mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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685 lines
24 KiB
C++
685 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// YY need to pass isMultiple before create called
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//#include "nsFormControlFrame.h"
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#include "nsHTMLContainerFrame.h"
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#include "nsLegendFrame.h"
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#include "nsIDOMNode.h"
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#include "nsIDOMHTMLFieldSetElement.h"
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#include "nsIDOMHTMLLegendElement.h"
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#include "nsCSSRendering.h"
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//#include "nsIDOMHTMLCollection.h"
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#include "nsIContent.h"
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#include "nsIFrame.h"
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#include "nsISupports.h"
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#include "nsIAtom.h"
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#include "nsPresContext.h"
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#include "nsFrameManager.h"
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#include "nsHTMLParts.h"
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#include "nsGkAtoms.h"
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#include "nsStyleConsts.h"
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#include "nsFont.h"
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#include "nsCOMPtr.h"
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#ifdef ACCESSIBILITY
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#include "nsIAccessibilityService.h"
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#endif
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#include "nsIServiceManager.h"
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#include "nsDisplayList.h"
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class nsLegendFrame;
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class nsFieldSetFrame : public nsHTMLContainerFrame {
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public:
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nsFieldSetFrame(nsStyleContext* aContext);
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NS_IMETHOD SetInitialChildList(nsIAtom* aListName,
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nsFrameList& aChildList);
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NS_HIDDEN_(nscoord)
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GetIntrinsicWidth(nsIRenderingContext* aRenderingContext,
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nsLayoutUtils::IntrinsicWidthType);
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virtual nscoord GetMinWidth(nsIRenderingContext* aRenderingContext);
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virtual nscoord GetPrefWidth(nsIRenderingContext* aRenderingContext);
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virtual nsSize ComputeSize(nsIRenderingContext *aRenderingContext,
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nsSize aCBSize, nscoord aAvailableWidth,
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nsSize aMargin, nsSize aBorder, nsSize aPadding,
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PRBool aShrinkWrap);
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virtual nscoord GetBaseline() const;
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NS_IMETHOD Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus);
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NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists);
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void PaintBorderBackground(nsIRenderingContext& aRenderingContext,
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nsPoint aPt, const nsRect& aDirtyRect);
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NS_IMETHOD AppendFrames(nsIAtom* aListName,
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nsFrameList& aFrameList);
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NS_IMETHOD InsertFrames(nsIAtom* aListName,
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nsIFrame* aPrevFrame,
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nsFrameList& aFrameList);
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NS_IMETHOD RemoveFrame(nsIAtom* aListName,
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nsIFrame* aOldFrame);
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virtual nsIAtom* GetType() const;
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virtual PRBool IsContainingBlock() const;
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#ifdef ACCESSIBILITY
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NS_IMETHOD GetAccessible(nsIAccessible** aAccessible);
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#endif
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#ifdef DEBUG
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NS_IMETHOD GetFrameName(nsAString& aResult) const {
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return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult);
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}
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#endif
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protected:
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virtual PRIntn GetSkipSides() const;
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void ReParentFrameList(const nsFrameList& aFrameList);
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nsIFrame* mLegendFrame;
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nsIFrame* mContentFrame;
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nsRect mLegendRect;
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nscoord mLegendSpace;
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};
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nsIFrame*
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NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsFieldSetFrame(aContext);
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}
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nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
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: nsHTMLContainerFrame(aContext)
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{
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mContentFrame = nsnull;
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mLegendFrame = nsnull;
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mLegendSpace = 0;
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}
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nsIAtom*
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nsFieldSetFrame::GetType() const
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{
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return nsGkAtoms::fieldSetFrame;
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}
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PRBool
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nsFieldSetFrame::IsContainingBlock() const
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{
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return PR_TRUE;
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}
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NS_IMETHODIMP
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nsFieldSetFrame::SetInitialChildList(nsIAtom* aListName,
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nsFrameList& aChildList)
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{
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// Get the content and legend frames.
