mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
808 lines
21 KiB
C++
808 lines
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsTimerImpl.h"
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#include "TimerThread.h"
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#include "nsThreadUtils.h"
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#include "plarena.h"
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#include "pratom.h"
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#include "nsIObserverService.h"
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#include "nsIServiceManager.h"
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#include "mozilla/Services.h"
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#include "mozilla/ChaosMode.h"
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/BinarySearch.h"
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#include <math.h>
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using namespace mozilla;
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NS_IMPL_ISUPPORTS(TimerThread, nsIRunnable, nsIObserver)
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TimerThread::TimerThread() :
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mInitInProgress(false),
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mInitialized(false),
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mMonitor("TimerThread.mMonitor"),
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mShutdown(false),
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mWaiting(false),
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mNotified(false),
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mSleeping(false),
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mLastTimerEventLoopRun(TimeStamp::Now())
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{
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}
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TimerThread::~TimerThread()
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{
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mThread = nullptr;
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NS_ASSERTION(mTimers.IsEmpty(), "Timers remain in TimerThread::~TimerThread");
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}
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nsresult
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TimerThread::InitLocks()
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{
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return NS_OK;
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}
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namespace {
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class TimerObserverRunnable : public nsRunnable
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{
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public:
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explicit TimerObserverRunnable(nsIObserver* aObserver)
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: mObserver(aObserver)
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{
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}
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NS_DECL_NSIRUNNABLE
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private:
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nsCOMPtr<nsIObserver> mObserver;
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};
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NS_IMETHODIMP
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TimerObserverRunnable::Run()
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{
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nsCOMPtr<nsIObserverService> observerService =
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mozilla::services::GetObserverService();
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if (observerService) {
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observerService->AddObserver(mObserver, "sleep_notification", false);
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observerService->AddObserver(mObserver, "wake_notification", false);
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observerService->AddObserver(mObserver, "suspend_process_notification", false);
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observerService->AddObserver(mObserver, "resume_process_notification", false);
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}
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return NS_OK;
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}
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} // namespace
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namespace {
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// TimerEventAllocator is a thread-safe allocator used only for nsTimerEvents.
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// It's needed to avoid contention over the default allocator lock when
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// firing timer events (see bug 733277). The thread-safety is required because
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// nsTimerEvent objects are allocated on the timer thread, and freed on another
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// thread. Because TimerEventAllocator has its own lock, contention over that
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// lock is limited to the allocation and deallocation of nsTimerEvent objects.
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//
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// Because this allocator is layered over PLArenaPool, it never shrinks -- even
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// "freed" nsTimerEvents aren't truly freed, they're just put onto a free-list
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// for later recycling. So the amount of memory consumed will always be equal
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// to the high-water mark consumption. But nsTimerEvents are small and it's
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// unusual to have more than a few hundred of them, so this shouldn't be a
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// problem in practice.
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class TimerEventAllocator
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{
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private:
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struct FreeEntry
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{
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FreeEntry* mNext;
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};
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PLArenaPool mPool;
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FreeEntry* mFirstFree;
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mozilla::Monitor mMonitor;
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public:
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TimerEventAllocator()
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: mFirstFree(nullptr)
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, mMonitor("TimerEventAllocator")
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{
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PL_InitArenaPool(&mPool, "TimerEventPool", 4096, /* align = */ 0);
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}
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~TimerEventAllocator()
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{
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PL_FinishArenaPool(&mPool);
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}
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void* Alloc(size_t aSize);
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void Free(void* aPtr);
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};
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} // namespace
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class nsTimerEvent : public nsRunnable
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{
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public:
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NS_IMETHOD Run();
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nsTimerEvent()
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: mTimer()
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, mGeneration(0)
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{
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MOZ_COUNT_CTOR(nsTimerEvent);
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// Note: We override operator new for this class, and the override is
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// fallible!
