gecko/content/media/AudioEventTimeline.h

496 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioEventTimeline_h_
#define AudioEventTimeline_h_
#include "mozilla/Assertions.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/TypedEnum.h"
#include "nsTArray.h"
#include "math.h"
namespace mozilla {
namespace dom {
// This is an internal helper class and should not be used outside of this header.
struct AudioTimelineEvent {
enum Type MOZ_ENUM_TYPE(uint32_t) {
SetValue,
LinearRamp,
ExponentialRamp,
SetTarget,
SetValueCurve
};
AudioTimelineEvent(Type aType, double aTime, float aValue, double aTimeConstant = 0.0,
float aDuration = 0.0, float* aCurve = nullptr, uint32_t aCurveLength = 0)
: mType(aType)
, mTimeConstant(aTimeConstant)
, mDuration(aDuration)
#ifdef DEBUG
, mTimeIsInTicks(false)
#endif
{
if (aType == AudioTimelineEvent::SetValueCurve) {
mCurve = aCurve;
mCurveLength = aCurveLength;
} else {
mValue = aValue;
mTime = aTime;
}
}
bool IsValid() const
{
return IsValid(mTime) &&
IsValid(mValue) &&
IsValid(mTimeConstant) &&
IsValid(mDuration);
}
template <class TimeType>
TimeType Time() const;
void SetTimeInTicks(int64_t aTimeInTicks)
{
mTimeInTicks = aTimeInTicks;
#ifdef DEBUG
mTimeIsInTicks = true;
#endif
}
Type mType;
union {
float mValue;
uint32_t mCurveLength;
};
union {
// The time for an event can either be in absolute value or in ticks.
// Initially the time of the event is always in absolute value.
// In order to convert it to ticks, call SetTimeInTicks. Once this
// method has been called for an event, the time cannot be converted
// back to absolute value.
union {
double mTime;
int64_t mTimeInTicks;
};
float* mCurve;
};
double mTimeConstant;
double mDuration;
#ifdef DEBUG
bool mTimeIsInTicks;
#endif
private:
static bool IsValid(double value)
{
return MOZ_DOUBLE_IS_FINITE(value);
}
};
template <>
inline double AudioTimelineEvent::Time<double>() const
{
MOZ_ASSERT(!mTimeIsInTicks);
return mTime;
}
template <>
inline int64_t AudioTimelineEvent::Time<int64_t>() const
{
MOZ_ASSERT(mTimeIsInTicks);
return mTimeInTicks;
}
/**
* This class will be instantiated with different template arguments for testing and
* production code.
*
* ErrorResult is a type which satisfies the following:
* - Implements a Throw() method taking an nsresult argument, representing an error code.
*/
template <class ErrorResult>
class AudioEventTimeline
{
public:
// This constructor should only be used for objects which are meant to be
// copied from other properly constructed objects.
AudioEventTimeline()
: mValue(0.f)
{
}
explicit AudioEventTimeline(float aDefaultValue)
: mValue(aDefaultValue)
{
}
bool HasSimpleValue() const
{
return mEvents.IsEmpty();
}
float GetValue() const
{
// This method should only be called if HasSimpleValue() returns true
MOZ_ASSERT(HasSimpleValue());
return mValue;
}
float Value() const
{
// TODO: Return the current value based on the timeline of the AudioContext
return mValue;
}
void SetValue(float aValue)
{
// Silently don't change anything if there are any events
if (mEvents.IsEmpty()) {
mValue = aValue;
}
}
float ComputedValue() const
{
// TODO: implement
return 0;
}
void SetValueAtTime(float aValue, double aStartTime, ErrorResult& aRv)
{
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetValue, aStartTime, aValue), aRv);
}
void LinearRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
{
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::LinearRamp, aEndTime, aValue), aRv);
}
void ExponentialRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
{
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::ExponentialRamp, aEndTime, aValue), aRv);
}
void SetTargetAtTime(float aTarget, double aStartTime, double aTimeConstant, ErrorResult& aRv)
{
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetTarget, aStartTime, aTarget, aTimeConstant), aRv);
}
void SetValueCurveAtTime(const float* aValues, uint32_t aValuesLength, double aStartTime, double aDuration, ErrorResult& aRv)
{
// TODO: implement
// Note that we will need to copy the buffer here.
// InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetValueCurve, aStartTime, 0.0f, 0.0f, aDuration, aValues, aValuesLength), aRv);
}
void CancelScheduledValues(double aStartTime)
{
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (mEvents[i].mTime >= aStartTime) {
#ifdef DEBUG
// Sanity check: the array should be sorted, so all of the following
// events should have a time greater than aStartTime too.
for (unsigned j = i + 1; j < mEvents.Length(); ++j) {
MOZ_ASSERT(mEvents[j].mTime >= aStartTime);
}
#endif
mEvents.TruncateLength(i);
break;
}
}
}
// This method computes the AudioParam value at a given time based on the event timeline
template<class TimeType>
float GetValueAtTime(TimeType aTime) const
{
const AudioTimelineEvent* previous = nullptr;
const AudioTimelineEvent* next = nullptr;
bool bailOut = false;
for (unsigned i = 0; !bailOut && i < mEvents.Length(); ++i) {
switch (mEvents[i].mType) {
case AudioTimelineEvent::SetValue:
case AudioTimelineEvent::SetTarget:
case AudioTimelineEvent::LinearRamp:
case AudioTimelineEvent::ExponentialRamp:
if (aTime == mEvents[i].template Time<TimeType>()) {
// Find the last event with the same time
do {
++i;
} while (i < mEvents.Length() &&
aTime == mEvents[i].template Time<TimeType>());
return mEvents[i - 1].mValue;
}
previous = next;
next = &mEvents[i];
if (aTime < mEvents[i].template Time<TimeType>()) {
bailOut = true;
}
break;
case AudioTimelineEvent::SetValueCurve:
// TODO: implement
break;
default:
MOZ_ASSERT(false, "unreached");
}
}
// Handle the case where the time is past all of the events
if (!bailOut) {
previous = next;
next = nullptr;
}
// Just return the default value if we did not find anything
if (!previous && !next) {
return mValue;
}
// If the requested time is before all of the existing events
if (!previous) {
switch (next->mType) {
case AudioTimelineEvent::SetValue:
case AudioTimelineEvent::SetTarget:
// The requested time is before the first event
return mValue;
case AudioTimelineEvent::LinearRamp:
// Use t=0 as T0 and v=defaultValue as V0
return LinearInterpolate(0.0, mValue, next->template Time<TimeType>(), next->mValue, aTime);
case AudioTimelineEvent::ExponentialRamp:
// Use t=0 as T0 and v=defaultValue as V0
return ExponentialInterpolate(0.0, mValue, next->template Time<TimeType>(), next->mValue, aTime);
case AudioTimelineEvent::SetValueCurve:
// TODO: implement
return 0.0f;
}
MOZ_ASSERT(false, "unreached");
}
// SetTarget nodes can be handled no matter what their next node is (if they have one)
if (previous->mType == AudioTimelineEvent::SetTarget) {
// Follow the curve, without regard to the next node
return ExponentialApproach(previous->template Time<TimeType>(), mValue, previous->mValue,
previous->mTimeConstant, aTime);
}
// If the requested time is after all of the existing events
if (!next) {
switch (previous->mType) {
case AudioTimelineEvent::SetValue:
case AudioTimelineEvent::LinearRamp:
case AudioTimelineEvent::ExponentialRamp:
// The value will be constant after the last event
return previous->mValue;
case AudioTimelineEvent::SetValueCurve:
// TODO: implement
return 0.0f;
case AudioTimelineEvent::SetTarget:
MOZ_ASSERT(false, "unreached");
}
MOZ_ASSERT(false, "unreached");
}
// Finally, handle the case where we have both a previous and a next event
// First, handle the case where our range ends up in a ramp event
switch (next->mType) {
case AudioTimelineEvent::LinearRamp:
return LinearInterpolate(previous->template Time<TimeType>(), previous->mValue, next->template Time<TimeType>(), next->mValue, aTime);
case AudioTimelineEvent::ExponentialRamp:
return ExponentialInterpolate(previous->template Time<TimeType>(), previous->mValue, next->template Time<TimeType>(), next->mValue, aTime);
case AudioTimelineEvent::SetValue:
case AudioTimelineEvent::SetTarget:
case AudioTimelineEvent::SetValueCurve:
break;
}
// Now handle all other cases
switch (previous->mType) {
case AudioTimelineEvent::SetValue:
case AudioTimelineEvent::LinearRamp:
case AudioTimelineEvent::ExponentialRamp:
// If the next event type is neither linear or exponential ramp, the
// value is constant.