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if (!aChildList.OnlyChild()) {
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NS_ASSERTION(aChildList.GetLength() == 2, "Unexpected child list");
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mContentFrame = aChildList.LastChild();
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mLegendFrame = aChildList.FirstChild();
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} else {
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mContentFrame = aChildList.FirstChild();
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mLegendFrame = nsnull;
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}
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// Queue up the frames for the content frame
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return nsHTMLContainerFrame::SetInitialChildList(nsnull, aChildList);
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}
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class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
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public:
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nsDisplayFieldSetBorderBackground(nsFieldSetFrame* aFrame)
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: nsDisplayItem(aFrame) {
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MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayFieldSetBorderBackground() {
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MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
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}
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#endif
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virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt,
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HitTestState* aState);
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
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const nsRect& aDirtyRect);
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NS_DISPLAY_DECL_NAME("FieldSetBorderBackground")
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};
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nsIFrame* nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder,
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nsPoint aPt, HitTestState* aState)
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{
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// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
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// frame bounds even though our background doesn't cover the whole frame.
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// It's not clear whether this is correct.
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return mFrame;
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}
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void
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nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
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nsIRenderingContext* aCtx, const nsRect& aDirtyRect)
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{
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static_cast<nsFieldSetFrame*>(mFrame)->
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PaintBorderBackground(*aCtx, aBuilder->ToReferenceFrame(mFrame), aDirtyRect);
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}
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NS_IMETHODIMP
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nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists) {
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// Paint our background and border in a special way.
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// REVIEW: We don't really need to check frame emptiness here; if it's empty,
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// the background/border display item won't do anything, and if it isn't empty,
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// we need to paint the outline
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if (IsVisibleForPainting(aBuilder)) {
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if (GetStyleBorder()->mBoxShadow) {
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nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayBoxShadowOuter(this));
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NS_ENSURE_SUCCESS(rv, rv);
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}
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// don't bother checking to see if we really have a border or background.
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// we usually will have a border.
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nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayFieldSetBorderBackground(this));
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NS_ENSURE_SUCCESS(rv, rv);
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rv = DisplayOutlineUnconditional(aBuilder, aLists);
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NS_ENSURE_SUCCESS(rv, rv);
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DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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}
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nsDisplayListCollection contentDisplayItems;
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if (mContentFrame) {
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// Collect mContentFrame's display items into their own collection. We need
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// to be calling BuildDisplayList on mContentFrame before mLegendFrame in
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// case it contains out-of-flow frames whose placeholders are under
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// mLegendFrame. However, we want mContentFrame's display items to be
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// after mLegendFrame's display items in z-order, so we need to save them
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// and append them later.
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nsresult rv = BuildDisplayListForChild(aBuilder, mContentFrame, aDirtyRect,
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contentDisplayItems);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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if (mLegendFrame) {
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// The legend's background goes on our BlockBorderBackgrounds list because
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// it's a block child.
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nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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nsresult rv = BuildDisplayListForChild(aBuilder, mLegendFrame, aDirtyRect, set);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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// Put mContentFrame's display items on the master list. Note that
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// this moves mContentFrame's border/background display items to our
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// BorderBackground() list, which isn't really correct, but it's OK because
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// mContentFrame is anonymous and can't have its own border and background.
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contentDisplayItems.MoveTo(aLists);
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return NS_OK;
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}
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void
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nsFieldSetFrame::PaintBorderBackground(nsIRenderingContext& aRenderingContext,
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nsPoint aPt, const nsRect& aDirtyRect)
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{
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PRIntn skipSides = GetSkipSides();
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const nsStyleBorder* borderStyle = GetStyleBorder();
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nscoord topBorder = borderStyle->GetActualBorderWidth(NS_SIDE_TOP);
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nscoord yoff = 0;
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nsPresContext* presContext = PresContext();
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// if the border is smaller than the legend. Move the border down
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// to be centered on the legend.
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if (topBorder < mLegendRect.height)
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yoff = (mLegendRect.height - topBorder)/2;
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nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);
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nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
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aDirtyRect, rect, 0);
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nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
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this, rect, aDirtyRect);
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if (mLegendFrame) {
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// Use the rect of the legend frame, not mLegendRect, so we draw our
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// border under the legend's left and right margins.
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nsRect legendRect = mLegendFrame->GetRect() + aPt;
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// we should probably use PaintBorderEdges to do this but for now just use clipping
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// to achieve the same effect.
