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462 lines
14 KiB
JavaScript
462 lines
14 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/**
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* Creates "registered" actors factory meant for creating another kind of
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* factories, ObservedActorFactory, during the call to listTabs.
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* These factories live in DebuggerServer.{tab|global}ActorFactories.
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*
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* These actors only exposes:
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* - `name` string attribute used to match actors by constructor name
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* in DebuggerServer.remove{Global,Tab}Actor.
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* - `createObservedActorFactory` function to create "observed" actors factory
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*
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* @param options object, function
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* Either an object or a function.
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* If given an object:
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*
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* If given a function (deprecated):
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* Constructor function of an actor.
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* The constructor function for this actor type.
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* This expects to be called as a constructor (i.e. with 'new'),
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* and passed two arguments: the DebuggerServerConnection, and
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* the BrowserTabActor with which it will be associated.
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* Only used for deprecated eagerly loaded actors.
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*
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*/
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function RegisteredActorFactory(options, prefix) {
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// By default the actor name will also be used for the actorID prefix.
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this._prefix = prefix;
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if (typeof(options) != "function") {
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// actors definition registered by actorRegistryActor
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if (options.constructorFun) {
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this._getConstructor = () => options.constructorFun;
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} else {
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// Lazy actor definition, where options contains all the information
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// required to load the actor lazily.
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this._getConstructor = function () {
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// Load the module
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let mod;
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try {
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mod = require(options.id);
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} catch(e) {
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throw new Error("Unable to load actor module '" + options.id + "'.\n" +
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e.message + "\n" + e.stack + "\n");
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}
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// Fetch the actor constructor
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let c = mod[options.constructorName];
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if (!c) {
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throw new Error("Unable to find actor constructor named '" +
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options.constructorName + "'. (Is it exported?)");
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}
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return c;
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};
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}
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// Exposes `name` attribute in order to allow removeXXXActor to match
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// the actor by its actor constructor name.
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this.name = options.constructorName;
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} else {
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// Old actor case, where options is a function that is the actor constructor.
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this._getConstructor = () => options;
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// Exposes `name` attribute in order to allow removeXXXActor to match
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// the actor by its actor constructor name.
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this.name = options.name;
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// For old actors, we allow the use of a different prefix for actorID
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// than for listTabs actor names, by fetching a prefix on the actor prototype.
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// (Used by ChromeDebuggerActor)
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if (options.prototype && options.prototype.actorPrefix) {
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this._prefix = options.prototype.actorPrefix;
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}
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}
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}
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RegisteredActorFactory.prototype.createObservedActorFactory = function (conn, parentActor) {
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return new ObservedActorFactory(this._getConstructor, this._prefix, conn, parentActor);
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}
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exports.RegisteredActorFactory = RegisteredActorFactory;
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/**
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* Creates "observed" actors factory meant for creating real actor instances.
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* These factories lives in actor pools and fake various actor attributes.
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* They will be replaced in actor pools by final actor instances during
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* the first request for the same actorID from DebuggerServer._getOrCreateActor.
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*
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* ObservedActorFactory fakes the following actors attributes:
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* actorPrefix (string) Used by ActorPool.addActor to compute the actor id
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* actorID (string) Set by ActorPool.addActor just after being instantiated
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* registeredPool (object) Set by ActorPool.addActor just after being
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* instantiated
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* And exposes the following method:
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* createActor (function) Instantiate an actor that is going to replace
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* this factory in the actor pool.
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*/
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function ObservedActorFactory(getConstructor, prefix, conn, parentActor) {
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this._getConstructor = getConstructor;
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this._conn = conn;
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this._parentActor = parentActor;
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this.actorPrefix = prefix;
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this.actorID = null;
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this.registeredPool = null;
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}
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ObservedActorFactory.prototype.createActor = function () {
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// Fetch the actor constructor
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let c = this._getConstructor();
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// Instantiate a new actor instance
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let instance = new c(this._conn, this._parentActor);
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instance.conn = this._conn;
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instance.parentID = this._parentActor.actorID;
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// We want the newly-constructed actor to completely replace the factory
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// actor. Reusing the existing actor ID will make sure ActorPool.addActor
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// does the right thing.
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instance.actorID = this.actorID;
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this.registeredPool.addActor(instance);
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return instance;
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}
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exports.ObservedActorFactory = ObservedActorFactory;
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/**
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* Methods shared between RootActor and BrowserTabActor.
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*/
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/**
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* Populate |this._extraActors| as specified by |aFactories|, reusing whatever
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* actors are already there. Add all actors in the final extra actors table to
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* |aPool|.