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sAllocatorUsers++;
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}
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TimeStamp mInitTime;
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static void Init();
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static void Shutdown();
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static void DeleteAllocatorIfNeeded();
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static void* operator new(size_t aSize) CPP_THROW_NEW
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{
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return sAllocator->Alloc(aSize);
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}
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void operator delete(void* aPtr)
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{
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sAllocator->Free(aPtr);
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DeleteAllocatorIfNeeded();
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}
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already_AddRefed<nsTimerImpl> ForgetTimer()
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{
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return mTimer.forget();
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}
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void SetTimer(already_AddRefed<nsTimerImpl> aTimer)
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{
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mTimer = aTimer;
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mGeneration = mTimer->GetGeneration();
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}
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private:
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~nsTimerEvent()
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{
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MOZ_COUNT_DTOR(nsTimerEvent);
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MOZ_ASSERT(!sCanDeleteAllocator || sAllocatorUsers > 0,
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"This will result in us attempting to deallocate the nsTimerEvent allocator twice");
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sAllocatorUsers--;
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}
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nsRefPtr<nsTimerImpl> mTimer;
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int32_t mGeneration;
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static TimerEventAllocator* sAllocator;
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static Atomic<int32_t> sAllocatorUsers;
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static bool sCanDeleteAllocator;
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};
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TimerEventAllocator* nsTimerEvent::sAllocator = nullptr;
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Atomic<int32_t> nsTimerEvent::sAllocatorUsers;
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bool nsTimerEvent::sCanDeleteAllocator = false;
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namespace {
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void*
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TimerEventAllocator::Alloc(size_t aSize)
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{
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MOZ_ASSERT(aSize == sizeof(nsTimerEvent));
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mozilla::MonitorAutoLock lock(mMonitor);
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void* p;
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if (mFirstFree) {
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p = mFirstFree;
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mFirstFree = mFirstFree->mNext;
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} else {
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PL_ARENA_ALLOCATE(p, &mPool, aSize);
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if (!p) {
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return nullptr;
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}
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}
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return p;
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}
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void
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TimerEventAllocator::Free(void* aPtr)
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{
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mozilla::MonitorAutoLock lock(mMonitor);
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FreeEntry* entry = reinterpret_cast<FreeEntry*>(aPtr);
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entry->mNext = mFirstFree;
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mFirstFree = entry;
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}
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} // namespace
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void
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nsTimerEvent::Init()
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{
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sAllocator = new TimerEventAllocator();
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}
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void
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nsTimerEvent::Shutdown()
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{
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sCanDeleteAllocator = true;
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DeleteAllocatorIfNeeded();
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}
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void
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nsTimerEvent::DeleteAllocatorIfNeeded()
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{
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if (sCanDeleteAllocator && sAllocatorUsers == 0) {
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delete sAllocator;
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sAllocator = nullptr;
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}
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}
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NS_IMETHODIMP
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nsTimerEvent::Run()
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{
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if (mGeneration != mTimer->GetGeneration()) {
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return NS_OK;
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}
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if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
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TimeStamp now = TimeStamp::Now();
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("[this=%p] time between PostTimerEvent() and Fire(): %fms\n",
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this, (now - mInitTime).ToMilliseconds()));
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}
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mTimer->Fire();
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// Since nsTimerImpl is not thread-safe, we should release |mTimer|
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// here in the target thread to avoid race condition. Otherwise,
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// ~nsTimerEvent() which calls nsTimerImpl::Release() could run in the
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// timer thread and result in race condition.
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mTimer = nullptr;
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return NS_OK;
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}
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nsresult
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TimerThread::Init()
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{
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("TimerThread::Init [%d]\n", mInitialized));
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if (mInitialized) {
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if (!mThread) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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nsTimerEvent::Init();
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if (mInitInProgress.exchange(true) == false) {
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// We hold on to mThread to keep the thread alive.
