gecko/layout/ipc/RenderFrameParent.cpp
Robert O'Callahan 93793566d0 Bug 637852: Part 5: Create ContainerParameters structure to carry resolution scale factors through layer creation. r=tnikkel
This patch shouldn't change any behavior. It just passes the ContainerParameters around, which will contain scale factors that should have been
applied when BuildLayer returns a ContainerLayer.

This patch also adds an aTransform parameter to BuildContainerLayerFor, which nsDisplayTransform uses to set the
transform for the ContainerLayer. This way BuildContainerLayerFor knows what the container's transform is going to be
before constructing the children, which in the next patch will let us construct the children with the right resolution.
2011-06-23 00:11:27 +12:00

845 lines
30 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Code.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Jones <jones.chris.g@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/layers/ShadowLayersParent.h"
#include "BasicLayers.h"
#include "LayerManagerOGL.h"
#include "RenderFrameParent.h"
#include "gfx3DMatrix.h"
#include "nsFrameLoader.h"
#include "nsViewportFrame.h"
#include "nsSubDocumentFrame.h"
#include "nsIObserver.h"
typedef nsContentView::ViewConfig ViewConfig;
using namespace mozilla::layers;
namespace mozilla {
namespace layout {
typedef FrameMetrics::ViewID ViewID;
typedef RenderFrameParent::ViewMap ViewMap;
nsRefPtr<ImageContainer> sCheckerboard = nsnull;
class CheckerBoardPatternDeleter : public nsIObserver
{
public:
NS_DECL_NSIOBSERVER
NS_DECL_ISUPPORTS
};
NS_IMPL_ISUPPORTS1(CheckerBoardPatternDeleter, nsIObserver)
NS_IMETHODIMP
CheckerBoardPatternDeleter::Observe(nsISupports* aSubject,
const char* aTopic,
const PRUnichar* aData)
{
if (!strcmp(aTopic, "xpcom-shutdown")) {
sCheckerboard = nsnull;
}
return NS_OK;
}
// Represents (affine) transforms that are calculated from a content view.
struct ViewTransform {
ViewTransform(nsIntPoint aTranslation = nsIntPoint(0, 0), float aXScale = 1, float aYScale = 1)
: mTranslation(aTranslation)
, mXScale(aXScale)
, mYScale(aYScale)
{}
operator gfx3DMatrix() const
{
return
gfx3DMatrix::Scale(mXScale, mYScale, 1) *
gfx3DMatrix::Translation(mTranslation.x, mTranslation.y, 0);
}
nsIntPoint mTranslation;
float mXScale;
float mYScale;
};
// Matrix helpers
// For our simple purposes, these helpers apply to 2D affine transformations
// that can be represented by a scale and a translation. This makes the math
// much easier because we only expect the diagonals and the translation
// coordinates of the matrix to be non-zero.
static double GetXScale(const gfx3DMatrix& aTransform)
{
return aTransform._11;
}
static double GetYScale(const gfx3DMatrix& aTransform)
{
return aTransform._22;
}
static void Scale(gfx3DMatrix& aTransform, double aXScale, double aYScale)
{
aTransform._11 *= aXScale;
aTransform._22 *= aYScale;
}
static void ReverseTranslate(gfx3DMatrix& aTransform, ViewTransform& aViewTransform)
{
aTransform._41 -= aViewTransform.mTranslation.x / aViewTransform.mXScale;
aTransform._42 -= aViewTransform.mTranslation.y / aViewTransform.mYScale;
}
static void ApplyTransform(nsRect& aRect,
gfx3DMatrix& aTransform,
nscoord auPerDevPixel)
{
aRect.x = aRect.x * aTransform._11 + aTransform._41 * auPerDevPixel;
aRect.y = aRect.y * aTransform._22 + aTransform._42 * auPerDevPixel;
aRect.width = aRect.width * aTransform._11;
aRect.height = aRect.height * aTransform._22;
}
static void
AssertInTopLevelChromeDoc(ContainerLayer* aContainer,
nsIFrame* aContainedFrame)
{
NS_ASSERTION(
(aContainer->Manager()->GetBackendType() != LayerManager::LAYERS_BASIC) ||
(aContainedFrame->GetNearestWidget() ==
static_cast<BasicLayerManager*>(aContainer->Manager())->GetRetainerWidget()),
"Expected frame to be in top-level chrome document");
}
// Return view for given ID in aArray, NULL if not found.
