gecko/gfx/2d/DrawTargetCG.cpp

1544 lines
49 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BorrowedContext.h"
#include "DrawTargetCG.h"
#include "SourceSurfaceCG.h"
#include "Rect.h"
#include "ScaledFontMac.h"
#include "Tools.h"
#include <vector>
#include <algorithm>
#include "QuartzSupport.h"
using namespace std;
//CG_EXTERN void CGContextSetCompositeOperation (CGContextRef, PrivateCGCompositeMode);
// A private API that Cairo has been using for a long time
CG_EXTERN void CGContextSetCTM(CGContextRef, CGAffineTransform);
namespace mozilla {
namespace gfx {
static CGRect RectToCGRect(Rect r)
{
return CGRectMake(r.x, r.y, r.width, r.height);
}
static CGRect IntRectToCGRect(IntRect r)
{
return CGRectMake(r.x, r.y, r.width, r.height);
}
CGBlendMode ToBlendMode(CompositionOp op)
{
CGBlendMode mode;
switch (op) {
case OP_OVER:
mode = kCGBlendModeNormal;
break;
case OP_ADD:
mode = kCGBlendModePlusLighter;
break;
case OP_ATOP:
mode = kCGBlendModeSourceAtop;
break;
case OP_OUT:
mode = kCGBlendModeSourceOut;
break;
case OP_IN:
mode = kCGBlendModeSourceIn;
break;
case OP_SOURCE:
mode = kCGBlendModeCopy;
break;
case OP_DEST_IN:
mode = kCGBlendModeDestinationIn;
break;
case OP_DEST_OUT:
mode = kCGBlendModeDestinationOut;
break;
case OP_DEST_OVER:
mode = kCGBlendModeDestinationOver;
break;
case OP_DEST_ATOP:
mode = kCGBlendModeDestinationAtop;
break;
case OP_XOR:
mode = kCGBlendModeXOR;
break;
case OP_MULTIPLY:
mode = kCGBlendModeMultiply;
break;
case OP_SCREEN:
mode = kCGBlendModeScreen;
break;
case OP_OVERLAY:
mode = kCGBlendModeOverlay;
break;
case OP_DARKEN:
mode = kCGBlendModeDarken;
break;
case OP_LIGHTEN:
mode = kCGBlendModeLighten;
break;
case OP_COLOR_DODGE:
mode = kCGBlendModeColorDodge;
break;
case OP_COLOR_BURN:
mode = kCGBlendModeColorBurn;
break;
case OP_HARD_LIGHT:
mode = kCGBlendModeHardLight;
break;
case OP_SOFT_LIGHT:
mode = kCGBlendModeSoftLight;
break;
case OP_DIFFERENCE:
mode = kCGBlendModeDifference;
break;
case OP_EXCLUSION:
mode = kCGBlendModeExclusion;
break;
case OP_HUE:
mode = kCGBlendModeHue;
break;
case OP_SATURATION:
mode = kCGBlendModeSaturation;
break;
case OP_COLOR:
mode = kCGBlendModeColor;
break;
case OP_LUMINOSITY:
mode = kCGBlendModeLuminosity;
break;
/*
case OP_CLEAR:
mode = kCGBlendModeClear;
break;*/
default:
mode = kCGBlendModeNormal;
}
return mode;
}
static CGInterpolationQuality
InterpolationQualityFromFilter(Filter aFilter)
{
switch (aFilter) {
default:
case FILTER_LINEAR:
return kCGInterpolationLow;
case FILTER_POINT:
return kCGInterpolationNone;
case FILTER_GOOD:
return kCGInterpolationDefault;
}
}
DrawTargetCG::DrawTargetCG() : mCg(nullptr), mSnapshot(nullptr)
{
}
DrawTargetCG::~DrawTargetCG()
{
MarkChanged();
// We need to conditionally release these because Init can fail without initializing these.
if (mColorSpace)
CGColorSpaceRelease(mColorSpace);
if (mCg)
CGContextRelease(mCg);
}
BackendType
DrawTargetCG::GetType() const
{
// It may be worth spliting Bitmap and IOSurface DrawTarget
// into seperate classes.
if (GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE) {
return BACKEND_COREGRAPHICS_ACCELERATED;
} else {
return BACKEND_COREGRAPHICS;
}
}
TemporaryRef<SourceSurface>
DrawTargetCG::Snapshot()
{
if (!mSnapshot) {
if (GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE) {
return new SourceSurfaceCGIOSurfaceContext(this);
} else {
mSnapshot = new SourceSurfaceCGBitmapContext(this);
}
}
return mSnapshot;
}
TemporaryRef<DrawTarget>
DrawTargetCG::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
{
// XXX: in thebes we use CGLayers to do this kind of thing. It probably makes sense
// to add that in somehow, but at a higher level
RefPtr<DrawTargetCG> newTarget = new DrawTargetCG();
if (newTarget->Init(GetType(), aSize, aFormat)) {
return newTarget;
} else {
return nullptr;
}
}
TemporaryRef<SourceSurface>
DrawTargetCG::CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const
{
RefPtr<SourceSurfaceCG> newSurf = new SourceSurfaceCG();
if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) {
return nullptr;
}
return newSurf;
}
static CGImageRef
GetImageFromSourceSurface(SourceSurface *aSurface)
{
if (aSurface->GetType() == SURFACE_COREGRAPHICS_IMAGE)
return static_cast<SourceSurfaceCG*>(aSurface)->GetImage();
else if (aSurface->GetType() == SURFACE_COREGRAPHICS_CGCONTEXT)
return static_cast<SourceSurfaceCGContext*>(aSurface)->GetImage();
else if (aSurface->GetType() == SURFACE_DATA)
return static_cast<DataSourceSurfaceCG*>(aSurface)->GetImage();
abort();
}
TemporaryRef<SourceSurface>
DrawTargetCG::OptimizeSourceSurface(SourceSurface *aSurface) const
{
return nullptr;
}
class UnboundnessFixer
{
CGRect mClipBounds;
CGLayerRef mLayer;
CGContextRef mCg;
public:
UnboundnessFixer() : mCg(nullptr) {}
CGContextRef Check(CGContextRef baseCg, CompositionOp blend)
{
if (!IsOperatorBoundByMask(blend)) {
mClipBounds = CGContextGetClipBoundingBox(baseCg);
// TransparencyLayers aren't blended using the blend mode so
// we are forced to use CGLayers
//XXX: The size here is in default user space units, of the layer relative to the graphics context.
