gecko/toolkit/devtools/server/actors/common.js

462 lines
14 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Creates "registered" actors factory meant for creating another kind of
* factories, ObservedActorFactory, during the call to listTabs.
* These factories live in DebuggerServer.{tab|global}ActorFactories.
*
* These actors only exposes:
* - `name` string attribute used to match actors by constructor name
* in DebuggerServer.remove{Global,Tab}Actor.
* - `createObservedActorFactory` function to create "observed" actors factory
*
* @param options object, function
* Either an object or a function.
* If given an object:
*
* If given a function (deprecated):
* Constructor function of an actor.
* The constructor function for this actor type.
* This expects to be called as a constructor (i.e. with 'new'),
* and passed two arguments: the DebuggerServerConnection, and
* the BrowserTabActor with which it will be associated.
* Only used for deprecated eagerly loaded actors.
*
*/
function RegisteredActorFactory(options, prefix) {
// By default the actor name will also be used for the actorID prefix.
this._prefix = prefix;
if (typeof(options) != "function") {
// actors definition registered by actorRegistryActor
if (options.constructorFun) {
this._getConstructor = () => options.constructorFun;
} else {
// Lazy actor definition, where options contains all the information
// required to load the actor lazily.
this._getConstructor = function () {
// Load the module
let mod;
try {
mod = require(options.id);
} catch(e) {
throw new Error("Unable to load actor module '" + options.id + "'.\n" +
e.message + "\n" + e.stack + "\n");
}
// Fetch the actor constructor
let c = mod[options.constructorName];
if (!c) {
throw new Error("Unable to find actor constructor named '" +
options.constructorName + "'. (Is it exported?)");
}
return c;
};
}
// Exposes `name` attribute in order to allow removeXXXActor to match
// the actor by its actor constructor name.
this.name = options.constructorName;
} else {
// Old actor case, where options is a function that is the actor constructor.
this._getConstructor = () => options;
// Exposes `name` attribute in order to allow removeXXXActor to match
// the actor by its actor constructor name.
this.name = options.name;
// For old actors, we allow the use of a different prefix for actorID
// than for listTabs actor names, by fetching a prefix on the actor prototype.
// (Used by ChromeDebuggerActor)
if (options.prototype && options.prototype.actorPrefix) {
this._prefix = options.prototype.actorPrefix;
}
}
}
RegisteredActorFactory.prototype.createObservedActorFactory = function (conn, parentActor) {
return new ObservedActorFactory(this._getConstructor, this._prefix, conn, parentActor);
}
exports.RegisteredActorFactory = RegisteredActorFactory;
/**
* Creates "observed" actors factory meant for creating real actor instances.
* These factories lives in actor pools and fake various actor attributes.
* They will be replaced in actor pools by final actor instances during
* the first request for the same actorID from DebuggerServer._getOrCreateActor.
*
* ObservedActorFactory fakes the following actors attributes:
* actorPrefix (string) Used by ActorPool.addActor to compute the actor id
* actorID (string) Set by ActorPool.addActor just after being instantiated
* registeredPool (object) Set by ActorPool.addActor just after being
* instantiated
* And exposes the following method:
* createActor (function) Instantiate an actor that is going to replace
* this factory in the actor pool.
*/
function ObservedActorFactory(getConstructor, prefix, conn, parentActor) {
this._getConstructor = getConstructor;
this._conn = conn;
this._parentActor = parentActor;
this.actorPrefix = prefix;
this.actorID = null;
this.registeredPool = null;
}
ObservedActorFactory.prototype.createActor = function () {
// Fetch the actor constructor
let c = this._getConstructor();
// Instantiate a new actor instance
let instance = new c(this._conn, this._parentActor);
instance.conn = this._conn;
instance.parentID = this._parentActor.actorID;
// We want the newly-constructed actor to completely replace the factory
// actor. Reusing the existing actor ID will make sure ActorPool.addActor
// does the right thing.
instance.actorID = this.actorID;
this.registeredPool.addActor(instance);
return instance;
}
exports.ObservedActorFactory = ObservedActorFactory;
/**
* Methods shared between RootActor and BrowserTabActor.
*/
/**
* Populate |this._extraActors| as specified by |aFactories|, reusing whatever
* actors are already there. Add all actors in the final extra actors table to
* |aPool|.