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nsresult rv = NS_NewThread(getter_AddRefs(mThread), this);
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if (NS_FAILED(rv)) {
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mThread = nullptr;
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} else {
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nsRefPtr<TimerObserverRunnable> r = new TimerObserverRunnable(this);
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if (NS_IsMainThread()) {
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r->Run();
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} else {
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NS_DispatchToMainThread(r);
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}
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}
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{
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MonitorAutoLock lock(mMonitor);
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mInitialized = true;
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mMonitor.NotifyAll();
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}
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} else {
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MonitorAutoLock lock(mMonitor);
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while (!mInitialized) {
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mMonitor.Wait();
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}
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}
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if (!mThread) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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nsresult
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TimerThread::Shutdown()
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{
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MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown begin\n"));
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if (!mThread) {
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return NS_ERROR_NOT_INITIALIZED;
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}
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nsTArray<nsTimerImpl*> timers;
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{
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// lock scope
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MonitorAutoLock lock(mMonitor);
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mShutdown = true;
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// notify the cond var so that Run() can return
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if (mWaiting) {
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mNotified = true;
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mMonitor.Notify();
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}
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// Need to copy content of mTimers array to a local array
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// because call to timers' ReleaseCallback() (and release its self)
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// must not be done under the lock. Destructor of a callback
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// might potentially call some code reentering the same lock
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// that leads to unexpected behavior or deadlock.
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// See bug 422472.
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timers.AppendElements(mTimers);
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mTimers.Clear();
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}
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uint32_t timersCount = timers.Length();
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for (uint32_t i = 0; i < timersCount; i++) {
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nsTimerImpl* timer = timers[i];
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timer->ReleaseCallback();
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ReleaseTimerInternal(timer);
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}
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mThread->Shutdown(); // wait for the thread to die
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nsTimerEvent::Shutdown();
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MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown end\n"));
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return NS_OK;
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}
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#ifdef MOZ_NUWA_PROCESS
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#include "ipc/Nuwa.h"
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#endif
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namespace {
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struct MicrosecondsToInterval
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{
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PRIntervalTime operator[](size_t aMs) const {
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return PR_MicrosecondsToInterval(aMs);
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}
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};
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struct IntervalComparator
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{
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int operator()(PRIntervalTime aInterval) const {
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return (0 < aInterval) ? -1 : 1;
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}
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};
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} // namespace
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/* void Run(); */
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NS_IMETHODIMP
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TimerThread::Run()
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{
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PR_SetCurrentThreadName("Timer");
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#ifdef MOZ_NUWA_PROCESS
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if (IsNuwaProcess()) {
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NuwaMarkCurrentThread(nullptr, nullptr);
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}
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#endif
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MonitorAutoLock lock(mMonitor);
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// We need to know how many microseconds give a positive PRIntervalTime. This
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// is platform-dependent and we calculate it at runtime, finding a value |v|
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// such that |PR_MicrosecondsToInterval(v) > 0| and then binary-searching in
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// the range [0, v) to find the ms-to-interval scale.
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uint32_t usForPosInterval = 1;
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while (PR_MicrosecondsToInterval(usForPosInterval) == 0) {
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usForPosInterval <<= 1;
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}
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size_t usIntervalResolution;
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BinarySearchIf(MicrosecondsToInterval(), 0, usForPosInterval, IntervalComparator(), &usIntervalResolution);
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MOZ_ASSERT(PR_MicrosecondsToInterval(usIntervalResolution - 1) == 0);
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MOZ_ASSERT(PR_MicrosecondsToInterval(usIntervalResolution) == 1);
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// Half of the amount of microseconds needed to get positive PRIntervalTime.
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// We use this to decide how to round our wait times later
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int32_t halfMicrosecondsIntervalResolution = usIntervalResolution / 2;
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bool forceRunNextTimer = false;
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while (!mShutdown) {
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// Have to use PRIntervalTime here, since PR_WaitCondVar takes it
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PRIntervalTime waitFor;
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bool forceRunThisTimer = forceRunNextTimer;
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forceRunNextTimer = false;
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if (mSleeping) {
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// Sleep for 0.1 seconds while not firing timers.