// is the clip bounds still correct if, for example, we have a scale applied to the context?
mLayer = CGLayerCreateWithContext(baseCg, mClipBounds.size, nullptr);
//XXX: if the size is 0x0 we get a nullptr CGContext back from GetContext
mCg = CGLayerGetContext(mLayer);
// CGContext's default to have the origin at the bottom left
// so flip it to the top left and adjust for the origin
// of the layer
CGContextTranslateCTM(mCg, -mClipBounds.origin.x, mClipBounds.origin.y + mClipBounds.size.height);
CGContextScaleCTM(mCg, 1, -1);
return mCg;
} else {
return baseCg;
}
}
void Fix(CGContextRef baseCg)
{
if (mCg) {
CGContextTranslateCTM(baseCg, 0, mClipBounds.size.height);
CGContextScaleCTM(baseCg, 1, -1);
mClipBounds.origin.y *= -1;
CGContextDrawLayerAtPoint(baseCg, mClipBounds.origin, mLayer);
CGContextRelease(mCg);
}
}
};
void
DrawTargetCG::DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aDrawOptions)
{
MarkChanged();
CGImageRef image;
CGImageRef subimage = nullptr;
CGContextSaveGState(mCg);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(cg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
image = GetImageFromSourceSurface(aSurface);
/* we have two options here:
* - create a subimage -- this is slower
* - fancy things with clip and different dest rects */
{
subimage = CGImageCreateWithImageInRect(image, RectToCGRect(aSource));
image = subimage;
}
CGContextScaleCTM(cg, 1, -1);
CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + aDest.height),
aDest.width, aDest.height);
CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(aSurfOptions.mFilter));
CGContextDrawImage(cg, flippedRect, image);
fixer.Fix(mCg);
CGContextRestoreGState(mCg);
CGImageRelease(subimage);
}
static CGColorRef ColorToCGColor(CGColorSpaceRef aColorSpace, const Color& aColor)
{
CGFloat components[4] = {aColor.r, aColor.g, aColor.b, aColor.a};
return CGColorCreate(aColorSpace, components);
}
class GradientStopsCG : public GradientStops
{
public:
//XXX: The skia backend uses a vector and passes in aNumStops. It should do better
GradientStopsCG(GradientStop* aStops, uint32_t aNumStops, ExtendMode aExtendMode)
{
mExtend = aExtendMode;
if (aExtendMode == EXTEND_CLAMP) {
//XXX: do the stops need to be in any particular order?
// what should we do about the color space here? we certainly shouldn't be
// recreating it all the time
std::vector<CGFloat> colors;
std::vector<CGFloat> offsets;
colors.reserve(aNumStops*4);
offsets.reserve(aNumStops);
for (uint32_t i = 0; i < aNumStops; i++) {
colors.push_back(aStops[i].color.r);
colors.push_back(aStops[i].color.g);
colors.push_back(aStops[i].color.b);
colors.push_back(aStops[i].color.a);
offsets.push_back(aStops[i].offset);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
mGradient = CGGradientCreateWithColorComponents(colorSpace,
&colors.front(),
&offsets.front(),
aNumStops);
CGColorSpaceRelease(colorSpace);
} else {
mGradient = nullptr;
mStops.reserve(aNumStops);
for (uint32_t i = 0; i < aNumStops; i++) {
mStops.push_back(aStops[i]);
}
}
}
virtual ~GradientStopsCG() {
if (mGradient)
CGGradientRelease(mGradient);
}
// Will always report BACKEND_COREGRAPHICS, but it is compatible
// with BACKEND_COREGRAPHICS_ACCELERATED
BackendType GetBackendType() const { return BACKEND_COREGRAPHICS; }
// XXX this should be a union
CGGradientRef mGradient;
std::vector<GradientStop> mStops;
ExtendMode mExtend;
};
TemporaryRef<GradientStops>
DrawTargetCG::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops,
ExtendMode aExtendMode) const
{
return new GradientStopsCG(aStops, aNumStops, aExtendMode);
}
static void
UpdateLinearParametersToIncludePoint(double *min_t, double *max_t,
CGPoint *start,
double dx, double dy,
double x, double y)
{
/**
* Compute a parameter t such that a line perpendicular to the (dx,dy)
* vector, passing through (start->x + dx*t, start->y + dy*t), also
* passes through (x,y).
*
* Let px = x - start->x, py = y - start->y.
* t is given by
* (px - dx*t)*dx + (py - dy*t)*dy = 0
*
* Solving for t we get
* numerator = dx*px + dy*py
* denominator = dx^2 + dy^2
* t = numerator/denominator
*
* In CalculateRepeatingGradientParams we know the length of (dx,dy)
* is not zero. (This is checked in DrawLinearRepeatingGradient.)
*/
double px = x - start->x;
double py = y - start->y;
double numerator = dx * px + dy * py;
double denominator = dx * dx + dy * dy;
double t = numerator / denominator;
if (*min_t > t) {
*min_t = t;
}
if (*max_t < t) {
*max_t = t;
}
}
/**
* Repeat the gradient line such that lines extended perpendicular to the
* gradient line at both start and end would completely enclose the drawing
* extents.