*
* The root actor and the tab actor use this to instantiate actors that other
* parts of the browser have specified with DebuggerServer.addTabActor and
* DebuggerServer.addGlobalActor.
*
* @param aFactories
* An object whose own property names are the names of properties to add to
* some reply packet (say, a tab actor grip or the "listTabs" response
* form), and whose own property values are actor constructor functions, as
* documented for addTabActor and addGlobalActor.
*
* @param this
* The BrowserRootActor or BrowserTabActor with which the new actors will
* be associated. It should support whatever API the |aFactories|
* constructor functions might be interested in, as it is passed to them.
* For the sake of CommonCreateExtraActors itself, it should have at least
* the following properties:
*
* - _extraActors
* An object whose own property names are factory table (and packet)
* property names, and whose values are no-argument actor constructors,
* of the sort that one can add to an ActorPool.
*
* - conn
* The DebuggerServerConnection in which the new actors will participate.
*
* - actorID
* The actor's name, for use as the new actors' parentID.
*/
exports.createExtraActors = function createExtraActors(aFactories, aPool) {
// Walk over global actors added by extensions.
for (let name in aFactories) {
let actor = this._extraActors[name];
if (!actor) {
// Register another factory, but this time specific to this connection.
// It creates a fake actor that looks like an regular actor in the pool,
// but without actually instantiating the actor.
// It will only be instantiated on the first request made to the actor.
actor = aFactories[name].createObservedActorFactory(this.conn, this);
this._extraActors[name] = actor;
}
// If the actor already exists in the pool, it may have been instantiated,
// so make sure not to overwrite it by a non-instantiated version.
if (!aPool.has(actor.actorID)) {
aPool.addActor(actor);
}
}
}
/**
* Append the extra actors in |this._extraActors|, constructed by a prior call
* to CommonCreateExtraActors, to |aObject|.
*
* @param aObject
* The object to which the extra actors should be added, under the
* property names given in the |aFactories| table passed to
* CommonCreateExtraActors.
*
* @param this
* The BrowserRootActor or BrowserTabActor whose |_extraActors| table we
* should use; see above.
*/
exports.appendExtraActors = function appendExtraActors(aObject) {
for (let name in this._extraActors) {
let actor = this._extraActors[name];
aObject[name] = actor.actorID;
}
}
/**
* Construct an ActorPool.
*
* ActorPools are actorID -> actor mapping and storage. These are
* used to accumulate and quickly dispose of groups of actors that
* share a lifetime.
*/
function ActorPool(aConnection)
{
this.conn = aConnection;
this._cleanups = {};
this._actors = {};
}
ActorPool.prototype = {
/**
* Add an actor to the actor pool. If the actor doesn't have an ID,
* allocate one from the connection.
*
* @param aActor object
* The actor implementation. If the object has a
* 'disconnect' property, it will be called when the actor
* pool is cleaned up.
*/
addActor: function AP_addActor(aActor) {
aActor.conn = this.conn;
if (!aActor.actorID) {
let prefix = aActor.actorPrefix;
if (!prefix && typeof aActor == "function") {
// typeName is a convention used with protocol.js-based actors
prefix = aActor.prototype.actorPrefix || aActor.prototype.typeName;
}
aActor.actorID = this.conn.allocID(prefix || undefined);
}
if (aActor.registeredPool) {
aActor.registeredPool.removeActor(aActor);
}
aActor.registeredPool = this;
this._actors[aActor.actorID] = aActor;
if (aActor.disconnect) {
this._cleanups[aActor.actorID] = aActor;
}
},
get: function AP_get(aActorID) {
return this._actors[aActorID] || undefined;
},
has: function AP_has(aActorID) {
return aActorID in this._actors;
},
/**
* Returns true if the pool is empty.
*/
isEmpty: function AP_isEmpty() {
return Object.keys(this._actors).length == 0;
},
/**
* Remove an actor from the actor pool.
*/
removeActor: function AP_remove(aActor) {
delete this._actors[aActor.actorID];
delete this._cleanups[aActor.actorID];
},
/**
* Match the api expected by the protocol library.
*/
unmanage: function(aActor) {
return this.removeActor(aActor);
},
/**
* Run all actor cleanups.
