount, geometry->ComputeInvalidationRegion(),
|
|
&combined);
|
|
|
|
// Add in any rect that the frame specified
|
|
combined.Or(combined, invalid);
|
|
|
|
for (uint32_t i = 0; i < changedFrames.Length(); i++) {
|
|
combined.Or(combined, changedFrames[i]->GetVisualOverflowRect());
|
|
}
|
|
|
|
// Restrict invalidation to the clipped region
|
|
nsRegion clipRegion;
|
|
if (clip.ComputeRegionInClips(&aData->mClip, shift, &clipRegion)) {
|
|
combined.And(combined, clipRegion);
|
|
}
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
if (!combined.IsEmpty()) {
|
|
printf_stderr("Display item type %s(%p) (in layer %p) changed geometry!\n", item->Name(), item->Frame(), aData->mLayer.get());
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if (!combined.IsEmpty()) {
|
|
if (notifyRenderingChanged) {
|
|
item->NotifyRenderingChanged();
|
|
}
|
|
InvalidatePostTransformRegion(paintedLayer,
|
|
combined.ScaleToOutsidePixels(layerData->mXScale, layerData->mYScale, layerData->mAppUnitsPerDevPixel),
|
|
layerData->mTranslation);
|
|
}
|
|
|
|
aData->EndUpdate(geometry);
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::AddPaintedDisplayItem(PaintedLayerData* aLayerData,
|
|
nsDisplayItem* aItem,
|
|
const DisplayItemClip& aClip,
|
|
const nsIntRect& aItemVisibleRect,
|
|
const ContainerState& aContainerState,
|
|
LayerState aLayerState,
|
|
const nsPoint& aTopLeft)
|
|
{
|
|
PaintedLayer* layer = aLayerData->mLayer;
|
|
PaintedDisplayItemLayerUserData* paintedData =
|
|
static_cast<PaintedDisplayItemLayerUserData*>
|
|
(layer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
nsRefPtr<BasicLayerManager> tempManager;
|
|
nsIntRect intClip;
|
|
bool hasClip = false;
|
|
if (aLayerState != LAYER_NONE) {
|
|
DisplayItemData *data = GetDisplayItemDataForManager(aItem, layer->Manager());
|
|
if (data) {
|
|
tempManager = data->mInactiveManager;
|
|
}
|
|
if (!tempManager) {
|
|
tempManager = new BasicLayerManager(BasicLayerManager::BLM_INACTIVE);
|
|
}
|
|
|
|
// We need to grab these before calling AddLayerDisplayItem because it will overwrite them.
|
|
nsRegion clip;
|
|
DisplayItemClip* oldClip = nullptr;
|
|
GetOldLayerFor(aItem, nullptr, &oldClip);
|
|
hasClip = aClip.ComputeRegionInClips(oldClip,
|
|
aTopLeft - paintedData->mLastAnimatedGeometryRootOrigin,
|
|
&clip);
|
|
|
|
if (hasClip) {
|
|
intClip = clip.GetBounds().ScaleToOutsidePixels(paintedData->mXScale,
|
|
paintedData->mYScale,
|
|
paintedData->mAppUnitsPerDevPixel);
|
|
}
|
|
}
|
|
|
|
AddLayerDisplayItem(layer, aItem, aLayerState, aTopLeft, tempManager);
|
|
|
|
PaintedLayerItemsEntry* entry = mPaintedLayerItems.PutEntry(layer);
|
|
if (entry) {
|
|
entry->mContainerLayerFrame = aContainerState.GetContainerFrame();
|
|
if (entry->mContainerLayerGeneration == 0) {
|
|
entry->mContainerLayerGeneration = mContainerLayerGeneration;
|
|
}
|
|
if (tempManager) {
|
|
FrameLayerBuilder* layerBuilder = new FrameLayerBuilder();
|
|
layerBuilder->Init(mDisplayListBuilder, tempManager, aLayerData);
|
|
|
|
tempManager->BeginTransaction();
|
|
if (mRetainingManager) {
|
|
layerBuilder->DidBeginRetainedLayerTransaction(tempManager);
|
|
}
|
|
|
|
UniquePtr<LayerProperties> props(LayerProperties::CloneFrom(tempManager->GetRoot()));
|
|
nsRefPtr<Layer> tmpLayer =
|
|
aItem->BuildLayer(mDisplayListBuilder, tempManager, ContainerLayerParameters());
|
|
// We have no easy way of detecting if this transaction will ever actually get finished.
|
|
// For now, I've just silenced the warning with nested transactions in BasicLayers.cpp
|
|
if (!tmpLayer) {
|
|
tempManager->EndTransaction(nullptr, nullptr);
|
|
tempManager->SetUserData(&gLayerManagerLayerBuilder, nullptr);
|
|
return;
|
|
}
|
|
|
|
bool snap;
|
|
nsRect visibleRect =
|
|
aItem->GetVisibleRect().Intersect(aItem->GetBounds(mDisplayListBuilder, &snap));
|
|
nsIntRegion rgn = visibleRect.ToOutsidePixels(paintedData->mAppUnitsPerDevPixel);
|
|
SetOuterVisibleRegion(tmpLayer, &rgn);
|
|
|
|
// If BuildLayer didn't call BuildContainerLayerFor, then our new layer won't have been
|
|
// stored in layerBuilder. Manually add it now.
|
|
if (mRetainingManager) {
|
|
#ifdef DEBUG_DISPLAY_ITEM_DATA
|
|
LayerManagerData* parentLmd = static_cast<LayerManagerData*>
|
|
(layer->Manager()->GetUserData(&gLayerManagerUserData));
|
|
LayerManagerData* lmd = static_cast<LayerManagerData*>
|
|
(tempManager->GetUserData(&gLayerManagerUserData));
|
|
lmd->mParent = parentLmd;
|
|
#endif
|
|
layerBuilder->StoreDataForFrame(aItem, tmpLayer, LAYER_ACTIVE);
|
|
}
|
|
|
|
tempManager->SetRoot(tmpLayer);
|
|
layerBuilder->WillEndTransaction();
|
|
tempManager->AbortTransaction();
|
|
|
|
nsIntPoint offset = GetLastPaintOffset(layer) - GetTranslationForPaintedLayer(layer);
|
|
props->MoveBy(-offset);
|
|
nsIntRegion invalid = props->ComputeDifferences(tmpLayer, nullptr);
|
|
if (aLayerState == LAYER_SVG_EFFECTS) {
|
|
invalid = nsSVGIntegrationUtils::AdjustInvalidAreaForSVGEffects(aItem->Frame(),
|
|
aItem->ToReferenceFrame(),
|
|
invalid);
|
|
}
|
|
if (!invalid.IsEmpty()) {
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
|
|
printf_stderr("Inactive LayerManager(%p) for display item %s(%p) has an invalid region - invalidating layer %p\n", tempManager.get(), aItem->Name(), aItem->Frame(), layer);
|
|
}
|
|
#endif
|
|
invalid.ScaleRoundOut(paintedData->mXScale, paintedData->mYScale);
|
|
|
|
if (hasClip) {
|
|
invalid.And(invalid, intClip);
|
|
}
|
|
|
|
InvalidatePostTransformRegion(layer, invalid,
|
|
GetTranslationForPaintedLayer(layer));
|
|
}
|
|
}
|
|
ClippedDisplayItem* cdi =
|
|
entry->mItems.AppendElement(ClippedDisplayItem(aItem,
|
|
mContainerLayerGeneration));
|
|
cdi->mInactiveLayerManager = tempManager;
|
|
}
|
|
}
|
|
|
|
FrameLayerBuilder::DisplayItemData*
|
|
FrameLayerBuilder::StoreDataForFrame(nsDisplayItem* aItem, Layer* aLayer, LayerState aState)
|
|
{
|
|
DisplayItemData* oldData = GetDisplayItemDataForManager(aItem, mRetainingManager);
|
|
if (oldData) {
|
|
if (!oldData->mUsed) {
|
|
oldData->BeginUpdate(aLayer, aState, mContainerLayerGeneration, aItem);
|
|
}
|
|
return oldData;
|
|
}
|
|
|
|
LayerManagerData* lmd = static_cast<LayerManagerData*>
|
|
(mRetainingManager->GetUserData(&gLayerManagerUserData));
|
|
|
|
nsRefPtr<DisplayItemData> data =
|
|
new DisplayItemData(lmd, aItem->GetPerFrameKey());
|
|
|
|
data->BeginUpdate(aLayer, aState, mContainerLayerGeneration, aItem);
|
|
|
|
lmd->mDisplayItems.PutEntry(data);
|
|
return data;
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::StoreDataForFrame(nsIFrame* aFrame,
|
|
uint32_t aDisplayItemKey,
|
|
Layer* aLayer,
|
|
LayerState aState)
|
|
{
|
|
DisplayItemData* oldData = GetDisplayItemData(aFrame, aDisplayItemKey);
|
|
if (oldData && oldData->mFrameList.Length() == 1) {
|
|
oldData->BeginUpdate(aLayer, aState, mContainerLayerGeneration);
|
|
return;
|
|
}
|
|
|
|
LayerManagerData* lmd = static_cast<LayerManagerData*>
|
|
(mRetainingManager->GetUserData(&gLayerManagerUserData));
|
|
|
|
nsRefPtr<DisplayItemData> data =
|
|
new DisplayItemData(lmd, aDisplayItemKey, aFrame);
|
|
|
|
data->BeginUpdate(aLayer, aState, mContainerLayerGeneration);
|
|
|
|
lmd->mDisplayItems.PutEntry(data);
|
|
}
|
|
|
|
FrameLayerBuilder::ClippedDisplayItem::~ClippedDisplayItem()
|
|
{
|
|
if (mInactiveLayerManager) {
|
|
BasicLayerManager* basic = static_cast<BasicLayerManager*>(mInactiveLayerManager.get());
|
|
basic->SetUserData(&gLayerManagerLayerBuilder, nullptr);
|
|
}
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::AddLayerDisplayItem(Layer* aLayer,
|
|
nsDisplayItem* aItem,
|
|
LayerState aLayerState,
|
|
const nsPoint& aTopLeft,
|
|
BasicLayerManager* aManager)
|
|
{
|
|
if (aLayer->Manager() != mRetainingManager)
|
|
return;
|
|
|
|
DisplayItemData *data = StoreDataForFrame(aItem, aLayer, aLayerState);
|
|
data->mInactiveManager = aManager;
|
|
}
|
|
|
|
nsIntPoint
|
|
FrameLayerBuilder::GetLastPaintOffset(PaintedLayer* aLayer)
|
|
{
|
|
PaintedLayerItemsEntry* entry = mPaintedLayerItems.PutEntry(aLayer);
|
|
if (entry) {
|
|
if (entry->mContainerLayerGeneration == 0) {
|
|
entry->mContainerLayerGeneration = mContainerLayerGeneration;
|
|
}
|
|
if (entry->mHasExplicitLastPaintOffset)
|
|
return entry->mLastPaintOffset;
|
|
}
|
|
return GetTranslationForPaintedLayer(aLayer);
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::SavePreviousDataForLayer(PaintedLayer* aLayer, uint32_t aClipCount)
|
|
{
|
|
PaintedLayerItemsEntry* entry = mPaintedLayerItems.PutEntry(aLayer);
|
|
if (entry) {
|
|
if (entry->mContainerLayerGeneration == 0) {
|
|
entry->mContainerLayerGeneration = mContainerLayerGeneration;
|
|
}
|
|
entry->mLastPaintOffset = GetTranslationForPaintedLayer(aLayer);
|
|
entry->mHasExplicitLastPaintOffset = true;
|
|
entry->mLastCommonClipCount = aClipCount;
|
|
}
|
|
}
|
|
|
|
bool
|
|
FrameLayerBuilder::CheckInLayerTreeCompressionMode()
|
|
{
|
|
if (mInLayerTreeCompressionMode) {
|
|
return true;
|
|
}
|
|
|
|
// If we wanted to be in layer tree compression mode, but weren't, then scheduled
|
|
// a delayed repaint where we will be.