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uint32_t milliseconds = 100;
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if (ChaosMode::isActive(ChaosFeature::TimerScheduling)) {
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milliseconds = ChaosMode::randomUint32LessThan(200);
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}
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waitFor = PR_MillisecondsToInterval(milliseconds);
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} else {
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waitFor = PR_INTERVAL_NO_TIMEOUT;
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TimeStamp now = TimeStamp::Now();
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mLastTimerEventLoopRun = now;
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nsTimerImpl* timer = nullptr;
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if (!mTimers.IsEmpty()) {
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timer = mTimers[0];
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if (now >= timer->mTimeout || forceRunThisTimer) {
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next:
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// NB: AddRef before the Release under RemoveTimerInternal to avoid
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// mRefCnt passing through zero, in case all other refs than the one
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// from mTimers have gone away (the last non-mTimers[i]-ref's Release
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// must be racing with us, blocked in gThread->RemoveTimer waiting
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// for TimerThread::mMonitor, under nsTimerImpl::Release.
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nsRefPtr<nsTimerImpl> timerRef(timer);
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RemoveTimerInternal(timer);
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timer = nullptr;
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("Timer thread woke up %fms from when it was supposed to\n",
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fabs((now - timerRef->mTimeout).ToMilliseconds())));
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// We are going to let the call to PostTimerEvent here handle the
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// release of the timer so that we don't end up releasing the timer
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// on the TimerThread instead of on the thread it targets.
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timerRef = PostTimerEvent(timerRef.forget());
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if (timerRef) {
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// We got our reference back due to an error.
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// Unhook the nsRefPtr, and release manually so we can get the
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// refcount.
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nsrefcnt rc = timerRef.forget().take()->Release();
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(void)rc;
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// The nsITimer interface requires that its users keep a reference
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// to the timers they use while those timers are initialized but
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// have not yet fired. If this ever happens, it is a bug in the
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// code that created and used the timer.
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//
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// Further, note that this should never happen even with a
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// misbehaving user, because nsTimerImpl::Release checks for a
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// refcount of 1 with an armed timer (a timer whose only reference
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// is from the timer thread) and when it hits this will remove the
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// timer from the timer thread and thus destroy the last reference,
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// preventing this situation from occurring.
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MOZ_ASSERT(rc != 0, "destroyed timer off its target thread!");
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}
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if (mShutdown) {
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break;
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}
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// Update now, as PostTimerEvent plus the locking may have taken a
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// tick or two, and we may goto next below.
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now = TimeStamp::Now();
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}
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}
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if (!mTimers.IsEmpty()) {
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timer = mTimers[0];
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TimeStamp timeout = timer->mTimeout;
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// Don't wait at all (even for PR_INTERVAL_NO_WAIT) if the next timer
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// is due now or overdue.
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//
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// Note that we can only sleep for integer values of a certain
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// resolution. We use halfMicrosecondsIntervalResolution, calculated
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// before, to do the optimal rounding (i.e., of how to decide what
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// interval is so small we should not wait at all).
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double microseconds = (timeout - now).ToMilliseconds() * 1000;
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if (ChaosMode::isActive(ChaosFeature::TimerScheduling)) {
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// The mean value of sFractions must be 1 to ensure that
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// the average of a long sequence of timeouts converges to the
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// actual sum of their times.
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static const float sFractions[] = {
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0.0f, 0.25f, 0.5f, 0.75f, 1.0f, 1.75f, 2.75f
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};
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microseconds *=
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sFractions[ChaosMode::randomUint32LessThan(ArrayLength(sFractions))];
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forceRunNextTimer = true;
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}
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if (microseconds < halfMicrosecondsIntervalResolution) {
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forceRunNextTimer = false;
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goto next; // round down; execute event now
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}
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waitFor = PR_MicrosecondsToInterval(
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static_cast<uint32_t>(microseconds)); // Floor is accurate enough.
