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381 lines
11 KiB
C++
381 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* SourceBuffer is a single producer, multiple consumer data structure used for
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* storing image source (compressed) data.
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*/
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#ifndef mozilla_image_sourcebuffer_h
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#define mozilla_image_sourcebuffer_h
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#include "mozilla/Maybe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/Move.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/RefCounted.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/RefPtr.h"
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#include "nsTArray.h"
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class nsIInputStream;
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namespace mozilla {
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namespace image {
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class SourceBuffer;
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/**
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* IResumable is an interface for classes that can schedule themselves to resume
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* their work later. An implementation of IResumable generally should post a
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* runnable to some event target which continues the work of the task.
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*/
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struct IResumable
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{
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MOZ_DECLARE_REFCOUNTED_TYPENAME(IResumable)
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// Subclasses may or may not be XPCOM classes, so we just require that they
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// implement AddRef and Release.
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NS_IMETHOD_(MozExternalRefCountType) AddRef(void) = 0;
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NS_IMETHOD_(MozExternalRefCountType) Release(void) = 0;
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virtual void Resume() = 0;
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protected:
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virtual ~IResumable() { }
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};
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/**
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* SourceBufferIterator is a class that allows consumers of image source data to
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* read the contents of a SourceBuffer sequentially.
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*
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* Consumers can advance through the SourceBuffer by calling
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* AdvanceOrScheduleResume() repeatedly. After every advance, they should call
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* check the return value, which will tell them the iterator's new state.
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*
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* If WAITING is returned, AdvanceOrScheduleResume() has arranged
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* to call the consumer's Resume() method later, so the consumer should save its
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* state if needed and stop running.
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*
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* If the iterator's new state is READY, then the consumer can call Data() and
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* Length() to read new data from the SourceBuffer.
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*
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* Finally, in the COMPLETE state the consumer can call CompletionStatus() to
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* get the status passed to SourceBuffer::Complete().
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*/
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class SourceBufferIterator final
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{
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public:
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enum State {
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START, // The iterator is at the beginning of the buffer.
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READY, // The iterator is pointing to new data.
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WAITING, // The iterator is blocked and the caller must yield.
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COMPLETE // The iterator is pointing to the end of the buffer.
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};
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explicit SourceBufferIterator(SourceBuffer* aOwner)
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: mOwner(aOwner)
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, mState(START)
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{
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MOZ_ASSERT(aOwner);
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mData.mIterating.mChunk = 0;
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mData.mIterating.mData = nullptr;
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mData.mIterating.mOffset = 0;
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mData.mIterating.mLength = 0;
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}
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SourceBufferIterator(SourceBufferIterator&& aOther)
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: mOwner(Move(aOther.mOwner))
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, mState(aOther.mState)
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, mData(aOther.mData)
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{ }
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~SourceBufferIterator();
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SourceBufferIterator& operator=(SourceBufferIterator&& aOther)
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{
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mOwner = Move(aOther.mOwner);
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mState = aOther.mState;
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mData = aOther.mData;
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return *this;
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}
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/**
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* Returns true if there are no more than @aBytes remaining in the
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* SourceBuffer. If the SourceBuffer is not yet complete, returns false.
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*/
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bool RemainingBytesIsNoMoreThan(size_t aBytes) const;
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/**
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* Advances the iterator through the SourceBuffer if possible. If not,
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* arranges to call the @aConsumer's Resume() method when more data is
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* available.
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*/
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State AdvanceOrScheduleResume(IResumable* aConsumer);
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/// If at the end, returns the status passed to SourceBuffer::Complete().
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nsresult CompletionStatus() const
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{
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MOZ_ASSERT(mState == COMPLETE,
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"Calling CompletionStatus() in the wrong state");
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return mState == COMPLETE ? mData.mAtEnd.mStatus : NS_OK;
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}
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/// If we're ready to read, returns a pointer to the new data.
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const char* Data() const
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{
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MOZ_ASSERT(mState == READY, "Calling Data() in the wrong state");
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return mState == READY ? mData.mIterating.mData + mData.mIterating.mOffset
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: nullptr;
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}
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/// If we're ready to read, returns the length of the new data.
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size_t Length() const
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{
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MOZ_ASSERT(mState == READY, "Calling Length() in the wrong state");
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return mState == READY ? mData.mIterating.mLength : 0;
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}
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private:
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friend class SourceBuffer;
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SourceBufferIterator(const SourceBufferIterator&) = delete;
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SourceBufferIterator& operator=(const SourceBufferIterator&) = delete;
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bool HasMore() const { return mState != COMPLETE; }
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State SetReady(uint32_t aChunk, const char* aData,
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size_t aOffset, size_t aLength)
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{
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MOZ_ASSERT(mState != COMPLETE);
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mData.mIterating.mChunk = aChunk;
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mData.mIterating.mData = aData;
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mData.mIterating.mOffset = aOffset;
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mData.mIterating.mLength = aLength;
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return mState = READY;
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}
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State SetWaiting()
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{
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MOZ_ASSERT(mState != COMPLETE);
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MOZ_ASSERT(mState != WAITING, "Did we get a spurious wakeup somehow?");
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return mState = WAITING;
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}
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State SetComplete(nsresult aStatus)
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{
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mData.mAtEnd.mStatus = aStatus;
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return mState = COMPLETE;
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}
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RefPtr<SourceBuffer> mOwner;
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State mState;
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/**
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* This union contains our iteration state if we're still iterating (for
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* states START, READY, and WAITING) and the status the SourceBuffer was
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* completed with if we're in state COMPLETE.