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*
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* The root actor and the tab actor use this to instantiate actors that other
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* parts of the browser have specified with DebuggerServer.addTabActor and
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* DebuggerServer.addGlobalActor.
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*
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* @param aFactories
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* An object whose own property names are the names of properties to add to
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* some reply packet (say, a tab actor grip or the "listTabs" response
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* form), and whose own property values are actor constructor functions, as
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* documented for addTabActor and addGlobalActor.
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*
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* @param this
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* The BrowserRootActor or BrowserTabActor with which the new actors will
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* be associated. It should support whatever API the |aFactories|
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* constructor functions might be interested in, as it is passed to them.
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* For the sake of CommonCreateExtraActors itself, it should have at least
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* the following properties:
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*
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* - _extraActors
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* An object whose own property names are factory table (and packet)
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* property names, and whose values are no-argument actor constructors,
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* of the sort that one can add to an ActorPool.
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*
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* - conn
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* The DebuggerServerConnection in which the new actors will participate.
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*
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* - actorID
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* The actor's name, for use as the new actors' parentID.
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*/
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exports.createExtraActors = function createExtraActors(aFactories, aPool) {
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// Walk over global actors added by extensions.
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for (let name in aFactories) {
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let actor = this._extraActors[name];
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if (!actor) {
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// Register another factory, but this time specific to this connection.
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// It creates a fake actor that looks like an regular actor in the pool,
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// but without actually instantiating the actor.
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// It will only be instantiated on the first request made to the actor.
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actor = aFactories[name].createObservedActorFactory(this.conn, this);
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this._extraActors[name] = actor;
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}
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// If the actor already exists in the pool, it may have been instantiated,
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// so make sure not to overwrite it by a non-instantiated version.
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if (!aPool.has(actor.actorID)) {
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aPool.addActor(actor);
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}
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}
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}
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/**
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* Append the extra actors in |this._extraActors|, constructed by a prior call
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* to CommonCreateExtraActors, to |aObject|.
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*
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* @param aObject
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* The object to which the extra actors should be added, under the
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* property names given in the |aFactories| table passed to
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* CommonCreateExtraActors.
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*
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* @param this
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* The BrowserRootActor or BrowserTabActor whose |_extraActors| table we
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* should use; see above.
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*/
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exports.appendExtraActors = function appendExtraActors(aObject) {
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for (let name in this._extraActors) {
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let actor = this._extraActors[name];
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aObject[name] = actor.actorID;
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}
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}
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/**
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* Construct an ActorPool.
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*
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* ActorPools are actorID -> actor mapping and storage. These are
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* used to accumulate and quickly dispose of groups of actors that
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* share a lifetime.
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*/
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function ActorPool(aConnection)
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{
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this.conn = aConnection;
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this._cleanups = {};
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this._actors = {};
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}
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ActorPool.prototype = {
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/**
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* Add an actor to the actor pool. If the actor doesn't have an ID,
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* allocate one from the connection.
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*
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* @param aActor object
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* The actor implementation. If the object has a
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* 'disconnect' property, it will be called when the actor
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* pool is cleaned up.
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*/
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addActor: function AP_addActor(aActor) {
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aActor.conn = this.conn;
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if (!aActor.actorID) {
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let prefix = aActor.actorPrefix;
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if (!prefix && typeof aActor == "function") {
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// typeName is a convention used with protocol.js-based actors
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prefix = aActor.prototype.actorPrefix || aActor.prototype.typeName;
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}
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aActor.actorID = this.conn.allocID(prefix || undefined);
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}
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if (aActor.registeredPool) {
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aActor.registeredPool.removeActor(aActor);
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}
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aActor.registeredPool = this;
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this._actors[aActor.actorID] = aActor;
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if (aActor.disconnect) {
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this._cleanups[aActor.actorID] = aActor;
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}
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},
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get: function AP_get(aActorID) {
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return this._actors[aActorID] || undefined;
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},
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has: function AP_has(aActorID) {
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return aActorID in this._actors;
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},
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/**
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* Returns true if the pool is empty.
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*/
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isEmpty: function AP_isEmpty() {
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return Object.keys(this._actors).length == 0;
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},
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/**
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* Remove an actor from the actor pool.
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*/
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removeActor: function AP_remove(aActor) {
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delete this._actors[aActor.actorID];
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delete this._cleanups[aActor.actorID];
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},
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/**
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* Match the api expected by the protocol library.
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*/
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unmanage: function(aActor) {
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return this.removeActor(aActor);
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},
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/**
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* Run all actor cleanups.