*/
static void
CalculateRepeatingGradientParams(CGPoint *aStart, CGPoint *aEnd,
CGRect aExtents, int *aRepeatCount)
{
double t_min = 0.;
double t_max = 0.;
double dx = aEnd->x - aStart->x;
double dy = aEnd->y - aStart->y;
double bounds_x1 = aExtents.origin.x;
double bounds_y1 = aExtents.origin.y;
double bounds_x2 = aExtents.origin.x + aExtents.size.width;
double bounds_y2 = aExtents.origin.y + aExtents.size.height;
UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy,
bounds_x1, bounds_y1);
UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy,
bounds_x2, bounds_y1);
UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy,
bounds_x2, bounds_y2);
UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy,
bounds_x1, bounds_y2);
// Move t_min and t_max to the nearest usable integer to try to avoid
// subtle variations due to numerical instability, especially accidentally
// cutting off a pixel. Extending the gradient repetitions is always safe.
t_min = floor (t_min);
t_max = ceil (t_max);
aEnd->x = aStart->x + dx * t_max;
aEnd->y = aStart->y + dy * t_max;
aStart->x = aStart->x + dx * t_min;
aStart->y = aStart->y + dy * t_min;
*aRepeatCount = t_max - t_min;
}
static void
DrawLinearRepeatingGradient(CGContextRef cg, const LinearGradientPattern &aPattern, const CGRect &aExtents)
{
GradientStopsCG *stops = static_cast<GradientStopsCG*>(aPattern.mStops.get());
CGPoint startPoint = { aPattern.mBegin.x, aPattern.mBegin.y };
CGPoint endPoint = { aPattern.mEnd.x, aPattern.mEnd.y };
int repeatCount = 1;
// if we don't have a line then we can't extend it
if (aPattern.mEnd.x != aPattern.mBegin.x ||
aPattern.mEnd.y != aPattern.mBegin.y) {
CalculateRepeatingGradientParams(&startPoint, &endPoint, aExtents,
&repeatCount);
}
double scale = 1./repeatCount;
std::vector<CGFloat> colors;
std::vector<CGFloat> offsets;
colors.reserve(stops->mStops.size()*repeatCount*4);
offsets.reserve(stops->mStops.size()*repeatCount);
for (int j = 0; j < repeatCount; j++) {
for (uint32_t i = 0; i < stops->mStops.size(); i++) {
colors.push_back(stops->mStops[i].color.r);
colors.push_back(stops->mStops[i].color.g);
colors.push_back(stops->mStops[i].color.b);
colors.push_back(stops->mStops[i].color.a);
offsets.push_back((stops->mStops[i].offset + j)*scale);
}
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,
&colors.front(),
&offsets.front(),
repeatCount*stops->mStops.size());
CGColorSpaceRelease(colorSpace);
CGContextDrawLinearGradient(cg, gradient, startPoint, endPoint,
kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}
static CGPoint CGRectTopLeft(CGRect a)
{ return a.origin; }
static CGPoint CGRectBottomLeft(CGRect a)
{ return CGPointMake(a.origin.x, a.origin.y + a.size.height); }
static CGPoint CGRectTopRight(CGRect a)
{ return CGPointMake(a.origin.x + a.size.width, a.origin.y); }
static CGPoint CGRectBottomRight(CGRect a)
{ return CGPointMake(a.origin.x + a.size.width, a.origin.y + a.size.height); }
static CGFloat
CGPointDistance(CGPoint a, CGPoint b)
{
return hypot(a.x-b.x, a.y-b.y);
}
static void
DrawRadialRepeatingGradient(CGContextRef cg, const RadialGradientPattern &aPattern, const CGRect &aExtents)
{
GradientStopsCG *stops = static_cast<GradientStopsCG*>(aPattern.mStops.get());
CGPoint startCenter = { aPattern.mCenter1.x, aPattern.mCenter1.y };
CGFloat startRadius = aPattern.mRadius1;
CGPoint endCenter = { aPattern.mCenter2.x, aPattern.mCenter2.y };
CGFloat endRadius = aPattern.mRadius2;
// find the maximum distance from endCenter to a corner of aExtents
CGFloat minimumEndRadius = endRadius;
minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectTopLeft(aExtents)));
minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectBottomLeft(aExtents)));
minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectTopRight(aExtents)));
minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectBottomRight(aExtents)));
CGFloat length = endRadius - startRadius;
int repeatCount = 1;
while (endRadius < minimumEndRadius) {
endRadius += length;
repeatCount++;
}
while (startRadius-length >= 0) {
startRadius -= length;
repeatCount++;
}
double scale = 1./repeatCount;
std::vector<CGFloat> colors;
std::vector<CGFloat> offsets;
colors.reserve(stops->mStops.size()*repeatCount*4);
offsets.reserve(stops->mStops.size()*repeatCount);
for (int j = 0; j < repeatCount; j++) {
for (uint32_t i = 0; i < stops->mStops.size(); i++) {
colors.push_back(stops->mStops[i].color.r);
colors.push_back(stops->mStops[i].color.g);
colors.push_back(stops->mStops[i].color.b);
colors.push_back(stops->mStops[i].color.a);
offsets.push_back((stops->mStops[i].offset + j)*scale);
}
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,
&colors.front(),
&offsets.front(),
repeatCount*stops->mStops.size());
CGColorSpaceRelease(colorSpace);
//XXX: are there degenerate radial gradients that we should avoid drawing?
CGContextDrawRadialGradient(cg, gradient, startCenter, startRadius, endCenter, endRadius,
kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}
static void
DrawGradient(CGContextRef cg, const Pattern &aPattern, const CGRect &aExtents)
{
if (aPattern.GetType() == PATTERN_LINEAR_GRADIENT) {
const LinearGradientPattern& pat = static_cast<const LinearGradientPattern&>(aPattern);
GradientStopsCG *stops = static_cast<GradientStopsCG*>(pat.mStops.get());
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(pat.mMatrix));
if (stops->mExtend == EXTEND_CLAMP) {
// XXX: we should take the m out of the properties of LinearGradientPatterns
CGPoint startPoint = { pat.mBegin.x, pat.mBegin.y };
CGPoint endPoint = { pat.mEnd.x, pat.mEnd.y };
// Canvas spec states that we should avoid drawing degenerate gradients (XXX: should this be in common code?)