|
|
mRootPresContext->PresShell()->GetRootFrame()->SchedulePaint(nsIFrame::PAINT_DELAYED_COMPRESS);
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
ContainerState::CollectOldLayers()
|
|
{
|
|
for (Layer* layer = mContainerLayer->GetFirstChild(); layer;
|
|
layer = layer->GetNextSibling()) {
|
|
NS_ASSERTION(!layer->HasUserData(&gMaskLayerUserData),
|
|
"Mask layer in layer tree; could not be recycled.");
|
|
if (layer->HasUserData(&gPaintedDisplayItemLayerUserData)) {
|
|
NS_ASSERTION(layer->AsPaintedLayer(), "Wrong layer type");
|
|
mRecycledPaintedLayers.AppendElement(static_cast<PaintedLayer*>(layer));
|
|
}
|
|
|
|
if (Layer* maskLayer = layer->GetMaskLayer()) {
|
|
NS_ASSERTION(maskLayer->GetType() == Layer::TYPE_IMAGE,
|
|
"Could not recycle mask layer, unsupported layer type.");
|
|
mRecycledMaskImageLayers.Put(layer, static_cast<ImageLayer*>(maskLayer));
|
|
}
|
|
}
|
|
}
|
|
|
|
struct OpaqueRegionEntry {
|
|
const nsIFrame* mAnimatedGeometryRoot;
|
|
const nsIFrame* mFixedPosFrameForLayerData;
|
|
nsIntRegion mOpaqueRegion;
|
|
};
|
|
|
|
static OpaqueRegionEntry*
|
|
FindOpaqueRegionEntry(nsTArray<OpaqueRegionEntry>& aEntries,
|
|
const nsIFrame* aAnimatedGeometryRoot,
|
|
const nsIFrame* aFixedPosFrameForLayerData)
|
|
{
|
|
for (uint32_t i = 0; i < aEntries.Length(); ++i) {
|
|
OpaqueRegionEntry* d = &aEntries[i];
|
|
if (d->mAnimatedGeometryRoot == aAnimatedGeometryRoot &&
|
|
d->mFixedPosFrameForLayerData == aFixedPosFrameForLayerData) {
|
|
return d;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
ContainerState::SetupScrollingMetadata(NewLayerEntry* aEntry)
|
|
{
|
|
if (mFlattenToSingleLayer) {
|
|
// animated geometry roots are forced to all match, so we can't
|
|
// use them and we don't get async scrolling.
|
|
return;
|
|
}
|
|
|
|
nsAutoTArray<FrameMetrics,2> metricsArray;
|
|
if (aEntry->mBaseFrameMetrics) {
|
|
metricsArray.AppendElement(*aEntry->mBaseFrameMetrics);
|
|
}
|
|
uint32_t baseLength = metricsArray.Length();
|
|
|
|
nsIntRect tmpClipRect;
|
|
const nsIntRect* layerClip = aEntry->mLayer->GetClipRect();
|
|
nsIFrame* fParent;
|
|
for (const nsIFrame* f = aEntry->mAnimatedGeometryRoot;
|
|
f != mContainerAnimatedGeometryRoot;
|
|
f = nsLayoutUtils::GetAnimatedGeometryRootForFrame(
|
|
fParent, mContainerAnimatedGeometryRoot)) {
|
|
fParent = nsLayoutUtils::GetCrossDocParentFrame(f);
|
|
if (!fParent) {
|
|
// This means mContainerAnimatedGeometryRoot was not an ancestor
|
|
// of aEntry->mAnimatedGeometryRoot. This is a weird case but it
|
|
// can happen, e.g. when a scrolled frame contains a frame with opacity
|
|
// which contains a frame that is not scrolled by the scrolled frame.
|
|
// For now, we just don't apply any specific async scrolling to this layer.
|
|
// It will async-scroll with mContainerAnimatedGeometryRoot, which
|
|
// is substandard but not fatal.
|
|
metricsArray.SetLength(baseLength);
|
|
aEntry->mLayer->SetFrameMetrics(metricsArray);
|
|
return;
|
|
}
|
|
|
|
nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetScrollableFrameFor(f);
|
|
if (!scrollFrame) {
|
|
continue;
|
|
}
|
|
|
|
nsRect clipRect(0, 0, -1, -1);
|
|
scrollFrame->ComputeFrameMetrics(aEntry->mLayer, mContainerReferenceFrame,
|
|
mParameters, &clipRect, &metricsArray);
|
|
if (clipRect.width >= 0) {
|
|
nsIntRect pixClip = ScaleToNearestPixels(clipRect);
|
|
if (layerClip) {
|
|
tmpClipRect.IntersectRect(pixClip, *layerClip);
|
|
} else {
|
|
tmpClipRect = pixClip;
|
|
}
|
|
layerClip = &tmpClipRect;
|
|
// XXX this could cause IPC churn due to cliprects being updated
|
|
// twice during layer building --- for non-PaintedLayers that have
|
|
// both CSS and scroll clipping.
|
|
}
|
|
}
|
|
aEntry->mLayer->SetClipRect(layerClip);
|
|
// Watch out for FrameMetrics copies in profiles
|
|
aEntry->mLayer->SetFrameMetrics(metricsArray);
|
|
}
|
|
|
|
void
|
|
ContainerState::PostprocessRetainedLayers(nsIntRegion* aOpaqueRegionForContainer)
|
|
{
|
|
nsAutoTArray<OpaqueRegionEntry,4> opaqueRegions;
|
|
bool hideAll = false;
|
|
int32_t opaqueRegionForContainer = -1;
|
|
|
|
for (int32_t i = mNewChildLayers.Length() - 1; i >= 0; --i) {
|
|
NewLayerEntry* e = &mNewChildLayers.ElementAt(i);
|
|
if (!e->mLayer) {
|
|
continue;
|
|
}
|
|
|
|
// If mFlattenToSingleLayer is true, there isn't going to be any
|
|
// async scrolling so we can apply all our opaqueness to the same
|
|
// entry, the entry for mContainerAnimatedGeometryRoot.