static nsContentView*
FindViewForId(const ViewMap& aMap, ViewID aId)
{
ViewMap::const_iterator iter = aMap.find(aId);
return iter != aMap.end() ? iter->second : NULL;
}
static const FrameMetrics*
GetFrameMetrics(Layer* aLayer)
{
ContainerLayer* container = aLayer->AsContainerLayer();
return container ? &container->GetFrameMetrics() : NULL;
}
static nsIntPoint
GetRootFrameOffset(nsIFrame* aContainerFrame, nsDisplayListBuilder* aBuilder)
{
nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
// Offset to the content rect in case we have borders or padding
nsPoint frameOffset =
(aBuilder->ToReferenceFrame(aContainerFrame->GetParent()) +
aContainerFrame->GetContentRect().TopLeft());
return frameOffset.ToNearestPixels(auPerDevPixel);
}
// Compute the transform of the shadow tree contained by
// |aContainerFrame| to widget space. We transform because the
// subprocess layer manager renders to a different top-left than where
// the shadow tree is drawn here and because a scale can be set on the
// shadow tree.
static ViewTransform
ComputeShadowTreeTransform(nsIFrame* aContainerFrame,
nsFrameLoader* aRootFrameLoader,
const FrameMetrics* aMetrics,
const ViewConfig& aConfig,
float aInverseScaleX,
float aInverseScaleY)
{
// |aMetrics->mViewportScrollOffset| The frame's scroll offset when it was
// painted, in content document pixels.
// |aConfig.mScrollOffset| What our user expects, or wants, the
// frame scroll offset to be in chrome
// document app units.
//
// So we set a compensating translation that moves the content document
// pixels to where the user wants them to be.
//
nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
nsIntPoint scrollOffset =
aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
nsIntPoint metricsScrollOffset = aMetrics->mViewportScrollOffset;
if (aRootFrameLoader->AsyncScrollEnabled() && !aMetrics->mDisplayPort.IsEmpty()) {
// Only use asynchronous scrolling if it is enabled and there is a
// displayport defined. It is useful to have a scroll layer that is
// synchronously scrolled for identifying a scroll area before it is
// being actively scrolled.
nsIntPoint scrollCompensation(
scrollOffset.x * aInverseScaleX - metricsScrollOffset.x * aConfig.mXScale,
scrollOffset.y * aInverseScaleY - metricsScrollOffset.y * aConfig.mYScale);
return ViewTransform(-scrollCompensation, aConfig.mXScale, aConfig.mYScale);
} else {
return ViewTransform(nsIntPoint(0, 0), 1, 1);
}
}
// Use shadow layer tree to build display list for the browser's frame.
static void
BuildListForLayer(Layer* aLayer,
nsFrameLoader* aRootFrameLoader,
gfx3DMatrix aTransform,
nsDisplayListBuilder* aBuilder,
nsDisplayList& aShadowTree,
nsIFrame* aSubdocFrame)
{
const FrameMetrics* metrics = GetFrameMetrics(aLayer);
gfx3DMatrix transform;
if (metrics && metrics->IsScrollable()) {
const ViewID scrollId = metrics->mScrollId;
// We need to figure out the bounds of the scrollable region using the
// shadow layer tree from the remote process. The metrics viewport is
// defined based on all the transformations of its parent layers and
// the scale of the current layer.
// Calculate transform for this layer.
nsContentView* view =
aRootFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
gfx3DMatrix applyTransform = ComputeShadowTreeTransform(
aSubdocFrame, aRootFrameLoader, metrics, view->GetViewConfig(),
1 / GetXScale(aTransform), 1 / GetYScale(aTransform));
transform = applyTransform * aLayer->GetTransform() * aTransform;
// As mentioned above, bounds calculation also depends on the scale
// of this layer.
Scale(aTransform, GetXScale(applyTransform), GetYScale(applyTransform));
// Calculate rect for this layer based on aTransform.
nsRect bounds;
{
nscoord auPerDevPixel = aSubdocFrame->PresContext()->AppUnitsPerDevPixel();
bounds = metrics->mViewport.ToAppUnits(auPerDevPixel);
ApplyTransform(bounds, aTransform, auPerDevPixel);
}
aShadowTree.AppendToTop(
new (aBuilder) nsDisplayRemoteShadow(aBuilder, aSubdocFrame, bounds, scrollId));
} else {
transform = aLayer->GetTransform() * aTransform;
}
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
BuildListForLayer(child, aRootFrameLoader, transform,
aBuilder, aShadowTree, aSubdocFrame);
}
}
// Go down shadow layer tree and apply transformations for scrollable layers.