//if (startPoint.x == endPoint.x && startPoint.y == endPoint.y)
// return;
CGContextDrawLinearGradient(cg, stops->mGradient, startPoint, endPoint,
kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
} else if (stops->mExtend == EXTEND_REPEAT) {
DrawLinearRepeatingGradient(cg, pat, aExtents);
}
} else if (aPattern.GetType() == PATTERN_RADIAL_GRADIENT) {
const RadialGradientPattern& pat = static_cast<const RadialGradientPattern&>(aPattern);
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(pat.mMatrix));
GradientStopsCG *stops = static_cast<GradientStopsCG*>(pat.mStops.get());
if (stops->mExtend == EXTEND_CLAMP) {
// XXX: we should take the m out of the properties of RadialGradientPatterns
CGPoint startCenter = { pat.mCenter1.x, pat.mCenter1.y };
CGFloat startRadius = pat.mRadius1;
CGPoint endCenter = { pat.mCenter2.x, pat.mCenter2.y };
CGFloat endRadius = pat.mRadius2;
//XXX: are there degenerate radial gradients that we should avoid drawing?
CGContextDrawRadialGradient(cg, stops->mGradient, startCenter, startRadius, endCenter, endRadius,
kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
} else if (stops->mExtend == EXTEND_REPEAT) {
DrawRadialRepeatingGradient(cg, pat, aExtents);
}
} else {
assert(0);
}
}
static void
drawPattern(void *info, CGContextRef context)
{
CGImageRef image = static_cast<CGImageRef>(info);
CGRect rect = {{0, 0},
{static_cast<CGFloat>(CGImageGetWidth(image)),
static_cast<CGFloat>(CGImageGetHeight(image))}};
CGContextDrawImage(context, rect, image);
}
static void
releaseInfo(void *info)
{
CGImageRef image = static_cast<CGImageRef>(info);
CGImageRelease(image);
}
CGPatternCallbacks patternCallbacks = {
0,
drawPattern,
releaseInfo
};
static bool
isGradient(const Pattern &aPattern)
{
return aPattern.GetType() == PATTERN_LINEAR_GRADIENT || aPattern.GetType() == PATTERN_RADIAL_GRADIENT;
}
/* CoreGraphics patterns ignore the userspace transform so
* we need to multiply it in */
static CGPatternRef
CreateCGPattern(const Pattern &aPattern, CGAffineTransform aUserSpace)
{
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
// XXX: is .get correct here?
CGImageRef image = GetImageFromSourceSurface(pat.mSurface.get());
CGFloat xStep, yStep;
switch (pat.mExtendMode) {
case EXTEND_CLAMP:
// The 1 << 22 comes from Webkit see Pattern::createPlatformPattern() in PatternCG.cpp for more info
xStep = static_cast<CGFloat>(1 << 22);
yStep = static_cast<CGFloat>(1 << 22);
break;
case EXTEND_REFLECT:
assert(0);
case EXTEND_REPEAT:
xStep = static_cast<CGFloat>(CGImageGetWidth(image));
yStep = static_cast<CGFloat>(CGImageGetHeight(image));
// webkit uses wkCGPatternCreateWithImageAndTransform a wrapper around CGPatternCreateWithImage2
// this is done to avoid pixel-cracking along pattern boundaries
// (see https://bugs.webkit.org/show_bug.cgi?id=53055)
// typedef enum {
// wkPatternTilingNoDistortion,
// wkPatternTilingConstantSpacingMinimalDistortion,
// wkPatternTilingConstantSpacing
// } wkPatternTiling;
// extern CGPatternRef (*wkCGPatternCreateWithImageAndTransform)(CGImageRef, CGAffineTransform, int);
}
//XXX: We should be using CGContextDrawTiledImage when we can. Even though it
// creates a pattern, it seems to go down a faster path than using a delegate
// like we do below
CGRect bounds = {
{0, 0,},
{static_cast<CGFloat>(CGImageGetWidth(image)), static_cast<CGFloat>(CGImageGetHeight(image))}
};
CGAffineTransform transform =
CGAffineTransformConcat(CGAffineTransformConcat(CGAffineTransformMakeScale(1,
-1),
GfxMatrixToCGAffineTransform(pat.mMatrix)),
aUserSpace);
transform = CGAffineTransformTranslate(transform, 0, -static_cast<float>(CGImageGetHeight(image)));
return CGPatternCreate(CGImageRetain(image), bounds, transform, xStep, yStep, kCGPatternTilingConstantSpacing,
true, &patternCallbacks);
}
static void
SetFillFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern)
{
assert(!isGradient(aPattern));
if (aPattern.GetType() == PATTERN_COLOR) {
const Color& color = static_cast<const ColorPattern&>(aPattern).mColor;
//XXX: we should cache colors
CGColorRef cgcolor = ColorToCGColor(aColorSpace, color);
CGContextSetFillColorWithColor(cg, cgcolor);
CGColorRelease(cgcolor);
} else if (aPattern.GetType() == PATTERN_SURFACE) {
CGColorSpaceRef patternSpace;
patternSpace = CGColorSpaceCreatePattern (nullptr);
CGContextSetFillColorSpace(cg, patternSpace);
CGColorSpaceRelease(patternSpace);
CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg));
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(pat.mFilter));
CGFloat alpha = 1.;
CGContextSetFillPattern(cg, pattern, &alpha);
CGPatternRelease(pattern);
}
}
static void
SetStrokeFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern)
{
assert(!isGradient(aPattern));
if (aPattern.GetType() == PATTERN_COLOR) {
const Color& color = static_cast<const ColorPattern&>(aPattern).mColor;
//XXX: we should cache colors
CGColorRef cgcolor = ColorToCGColor(aColorSpace, color);
CGContextSetStrokeColorWithColor(cg, cgcolor);
CGColorRelease(cgcolor);
} else if (aPattern.GetType() == PATTERN_SURFACE) {
CGColorSpaceRef patternSpace;
patternSpace = CGColorSpaceCreatePattern (nullptr);
CGContextSetStrokeColorSpace(cg, patternSpace);
CGColorSpaceRelease(patternSpace);
CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg));
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(pat.mFilter));
CGFloat alpha = 1.;
CGContextSetStrokePattern(cg, pattern, &alpha);
CGPatternRelease(pattern);
}
}
void
DrawTargetCG::MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aDrawOptions)
{
MarkChanged();
CGImageRef image;
CGContextSaveGState(mCg);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(cg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
image = GetImageFromSourceSurface(aMask);
// use a negative-y so that the mask image draws right ways up
CGContextScaleCTM(cg, 1, -1);
IntSize size = aMask->GetSize();
CGContextClipToMask(cg, CGRectMake(aOffset.x, -(aOffset.y + size.height), size.width, size.height), image);
CGContextScaleCTM(cg, 1, -1);
if (isGradient(aSource)) {
// we shouldn't need to clip to an additional rectangle
// as the cliping to the mask should be sufficient.