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*/
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union {
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struct {
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uint32_t mChunk;
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const char* mData;
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size_t mOffset;
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size_t mLength;
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} mIterating;
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struct {
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nsresult mStatus;
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} mAtEnd;
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} mData;
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};
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/**
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* SourceBuffer is a parallel data structure used for storing image source
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* (compressed) data.
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*
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* SourceBuffer is a single producer, multiple consumer data structure. The
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* single producer calls Append() to append data to the buffer. In parallel,
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* multiple consumers can call Iterator(), which returns a SourceBufferIterator
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* that they can use to iterate through the buffer. The SourceBufferIterator
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* returns a series of pointers which remain stable for lifetime of the
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* SourceBuffer, and the data they point to is immutable, ensuring that the
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* producer never interferes with the consumers.
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*
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* In order to avoid blocking, SourceBuffer works with SourceBufferIterator to
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* keep a list of consumers which are waiting for new data, and to resume them
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* when the producer appends more. All consumers must implement the IResumable
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* interface to make this possible.
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*/
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class SourceBuffer final
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{
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(image::SourceBuffer)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(image::SourceBuffer)
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SourceBuffer();
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//////////////////////////////////////////////////////////////////////////////
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// Producer methods.
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//////////////////////////////////////////////////////////////////////////////
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/**
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* If the producer knows how long the source data will be, it should call
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* ExpectLength, which enables SourceBuffer to preallocate its buffer.
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*/
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nsresult ExpectLength(size_t aExpectedLength);
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/// Append the provided data to the buffer.
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nsresult Append(const char* aData, size_t aLength);
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/// Append the data available on the provided nsIInputStream to the buffer.
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nsresult AppendFromInputStream(nsIInputStream* aInputStream, uint32_t aCount);
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/**
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* Mark the buffer complete, with a status that will be available to
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* consumers. Further calls to Append() are forbidden after Complete().
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*/
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void Complete(nsresult aStatus);
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/// Returns true if the buffer is complete.
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bool IsComplete();
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/// Memory reporting.
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size_t SizeOfIncludingThisWithComputedFallback(MallocSizeOf) const;
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//////////////////////////////////////////////////////////////////////////////
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// Consumer methods.
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//////////////////////////////////////////////////////////////////////////////
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/// Returns an iterator to this SourceBuffer.
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SourceBufferIterator Iterator();
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private:
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friend class SourceBufferIterator;
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~SourceBuffer();
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//////////////////////////////////////////////////////////////////////////////
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// Chunk type and chunk-related methods.
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//////////////////////////////////////////////////////////////////////////////
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class Chunk
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{
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public:
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explicit Chunk(size_t aCapacity)
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: mCapacity(aCapacity)
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, mLength(0)
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{
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MOZ_ASSERT(aCapacity > 0, "Creating zero-capacity chunk");
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mData.reset(new (fallible) char[mCapacity]);
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}
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Chunk(Chunk&& aOther)
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: mCapacity(aOther.mCapacity)
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, mLength(aOther.mLength)
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, mData(Move(aOther.mData))
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{
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aOther.mCapacity = aOther.mLength = 0;
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aOther.mData = nullptr;
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}
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Chunk& operator=(Chunk&& aOther)
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{
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mCapacity = aOther.mCapacity;
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mLength = aOther.mLength;
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mData = Move(aOther.mData);
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aOther.mCapacity = aOther.mLength = 0;
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aOther.mData = nullptr;
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return *this;
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}
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bool AllocationFailed() const { return !mData; }
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size_t Capacity() const { return mCapacity; }
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size_t Length() const { return mLength; }
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char* Data() const
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{
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MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
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return mData.get();
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}
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void AddLength(size_t aAdditionalLength)
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{
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MOZ_ASSERT(mLength + aAdditionalLength <= mCapacity);
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mLength += aAdditionalLength;
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}
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private:
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Chunk(const Chunk&) = delete;
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Chunk& operator=(const Chunk&) = delete;
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size_t mCapacity;
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size_t mLength;
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UniquePtr<char[]> mData;
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};
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nsresult AppendChunk(Maybe<Chunk>&& aChunk);
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Maybe<Chunk> CreateChunk(size_t aCapacity, bool aRoundUp = true);
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nsresult Compact();
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static size_t RoundedUpCapacity(size_t aCapacity);
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size_t FibonacciCapacityWithMinimum(size_t aMinCapacity);
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//////////////////////////////////////////////////////////////////////////////
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// Iterator / consumer methods.
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//////////////////////////////////////////////////////////////////////////////
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void AddWaitingConsumer(IResumable* aConsumer);
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void ResumeWaitingConsumers();
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typedef SourceBufferIterator::State State;
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State AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator,
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IResumable* aConsumer);
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bool RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator,
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size_t aBytes) const;
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void OnIteratorRelease();
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//////////////////////////////////////////////////////////////////////////////
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// Helper methods.
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//////////////////////////////////////////////////////////////////////////////
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nsresult HandleError(nsresult aError);
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bool IsEmpty();
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bool IsLastChunk(uint32_t aChunk);
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//////////////////////////////////////////////////////////////////////////////
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// Member variables.
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//////////////////////////////////////////////////////////////////////////////
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static const size_t MIN_CHUNK_CAPACITY = 4096;
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/// All private members are protected by mMutex.
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mutable Mutex mMutex;
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/// The data in this SourceBuffer, stored as a series of Chunks.
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FallibleTArray<Chunk> mChunks;
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/// Consumers which are waiting to be notified when new data is available.
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nsTArray<RefPtr<IResumable>> mWaitingConsumers;
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/// If present, marks this SourceBuffer complete with the given final status.
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Maybe<nsresult> mStatus;
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/// Count of active consumers.
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uint32_t mConsumerCount;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_sourcebuffer_h
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