static void
TransformShadowTree(nsDisplayListBuilder* aBuilder, nsFrameLoader* aFrameLoader,
nsIFrame* aFrame, Layer* aLayer,
ViewTransform& aTransform)
{
ShadowLayer* shadow = aLayer->AsShadowLayer();
shadow->SetShadowClipRect(aLayer->GetClipRect());
shadow->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
const FrameMetrics* metrics = GetFrameMetrics(aLayer);
gfx3DMatrix shadowTransform;
if (metrics && metrics->IsScrollable()) {
const ViewID scrollId = metrics->mScrollId;
const nsContentView* view =
aFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
NS_ABORT_IF_FALSE(view, "Array of views should be consistent with layer tree");
ViewTransform viewTransform = ComputeShadowTreeTransform(
aFrame, aFrameLoader, metrics, view->GetViewConfig(),
1 / aTransform.mXScale, 1 / aTransform.mYScale
);
if (metrics->IsRootScrollable()) {
aTransform.mTranslation = viewTransform.mTranslation;
viewTransform.mTranslation += GetRootFrameOffset(aFrame, aBuilder);
}
shadowTransform = gfx3DMatrix(viewTransform) * aLayer->GetTransform();
} else {
shadowTransform = aLayer->GetTransform();
}
if (aLayer->GetIsFixedPosition() &&
!aLayer->GetParent()->GetIsFixedPosition()) {
ReverseTranslate(shadowTransform, aTransform);
const nsIntRect* clipRect = shadow->GetShadowClipRect();
if (clipRect) {
nsIntRect transformedClipRect(*clipRect);
transformedClipRect.MoveBy(shadowTransform._41, shadowTransform._42);
shadow->SetShadowClipRect(&transformedClipRect);
}
}
shadow->SetShadowTransform(shadowTransform);
aTransform.mXScale *= GetXScale(shadowTransform);
aTransform.mYScale *= GetYScale(shadowTransform);
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
TransformShadowTree(aBuilder, aFrameLoader, aFrame, child, aTransform);
}
}
static void
ClearContainer(ContainerLayer* aContainer)
{
while (Layer* layer = aContainer->GetFirstChild()) {
aContainer->RemoveChild(layer);
}
}
// Return true iff |aManager| is a "temporary layer manager". They're
// used for small software rendering tasks, like drawWindow. That's
// currently implemented by a BasicLayerManager without a backing
// widget, and hence in non-retained mode.
static PRBool
IsTempLayerManager(LayerManager* aManager)
{
return (LayerManager::LAYERS_BASIC == aManager->GetBackendType() &&
!static_cast<BasicLayerManager*>(aManager)->IsRetained());
}
// Recursively create a new array of scrollables, preserving any scrollables
// that are still in the layer tree.
//
// aXScale and aYScale are used to calculate any values that need to be in
// chrome-document CSS pixels and aren't part of the rendering loop, such as
// the initial scroll offset for a new view.
static void
BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
nsFrameLoader* aFrameLoader, Layer* aLayer,
float aXScale = 1, float aYScale = 1)
{
ContainerLayer* container = aLayer->AsContainerLayer();
if (!container)
return;
const FrameMetrics metrics = container->GetFrameMetrics();
const ViewID scrollId = metrics.mScrollId;
if (metrics.IsScrollable()) {
nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
->PresContext()->AppUnitsPerDevPixel();
nsContentView* view = FindViewForId(oldContentViews, scrollId);
if (view) {
// View already exists. Be sure to propagate scales for any values
// that need to be calculated something in chrome-doc CSS pixels.
ViewConfig config = view->GetViewConfig();
aXScale *= config.mXScale;
aYScale *= config.mYScale;
view->mOwnerContent = aFrameLoader->GetOwnerContent();
} else {
// View doesn't exist, so generate one. We start the view scroll offset at
// the same position as the framemetric's scroll offset from the layer.
// The default scale is 1, so no need to propagate scale down.