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if (waitFor == 0) {
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waitFor = 1; // round up, wait the minimum time we can wait
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}
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}
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if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
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if (waitFor == PR_INTERVAL_NO_TIMEOUT)
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("waiting for PR_INTERVAL_NO_TIMEOUT\n"));
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else
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("waiting for %u\n", PR_IntervalToMilliseconds(waitFor)));
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}
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}
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mWaiting = true;
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mNotified = false;
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mMonitor.Wait(waitFor);
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if (mNotified) {
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forceRunNextTimer = false;
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}
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mWaiting = false;
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}
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return NS_OK;
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}
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nsresult
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TimerThread::AddTimer(nsTimerImpl* aTimer)
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{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
// Add the timer to our list.
|
|
int32_t i = AddTimerInternal(aTimer);
|
|
if (i < 0) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
// Awaken the timer thread.
|
|
if (mWaiting && i == 0) {
|
|
mNotified = true;
|
|
mMonitor.Notify();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
TimerThread::TimerDelayChanged(nsTimerImpl* aTimer)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
// Our caller has a strong ref to aTimer, so it can't go away here under
|
|
// ReleaseTimerInternal.
|
|
RemoveTimerInternal(aTimer);
|
|
|
|
int32_t i = AddTimerInternal(aTimer);
|
|
if (i < 0) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
// Awaken the timer thread.
|
|
if (mWaiting && i == 0) {
|
|
mNotified = true;
|
|
mMonitor.Notify();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
TimerThread::RemoveTimer(nsTimerImpl* aTimer)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
// Remove the timer from our array. Tell callers that aTimer was not found
|
|
// by returning NS_ERROR_NOT_AVAILABLE. Unlike the TimerDelayChanged case
|
|
// immediately above, our caller may be passing a (now-)weak ref in via the
|
|
// aTimer param, specifically when nsTimerImpl::Release loses a race with
|
|
// TimerThread::Run, must wait for the mMonitor auto-lock here, and during the
|
|
// wait Run drops the only remaining ref to aTimer via RemoveTimerInternal.
|
|
|
|
if (!RemoveTimerInternal(aTimer)) {
|
|
return NS_ERROR_NOT_AVAILABLE;
|
|
}
|
|
|
|
// Awaken the timer thread.
|
|
if (mWaiting) {
|
|
mNotified = true;
|
|
mMonitor.Notify();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
// This function must be called from within a lock
|
|
int32_t
|
|
TimerThread::AddTimerInternal(nsTimerImpl* aTimer)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
if (mShutdown) {
|
|
return -1;
|
|
}
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
TimerAdditionComparator c(now, aTimer);
|
|
nsTimerImpl** insertSlot = mTimers.InsertElementSorted(aTimer, c);
|
|
|
|
if (!insertSlot) {
|
|
return -1;
|
|
}
|
|
|
|
aTimer->mArmed = true;
|
|
NS_ADDREF(aTimer);
|
|
|
|
#ifdef MOZ_TASK_TRACER
|
|
// Caller of AddTimer is the parent task of its timer event, so we store the
|
|
// TraceInfo here for later used.
|
|
aTimer->GetTLSTraceInfo();
|
|
#endif
|
|
|
|
return insertSlot - mTimers.Elements();
|
|
}
|
|
|
|
bool
|
|
TimerThread::RemoveTimerInternal(nsTimerImpl* aTimer)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
if (!mTimers.RemoveElement(aTimer)) {
|
|
return false;
|
|
}
|
|
|
|
ReleaseTimerInternal(aTimer);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TimerThread::ReleaseTimerInternal(nsTimerImpl* aTimer)
|
|
{
|
|
if (!mShutdown) {
|
|
// copied to a local array before releasing in shutdown
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
}
|
|
// Order is crucial here -- see nsTimerImpl::Release.
|
|
aTimer->mArmed = false;
|
|
NS_RELEASE(aTimer);
|
|
}
|
|
|
|
already_AddRefed<nsTimerImpl>
|
|
TimerThread::PostTimerEvent(already_AddRefed<nsTimerImpl> aTimerRef)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
nsRefPtr<nsTimerImpl> timer(aTimerRef);
|
|
if (!timer->mEventTarget) {
|
|
NS_ERROR("Attempt to post timer event to NULL event target");
|
|
return timer.forget();
|
|
}
|
|
|
|
// XXX we may want to reuse this nsTimerEvent in the case of repeating timers.
|
|
|
|
// Since we already addref'd 'timer', we don't need to addref here.