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// draw left side
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nsRect clipRect(rect);
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clipRect.width = legendRect.x - rect.x;
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clipRect.height = topBorder;
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aRenderingContext.PushState();
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aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, *borderStyle, mStyleContext,
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skipSides);
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aRenderingContext.PopState();
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// draw right side
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clipRect = rect;
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clipRect.x = legendRect.XMost();
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clipRect.width = rect.XMost() - legendRect.XMost();
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clipRect.height = topBorder;
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aRenderingContext.PushState();
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aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, *borderStyle, mStyleContext,
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skipSides);
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aRenderingContext.PopState();
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// draw bottom
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clipRect = rect;
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clipRect.y += topBorder;
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clipRect.height = mRect.height - (yoff + topBorder);
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aRenderingContext.PushState();
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aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect);
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, *borderStyle, mStyleContext,
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skipSides);
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aRenderingContext.PopState();
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} else {
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect,
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nsRect(aPt, mRect.Size()),
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*borderStyle, mStyleContext, skipSides);
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}
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}
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nscoord
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nsFieldSetFrame::GetIntrinsicWidth(nsIRenderingContext* aRenderingContext,
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nsLayoutUtils::IntrinsicWidthType aType)
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{
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nscoord legendWidth = 0;
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nscoord contentWidth = 0;
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if (mLegendFrame) {
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legendWidth =
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nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mLegendFrame,
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aType);
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}
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if (mContentFrame) {
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contentWidth =
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nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame,
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aType);
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}
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return PR_MAX(legendWidth, contentWidth);
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}
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nscoord
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nsFieldSetFrame::GetMinWidth(nsIRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_MIN_WIDTH(this, result);
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result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::MIN_WIDTH);
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return result;
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}
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nscoord
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nsFieldSetFrame::GetPrefWidth(nsIRenderingContext* aRenderingContext)
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{
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nscoord result = 0;
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DISPLAY_PREF_WIDTH(this, result);
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result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::PREF_WIDTH);
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return result;
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}
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/* virtual */ nsSize
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nsFieldSetFrame::ComputeSize(nsIRenderingContext *aRenderingContext,
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nsSize aCBSize, nscoord aAvailableWidth,
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nsSize aMargin, nsSize aBorder, nsSize aPadding,
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PRBool aShrinkWrap)
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{
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nsSize result =
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nsHTMLContainerFrame::ComputeSize(aRenderingContext, aCBSize,
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aAvailableWidth,
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aMargin, aBorder, aPadding, aShrinkWrap);
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// Fieldsets never shrink below their min width.
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nscoord minWidth = GetMinWidth(aRenderingContext);
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if (minWidth > result.width)
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result.width = minWidth;
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return result;
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}
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NS_IMETHODIMP
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nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
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"Should have a precomputed width!");
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// Initialize OUT parameter
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aStatus = NS_FRAME_COMPLETE;
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//------------ Handle Incremental Reflow -----------------
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PRBool reflowContent;
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PRBool reflowLegend;
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if (aReflowState.ShouldReflowAllKids()) {
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reflowContent = mContentFrame != nsnull;
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reflowLegend = mLegendFrame != nsnull;
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} else {
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reflowContent = mContentFrame && NS_SUBTREE_DIRTY(mContentFrame);
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reflowLegend = mLegendFrame && NS_SUBTREE_DIRTY(mLegendFrame);
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}
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// We don't allow fieldsets to break vertically. If we did, we'd
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// need logic here to push and pull overflow frames.
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nsSize availSize(aReflowState.ComputedWidth(), NS_UNCONSTRAINEDSIZE);
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NS_ASSERTION(!mContentFrame ||
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nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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mContentFrame,
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nsLayoutUtils::MIN_WIDTH) <=
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availSize.width,
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"Bogus availSize.width; should be bigger");
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NS_ASSERTION(!mLegendFrame ||
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nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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mLegendFrame,
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nsLayoutUtils::MIN_WIDTH) <=
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availSize.width,
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"Bogus availSize.width; should be bigger");
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// get our border and padding
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const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
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nsMargin border = borderPadding - aReflowState.mComputedPadding;
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// Figure out how big the legend is if there is one.
