mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
7051305d50
This is the actual upgrade. The canonical URL for this test suite is https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
82 lines
2.4 KiB
HTML
82 lines
2.4 KiB
HTML
<!--
|
|
Copyright (c) 2010 Mozilla Foundation. All rights reserved.
|
|
Use of this source code is governed by a BSD-style license that can be
|
|
found in the LICENSE file.
|
|
-->
|
|
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<!-- This is a visual test that programs must have both a vertex and
|
|
fragment shader attached; the fixed function pipeline on the
|
|
desktop must remain disabled. -->
|
|
<script type="text/javascript">
|
|
function log() {
|
|
var s = "";
|
|
for (var i = 0; i < arguments.length; ++i) {
|
|
s += arguments[i] + " ";
|
|
}
|
|
|
|
document.getElementById("log").innerHTML += s + "<br>";
|
|
}
|
|
|
|
function go() {
|
|
var gl = document.getElementById("c").getContext("experimental-webgl");
|
|
|
|
gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
|
|
var vs = gl.createShader(gl.VERTEX_SHADER);
|
|
gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }");
|
|
gl.compileShader(vs);
|
|
|
|
var fs = gl.createShader(gl.FRAGMENT_SHADER);
|
|
gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
|
|
gl.compileShader(fs);
|
|
|
|
var prog = gl.createProgram();
|
|
gl.attachShader(prog, vs);
|
|
// don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check!
|
|
//gl.attachShader(prog, fs);
|
|
|
|
gl.bindAttribLocation(prog, 0, "aVertex");
|
|
gl.bindAttribLocation(prog, 1, "aColor");
|
|
|
|
gl.linkProgram(prog);
|
|
|
|
var vbuf = gl.createBuffer();
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, vbuf);
|
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
|
-1.0, -1.0, 0.0, 1.0,
|
|
-1.0, 1.0, 0.0, 1.0,
|
|
1.0, -1.0, 0.0, 1.0,
|
|
1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW);
|
|
gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
|
|
|
|
var cbuf = gl.createBuffer();
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, cbuf);
|
|
gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0,
|
|
0, 255, 0,
|
|
0, 0, 255,
|
|
255, 255, 0]), gl.STATIC_DRAW);
|
|
gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0);
|
|
|
|
gl.enableVertexAttribArray(0);
|
|
gl.enableVertexAttribArray(1);
|
|
|
|
gl.useProgram(prog);
|
|
|
|
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
|
|
log("glError", "0x" + gl.getError().toString(16));
|
|
}
|
|
</script>
|
|
</head>
|
|
|
|
<body onload="go()">
|
|
<p>Should be green in the rectangle below:</p>
|
|
<canvas style="background: green;" id="c"></canvas>
|
|
<div id="log"></div>
|
|
</body>
|
|
</html>
|