DrawGradient(cg, aSource, CGRectMake(aOffset.x, aOffset.y, size.width, size.height));
} else {
SetFillFromPattern(cg, mColorSpace, aSource);
CGContextFillRect(cg, CGRectMake(aOffset.x, aOffset.y, size.width, size.height));
}
fixer.Fix(mCg);
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aDrawOptions)
{
MarkChanged();
CGContextSaveGState(mCg);
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
if (isGradient(aPattern)) {
CGContextClipToRect(cg, RectToCGRect(aRect));
DrawGradient(cg, aPattern, RectToCGRect(aRect));
} else {
if (aPattern.GetType() == PATTERN_SURFACE && static_cast<const SurfacePattern&>(aPattern).mExtendMode != EXTEND_REPEAT) {
// SetFillFromPattern can handle this case but using CGContextDrawImage
// should give us better performance, better output, smaller PDF and
// matches what cairo does.
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
CGImageRef image = GetImageFromSourceSurface(pat.mSurface.get());
CGContextClipToRect(cg, RectToCGRect(aRect));
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(pat.mMatrix));
CGContextTranslateCTM(cg, 0, CGImageGetHeight(image));
CGContextScaleCTM(cg, 1, -1);
CGRect imageRect = CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image));
CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(pat.mFilter));
CGContextDrawImage(cg, imageRect, image);
} else {
SetFillFromPattern(cg, mColorSpace, aPattern);
CGContextFillRect(cg, RectToCGRect(aRect));
}
}
fixer.Fix(mCg);
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::StrokeLine(const Point &p1, const Point &p2, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions)
{
if (!std::isfinite(p1.x) ||
!std::isfinite(p1.y) ||
!std::isfinite(p2.x) ||
!std::isfinite(p2.y)) {
return;
}
MarkChanged();
CGContextSaveGState(mCg);
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
CGContextBeginPath(cg);
CGContextMoveToPoint(cg, p1.x, p1.y);
CGContextAddLineToPoint(cg, p2.x, p2.y);
SetStrokeOptions(cg, aStrokeOptions);
if (isGradient(aPattern)) {
CGContextReplacePathWithStrokedPath(cg);
CGRect extents = CGContextGetPathBoundingBox(cg);
//XXX: should we use EO clip here?
CGContextClip(cg);
DrawGradient(cg, aPattern, extents);
} else {
SetStrokeFromPattern(cg, mColorSpace, aPattern);
CGContextStrokePath(cg);
}
fixer.Fix(mCg);
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aDrawOptions)
{
if (!aRect.IsFinite()) {
return;
}
MarkChanged();
CGContextSaveGState(mCg);
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
SetStrokeOptions(cg, aStrokeOptions);
if (isGradient(aPattern)) {
// There's no CGContextClipStrokeRect so we do it by hand
CGContextBeginPath(cg);
CGContextAddRect(cg, RectToCGRect(aRect));
CGContextReplacePathWithStrokedPath(cg);
CGRect extents = CGContextGetPathBoundingBox(cg);
//XXX: should we use EO clip here?
CGContextClip(cg);
DrawGradient(cg, aPattern, extents);
} else {
SetStrokeFromPattern(cg, mColorSpace, aPattern);
CGContextStrokeRect(cg, RectToCGRect(aRect));
}
fixer.Fix(mCg);
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::ClearRect(const Rect &aRect)
{
MarkChanged();
CGContextSaveGState(mCg);
CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform));
CGContextClearRect(mCg, RectToCGRect(aRect));
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions)
{
if (!aPath->GetBounds().IsFinite()) {
return;
}
MarkChanged();
CGContextSaveGState(mCg);
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(mCg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
CGContextBeginPath(cg);
assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS);
const PathCG *cgPath = static_cast<const PathCG*>(aPath);
CGContextAddPath(cg, cgPath->GetPath());
SetStrokeOptions(cg, aStrokeOptions);
if (isGradient(aPattern)) {
CGContextReplacePathWithStrokedPath(cg);
CGRect extents = CGContextGetPathBoundingBox(cg);
//XXX: should we use EO clip here?