|
|
const nsIFrame* animatedGeometryRootForOpaqueness =
|
|
mFlattenToSingleLayer ? mContainerAnimatedGeometryRoot : e->mAnimatedGeometryRoot;
|
|
OpaqueRegionEntry* data = FindOpaqueRegionEntry(opaqueRegions,
|
|
animatedGeometryRootForOpaqueness, e->mFixedPosFrameForLayerData);
|
|
|
|
SetupScrollingMetadata(e);
|
|
|
|
if (hideAll) {
|
|
e->mVisibleRegion.SetEmpty();
|
|
} else {
|
|
const nsIntRect* clipRect = e->mLayer->GetClipRect();
|
|
if (clipRect && opaqueRegionForContainer >= 0 &&
|
|
opaqueRegions[opaqueRegionForContainer].mOpaqueRegion.Contains(*clipRect)) {
|
|
e->mVisibleRegion.SetEmpty();
|
|
} else if (data) {
|
|
e->mVisibleRegion.Sub(e->mVisibleRegion, data->mOpaqueRegion);
|
|
}
|
|
}
|
|
|
|
SetOuterVisibleRegionForLayer(e->mLayer, e->mVisibleRegion,
|
|
e->mLayerContentsVisibleRect.width >= 0 ? &e->mLayerContentsVisibleRect : nullptr);
|
|
|
|
if (!e->mOpaqueRegion.IsEmpty()) {
|
|
const nsIFrame* animatedGeometryRootToCover = animatedGeometryRootForOpaqueness;
|
|
if (e->mOpaqueForAnimatedGeometryRootParent &&
|
|
nsLayoutUtils::GetAnimatedGeometryRootForFrame(e->mAnimatedGeometryRoot->GetParent(),
|
|
mContainerAnimatedGeometryRoot)
|
|
== mContainerAnimatedGeometryRoot) {
|
|
animatedGeometryRootToCover = mContainerAnimatedGeometryRoot;
|
|
data = FindOpaqueRegionEntry(opaqueRegions,
|
|
animatedGeometryRootToCover, e->mFixedPosFrameForLayerData);
|
|
}
|
|
|
|
if (!data) {
|
|
if (animatedGeometryRootToCover == mContainerAnimatedGeometryRoot &&
|
|
e->mFixedPosFrameForLayerData == mContainerFixedPosFrame) {
|
|
NS_ASSERTION(opaqueRegionForContainer == -1, "Already found it?");
|
|
opaqueRegionForContainer = opaqueRegions.Length();
|
|
}
|
|
data = opaqueRegions.AppendElement();
|
|
data->mAnimatedGeometryRoot = animatedGeometryRootToCover;
|
|
data->mFixedPosFrameForLayerData = e->mFixedPosFrameForLayerData;
|
|
}
|
|
data->mOpaqueRegion.Or(data->mOpaqueRegion, e->mOpaqueRegion);
|
|
if (e->mHideAllLayersBelow) {
|
|
hideAll = true;
|
|
}
|
|
}
|
|
|
|
if (e->mLayer->GetType() == Layer::TYPE_READBACK) {
|
|
// ReadbackLayers need to accurately read what's behind them. So,
|
|
// we don't want to do any occlusion culling of layers behind them.
|
|
// Theoretically we could just punch out the ReadbackLayer's rectangle
|
|
// from all mOpaqueRegions, but that's probably not worth doing.
|
|
opaqueRegions.Clear();
|
|
opaqueRegionForContainer = -1;
|
|
}
|
|
}
|
|
|
|
if (opaqueRegionForContainer >= 0) {
|
|
aOpaqueRegionForContainer->Or(*aOpaqueRegionForContainer,
|
|
opaqueRegions[opaqueRegionForContainer].mOpaqueRegion);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerState::Finish(uint32_t* aTextContentFlags, LayerManagerData* aData,
|
|
const nsIntRect& aContainerPixelBounds,
|
|
nsDisplayList* aChildItems, bool& aHasComponentAlphaChildren)
|
|
{
|
|
while (!mPaintedLayerDataStack.IsEmpty()) {
|
|
PopPaintedLayerData();
|
|
}
|
|
|
|
NS_ASSERTION(mContainerBounds.IsEqualInterior(mAccumulatedChildBounds),
|
|
"Bounds computation mismatch");
|
|
|
|
if (mLayerBuilder->IsBuildingRetainedLayers()) {
|
|
nsIntRegion containerOpaqueRegion;
|
|
PostprocessRetainedLayers(&containerOpaqueRegion);
|
|
if (containerOpaqueRegion.Contains(aContainerPixelBounds)) {
|
|
aChildItems->SetIsOpaque();
|
|
}
|
|
}
|
|
|
|
uint32_t textContentFlags = 0;
|
|
|
|
// Make sure that current/existing layers are added to the parent and are
|
|
// in the correct order.
|
|
Layer* layer = nullptr;
|
|
Layer* prevChild = nullptr;
|
|
for (uint32_t i = 0; i < mNewChildLayers.Length(); ++i, prevChild = layer) {
|
|
if (!mNewChildLayers[i].mLayer) {
|
|
continue;
|
|
}
|
|
|
|
layer = mNewChildLayers[i].mLayer;
|
|
|
|
if (!layer->GetVisibleRegion().IsEmpty()) {
|
|
textContentFlags |=
|
|
layer->GetContentFlags() & (Layer::CONTENT_COMPONENT_ALPHA |
|
|
Layer::CONTENT_COMPONENT_ALPHA_DESCENDANT);
|
|
|
|
// Notify the parent of component alpha children unless it's coming from
|
|
// within a child that has asked not to contribute to layer flattening.
|
|
if (mNewChildLayers[i].mPropagateComponentAlphaFlattening &&
|
|
(layer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA)) {
|
|
aHasComponentAlphaChildren = true;
|
|
}
|
|
}
|
|
|
|
if (!layer->GetParent()) {
|
|
// This is not currently a child of the container, so just add it
|
|
// now.
|
|
mContainerLayer->InsertAfter(layer, prevChild);
|
|
continue;
|
|
}
|
|
|
|
NS_ASSERTION(layer->GetParent() == mContainerLayer,
|
|
"Layer shouldn't be the child of some other container");
|
|
if (layer->GetPrevSibling() != prevChild) {
|
|
mContainerLayer->RepositionChild(layer, prevChild);
|
|
}
|
|
}
|
|
|
|
// Remove old layers that have become unused.
|
|
if (!layer) {
|
|
layer = mContainerLayer->GetFirstChild();
|
|
} else {
|
|
layer = layer->GetNextSibling();
|
|
}
|
|
while (layer) {
|
|
Layer *layerToRemove = layer;
|
|
layer = layer->GetNextSibling();
|
|
mContainerLayer->RemoveChild(layerToRemove);
|
|
}
|
|
|
|
*aTextContentFlags = textContentFlags;
|
|
}
|
|
|
|
static inline gfxSize RoundToFloatPrecision(const gfxSize& aSize)
|
|
{
|
|
return gfxSize(float(aSize.width), float(aSize.height));
|
|
}
|
|
|
|
static void RestrictScaleToMaxLayerSize(gfxSize& aScale,
|
|
const nsRect& aVisibleRect,
|
|
nsIFrame* aContainerFrame,
|
|
Layer* aContainerLayer)
|
|
{
|
|
if (!aContainerLayer->Manager()->IsWidgetLayerManager()) {
|
|
return;
|
|
}
|
|
|
|
nsIntRect pixelSize =
|
|
aVisibleRect.ScaleToOutsidePixels(aScale.width, aScale.height,
|
|
aContainerFrame->PresContext()->AppUnitsPerDevPixel());
|
|
|
|
int32_t maxLayerSize = aContainerLayer->GetMaxLayerSize();
|
|
|
|
if (pixelSize.width > maxLayerSize) {
|
|
float scale = (float)pixelSize.width / maxLayerSize;
|
|
scale = gfxUtils::ClampToScaleFactor(scale);
|
|
aScale.width /= scale;
|
|
}
|
|
if (pixelSize.height > maxLayerSize) {
|
|
float scale = (float)pixelSize.height / maxLayerSize;
|
|
scale = gfxUtils::ClampToScaleFactor(scale);
|
|
aScale.height /= scale;
|
|
}
|
|
}
|
|
static bool
|
|
ChooseScaleAndSetTransform(FrameLayerBuilder* aLayerBuilder,
|
|
nsDisplayListBuilder* aDisplayListBuilder,
|
|
nsIFrame* aContainerFrame,
|
|
const nsRect& aVisibleRect,
|
|
const Matrix4x4* aTransform,
|
|
const ContainerLayerParameters& aIncomingScale,
|
|
ContainerLayer* aLayer,
|
|
LayerState aState,
|
|
ContainerLayerParameters& aOutgoingScale)
|
|
{
|
|
nsIntPoint offset;
|
|
|
|
Matrix4x4 transform =
|
|
Matrix4x4::Scaling(aIncomingScale.mXScale, aIncomingScale.mYScale, 1.0);
|
|
if (aTransform) {
|
|
// aTransform is applied first, then the scale is applied to the result
|
|
transform = (*aTransform)*transform;
|
|
// Set any matrix entries close to integers to be those exact integers.
|
|
// This protects against floating-point inaccuracies causing problems
|
|
// in the checks below.
|
|
// We use the fixed epsilon version here because we don't want the nudging
|
|
// to depend on the scroll position.
|
|
transform.NudgeToIntegersFixedEpsilon();
|
|
}
|
|
Matrix transform2d;
|
|
if (aContainerFrame &&
|
|
(aState == LAYER_INACTIVE || aState == LAYER_SVG_EFFECTS) &&
|
|
(!aTransform || (aTransform->Is2D(&transform2d) &&
|
|
!transform2d.HasNonTranslation()))) {
|
|
// When we have an inactive ContainerLayer, translate the container by the offset to the
|
|
// reference frame (and offset all child layers by the reverse) so that the coordinate
|
|
// space of the child layers isn't affected by scrolling.