*/
cleanup: function AP_cleanup() {
for each (let actor in this._cleanups) {
actor.disconnect();
}
this._cleanups = {};
},
forEach: function(callback) {
for (let name in this._actors) {
callback(this._actors[name]);
}
},
}
exports.ActorPool = ActorPool;
/**
* An OriginalLocation represents a location in an original source.
*
* @param SourceActor actor
* A SourceActor representing an original source.
* @param Number line
* A line within the given source.
* @param Number column
* A column within the given line.
* @param String name
* The name of the symbol corresponding to this OriginalLocation.
*/
function OriginalLocation(actor, line, column, name) {
this._connection = actor ? actor.conn : null;
this._actorID = actor ? actor.actorID : undefined;
this._line = line;
this._column = column;
this._name = name;
}
OriginalLocation.fromGeneratedLocation = function (generatedLocation) {
return new OriginalLocation(
generatedLocation.generatedSourceActor,
generatedLocation.generatedLine,
generatedLocation.generatedColumn
);
};
OriginalLocation.prototype = {
get originalSourceActor() {
return this._connection ? this._connection.getActor(this._actorID) : null;
},
get originalUrl() {
let actor = this.originalSourceActor;
let source = actor.source;
return source ? source.url : actor._originalUrl;
},
get originalLine() {
return this._line;
},
get originalColumn() {
return this._column;
},
get originalName() {
return this._name;
},
get generatedSourceActor() {
throw new Error("Shouldn't access generatedSourceActor from an OriginalLocation");
},
get generatedLine() {
throw new Error("Shouldn't access generatedLine from an OriginalLocation");
},
get generatedColumn() {
throw new Error("Shouldn't access generatedColumn from an Originallocation");
},
equals: function (other) {
return this.originalSourceActor.url == other.originalSourceActor.url &&
this.originalLine === other.originalLine;
},
toJSON: function () {
return {
source: this.originalSourceActor.form(),
line: this.originalLine,
column: this.originalColumn
};
}
};
exports.OriginalLocation = OriginalLocation;
/**
* A GeneratedLocation represents a location in an original source.
*
* @param SourceActor actor
* A SourceActor representing a generated source.
* @param Number line
* A line within the given source.
* @param Number column
* A column within the given line.
*/
function GeneratedLocation(actor, line, column) {
this._connection = actor ? actor.conn : null;
this._actorID = actor ? actor.actorID : undefined;
this._line = line;
this._column = column;
}
GeneratedLocation.fromOriginalLocation = function (originalLocation) {
return new GeneratedLocation(
originalLocation.originalSourceActor,
originalLocation.originalLine,
originalLocation.originalColumn
);
};
GeneratedLocation.prototype = {
get originalSourceActor() {
throw new Error();
},
get originalUrl() {
throw new Error("Shouldn't access originalUrl from a GeneratedLocation");
},
get originalLine() {
throw new Error("Shouldn't access originalLine from a GeneratedLocation");
},
get originalColumn() {
throw new Error("Shouldn't access originalColumn from a GeneratedLocation");
},
get originalName() {
throw new Error("Shouldn't access originalName from a GeneratedLocation");
},
get generatedSourceActor() {
return this._connection ? this._connection.getActor(this._actorID) : null;
},
get generatedLine() {
return this._line;
},
get generatedColumn() {
return this._column;
}
};
exports.GeneratedLocation = GeneratedLocation;
// TODO bug 863089: use Debugger.Script.prototype.getOffsetColumn when it is
// implemented.
exports.getOffsetColumn = function getOffsetColumn(aOffset, aScript) {
let bestOffsetMapping = null;
for (let offsetMapping of aScript.getAllColumnOffsets()) {
if (!bestOffsetMapping ||
(offsetMapping.offset <= aOffset &&
offsetMapping.offset > bestOffsetMapping.offset)) {
bestOffsetMapping = offsetMapping;
}
}
if (!bestOffsetMapping) {
// XXX: Try not to completely break the experience of using the debugger for
// the user by assuming column 0. Simultaneously, report the error so that
// there is a paper trail if the assumption is bad and the debugging
// experience becomes wonky.
reportError(new Error("Could not find a column for offset " + aOffset
+ " in the script " + aScript));
return 0;
}
return bestOffsetMapping.columnNumber;
}