gecko/dom/base/nsIScriptObjectOwner.h
2012-05-21 12:12:37 +01:00

112 lines
4.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsIScriptObjectOwner_h__
#define nsIScriptObjectOwner_h__
#include "nsISupports.h"
#include "nsIScriptContext.h"
#include "nsAString.h"
template<class> class nsScriptObjectHolder;
#define NS_ISCRIPTOBJECTOWNER_IID \
{ /* 8f6bca7e-ce42-11d1-b724-00600891d8c9 */ \
0x8f6bca7e, 0xce42, 0x11d1, \
{0xb7, 0x24, 0x00, 0x60, 0x08, 0x91, 0xd8, 0xc9} } \
/**
* Creates a link between the script object and its native implementation
*<P>
* Every object that wants to be exposed in a script environment should
* implement this interface. This interface should guarantee that the same
* script object is returned in the context of the same script.
* <P><I>It does have a bit too much java script information now, that
* should be removed in a short time. Ideally this interface will be
* language neutral</I>
*/
class nsIScriptObjectOwner : public nsISupports {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTOBJECTOWNER_IID)
/**
* Return the script object associated with this object.
* Create a script object if not present.
*
* @param aContext the context the script object has to be created in
* @param aScriptObject on return will contain the script object
*
* @return nsresult NS_OK if the script object is successfully returned
*
**/
NS_IMETHOD GetScriptObject(nsIScriptContext *aContext, void** aScriptObject) = 0;
/**
* Set the script object associated with this object.
* Often used to either reset the object to null or initially
* set it in cases where the object comes before the owner.
*
* @param aScriptObject the script object to set
*
* @return nsresult NS_OK if the script object is successfully set
*
**/
NS_IMETHOD SetScriptObject(void* aScriptObject) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptObjectOwner,
NS_ISCRIPTOBJECTOWNER_IID)
class nsIAtom;
#define NS_ISCRIPTEVENTHANDLEROWNER_IID \
{ 0xc8f35f71, 0x07d1, 0x4ff3, \
{ 0xa3, 0x2f, 0x65, 0xcb, 0x35, 0x64, 0xac, 0xe0 } }
/**
* Associate a compiled event handler with its target object, which owns it
* This is an adjunct to nsIScriptObjectOwner that nsEventListenerManager's
* implementation queries for, in order to avoid recompiling a recurrent or
* prototype-inherited event handler.
*/
class nsIScriptEventHandlerOwner : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTEVENTHANDLEROWNER_IID)
/**
* Compile the specified event handler. This does NOT bind it to
* anything. That's the caller's responsibility.
*
* @param aContext the context to use when creating event handler
* @param aName the name of the handler
* @param aBody the handler script body
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aHandler the holder for the compiled handler object
*/
virtual nsresult CompileEventHandler(nsIScriptContext* aContext,
nsIAtom *aName,
const nsAString& aBody,
const char* aURL,
PRUint32 aLineNo,
nsScriptObjectHolder<JSObject>& aHandler) = 0;
/**
* Retrieve an already-compiled event handler that can be bound to a
* target object using a script context.
*
* @param aName the name of the event handler to retrieve
* @param aHandler the holder for the compiled event handler.
*/
virtual nsresult GetCompiledEventHandler(nsIAtom *aName,
nsScriptObjectHolder<JSObject>& aHandler) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptEventHandlerOwner,
NS_ISCRIPTEVENTHANDLEROWNER_IID)
#endif // nsIScriptObjectOwner_h__