|
|
// This gets confusing for complicated transform (since we'd have to compute the scale
|
|
// factors for the matrix), so we don't bother. Any frames that are building an nsDisplayTransform
|
|
// for a css transform would have 0,0 as their offset to the reference frame, so this doesn't
|
|
// matter.
|
|
nsPoint appUnitOffset = aDisplayListBuilder->ToReferenceFrame(aContainerFrame);
|
|
nscoord appUnitsPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
|
|
offset = nsIntPoint(
|
|
NS_lround(NSAppUnitsToDoublePixels(appUnitOffset.x, appUnitsPerDevPixel)*aIncomingScale.mXScale),
|
|
NS_lround(NSAppUnitsToDoublePixels(appUnitOffset.y, appUnitsPerDevPixel)*aIncomingScale.mYScale));
|
|
}
|
|
transform.PostTranslate(offset.x + aIncomingScale.mOffset.x,
|
|
offset.y + aIncomingScale.mOffset.y,
|
|
0);
|
|
|
|
if (transform.IsSingular()) {
|
|
return false;
|
|
}
|
|
|
|
bool canDraw2D = transform.CanDraw2D(&transform2d);
|
|
gfxSize scale;
|
|
// XXX Should we do something for 3D transforms?
|
|
if (canDraw2D) {
|
|
// If the container's transform is animated off main thread, fix a suitable scale size
|
|
// for animation
|
|
if (aContainerFrame->GetContent() &&
|
|
nsLayoutUtils::HasAnimationsForCompositor(
|
|
aContainerFrame->GetContent(), eCSSProperty_transform)) {
|
|
scale = nsLayoutUtils::ComputeSuitableScaleForAnimation(aContainerFrame->GetContent());
|
|
} else {
|
|
// Scale factors are normalized to a power of 2 to reduce the number of resolution changes
|
|
scale = RoundToFloatPrecision(ThebesMatrix(transform2d).ScaleFactors(true));
|
|
// For frames with a changing transform that's not just a translation,
|
|
// round scale factors up to nearest power-of-2 boundary so that we don't
|
|
// keep having to redraw the content as it scales up and down. Rounding up to nearest
|
|
// power-of-2 boundary ensures we never scale up, only down --- avoiding
|
|
// jaggies. It also ensures we never scale down by more than a factor of 2,
|
|
// avoiding bad downscaling quality.
|
|
Matrix frameTransform;
|
|
if (ActiveLayerTracker::IsStyleAnimated(aContainerFrame, eCSSProperty_transform) &&
|
|
aTransform &&
|
|
(!aTransform->Is2D(&frameTransform) || frameTransform.HasNonTranslationOrFlip())) {
|
|
// Don't clamp the scale factor when the new desired scale factor matches the old one
|
|
// or it was previously unscaled.
|
|
bool clamp = true;
|
|
Matrix oldFrameTransform2d;
|
|
if (aLayer->GetBaseTransform().Is2D(&oldFrameTransform2d)) {
|
|
gfxSize oldScale = RoundToFloatPrecision(ThebesMatrix(oldFrameTransform2d).ScaleFactors(true));
|
|
if (oldScale == scale || oldScale == gfxSize(1.0, 1.0)) {
|
|
clamp = false;
|
|
}
|
|
}
|
|
if (clamp) {
|
|
scale.width = gfxUtils::ClampToScaleFactor(scale.width);
|
|
scale.height = gfxUtils::ClampToScaleFactor(scale.height);
|
|
}
|
|
} else {
|
|
// XXX Do we need to move nearly-integer values to integers here?
|
|
}
|
|
}
|
|
// If the scale factors are too small, just use 1.0. The content is being
|
|
// scaled out of sight anyway.
|
|
if (fabs(scale.width) < 1e-8 || fabs(scale.height) < 1e-8) {
|
|
scale = gfxSize(1.0, 1.0);
|
|
}
|
|
// If this is a transform container layer, then pre-rendering might
|
|
// mean we try render a layer bigger than the max texture size. Apply
|
|
// clmaping to prevent this.
|
|
if (aTransform) {
|
|
RestrictScaleToMaxLayerSize(scale, aVisibleRect, aContainerFrame, aLayer);
|
|
}
|
|
} else {
|
|
scale = gfxSize(1.0, 1.0);
|
|
}
|
|
|
|
// Store the inverse of our resolution-scale on the layer
|
|
aLayer->SetBaseTransform(transform);
|
|
aLayer->SetPreScale(1.0f/float(scale.width),
|
|
1.0f/float(scale.height));
|
|
aLayer->SetInheritedScale(aIncomingScale.mXScale,
|
|
aIncomingScale.mYScale);
|
|
|
|
aOutgoingScale =
|
|
ContainerLayerParameters(scale.width, scale.height, -offset, aIncomingScale);
|
|
if (aTransform) {
|
|
aOutgoingScale.mInTransformedSubtree = true;
|
|
if (ActiveLayerTracker::IsStyleAnimated(aContainerFrame, eCSSProperty_transform)) {
|
|
aOutgoingScale.mInActiveTransformedSubtree = true;
|
|
}
|
|
}
|
|
if (aLayerBuilder->IsBuildingRetainedLayers() &&
|
|
(!canDraw2D || transform2d.HasNonIntegerTranslation())) {
|
|
aOutgoingScale.mDisableSubpixelAntialiasingInDescendants = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/* static */ PLDHashOperator
|
|
FrameLayerBuilder::RestoreDisplayItemData(nsRefPtrHashKey<DisplayItemData>* aEntry, void* aUserArg)
|
|
{
|
|
DisplayItemData* data = aEntry->GetKey();
|
|
uint32_t *generation = static_cast<uint32_t*>(aUserArg);
|
|
|
|
if (data->mUsed && data->mContainerLayerGeneration >= *generation) {
|
|
return PL_DHASH_REMOVE;
|
|
}
|
|
|
|
return PL_DHASH_NEXT;
|
|
}
|
|
|
|
/* static */ PLDHashOperator
|
|
FrameLayerBuilder::RestorePaintedLayerItemEntries(PaintedLayerItemsEntry* aEntry, void* aUserArg)
|
|
{
|
|
uint32_t *generation = static_cast<uint32_t*>(aUserArg);
|
|
|
|
if (aEntry->mContainerLayerGeneration >= *generation) {
|
|
// We can just remove these items rather than attempting to revert them
|
|
// because we're going to want to invalidate everything when transitioning
|
|
// to component alpha flattening.
|
|
return PL_DHASH_REMOVE;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < aEntry->mItems.Length(); i++) {
|
|
if (aEntry->mItems[i].mContainerLayerGeneration >= *generation) {
|
|
aEntry->mItems.TruncateLength(i);
|
|
return PL_DHASH_NEXT;
|
|
}
|
|
}
|
|
|
|
return PL_DHASH_NEXT;
|
|
}
|
|
|
|
already_AddRefed<ContainerLayer>
|
|
FrameLayerBuilder::BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
nsIFrame* aContainerFrame,
|
|
nsDisplayItem* aContainerItem,
|
|
nsDisplayList* aChildren,
|
|
const ContainerLayerParameters& aParameters,
|
|
const Matrix4x4* aTransform,
|
|
uint32_t aFlags)
|
|
{
|
|
uint32_t containerDisplayItemKey =
|
|
aContainerItem ? aContainerItem->GetPerFrameKey() : nsDisplayItem::TYPE_ZERO;
|
|
NS_ASSERTION(aContainerFrame, "Container display items here should have a frame");
|
|
NS_ASSERTION(!aContainerItem ||
|
|
aContainerItem->Frame() == aContainerFrame,
|
|
"Container display item must match given frame");
|
|
|
|
if (!aParameters.mXScale || !aParameters.mYScale) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<ContainerLayer> containerLayer;
|
|
if (aManager == mRetainingManager) {
|
|
// Using GetOldLayerFor will search merged frames, as well as the underlying
|
|
// frame. The underlying frame can change when a page scrolls, so this
|
|
// avoids layer recreation in the situation that a new underlying frame is
|
|
// picked for a layer.
|
|
Layer* oldLayer = nullptr;
|
|
if (aContainerItem) {
|
|
oldLayer = GetOldLayerFor(aContainerItem);
|
|
} else {
|
|
DisplayItemData *data = GetOldLayerForFrame(aContainerFrame, containerDisplayItemKey);
|
|
if (data) {
|
|
oldLayer = data->mLayer;
|
|
}
|
|
}
|
|
|
|
if (oldLayer) {
|
|
NS_ASSERTION(oldLayer->Manager() == aManager, "Wrong manager");
|
|
if (oldLayer->HasUserData(&gPaintedDisplayItemLayerUserData)) {
|
|
// The old layer for this item is actually our PaintedLayer
|
|
// because we rendered its layer into that PaintedLayer. So we
|
|
// don't actually have a retained container layer.
|
|
} else {
|
|
NS_ASSERTION(oldLayer->GetType() == Layer::TYPE_CONTAINER,
|
|
"Wrong layer type");
|
|
containerLayer = static_cast<ContainerLayer*>(oldLayer);
|
|
containerLayer->SetMaskLayer(nullptr);
|
|
}
|
|
}
|
|
}
|
|
if (!containerLayer) {
|
|
// No suitable existing layer was found.