CGContextClip(cg);
DrawGradient(cg, aPattern, extents);
} else {
// XXX: we could put fill mode into the path fill rule if we wanted
SetStrokeFromPattern(cg, mColorSpace, aPattern);
CGContextStrokePath(cg);
}
fixer.Fix(mCg);
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aDrawOptions)
{
MarkChanged();
assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS);
CGContextSaveGState(mCg);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(cg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
CGContextBeginPath(cg);
// XXX: we could put fill mode into the path fill rule if we wanted
const PathCG *cgPath = static_cast<const PathCG*>(aPath);
if (isGradient(aPattern)) {
// setup a clip to draw the gradient through
CGRect extents;
if (CGPathIsEmpty(cgPath->GetPath())) {
// Adding an empty path will cause us not to clip
// so clip everything explicitly
CGContextClipToRect(mCg, CGRectZero);
extents = CGRectZero;
} else {
CGContextAddPath(cg, cgPath->GetPath());
extents = CGContextGetPathBoundingBox(cg);
if (cgPath->GetFillRule() == FILL_EVEN_ODD)
CGContextEOClip(mCg);
else
CGContextClip(mCg);
}
DrawGradient(cg, aPattern, extents);
} else {
CGContextAddPath(cg, cgPath->GetPath());
SetFillFromPattern(cg, mColorSpace, aPattern);
if (cgPath->GetFillRule() == FILL_EVEN_ODD)
CGContextEOFillPath(cg);
else
CGContextFillPath(cg);
}
fixer.Fix(mCg);
CGContextRestoreGState(mCg);
}
CGRect ComputeGlyphsExtents(CGRect *bboxes, CGPoint *positions, CFIndex count, float scale)
{
CGFloat x1, x2, y1, y2;
if (count < 1)
return CGRectZero;
x1 = bboxes[0].origin.x + positions[0].x;
x2 = bboxes[0].origin.x + positions[0].x + scale*bboxes[0].size.width;
y1 = bboxes[0].origin.y + positions[0].y;
y2 = bboxes[0].origin.y + positions[0].y + scale*bboxes[0].size.height;
// accumulate max and minimum coordinates
for (int i = 1; i < count; i++) {
x1 = min(x1, bboxes[i].origin.x + positions[i].x);
y1 = min(y1, bboxes[i].origin.y + positions[i].y);
x2 = max(x2, bboxes[i].origin.x + positions[i].x + scale*bboxes[i].size.width);
y2 = max(y2, bboxes[i].origin.y + positions[i].y + scale*bboxes[i].size.height);
}
CGRect extents = {{x1, y1}, {x2-x1, y2-y1}};
return extents;
}
void
DrawTargetCG::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aDrawOptions,
const GlyphRenderingOptions*)
{
MarkChanged();
assert(aBuffer.mNumGlyphs);
CGContextSaveGState(mCg);
CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp));
UnboundnessFixer fixer;
CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp);
CGContextSetAlpha(cg, aDrawOptions.mAlpha);
CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AA_NONE);
if (aDrawOptions.mAntialiasMode != AA_DEFAULT) {
CGContextSetShouldSmoothFonts(cg, aDrawOptions.mAntialiasMode == AA_SUBPIXEL);
}
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform));
ScaledFontMac* macFont = static_cast<ScaledFontMac*>(aFont);
//XXX: we should use a stack vector here when we have a class like that
std::vector<CGGlyph> glyphs;
std::vector<CGPoint> positions;
glyphs.resize(aBuffer.mNumGlyphs);
positions.resize(aBuffer.mNumGlyphs);
// Handle the flip
CGAffineTransform matrix = CGAffineTransformMakeScale(1, -1);
CGContextConcatCTM(cg, matrix);
// CGContextSetTextMatrix works differently with kCGTextClip && kCGTextFill
// It seems that it transforms the positions with TextFill and not with TextClip
// Therefore we'll avoid it. See also:
// http://cgit.freedesktop.org/cairo/commit/?id=9c0d761bfcdd28d52c83d74f46dd3c709ae0fa69
for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) {
glyphs[i] = aBuffer.mGlyphs[i].mIndex;
// XXX: CGPointMake might not be inlined
positions[i] = CGPointMake(aBuffer.mGlyphs[i].mPosition.x,
-aBuffer.mGlyphs[i].mPosition.y);
}
//XXX: CGContextShowGlyphsAtPositions is 10.5+ for older versions use CGContextShowGlyphsWithAdvances
if (isGradient(aPattern)) {
CGContextSetTextDrawingMode(cg, kCGTextClip);
CGRect extents;
if (ScaledFontMac::CTFontDrawGlyphsPtr != nullptr) {
CGRect *bboxes = new CGRect[aBuffer.mNumGlyphs];
CTFontGetBoundingRectsForGlyphs(macFont->mCTFont, kCTFontDefaultOrientation,
&glyphs.front(), bboxes, aBuffer.mNumGlyphs);
extents = ComputeGlyphsExtents(bboxes, &positions.front(), aBuffer.mNumGlyphs, 1.0f);
ScaledFontMac::CTFontDrawGlyphsPtr(macFont->mCTFont, &glyphs.front(),
&positions.front(), aBuffer.mNumGlyphs, cg);
delete bboxes;
} else {
CGRect *bboxes = new CGRect[aBuffer.mNumGlyphs];
CGFontGetGlyphBBoxes(macFont->mFont, &glyphs.front(), aBuffer.mNumGlyphs, bboxes);
extents = ComputeGlyphsExtents(bboxes, &positions.front(), aBuffer.mNumGlyphs, macFont->mSize);
CGContextSetFont(cg, macFont->mFont);
CGContextSetFontSize(cg, macFont->mSize);
CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(),
aBuffer.mNumGlyphs);
delete bboxes;
}
DrawGradient(cg, aPattern, extents);
} else {
//XXX: with CoreGraphics we can stroke text directly instead of going
// through GetPath. It would be nice to add support for using that
CGContextSetTextDrawingMode(cg, kCGTextFill);
SetFillFromPattern(cg, mColorSpace, aPattern);
if (ScaledFontMac::CTFontDrawGlyphsPtr != nullptr) {
ScaledFontMac::CTFontDrawGlyphsPtr(macFont->mCTFont, &glyphs.front(),
&positions.front(),
aBuffer.mNumGlyphs, cg);
} else {
CGContextSetFont(cg, macFont->mFont);
CGContextSetFontSize(cg, macFont->mSize);
CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(),
aBuffer.mNumGlyphs);
}
}
fixer.Fix(mCg);
CGContextRestoreGState(cg);
}
extern "C" {
void
CGContextResetClip(CGContextRef);
};
void
DrawTargetCG::CopySurface(SourceSurface *aSurface,
const IntRect& aSourceRect,
const IntPoint &aDestination)
{
MarkChanged();
CGImageRef image;
CGImageRef subimage = nullptr;
if (aSurface->GetType() == SURFACE_COREGRAPHICS_IMAGE ||
aSurface->GetType() == SURFACE_COREGRAPHICS_CGCONTEXT) {
image = GetImageFromSourceSurface(aSurface);
/* we have two options here:
* - create a subimage -- this is slower
* - fancy things with clip and different dest rects */
{
subimage = CGImageCreateWithImageInRect(image, IntRectToCGRect(aSourceRect));
image = subimage;
}
// XXX: it might be more efficient for us to do the copy directly if we have access to the bits
CGContextSaveGState(mCg);
// CopySurface ignores the clip, so we need to use private API to temporarily reset it
CGContextResetClip(mCg);
CGContextSetBlendMode(mCg, kCGBlendModeCopy);
CGContextScaleCTM(mCg, 1, -1);
CGRect flippedRect = CGRectMake(aDestination.x, -(aDestination.y + aSourceRect.height),
aSourceRect.width, aSourceRect.height);
// Quartz seems to copy A8 surfaces incorrectly if we don't initialize them
// to transparent first.