return previous->mValue;
case AudioTimelineEvent::SetValueCurve:
// TODO: implement
return 0.0f;
case AudioTimelineEvent::SetTarget:
MOZ_ASSERT(false, "unreached");
}
MOZ_ASSERT(false, "unreached");
return 0.0f;
}
// Return the number of events scheduled
uint32_t GetEventCount() const
{
return mEvents.Length();
}
static float LinearInterpolate(double t0, float v0, double t1, float v1, double t)
{
return v0 + (v1 - v0) * ((t - t0) / (t1 - t0));
}
static float ExponentialInterpolate(double t0, float v0, double t1, float v1, double t)
{
return v0 * powf(v1 / v0, (t - t0) / (t1 - t0));
}
static float ExponentialApproach(double t0, double v0, float v1, double timeConstant, double t)
{
return v1 + (v0 - v1) * expf(-(t - t0) / timeConstant);
}
void ConvertEventTimesToTicks(int64_t (*aConvertor)(double aTime, void* aClosure), void* aClosure)
{
for (unsigned i = 0; i < mEvents.Length(); ++i) {
mEvents[i].SetTimeInTicks(aConvertor(mEvents[i].template Time<double>(), aClosure));
}
}
private:
const AudioTimelineEvent* GetPreviousEvent(double aTime) const
{
const AudioTimelineEvent* previous = nullptr;
const AudioTimelineEvent* next = nullptr;
bool bailOut = false;
for (unsigned i = 0; !bailOut && i < mEvents.Length(); ++i) {
switch (mEvents[i].mType) {
case AudioTimelineEvent::SetValue:
case AudioTimelineEvent::SetTarget:
case AudioTimelineEvent::LinearRamp:
case AudioTimelineEvent::ExponentialRamp:
if (aTime == mEvents[i].mTime) {
// Find the last event with the same time
do {
++i;
} while (i < mEvents.Length() &&
aTime == mEvents[i].mTime);
return &mEvents[i - 1];
}
previous = next;
next = &mEvents[i];
if (aTime < mEvents[i].mTime) {
bailOut = true;
}
break;
case AudioTimelineEvent::SetValueCurve:
// TODO: implement
break;
default:
MOZ_ASSERT(false, "unreached");
}
}
// Handle the case where the time is past all of the events
if (!bailOut) {
previous = next;
}
return previous;
}
void InsertEvent(const AudioTimelineEvent& aEvent, ErrorResult& aRv)
{
if (!aEvent.IsValid()) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
// Make sure that non-curve events don't fall within the duration of a
// curve event.
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (mEvents[i].mType == AudioTimelineEvent::SetValueCurve &&
mEvents[i].mTime <= aEvent.mTime &&
(mEvents[i].mTime + mEvents[i].mDuration) >= aEvent.mTime) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
}
// Make sure that curve events don't fall in a range which includes other
// events.
if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (mEvents[i].mTime >= aEvent.mTime &&
mEvents[i].mTime <= (aEvent.mTime + aEvent.mDuration)) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
}
}
// Make sure that invalid values are not used for exponential curves
if (aEvent.mType == AudioTimelineEvent::ExponentialRamp) {
if (aEvent.mValue <= 0.f) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
const AudioTimelineEvent* previousEvent = GetPreviousEvent(aEvent.mTime);
if (previousEvent) {
if (previousEvent->mValue <= 0.f) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
} else {
if (mValue <= 0.f) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
}
}
for (unsigned i = 0; i < mEvents.Length(); ++i) {
if (aEvent.mTime == mEvents[i].mTime) {
if (aEvent.mType == mEvents[i].mType) {
// If times and types are equal, replace the event
mEvents.ReplaceElementAt(i, aEvent);
} else {
// Otherwise, place the element after the last event of another type
do {
++i;
} while (i < mEvents.Length() &&
aEvent.mType != mEvents[i].mType &&
aEvent.mTime == mEvents[i].mTime);
mEvents.InsertElementAt(i, aEvent);
}
return;
}
// Otherwise, place the event right after the latest existing event
if (aEvent.mTime < mEvents[i].mTime) {
mEvents.InsertElementAt(i, aEvent);
return;
}
}
// If we couldn't find a place for the event, just append it to the list
mEvents.AppendElement(aEvent);
}
private:
// This is a sorted array of the events in the timeline. Queries of this
// data structure should probably be more frequent than modifications to it,
// and that is the reason why we're using a simple array as the data structure.
// We can optimize this in the future if the performance of the array ends up
// being a bottleneck.
nsTArray<AudioTimelineEvent> mEvents;
float mValue;
};
}
}
#endif