|
|
containerLayer = aManager->CreateContainerLayer();
|
|
if (!containerLayer)
|
|
return nullptr;
|
|
}
|
|
|
|
LayerState state = aContainerItem ? aContainerItem->GetLayerState(aBuilder, aManager, aParameters) : LAYER_ACTIVE;
|
|
if (state == LAYER_INACTIVE &&
|
|
nsDisplayItem::ForceActiveLayers()) {
|
|
state = LAYER_ACTIVE;
|
|
}
|
|
|
|
if (aContainerItem && state == LAYER_ACTIVE_EMPTY) {
|
|
// Empty layers only have metadata and should never have display items. We
|
|
// early exit because later, invalidation will walk up the frame tree to
|
|
// determine which painted layer gets invalidated. Since an empty layer
|
|
// should never have anything to paint, it should never be invalidated.
|
|
NS_ASSERTION(aChildren->IsEmpty(), "Should have no children");
|
|
return containerLayer.forget();
|
|
}
|
|
|
|
ContainerLayerParameters scaleParameters;
|
|
nsRect bounds = aChildren->GetBounds(aBuilder);
|
|
nsRect childrenVisible =
|
|
aContainerItem ? aContainerItem->GetVisibleRectForChildren() :
|
|
aContainerFrame->GetVisualOverflowRectRelativeToSelf();
|
|
if (!ChooseScaleAndSetTransform(this, aBuilder, aContainerFrame,
|
|
bounds.Intersect(childrenVisible),
|
|
aTransform, aParameters,
|
|
containerLayer, state, scaleParameters)) {
|
|
return nullptr;
|
|
}
|
|
|
|
uint32_t oldGeneration = mContainerLayerGeneration;
|
|
mContainerLayerGeneration = ++mMaxContainerLayerGeneration;
|
|
|
|
nsRefPtr<RefCountedRegion> paintedLayerInvalidRegion = nullptr;
|
|
if (mRetainingManager) {
|
|
if (aContainerItem) {
|
|
StoreDataForFrame(aContainerItem, containerLayer, LAYER_ACTIVE);
|
|
} else {
|
|
StoreDataForFrame(aContainerFrame, containerDisplayItemKey, containerLayer, LAYER_ACTIVE);
|
|
}
|
|
}
|
|
|
|
LayerManagerData* data = static_cast<LayerManagerData*>
|
|
(aManager->GetUserData(&gLayerManagerUserData));
|
|
|
|
nsIntRect pixBounds;
|
|
nscoord appUnitsPerDevPixel;
|
|
bool flattenToSingleLayer = false;
|
|
if ((aContainerFrame->GetStateBits() & NS_FRAME_NO_COMPONENT_ALPHA) &&
|
|
mRetainingManager && mRetainingManager->ShouldAvoidComponentAlphaLayers()) {
|
|
flattenToSingleLayer = true;
|
|
}
|
|
uint32_t flags;
|
|
while (true) {
|
|
ContainerState state(aBuilder, aManager, aManager->GetLayerBuilder(),
|
|
aContainerFrame, aContainerItem, bounds,
|
|
containerLayer, scaleParameters, flattenToSingleLayer);
|
|
|
|
state.ProcessDisplayItems(aChildren);
|
|
|
|
// Set CONTENT_COMPONENT_ALPHA if any of our children have it.
|
|
// This is suboptimal ... a child could have text that's over transparent
|
|
// pixels in its own layer, but over opaque parts of previous siblings.
|
|
bool hasComponentAlphaChildren = false;
|
|
pixBounds = state.ScaleToOutsidePixels(bounds, false);
|
|
appUnitsPerDevPixel = state.GetAppUnitsPerDevPixel();
|
|
state.Finish(&flags, data, pixBounds, aChildren, hasComponentAlphaChildren);
|
|
|
|
if (hasComponentAlphaChildren &&
|
|
mRetainingManager &&
|
|
mRetainingManager->ShouldAvoidComponentAlphaLayers() &&
|
|
containerLayer->HasMultipleChildren() &&
|
|
!flattenToSingleLayer) {
|
|
// Since we don't want any component alpha layers on BasicLayers, we repeat
|
|
// the layer building process with this explicitely forced off.
|
|
// We restore the previous FrameLayerBuilder state since the first set
|
|
// of layer building will have changed it.
|
|
flattenToSingleLayer = true;
|
|
data->mDisplayItems.EnumerateEntries(RestoreDisplayItemData,
|
|
&mContainerLayerGeneration);
|
|
mPaintedLayerItems.EnumerateEntries(RestorePaintedLayerItemEntries,
|
|
&mContainerLayerGeneration);
|
|
aContainerFrame->AddStateBits(NS_FRAME_NO_COMPONENT_ALPHA);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// CONTENT_COMPONENT_ALPHA is propogated up to the nearest CONTENT_OPAQUE
|
|
// ancestor so that BasicLayerManager knows when to copy the background into
|
|
// pushed groups. Accelerated layers managers can't necessarily do this (only
|
|
// when the visible region is a simple rect), so we propogate
|
|
// CONTENT_COMPONENT_ALPHA_DESCENDANT all the way to the root.
|
|
if (flags & Layer::CONTENT_COMPONENT_ALPHA) {
|
|
flags |= Layer::CONTENT_COMPONENT_ALPHA_DESCENDANT;
|
|
}
|
|
|
|
// Make sure that rounding the visible region out didn't add any area
|
|
// we won't paint
|
|
if (aChildren->IsOpaque() && !aChildren->NeedsTransparentSurface()) {
|
|
bounds.ScaleRoundIn(scaleParameters.mXScale, scaleParameters.mYScale);
|
|
if (bounds.Contains(pixBounds.ToAppUnits(appUnitsPerDevPixel))) {
|
|
// Clear CONTENT_COMPONENT_ALPHA and add CONTENT_OPAQUE instead.
|
|
flags &= ~Layer::CONTENT_COMPONENT_ALPHA;
|
|
flags |= Layer::CONTENT_OPAQUE;
|
|
}
|
|
}
|
|
containerLayer->SetContentFlags(flags);
|
|
// If aContainerItem is non-null some BuildContainerLayer further up the
|
|
// call stack is responsible for setting containerLayer's visible region.
|
|
if (!aContainerItem) {
|
|
containerLayer->SetVisibleRegion(pixBounds);
|
|
}
|
|
if (aParameters.mLayerContentsVisibleRect) {
|
|
*aParameters.mLayerContentsVisibleRect = pixBounds + scaleParameters.mOffset;
|
|
}
|
|
|
|
mContainerLayerGeneration = oldGeneration;
|
|
nsPresContext::ClearNotifySubDocInvalidationData(containerLayer);
|
|
|
|
return containerLayer.forget();
|
|
}
|
|
|
|
Layer*
|
|
FrameLayerBuilder::GetLeafLayerFor(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem)
|
|
{
|
|
Layer* layer = GetOldLayerFor(aItem);
|
|
if (!layer)
|
|
return nullptr;
|
|
if (layer->HasUserData(&gPaintedDisplayItemLayerUserData)) {
|
|
// This layer was created to render Thebes-rendered content for this
|
|
// display item. The display item should not use it for its own
|
|
// layer rendering.
|
|
return nullptr;
|
|
}
|
|
layer->SetMaskLayer(nullptr);
|
|
return layer;
|
|
}
|
|
|
|
/* static */ void
|
|
FrameLayerBuilder::InvalidateAllLayers(LayerManager* aManager)
|
|
{
|
|
LayerManagerData* data = static_cast<LayerManagerData*>
|
|
(aManager->GetUserData(&gLayerManagerUserData));
|
|
if (data) {
|
|
data->mInvalidateAllLayers = true;
|
|
}
|
|
}
|
|
|
|
/* static */ void
|
|
FrameLayerBuilder::InvalidateAllLayersForFrame(nsIFrame *aFrame)
|
|
{
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(LayerManagerDataProperty()));
|
|
if (array) {
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
array->ElementAt(i)->mParent->mInvalidateAllLayers = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
Layer*
|
|
FrameLayerBuilder::GetDedicatedLayer(nsIFrame* aFrame, uint32_t aDisplayItemKey)
|
|
{
|
|
//TODO: This isn't completely correct, since a frame could exist as a layer
|
|
// in the normal widget manager, and as a different layer (or no layer)
|
|
// in the secondary manager
|
|
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(aFrame->Properties().Get(LayerManagerDataProperty()));
|
|
if (array) {
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
DisplayItemData *element = array->ElementAt(i);
|
|
if (!element->mParent->mLayerManager->IsWidgetLayerManager()) {
|
|
continue;
|
|
}
|
|
if (element->mDisplayItemKey == aDisplayItemKey) {
|
|
if (element->mOptLayer) {
|
|
return element->mOptLayer;
|
|
}
|
|
|
|
Layer* layer = element->mLayer;
|
|
if (!layer->HasUserData(&gColorLayerUserData) &&
|
|
!layer->HasUserData(&gImageLayerUserData) &&
|
|
!layer->HasUserData(&gPaintedDisplayItemLayerUserData)) {
|
|
return layer;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static gfxSize
|
|
PredictScaleForContent(nsIFrame* aFrame, nsIFrame* aAncestorWithScale,
|
|
const gfxSize& aScale)
|
|
{
|
|
Matrix4x4 transform = Matrix4x4::Scaling(aScale.width, aScale.height, 1.0);
|
|
if (aFrame != aAncestorWithScale) {
|
|
// aTransform is applied first, then the scale is applied to the result
|
|
transform = nsLayoutUtils::GetTransformToAncestor(aFrame, aAncestorWithScale)*transform;
|
|
}
|
|
Matrix transform2d;
|
|
if (transform.CanDraw2D(&transform2d)) {
|
|
return ThebesMatrix(transform2d).ScaleFactors(true);
|
|
}
|
|
return gfxSize(1.0, 1.0);
|
|
}
|
|
|
|
gfxSize
|
|
FrameLayerBuilder::GetPaintedLayerScaleForFrame(nsIFrame* aFrame)
|
|
{
|
|
MOZ_ASSERT(aFrame, "need a frame");
|
|
nsIFrame* last = nullptr;
|
|
for (nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f)) {
|
|
last = f;
|
|
|
|
if (nsLayoutUtils::IsPopup(f)) {
|
|
// Don't examine ancestors of a popup. It won't make sense to check
|
|
// the transform from some content inside the popup to some content
|
|
// which is an ancestor of the popup.