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// get the legend's margin
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nsMargin legendMargin(0,0,0,0);
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// reflow the legend only if needed
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if (reflowLegend) {
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nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
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mLegendFrame, availSize);
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nsHTMLReflowMetrics legendDesiredSize;
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ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
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0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
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#ifdef NOISY_REFLOW
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printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
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#endif
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// figure out the legend's rectangle
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legendMargin = mLegendFrame->GetUsedMargin();
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mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right;
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mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
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mLegendRect.x = borderPadding.left;
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mLegendRect.y = 0;
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nscoord oldSpace = mLegendSpace;
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mLegendSpace = 0;
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if (mLegendRect.height > border.top) {
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// center the border on the legend
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mLegendSpace = mLegendRect.height - border.top;
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} else {
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mLegendRect.y = (border.top - mLegendRect.height)/2;
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}
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// if the legend space changes then we need to reflow the
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// content area as well.
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if (mLegendSpace != oldSpace && mContentFrame) {
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reflowContent = PR_TRUE;
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}
|
|
|
|
FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState,
|
|
legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);
|
|
} else if (!mLegendFrame) {
|
|
mLegendRect.Empty();
|
|
mLegendSpace = 0;
|
|
} else {
|
|
// mLegendSpace and mLegendRect haven't changed, but we need
|
|
// the used margin when placing the legend.
|
|
legendMargin = mLegendFrame->GetUsedMargin();
|
|
}
|
|
|
|
// reflow the content frame only if needed
|
|
if (reflowContent) {
|
|
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
|
|
availSize);
|
|
// Our child is "height:100%" but we actually want its height to be reduced
|
|
// by the amount of content-height the legend is eating up, unless our
|
|
// height is unconstrained (in which case the child's will be too).
|
|
if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
|
|
kidReflowState.SetComputedHeight(PR_MAX(0, aReflowState.ComputedHeight() - mLegendSpace));
|
|
}
|
|
|
|
kidReflowState.mComputedMinHeight =
|
|
PR_MAX(0, aReflowState.mComputedMinHeight - mLegendSpace);
|
|
|
|
if (aReflowState.mComputedMaxHeight != NS_UNCONSTRAINEDSIZE) {
|
|
kidReflowState.mComputedMaxHeight =
|
|
PR_MAX(0, aReflowState.mComputedMaxHeight - mLegendSpace);
|
|
}
|
|
|
|
nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags);
|
|
// Reflow the frame
|
|
NS_ASSERTION(kidReflowState.mComputedMargin == nsMargin(0,0,0,0),
|
|
"Margins on anonymous fieldset child not supported!");
|
|
nsPoint pt(borderPadding.left, borderPadding.top + mLegendSpace);
|
|
ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
|
|
pt.x, pt.y, 0, aStatus);
|
|
|
|
FinishReflowChild(mContentFrame, aPresContext, &kidReflowState,
|
|
kidDesiredSize, pt.x, pt.y, 0);
|
|
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
|
|
}
|
|
|
|
nsRect contentRect(0,0,0,0);
|
|
if (mContentFrame) {
|
|
// We don't support margins on mContentFrame, so our "content rect" is just
|
|
// its rect.
|
|
contentRect = mContentFrame->GetRect();
|
|
}
|
|
|
|
// use the computed width if the inner content does not fill it
|
|
if (aReflowState.ComputedWidth() > contentRect.width) {
|
|
contentRect.width = aReflowState.ComputedWidth();
|
|
}
|
|
|
|
if (mLegendFrame) {
|
|
// if the content rect is larger then the legend we can align the legend
|
|
if (contentRect.width > mLegendRect.width) {
|
|
PRInt32 align = static_cast<nsLegendFrame*>(mLegendFrame)->GetAlign();
|
|
|
|
switch(align) {
|
|
case NS_STYLE_TEXT_ALIGN_RIGHT:
|
|
mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
|
|
break;
|
|
case NS_STYLE_TEXT_ALIGN_CENTER:
|
|
// Note: rounding removed; there doesn't seem to be any need
|
|
mLegendRect.x = contentRect.width / 2 - mLegendRect.width / 2 + borderPadding.left;
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
// otherwise make place for the legend
|
|
contentRect.width = mLegendRect.width;
|
|
}
|
|
// place the legend
|
|
nsRect actualLegendRect(mLegendRect);
|
|
actualLegendRect.Deflate(legendMargin);
|
|
|
|
nsPoint curOrigin = mLegendFrame->GetPosition();
|
|
|
|
// only if the origin changed
|
|
if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
|
|
mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
|
|
nsContainerFrame::PositionFrameView(mLegendFrame);
|
|
|
|
// We need to recursively process the legend frame's
|
|
// children since we're moving the frame after Reflow.