|
|
// We will release either in ~nsTimerEvent(), or pass the reference back to
|
|
// the caller. We need to copy the generation number from this timer into the
|
|
// event, so we can avoid firing a timer that was re-initialized after being
|
|
// canceled.
|
|
|
|
nsRefPtr<nsTimerEvent> event = new nsTimerEvent;
|
|
if (!event) {
|
|
return timer.forget();
|
|
}
|
|
|
|
if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
|
|
event->mInitTime = TimeStamp::Now();
|
|
}
|
|
|
|
// If this is a repeating precise timer, we need to calculate the time for
|
|
// the next timer to fire before we make the callback.
|
|
if (timer->IsRepeatingPrecisely()) {
|
|
timer->SetDelayInternal(timer->mDelay);
|
|
|
|
// But only re-arm REPEATING_PRECISE timers.
|
|
if (timer->mType == nsTimerImpl::TYPE_REPEATING_PRECISE) {
|
|
if (AddTimerInternal(timer) == -1) {
|
|
return timer.forget();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef MOZ_TASK_TRACER
|
|
// During the dispatch of TimerEvent, we overwrite the current TraceInfo
|
|
// partially with the info saved in timer earlier, and restore it back by
|
|
// AutoSaveCurTraceInfo.
|
|
AutoSaveCurTraceInfo saveCurTraceInfo;
|
|
(timer->GetTracedTask()).SetTLSTraceInfo();
|
|
#endif
|
|
|
|
nsIEventTarget* target = timer->mEventTarget;
|
|
event->SetTimer(timer.forget());
|
|
|
|
nsresult rv;
|
|
{
|
|
// We release mMonitor around the Dispatch because if this timer is targeted
|
|
// at the TimerThread we'll deadlock.
|
|
MonitorAutoUnlock unlock(mMonitor);
|
|
rv = target->Dispatch(event, NS_DISPATCH_NORMAL);
|
|
}
|
|
|
|
if (NS_FAILED(rv)) {
|
|
timer = event->ForgetTimer();
|
|
RemoveTimerInternal(timer);
|
|
return timer.forget();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
TimerThread::DoBeforeSleep()
|
|
{
|
|
// Mainthread
|
|
MonitorAutoLock lock(mMonitor);
|
|
mLastTimerEventLoopRun = TimeStamp::Now();
|
|
mSleeping = true;
|
|
}
|
|
|
|
// Note: wake may be notified without preceding sleep notification
|
|
void
|
|
TimerThread::DoAfterSleep()
|
|
{
|
|
// Mainthread
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
// an over-estimate of time slept, usually small
|
|
TimeDuration slept = now - mLastTimerEventLoopRun;
|
|
|
|
// Adjust all old timers to expire roughly similar times in the future
|
|
// compared to when we went to sleep, by adding the time we slept to the
|
|
// target time. It's slightly possible a few will end up slightly in the
|
|
// past and fire immediately, but ordering should be preserved. All
|
|
// timers retain the exact same order (and relative times) as before
|
|
// going to sleep.
|
|
for (uint32_t i = 0; i < mTimers.Length(); i ++) {
|
|
nsTimerImpl* timer = mTimers[i];
|
|
timer->mTimeout += slept;
|
|
}
|
|
mSleeping = false;
|
|
mLastTimerEventLoopRun = now;
|
|
|
|
// Wake up the timer thread to process the updated array
|
|
mNotified = true;
|
|
mMonitor.Notify();
|
|
}
|
|
|
|
|
|
/* void observe (in nsISupports aSubject, in string aTopic, in wstring aData); */
|
|
NS_IMETHODIMP
|
|
TimerThread::Observe(nsISupports* /* aSubject */, const char* aTopic,
|
|
const char16_t* /* aData */)
|
|
{
|
|
if (strcmp(aTopic, "sleep_notification") == 0 ||
|
|
strcmp(aTopic, "suspend_process_notification") == 0) {
|
|
DoBeforeSleep();
|
|
} else if (strcmp(aTopic, "wake_notification") == 0 ||
|
|
strcmp(aTopic, "resume_process_notification") == 0) {
|
|
DoAfterSleep();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|