|
|
break;
|
|
}
|
|
|
|
nsTArray<DisplayItemData*> *array =
|
|
reinterpret_cast<nsTArray<DisplayItemData*>*>(f->Properties().Get(LayerManagerDataProperty()));
|
|
if (!array) {
|
|
continue;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < array->Length(); i++) {
|
|
Layer* layer = array->ElementAt(i)->mLayer;
|
|
ContainerLayer* container = layer->AsContainerLayer();
|
|
if (!container ||
|
|
!layer->Manager()->IsWidgetLayerManager()) {
|
|
continue;
|
|
}
|
|
for (Layer* l = container->GetFirstChild(); l; l = l->GetNextSibling()) {
|
|
PaintedDisplayItemLayerUserData* data =
|
|
static_cast<PaintedDisplayItemLayerUserData*>
|
|
(l->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
if (data) {
|
|
return PredictScaleForContent(aFrame, f, gfxSize(data->mXScale, data->mYScale));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return PredictScaleForContent(aFrame, last,
|
|
last->PresContext()->PresShell()->GetResolution());
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
static void DebugPaintItem(nsRenderingContext* aDest,
|
|
nsPresContext* aPresContext,
|
|
nsDisplayItem *aItem,
|
|
nsDisplayListBuilder* aBuilder)
|
|
{
|
|
bool snap;
|
|
nsRect appUnitBounds = aItem->GetBounds(aBuilder, &snap);
|
|
gfxRect bounds(appUnitBounds.x, appUnitBounds.y, appUnitBounds.width, appUnitBounds.height);
|
|
bounds.ScaleInverse(aPresContext->AppUnitsPerDevPixel());
|
|
|
|
RefPtr<DrawTarget> tempDT =
|
|
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
|
|
IntSize(bounds.width, bounds.height),
|
|
SurfaceFormat::B8G8R8A8);
|
|
nsRefPtr<gfxContext> context = new gfxContext(tempDT);
|
|
context->SetMatrix(gfxMatrix::Translation(-gfxPoint(bounds.x, bounds.y)));
|
|
nsRefPtr<nsRenderingContext> ctx = new nsRenderingContext();
|
|
ctx->Init(aDest->DeviceContext(), context);
|
|
|
|
aItem->Paint(aBuilder, ctx);
|
|
RefPtr<SourceSurface> surface = tempDT->Snapshot();
|
|
DumpPaintedImage(aItem, surface);
|
|
|
|
DrawTarget* drawTarget = aDest->ThebesContext()->GetDrawTarget();
|
|
Rect rect = ToRect(bounds);
|
|
drawTarget->DrawSurface(surface, rect, Rect(Point(0,0), rect.Size()));
|
|
|
|
aItem->SetPainted();
|
|
}
|
|
#endif
|
|
|
|
/* static */ void
|
|
FrameLayerBuilder::RecomputeVisibilityForItems(nsTArray<ClippedDisplayItem>& aItems,
|
|
nsDisplayListBuilder *aBuilder,
|
|
const nsIntRegion& aRegionToDraw,
|
|
const nsIntPoint& aOffset,
|
|
int32_t aAppUnitsPerDevPixel,
|
|
float aXScale,
|
|
float aYScale)
|
|
{
|
|
uint32_t i;
|
|
// Update visible regions. We perform visibility analysis to take account
|
|
// of occlusion culling.
|
|
nsRegion visible = aRegionToDraw.ToAppUnits(aAppUnitsPerDevPixel);
|
|
visible.MoveBy(NSIntPixelsToAppUnits(aOffset.x, aAppUnitsPerDevPixel),
|
|
NSIntPixelsToAppUnits(aOffset.y, aAppUnitsPerDevPixel));
|
|
visible.ScaleInverseRoundOut(aXScale, aYScale);
|
|
|
|
for (i = aItems.Length(); i > 0; --i) {
|
|
ClippedDisplayItem* cdi = &aItems[i - 1];
|
|
const DisplayItemClip& clip = cdi->mItem->GetClip();
|
|
|
|
NS_ASSERTION(AppUnitsPerDevPixel(cdi->mItem) == aAppUnitsPerDevPixel,
|
|
"a painted layer should contain items only at the same zoom");
|
|
|
|
NS_ABORT_IF_FALSE(clip.HasClip() ||
|
|
clip.GetRoundedRectCount() == 0,
|
|
"If we have rounded rects, we must have a clip rect");
|
|
|
|
if (!clip.IsRectAffectedByClip(visible.GetBounds())) {
|
|
cdi->mItem->RecomputeVisibility(aBuilder, &visible);
|
|
continue;
|
|
}
|
|
|
|
// Do a little dance to account for the fact that we're clipping
|
|
// to cdi->mClipRect
|
|
nsRegion clipped;
|
|
clipped.And(visible, clip.NonRoundedIntersection());
|
|
nsRegion finalClipped = clipped;
|
|
cdi->mItem->RecomputeVisibility(aBuilder, &finalClipped);
|
|
// If we have rounded clip rects, don't subtract from the visible
|
|
// region since we aren't displaying everything inside the rect.
|
|
if (clip.GetRoundedRectCount() == 0) {
|
|
nsRegion removed;
|
|
removed.Sub(clipped, finalClipped);
|
|
nsRegion newVisible;
|
|
newVisible.Sub(visible, removed);
|
|
// Don't let the visible region get too complex.
|
|
if (newVisible.GetNumRects() <= 15) {
|
|
visible = newVisible;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
FrameLayerBuilder::PaintItems(nsTArray<ClippedDisplayItem>& aItems,
|
|
const nsIntRect& aRect,
|
|
gfxContext *aContext,
|
|
nsRenderingContext *aRC,
|
|
nsDisplayListBuilder* aBuilder,
|
|
nsPresContext* aPresContext,
|
|
const nsIntPoint& aOffset,
|
|
float aXScale, float aYScale,
|
|
int32_t aCommonClipCount)
|
|
{
|
|
int32_t appUnitsPerDevPixel = aPresContext->AppUnitsPerDevPixel();
|
|
nsRect boundRect = aRect.ToAppUnits(appUnitsPerDevPixel);
|
|
boundRect.MoveBy(NSIntPixelsToAppUnits(aOffset.x, appUnitsPerDevPixel),
|
|
NSIntPixelsToAppUnits(aOffset.y, appUnitsPerDevPixel));
|
|
boundRect.ScaleInverseRoundOut(aXScale, aYScale);
|
|
|
|
DisplayItemClip currentClip;
|
|
bool currentClipIsSetInContext = false;
|
|
DisplayItemClip tmpClip;
|
|
|
|
for (uint32_t i = 0; i < aItems.Length(); ++i) {
|
|
ClippedDisplayItem* cdi = &aItems[i];
|
|
|
|
nsRect paintRect = cdi->mItem->GetVisibleRect().Intersect(boundRect);
|
|
if (paintRect.IsEmpty())
|
|
continue;
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
PROFILER_LABEL_PRINTF("DisplayList", "Draw", js::ProfileEntry::Category::GRAPHICS, "%s %p", cdi->mItem->Name(), cdi->mItem);
|
|
#else
|
|
PROFILER_LABEL_PRINTF("DisplayList", "Draw", js::ProfileEntry::Category::GRAPHICS, "%p", cdi->mItem);
|
|
#endif
|
|
|
|
// If the new desired clip state is different from the current state,
|
|
// update the clip.
|
|
const DisplayItemClip* clip = &cdi->mItem->GetClip();
|
|
if (clip->GetRoundedRectCount() > 0 &&
|
|
!clip->IsRectClippedByRoundedCorner(cdi->mItem->GetVisibleRect())) {
|
|
tmpClip = *clip;
|
|
tmpClip.RemoveRoundedCorners();
|
|
clip = &tmpClip;
|
|
}
|
|
if (currentClipIsSetInContext != clip->HasClip() ||
|
|
(clip->HasClip() && *clip != currentClip)) {
|
|
if (currentClipIsSetInContext) {
|
|
aContext->Restore();
|
|
}
|
|
currentClipIsSetInContext = clip->HasClip();
|
|
if (currentClipIsSetInContext) {
|
|
currentClip = *clip;
|
|
aContext->Save();
|
|
NS_ASSERTION(aCommonClipCount < 100,
|
|
"Maybe you really do have more than a hundred clipping rounded rects, or maybe something has gone wrong.");
|
|
currentClip.ApplyTo(aContext, aPresContext, aCommonClipCount);
|
|
aContext->NewPath();
|
|
}
|
|
}
|
|
|
|
if (cdi->mInactiveLayerManager) {
|
|
PaintInactiveLayer(aBuilder, cdi->mInactiveLayerManager, cdi->mItem, aContext, aRC);
|
|
} else {
|
|
nsIFrame* frame = cdi->mItem->Frame();
|
|
frame->AddStateBits(NS_FRAME_PAINTED_THEBES);
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
|
|
if (gfxUtils::sDumpPainting) {
|
|
DebugPaintItem(aRC, aPresContext, cdi->mItem, aBuilder);
|
|
} else {
|
|
#else
|
|
{
|
|
#endif
|
|
cdi->mItem->Paint(aBuilder, aRC);
|
|
}
|
|
}
|
|
|
|
if (CheckDOMModified())
|
|
break;
|
|
}
|
|
|
|
if (currentClipIsSetInContext) {
|
|
aContext->Restore();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if it is preferred to draw the list of display
|
|
* items separately for each rect in the visible region rather
|
|
* than clipping to a complex region.