if (mFormat == FORMAT_A8) {
CGContextClearRect(mCg, flippedRect);
}
CGContextDrawImage(mCg, flippedRect, image);
CGContextRestoreGState(mCg);
CGImageRelease(subimage);
}
}
void
DrawTargetCG::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator)
{
MarkChanged();
CGImageRef image;
image = GetImageFromSourceSurface(aSurface);
IntSize size = aSurface->GetSize();
CGContextSaveGState(mCg);
//XXX do we need to do the fixup here?
CGContextSetBlendMode(mCg, ToBlendMode(aOperator));
CGContextScaleCTM(mCg, 1, -1);
CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + size.height),
size.width, size.height);
CGColorRef color = ColorToCGColor(mColorSpace, aColor);
CGSize offset = {aOffset.x, -aOffset.y};
// CoreGraphics needs twice sigma as it's amount of blur
CGContextSetShadowWithColor(mCg, offset, 2*aSigma, color);
CGColorRelease(color);
CGContextDrawImage(mCg, flippedRect, image);
CGContextRestoreGState(mCg);
}
bool
DrawTargetCG::Init(BackendType aType,
unsigned char* aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat)
{
// XXX: we should come up with some consistent semantics for dealing
// with zero area drawtargets
if (aSize.width <= 0 || aSize.height <= 0 ||
// 32767 is the maximum size supported by cairo
// we clamp to that to make it easier to interoperate
aSize.width > 32767 || aSize.height > 32767) {
mColorSpace = nullptr;
mCg = nullptr;
return false;
}
//XXX: handle SurfaceFormat
//XXX: we'd be better off reusing the Colorspace across draw targets
mColorSpace = CGColorSpaceCreateDeviceRGB();
if (aData == nullptr && aType != BACKEND_COREGRAPHICS_ACCELERATED) {
// XXX: Currently, Init implicitly clears, that can often be a waste of time
mData.Realloc(aStride * aSize.height);
aData = static_cast<unsigned char*>(mData);
memset(aData, 0, aStride * aSize.height);
}
mSize = aSize;
if (aType == BACKEND_COREGRAPHICS_ACCELERATED) {
RefPtr<MacIOSurface> ioSurface = MacIOSurface::CreateIOSurface(aSize.width, aSize.height);
mCg = ioSurface->CreateIOSurfaceContext();
// If we don't have the symbol for 'CreateIOSurfaceContext' mCg will be null
// and we will fallback to software below
}
mFormat = FORMAT_B8G8R8A8;
if (!mCg || aType == BACKEND_COREGRAPHICS) {
int bitsPerComponent = 8;
CGBitmapInfo bitinfo;
if (aFormat == FORMAT_A8) {
if (mColorSpace)
CGColorSpaceRelease(mColorSpace);
mColorSpace = nullptr;
bitinfo = kCGImageAlphaOnly;
mFormat = FORMAT_A8;
} else {
bitinfo = kCGBitmapByteOrder32Host;
if (aFormat == FORMAT_B8G8R8X8) {
bitinfo |= kCGImageAlphaNoneSkipFirst;
mFormat = aFormat;
} else {
bitinfo |= kCGImageAlphaPremultipliedFirst;
}
}
// XXX: what should we do if this fails?
mCg = CGBitmapContextCreate (aData,
mSize.width,
mSize.height,
bitsPerComponent,
aStride,
mColorSpace,
bitinfo);
}
assert(mCg);
// CGContext's default to have the origin at the bottom left
// so flip it to the top left
CGContextTranslateCTM(mCg, 0, mSize.height);
CGContextScaleCTM(mCg, 1, -1);
// See Bug 722164 for performance details
// Medium or higher quality lead to expensive interpolation
// for canvas we want to use low quality interpolation
// to have competitive performance with other canvas
// implementation.
// XXX: Create input parameter to control interpolation and
// use the default for content.
CGContextSetInterpolationQuality(mCg, kCGInterpolationLow);
if (aType == BACKEND_COREGRAPHICS_ACCELERATED) {
// The bitmap backend uses callac to clear, we can't do that without
// reading back the surface. This should trigger something equivilent
// to glClear.
ClearRect(Rect(0, 0, mSize.width, mSize.height));
}
return true;
}
void
DrawTargetCG::Flush()
{
if (GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE) {
CGContextFlush(mCg);
}
}
bool
DrawTargetCG::Init(CGContextRef cgContext, const IntSize &aSize)
{
// XXX: we should come up with some consistent semantics for dealing
// with zero area drawtargets
if (aSize.width == 0 || aSize.height == 0) {
mColorSpace = nullptr;
mCg = nullptr;
return false;
}
//XXX: handle SurfaceFormat
//XXX: we'd be better off reusing the Colorspace across draw targets
mColorSpace = CGColorSpaceCreateDeviceRGB();
mSize = aSize;
mCg = cgContext;
CGContextRetain(mCg);
assert(mCg);
// CGContext's default to have the origin at the bottom left.