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*/
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cleanup: function AP_cleanup() {
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for each (let actor in this._cleanups) {
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actor.disconnect();
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}
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this._cleanups = {};
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},
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forEach: function(callback) {
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for (let name in this._actors) {
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callback(this._actors[name]);
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}
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},
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}
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exports.ActorPool = ActorPool;
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/**
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* An OriginalLocation represents a location in an original source.
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*
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* @param SourceActor actor
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* A SourceActor representing an original source.
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* @param Number line
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* A line within the given source.
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* @param Number column
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* A column within the given line.
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* @param String name
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* The name of the symbol corresponding to this OriginalLocation.
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*/
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function OriginalLocation(actor, line, column, name) {
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this._connection = actor ? actor.conn : null;
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this._actorID = actor ? actor.actorID : undefined;
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this._line = line;
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this._column = column;
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this._name = name;
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}
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OriginalLocation.fromGeneratedLocation = function (generatedLocation) {
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return new OriginalLocation(
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generatedLocation.generatedSourceActor,
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generatedLocation.generatedLine,
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generatedLocation.generatedColumn
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);
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};
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OriginalLocation.prototype = {
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get originalSourceActor() {
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return this._connection ? this._connection.getActor(this._actorID) : null;
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},
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get originalUrl() {
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let actor = this.originalSourceActor;
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let source = actor.source;
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return source ? source.url : actor._originalUrl;
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},
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get originalLine() {
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return this._line;
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},
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get originalColumn() {
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return this._column;
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},
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get originalName() {
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return this._name;
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},
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get generatedSourceActor() {
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throw new Error("Shouldn't access generatedSourceActor from an OriginalLocation");
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},
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get generatedLine() {
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throw new Error("Shouldn't access generatedLine from an OriginalLocation");
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},
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get generatedColumn() {
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throw new Error("Shouldn't access generatedColumn from an Originallocation");
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},
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equals: function (other) {
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return this.originalSourceActor.url == other.originalSourceActor.url &&
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this.originalLine === other.originalLine;
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},
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toJSON: function () {
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return {
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source: this.originalSourceActor.form(),
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line: this.originalLine,
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column: this.originalColumn
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};
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}
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};
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exports.OriginalLocation = OriginalLocation;
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/**
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* A GeneratedLocation represents a location in an original source.
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*
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* @param SourceActor actor
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* A SourceActor representing a generated source.
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* @param Number line
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* A line within the given source.
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* @param Number column
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* A column within the given line.
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*/
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function GeneratedLocation(actor, line, column) {
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this._connection = actor ? actor.conn : null;
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this._actorID = actor ? actor.actorID : undefined;
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this._line = line;
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this._column = column;
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}
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GeneratedLocation.fromOriginalLocation = function (originalLocation) {
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return new GeneratedLocation(
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originalLocation.originalSourceActor,
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originalLocation.originalLine,
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originalLocation.originalColumn
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);
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};
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GeneratedLocation.prototype = {
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get originalSourceActor() {
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throw new Error();
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},
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get originalUrl() {
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throw new Error("Shouldn't access originalUrl from a GeneratedLocation");
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},
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get originalLine() {
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throw new Error("Shouldn't access originalLine from a GeneratedLocation");
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},
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get originalColumn() {
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throw new Error("Shouldn't access originalColumn from a GeneratedLocation");
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},
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get originalName() {
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throw new Error("Shouldn't access originalName from a GeneratedLocation");
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},
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get generatedSourceActor() {
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return this._connection ? this._connection.getActor(this._actorID) : null;
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},
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get generatedLine() {
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return this._line;
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},
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get generatedColumn() {
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return this._column;
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}
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};
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exports.GeneratedLocation = GeneratedLocation;
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// TODO bug 863089: use Debugger.Script.prototype.getOffsetColumn when it is
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// implemented.
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exports.getOffsetColumn = function getOffsetColumn(aOffset, aScript) {
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let bestOffsetMapping = null;
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for (let offsetMapping of aScript.getAllColumnOffsets()) {
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if (!bestOffsetMapping ||
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(offsetMapping.offset <= aOffset &&
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offsetMapping.offset > bestOffsetMapping.offset)) {
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bestOffsetMapping = offsetMapping;
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}
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}
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if (!bestOffsetMapping) {
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// XXX: Try not to completely break the experience of using the debugger for
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// the user by assuming column 0. Simultaneously, report the error so that
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// there is a paper trail if the assumption is bad and the debugging
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// experience becomes wonky.
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reportError(new Error("Could not find a column for offset " + aOffset
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+ " in the script " + aScript));
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return 0;
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}
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return bestOffsetMapping.columnNumber;
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}
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