|
|
*/
|
|
static bool ShouldDrawRectsSeparately(gfxContext* aContext, DrawRegionClip aClip)
|
|
{
|
|
if (!gfxPrefs::LayoutPaintRectsSeparately() ||
|
|
aClip == DrawRegionClip::NONE) {
|
|
return false;
|
|
}
|
|
|
|
DrawTarget *dt = aContext->GetDrawTarget();
|
|
return dt->GetBackendType() == BackendType::DIRECT2D;
|
|
}
|
|
|
|
static void DrawForcedBackgroundColor(gfxContext* aContext, Layer* aLayer, nscolor aBackgroundColor)
|
|
{
|
|
if (NS_GET_A(aBackgroundColor) > 0) {
|
|
nsIntRect r = aLayer->GetVisibleRegion().GetBounds();
|
|
aContext->NewPath();
|
|
aContext->Rectangle(gfxRect(r.x, r.y, r.width, r.height));
|
|
aContext->SetColor(gfxRGBA(aBackgroundColor));
|
|
aContext->Fill();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* A note on residual transforms:
|
|
*
|
|
* In a transformed subtree we sometimes apply the PaintedLayer's
|
|
* "residual transform" when drawing content into the PaintedLayer.
|
|
* This is a translation by components in the range [-0.5,0.5) provided
|
|
* by the layer system; applying the residual transform followed by the
|
|
* transforms used by layer compositing ensures that the subpixel alignment
|
|
* of the content of the PaintedLayer exactly matches what it would be if
|
|
* we used cairo/Thebes to draw directly to the screen without going through
|
|
* retained layer buffers.
|
|
*
|
|
* The visible and valid regions of the PaintedLayer are computed without
|
|
* knowing the residual transform (because we don't know what the residual
|
|
* transform is going to be until we've built the layer tree!). So we have to
|
|
* consider whether content painted in the range [x, xmost) might be painted
|
|
* outside the visible region we computed for that content. The visible region
|
|
* would be [floor(x), ceil(xmost)). The content would be rendered at
|
|
* [x + r, xmost + r), where -0.5 <= r < 0.5. So some half-rendered pixels could
|
|
* indeed fall outside the computed visible region, which is not a big deal;
|
|
* similar issues already arise when we snap cliprects to nearest pixels.
|
|
* Note that if the rendering of the content is snapped to nearest pixels ---
|
|
* which it often is --- then the content is actually rendered at
|
|
* [snap(x + r), snap(xmost + r)). It turns out that floor(x) <= snap(x + r)
|
|
* and ceil(xmost) >= snap(xmost + r), so the rendering of snapped content
|
|
* always falls within the visible region we computed.
|
|
*/
|
|
|
|
/* static */ void
|
|
FrameLayerBuilder::DrawPaintedLayer(PaintedLayer* aLayer,
|
|
gfxContext* aContext,
|
|
const nsIntRegion& aRegionToDraw,
|
|
DrawRegionClip aClip,
|
|
const nsIntRegion& aRegionToInvalidate,
|
|
void* aCallbackData)
|
|
{
|
|
PROFILER_LABEL("FrameLayerBuilder", "DrawPaintedLayer",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
nsDisplayListBuilder* builder = static_cast<nsDisplayListBuilder*>
|
|
(aCallbackData);
|
|
|
|
FrameLayerBuilder *layerBuilder = aLayer->Manager()->GetLayerBuilder();
|
|
NS_ASSERTION(layerBuilder, "Unexpectedly null layer builder!");
|
|
|
|
if (layerBuilder->CheckDOMModified())
|
|
return;
|
|
|
|
PaintedLayerItemsEntry* entry = layerBuilder->mPaintedLayerItems.GetEntry(aLayer);
|
|
NS_ASSERTION(entry, "We shouldn't be drawing into a layer with no items!");
|
|
if (!entry->mContainerLayerFrame) {
|
|
return;
|
|
}
|
|
|
|
|
|
PaintedDisplayItemLayerUserData* userData =
|
|
static_cast<PaintedDisplayItemLayerUserData*>
|
|
(aLayer->GetUserData(&gPaintedDisplayItemLayerUserData));
|
|
NS_ASSERTION(userData, "where did our user data go?");
|
|
|
|
bool shouldDrawRectsSeparately = ShouldDrawRectsSeparately(aContext, aClip);
|
|
|
|
if (!shouldDrawRectsSeparately) {
|
|
if (aClip == DrawRegionClip::DRAW) {
|
|
gfxUtils::ClipToRegion(aContext, aRegionToDraw);
|
|
}
|
|
|
|
DrawForcedBackgroundColor(aContext, aLayer, userData->mForcedBackgroundColor);
|
|
}
|
|
|
|
// make the origin of the context coincide with the origin of the
|
|
// PaintedLayer
|
|
gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
|
|
nsIntPoint offset = GetTranslationForPaintedLayer(aLayer);
|
|
nsPresContext* presContext = entry->mContainerLayerFrame->PresContext();
|
|
|
|
if (!layerBuilder->GetContainingPaintedLayerData()) {
|
|
// Recompute visibility of items in our PaintedLayer. Note that this
|
|
// recomputes visibility for all descendants of our display items too,
|
|
// so there's no need to do this for the items in inactive PaintedLayers.
|
|
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
|
|
RecomputeVisibilityForItems(entry->mItems, builder, aRegionToDraw,
|
|
offset, appUnitsPerDevPixel,
|
|
userData->mXScale, userData->mYScale);
|
|
}
|
|
|
|
nsRefPtr<nsRenderingContext> rc = new nsRenderingContext();
|
|
rc->Init(presContext->DeviceContext(), aContext);
|
|
|
|
if (shouldDrawRectsSeparately) {
|
|
nsIntRegionRectIterator it(aRegionToDraw);
|
|
while (const nsIntRect* iterRect = it.Next()) {
|
|
gfxContextAutoSaveRestore save(aContext);
|
|
aContext->NewPath();
|
|
aContext->Rectangle(*iterRect);
|
|
aContext->Clip();
|
|
|
|
DrawForcedBackgroundColor(aContext, aLayer, userData->mForcedBackgroundColor);
|
|
|
|
// Apply the residual transform if it has been enabled, to ensure that
|
|
// snapping when we draw into aContext exactly matches the ideal transform.
|
|
// See above for why this is OK.
|
|
aContext->SetMatrix(
|
|
aContext->CurrentMatrix().Translate(aLayer->GetResidualTranslation() - gfxPoint(offset.x, offset.y)).
|
|
Scale(userData->mXScale, userData->mYScale));
|
|
|
|
layerBuilder->PaintItems(entry->mItems, *iterRect, aContext, rc,
|
|
builder, presContext,
|
|
offset, userData->mXScale, userData->mYScale,
|
|
entry->mCommonClipCount);
|
|
}
|
|
} else {
|
|
// Apply the residual transform if it has been enabled, to ensure that
|
|
// snapping when we draw into aContext exactly matches the ideal transform.
|
|
// See above for why this is OK.
|
|
aContext->SetMatrix(
|
|
aContext->CurrentMatrix().Translate(aLayer->GetResidualTranslation() - gfxPoint(offset.x, offset.y)).
|
|
Scale(userData->mXScale,userData->mYScale));
|
|
|
|
layerBuilder->PaintItems(entry->mItems, aRegionToDraw.GetBounds(), aContext, rc,
|
|
builder, presContext,
|
|
offset, userData->mXScale, userData->mYScale,
|
|
entry->mCommonClipCount);
|
|
}
|
|
|
|
bool isActiveLayerManager = !aLayer->Manager()->IsInactiveLayerManager();
|
|
|
|
if (presContext->GetPaintFlashing() && isActiveLayerManager) {
|
|
gfxContextAutoSaveRestore save(aContext);
|
|
if (shouldDrawRectsSeparately) {
|
|
if (aClip == DrawRegionClip::DRAW) {
|
|
gfxUtils::ClipToRegion(aContext, aRegionToDraw);
|
|
}
|
|
}
|
|
FlashPaint(aContext);
|
|
}
|
|
|
|
if (presContext && presContext->GetDocShell() && isActiveLayerManager) {
|
|
nsDocShell* docShell = static_cast<nsDocShell*>(presContext->GetDocShell());
|
|
docShell->AddProfileTimelineMarker("Layer", TRACING_EVENT);
|
|
}
|
|
|
|
if (!aRegionToInvalidate.IsEmpty()) {
|
|
aLayer->AddInvalidRect(aRegionToInvalidate.GetBounds());
|
|
}
|
|
}
|
|
|
|
bool
|
|
FrameLayerBuilder::CheckDOMModified()
|
|
{
|
|
if (!mRootPresContext ||
|
|
mInitialDOMGeneration == mRootPresContext->GetDOMGeneration())
|
|
return false;
|
|
if (mDetectedDOMModification) {
|
|
// Don't spam the console with extra warnings
|
|
return true;
|
|
}
|
|
mDetectedDOMModification = true;
|
|
// Painting is not going to complete properly. There's not much
|
|
// we can do here though. Invalidating the window to get another repaint
|
|
// is likely to lead to an infinite repaint loop.