// However, currently the only use of this function is to construct a
// DrawTargetCG around a CGContextRef from a cairo quartz surface which
// already has it's origin adjusted.
//
// CGContextTranslateCTM(mCg, 0, mSize.height);
// CGContextScaleCTM(mCg, 1, -1);
mFormat = FORMAT_B8G8R8A8;
if (GetContextType(mCg) == CG_CONTEXT_TYPE_BITMAP) {
CGColorSpaceRef colorspace;
CGBitmapInfo bitinfo = CGBitmapContextGetBitmapInfo(mCg);
colorspace = CGBitmapContextGetColorSpace (mCg);
if (CGColorSpaceGetNumberOfComponents(colorspace) == 1) {
mFormat = FORMAT_A8;
} else if ((bitinfo & kCGBitmapAlphaInfoMask) == kCGImageAlphaNoneSkipFirst) {
mFormat = FORMAT_B8G8R8X8;
}
}
return true;
}
bool
DrawTargetCG::Init(BackendType aType, const IntSize &aSize, SurfaceFormat &aFormat)
{
int32_t stride = GetAlignedStride<16>(aSize.width * BytesPerPixel(aFormat));
// Calling Init with aData == nullptr will allocate.
return Init(aType, nullptr, aSize, stride, aFormat);
}
TemporaryRef<PathBuilder>
DrawTargetCG::CreatePathBuilder(FillRule aFillRule) const
{
RefPtr<PathBuilderCG> pb = new PathBuilderCG(aFillRule);
return pb;
}
void*
DrawTargetCG::GetNativeSurface(NativeSurfaceType aType)
{
if ((aType == NATIVE_SURFACE_CGCONTEXT && GetContextType(mCg) == CG_CONTEXT_TYPE_BITMAP) ||
(aType == NATIVE_SURFACE_CGCONTEXT_ACCELERATED && GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE)) {
return mCg;
} else {
return nullptr;
}
}
void
DrawTargetCG::Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aDrawOptions)
{
MarkChanged();
CGContextSaveGState(mCg);
if (isGradient(aMask)) {
assert(0);
} else {
if (aMask.GetType() == PATTERN_COLOR) {
DrawOptions drawOptions(aDrawOptions);
const Color& color = static_cast<const ColorPattern&>(aMask).mColor;
drawOptions.mAlpha *= color.a;
assert(0);
// XXX: we need to get a rect that when transformed covers the entire surface
//Rect
//FillRect(rect, aSource, drawOptions);
} else if (aMask.GetType() == PATTERN_SURFACE) {
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aMask);
CGImageRef mask = GetImageFromSourceSurface(pat.mSurface.get());
Rect rect(0,0, CGImageGetWidth(mask), CGImageGetHeight(mask));
// XXX: probably we need to do some flipping of the image or something
CGContextClipToMask(mCg, RectToCGRect(rect), mask);
FillRect(rect, aSource, aDrawOptions);
}
}
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::PushClipRect(const Rect &aRect)
{
CGContextSaveGState(mCg);
/* We go through a bit of trouble to temporarilly set the transform
* while we add the path */
CGAffineTransform previousTransform = CGContextGetCTM(mCg);
CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform));
CGContextClipToRect(mCg, RectToCGRect(aRect));
CGContextSetCTM(mCg, previousTransform);
}
void
DrawTargetCG::PushClip(const Path *aPath)
{
CGContextSaveGState(mCg);
CGContextBeginPath(mCg);
assert(aPath->GetBackendType() == BACKEND_COREGRAPHICS);
const PathCG *cgPath = static_cast<const PathCG*>(aPath);
// Weirdly, CoreGraphics clips empty paths as all shown
// but emtpy rects as all clipped. We detect this situation and
// workaround it appropriately
if (CGPathIsEmpty(cgPath->GetPath())) {
// XXX: should we return here?
CGContextClipToRect(mCg, CGRectZero);
}
/* We go through a bit of trouble to temporarilly set the transform
* while we add the path. XXX: this could be improved if we keep
* the CTM as resident state on the DrawTarget. */
CGContextSaveGState(mCg);
CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform));
CGContextAddPath(mCg, cgPath->GetPath());
CGContextRestoreGState(mCg);
if (cgPath->GetFillRule() == FILL_EVEN_ODD)
CGContextEOClip(mCg);
else
CGContextClip(mCg);
}
void
DrawTargetCG::PopClip()
{
CGContextRestoreGState(mCg);
}
void
DrawTargetCG::MarkChanged()
{
if (mSnapshot) {
if (mSnapshot->refCount() > 1) {
// We only need to worry about snapshots that someone else knows about
mSnapshot->DrawTargetWillChange();
}
mSnapshot = nullptr;
}
}
CGContextRef
BorrowedCGContext::BorrowCGContextFromDrawTarget(DrawTarget *aDT)
{
if (aDT->GetType() == BACKEND_COREGRAPHICS || aDT->GetType() == BACKEND_COREGRAPHICS_ACCELERATED) {
DrawTargetCG* cgDT = static_cast<DrawTargetCG*>(aDT);
cgDT->MarkChanged();
// swap out the context
CGContextRef cg = cgDT->mCg;
cgDT->mCg = nullptr;
// save the state to make it easier for callers to avoid mucking with things
CGContextSaveGState(cg);
CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(cgDT->mTransform));
return cg;
}
return nullptr;
}
void
BorrowedCGContext::ReturnCGContextToDrawTarget(DrawTarget *aDT, CGContextRef cg)
{
DrawTargetCG* cgDT = static_cast<DrawTargetCG*>(aDT);
CGContextRestoreGState(cg);
cgDT->mCg = cg;
}
}
}