|
|
nsContainerFrame::PositionChildViews(mLegendFrame);
|
|
}
|
|
}
|
|
|
|
// Return our size and our result
|
|
if (aReflowState.ComputedHeight() == NS_INTRINSICSIZE) {
|
|
aDesiredSize.height = mLegendSpace +
|
|
borderPadding.TopBottom() +
|
|
contentRect.height;
|
|
} else {
|
|
nscoord min = borderPadding.TopBottom() + mLegendRect.height;
|
|
aDesiredSize.height =
|
|
aReflowState.ComputedHeight() + borderPadding.TopBottom();
|
|
if (aDesiredSize.height < min)
|
|
aDesiredSize.height = min;
|
|
}
|
|
aDesiredSize.width = contentRect.width + borderPadding.LeftRight();
|
|
aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
|
|
if (mLegendFrame)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame);
|
|
if (mContentFrame)
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame);
|
|
FinishAndStoreOverflow(&aDesiredSize);
|
|
|
|
Invalidate(aDesiredSize.mOverflowArea);
|
|
|
|
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
|
|
return NS_OK;
|
|
}
|
|
|
|
PRIntn
|
|
nsFieldSetFrame::GetSkipSides() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsFieldSetFrame::AppendFrames(nsIAtom* aListName,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
// aFrameList is not allowed to contain "the legend" for this fieldset
|
|
ReParentFrameList(aFrameList);
|
|
return mContentFrame->AppendFrames(aListName, aFrameList);
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsFieldSetFrame::InsertFrames(nsIAtom* aListName,
|
|
nsIFrame* aPrevFrame,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this ||
|
|
aPrevFrame->GetParent() == mContentFrame,
|
|
"inserting after sibling frame with different parent");
|
|
|
|
// aFrameList is not allowed to contain "the legend" for this fieldset
|
|
ReParentFrameList(aFrameList);
|
|
if (NS_UNLIKELY(aPrevFrame == mLegendFrame)) {
|
|
aPrevFrame = nsnull;
|
|
}
|
|
return mContentFrame->InsertFrames(aListName, aPrevFrame, aFrameList);
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsFieldSetFrame::RemoveFrame(nsIAtom* aListName,
|
|
nsIFrame* aOldFrame)
|
|
{
|
|
// For reference, see bug 70648, bug 276104 and bug 236071.
|
|
NS_ASSERTION(aOldFrame != mLegendFrame, "Cannot remove mLegendFrame here");
|
|
return mContentFrame->RemoveFrame(aListName, aOldFrame);
|
|
}
|
|
|
|
#ifdef ACCESSIBILITY
|
|
NS_IMETHODIMP nsFieldSetFrame::GetAccessible(nsIAccessible** aAccessible)
|
|
{
|
|
nsCOMPtr<nsIAccessibilityService> accService = do_GetService("@mozilla.org/accessibilityService;1");
|
|
|
|
if (accService) {
|
|
return accService->CreateHTMLGroupboxAccessible(static_cast<nsIFrame*>(this), aAccessible);
|
|
}
|
|
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
#endif
|
|
|
|
void
|
|
nsFieldSetFrame::ReParentFrameList(const nsFrameList& aFrameList)
|
|
{
|
|
nsFrameManager* frameManager = PresContext()->FrameManager();
|
|
for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) {
|
|
NS_ASSERTION(mLegendFrame || e.get()->GetType() != nsGkAtoms::legendFrame,
|
|
"The fieldset's legend is not allowed in this list");
|
|
e.get()->SetParent(mContentFrame);
|
|
frameManager->ReParentStyleContext(e.get());
|
|
}
|
|
mContentFrame->AddStateBits(GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW);
|
|
}
|
|
|
|
nscoord
|
|
nsFieldSetFrame::GetBaseline() const
|
|
{
|
|
// We know mContentFrame is a block, so calling GetBaseline() on it will do
|
|
// the right thing (that being to return the baseline of the last line).
|
|
NS_ASSERTION(nsLayoutUtils::GetAsBlock(mContentFrame),
|
|
"Unexpected mContentFrame");
|
|
return mContentFrame->GetPosition().y + mContentFrame->GetBaseline();
|
|
}
|