|
|
NS_WARNING("Detected DOM modification during paint, bailing out!");
|
|
return true;
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
/* static */ void
|
|
FrameLayerBuilder::DumpRetainedLayerTree(LayerManager* aManager, std::stringstream& aStream, bool aDumpHtml)
|
|
{
|
|
aManager->Dump(aStream, "", aDumpHtml);
|
|
}
|
|
#endif
|
|
|
|
gfx::Rect
|
|
CalculateBounds(const nsTArray<DisplayItemClip::RoundedRect>& aRects, int32_t A2D)
|
|
{
|
|
nsRect bounds = aRects[0].mRect;
|
|
for (uint32_t i = 1; i < aRects.Length(); ++i) {
|
|
bounds.UnionRect(bounds, aRects[i].mRect);
|
|
}
|
|
|
|
return gfx::ToRect(nsLayoutUtils::RectToGfxRect(bounds, A2D));
|
|
}
|
|
|
|
static void
|
|
SetClipCount(PaintedDisplayItemLayerUserData* apaintedData,
|
|
uint32_t aClipCount)
|
|
{
|
|
if (apaintedData) {
|
|
apaintedData->mMaskClipCount = aClipCount;
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerState::SetupMaskLayer(Layer *aLayer,
|
|
const DisplayItemClip& aClip,
|
|
const nsIntRegion& aLayerVisibleRegion,
|
|
uint32_t aRoundedRectClipCount)
|
|
{
|
|
// if the number of clips we are going to mask has decreased, then aLayer might have
|
|
// cached graphics which assume the existence of a soon-to-be non-existent mask layer
|
|
// in that case, invalidate the whole layer.
|
|
PaintedDisplayItemLayerUserData* paintedData = GetPaintedDisplayItemLayerUserData(aLayer);
|
|
if (paintedData &&
|
|
aRoundedRectClipCount < paintedData->mMaskClipCount) {
|
|
PaintedLayer* painted = aLayer->AsPaintedLayer();
|
|
painted->InvalidateRegion(painted->GetValidRegion().GetBounds());
|
|
}
|
|
|
|
// don't build an unnecessary mask
|
|
nsIntRect layerBounds = aLayerVisibleRegion.GetBounds();
|
|
if (aClip.GetRoundedRectCount() == 0 ||
|
|
aRoundedRectClipCount == 0 ||
|
|
layerBounds.IsEmpty()) {
|
|
SetClipCount(paintedData, 0);
|
|
return;
|
|
}
|
|
|
|
// check if we can re-use the mask layer
|
|
nsRefPtr<ImageLayer> maskLayer = CreateOrRecycleMaskImageLayerFor(aLayer);
|
|
MaskLayerUserData* userData = GetMaskLayerUserData(maskLayer);
|
|
|
|
MaskLayerUserData newData;
|
|
aClip.AppendRoundedRects(&newData.mRoundedClipRects, aRoundedRectClipCount);
|
|
newData.mScaleX = mParameters.mXScale;
|
|
newData.mScaleY = mParameters.mYScale;
|
|
newData.mOffset = mParameters.mOffset;
|
|
newData.mAppUnitsPerDevPixel = mContainerFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
if (*userData == newData) {
|
|
aLayer->SetMaskLayer(maskLayer);
|
|
SetClipCount(paintedData, aRoundedRectClipCount);
|
|
return;
|
|
}
|
|
|
|
// calculate a more precise bounding rect
|
|
gfx::Rect boundingRect = CalculateBounds(newData.mRoundedClipRects,
|
|
newData.mAppUnitsPerDevPixel);
|
|
boundingRect.Scale(mParameters.mXScale, mParameters.mYScale);
|
|
|
|
uint32_t maxSize = mManager->GetMaxTextureSize();
|
|
NS_ASSERTION(maxSize > 0, "Invalid max texture size");
|
|
gfx::Size surfaceSize(std::min<gfx::Float>(boundingRect.Width(), maxSize),
|
|
std::min<gfx::Float>(boundingRect.Height(), maxSize));
|
|
|
|
// maskTransform is applied to the clip when it is painted into the mask (as a
|
|
// component of imageTransform), and its inverse used when the mask is used for
|
|
// masking.
|
|
// It is the transform from the masked layer's space to mask space
|
|
gfx::Matrix maskTransform =
|
|
Matrix::Scaling(surfaceSize.width / boundingRect.Width(),
|
|
surfaceSize.height / boundingRect.Height());
|
|
gfx::Point p = boundingRect.TopLeft();
|
|
maskTransform.PreTranslate(-p.x, -p.y);
|
|
// imageTransform is only used when the clip is painted to the mask
|
|
gfx::Matrix imageTransform = maskTransform;
|
|
imageTransform.PreScale(mParameters.mXScale, mParameters.mYScale);
|
|
|
|
nsAutoPtr<MaskLayerImageCache::MaskLayerImageKey> newKey(
|
|
new MaskLayerImageCache::MaskLayerImageKey());
|
|
|
|
// copy and transform the rounded rects
|
|
for (uint32_t i = 0; i < newData.mRoundedClipRects.Length(); ++i) {
|
|
newKey->mRoundedClipRects.AppendElement(
|
|
MaskLayerImageCache::PixelRoundedRect(newData.mRoundedClipRects[i],
|
|
mContainerFrame->PresContext()));
|
|
newKey->mRoundedClipRects[i].ScaleAndTranslate(imageTransform);
|
|
}
|
|
|
|
const MaskLayerImageCache::MaskLayerImageKey* lookupKey = newKey;
|
|
|
|
// check to see if we can reuse a mask image
|
|
nsRefPtr<ImageContainer> container =
|
|
GetMaskLayerImageCache()->FindImageFor(&lookupKey);
|
|
|
|
if (!container) {
|
|
IntSize surfaceSizeInt(NSToIntCeil(surfaceSize.width),
|
|
NSToIntCeil(surfaceSize.height));
|
|
// no existing mask image, so build a new one
|
|
RefPtr<DrawTarget> dt =
|
|
aLayer->Manager()->CreateOptimalMaskDrawTarget(surfaceSizeInt);
|
|
|
|
// fail if we can't get the right surface
|
|
if (!dt) {
|
|
NS_WARNING("Could not create DrawTarget for mask layer.");
|
|
SetClipCount(paintedData, 0);
|
|
return;
|
|
}
|
|
|
|
nsRefPtr<gfxContext> context = new gfxContext(dt);
|
|
context->Multiply(ThebesMatrix(imageTransform));
|
|
|
|
// paint the clipping rects with alpha to create the mask
|
|
context->SetColor(gfxRGBA(1, 1, 1, 1));
|
|
aClip.DrawRoundedRectsTo(context,
|
|
newData.mAppUnitsPerDevPixel,
|
|
0,
|
|
aRoundedRectClipCount);
|
|
|
|
RefPtr<SourceSurface> surface = dt->Snapshot();
|
|
|
|
// build the image and container
|
|
container = aLayer->Manager()->CreateImageContainer();
|
|
NS_ASSERTION(container, "Could not create image container for mask layer.");
|
|
nsRefPtr<Image> image = container->CreateImage(ImageFormat::CAIRO_SURFACE);
|
|
NS_ASSERTION(image, "Could not create image container for mask layer.");
|
|
CairoImage::Data data;
|
|
data.mSize = surfaceSizeInt;
|
|
data.mSourceSurface = surface;
|
|
|
|
static_cast<CairoImage*>(image.get())->SetData(data);
|
|
container->SetCurrentImageInTransaction(image);
|
|
|
|
GetMaskLayerImageCache()->PutImage(newKey.forget(), container);
|
|
}
|
|
|
|
maskLayer->SetContainer(container);
|
|
|
|
maskTransform.Invert();
|
|
Matrix4x4 matrix = Matrix4x4::From2D(maskTransform);
|
|
matrix.Translate(mParameters.mOffset.x, mParameters.mOffset.y, 0);
|
|
maskLayer->SetBaseTransform(matrix);
|
|
|
|
// save the details of the clip in user data
|
|
userData->mScaleX = newData.mScaleX;
|
|
userData->mScaleY = newData.mScaleY;
|
|
userData->mOffset = newData.mOffset;
|
|
userData->mAppUnitsPerDevPixel = newData.mAppUnitsPerDevPixel;
|
|
userData->mRoundedClipRects.SwapElements(newData.mRoundedClipRects);
|
|
userData->mImageKey = lookupKey;
|
|
|
|
aLayer->SetMaskLayer(maskLayer);
|
|
SetClipCount(paintedData, aRoundedRectClipCount);
|
|
return;
|
|
}
|
|
|
|
} // namespace mozilla
|