ViewConfig config;
config.mScrollOffset = nsPoint(
NSIntPixelsToAppUnits(metrics.mViewportScrollOffset.x, auPerDevPixel) * aXScale,
NSIntPixelsToAppUnits(metrics.mViewportScrollOffset.y, auPerDevPixel) * aYScale);
view = new nsContentView(aFrameLoader->GetOwnerContent(), scrollId, config);
}
view->mViewportSize = nsSize(
NSIntPixelsToAppUnits(metrics.mViewport.width, auPerDevPixel) * aXScale,
NSIntPixelsToAppUnits(metrics.mViewport.height, auPerDevPixel) * aYScale);
view->mContentSize = nsSize(
NSIntPixelsToAppUnits(metrics.mContentSize.width, auPerDevPixel) * aXScale,
NSIntPixelsToAppUnits(metrics.mContentSize.height, auPerDevPixel) * aYScale);
newContentViews[scrollId] = view;
}
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
const gfx3DMatrix transform = aLayer->GetTransform();
aXScale *= GetXScale(transform);
aYScale *= GetYScale(transform);
BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
aXScale, aYScale);
}
}
#define BOARDSIZE 32
#define CHECKERSIZE 16
already_AddRefed<gfxASurface>
GetBackgroundImage()
{
static unsigned int data[BOARDSIZE * BOARDSIZE];
static bool initialized = false;
if (!initialized) {
initialized = true;
for (unsigned int y = 0; y < BOARDSIZE; y++) {
for (unsigned int x = 0; x < BOARDSIZE; x++) {
bool col_odd = (x / CHECKERSIZE) & 1;
bool row_odd = (y / CHECKERSIZE) & 1;
if (col_odd ^ row_odd) { // xor
data[y * BOARDSIZE + x] = 0xFFFFFFFF;
}
else {
data[y * BOARDSIZE + x] = 0xFFDDDDDD;
}
}
}
}
nsRefPtr<gfxASurface> s =
new gfxImageSurface((unsigned char*) data,
gfxIntSize(BOARDSIZE, BOARDSIZE),
BOARDSIZE * sizeof(unsigned int),
gfxASurface::ImageFormatARGB32);
return s.forget();
}
static void
BuildBackgroundPatternFor(ContainerLayer* aContainer,
ContainerLayer* aShadowRoot,
const FrameMetrics& aMetrics,
const ViewConfig& aConfig,
LayerManager* aManager,
nsIFrame* aFrame,
nsDisplayListBuilder* aBuilder)
{
// We tile a visible region that is the frame's area \setminus the
// rect in our frame onto which valid pixels from remote content
// will be drawn. It's just a waste of CPU cycles to draw a
// checkerboard behind that content.
//
// We want to give the background the illusion of moving while the
// user pans, so we nudge the tiling area a bit based on the
// "desired" scroll offset.
//
// The background-image layer is added to the layer tree "behind"
// the shadow tree. It doesn't matter in theory which is behind/in
// front, except that having the background in front of content
// means we have to be more careful about snapping boundaries,
// whereas having it behind allows us to trade off simplicity for
// "wasted" drawing of a few extra pixels.
ShadowLayer* shadowRoot = aShadowRoot->AsShadowLayer();
gfxMatrix t;
if (!shadowRoot->GetShadowTransform().Is2D(&t)) {
return;
}
// Get the rect bounding the shadow content, transformed into the
// same space as |aFrame|
nsIntRect contentBounds = shadowRoot->GetShadowVisibleRegion().GetBounds();
gfxRect contentVis(contentBounds.x, contentBounds.y,
contentBounds.width, contentBounds.height);
gfxRect localContentVis(t.Transform(contentVis));
// Round *in* here because this area is punched out of the background
localContentVis.RoundIn();
nsIntRect localIntContentVis(localContentVis.X(), localContentVis.Y(),
localContentVis.Width(), localContentVis.Height());
// Get the frame's rect
nscoord auPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
nsIntRect frameRect = aFrame->GetRect().ToOutsidePixels(auPerDevPixel);
// If the shadow tree covers the frame rect, don't bother building
// the background, it wouldn't be visible
if (localIntContentVis.Contains(frameRect)) {
return;
}
nsRefPtr<gfxASurface> bgImage = GetBackgroundImage();
gfxIntSize bgImageSize = bgImage->GetSize();
// Set up goop needed to get a cairo image into its own layer
if (!sCheckerboard) {
sCheckerboard = aManager->CreateImageContainer().get();
const Image::Format fmts[] = { Image::CAIRO_SURFACE };
nsRefPtr<Image> img = sCheckerboard->CreateImage(fmts, 1);
CairoImage::Data data = { bgImage.get(), bgImageSize };
static_cast<CairoImage*>(img.get())->SetData(data);
sCheckerboard->SetCurrentImage(img);
nsCOMPtr<nsIObserverService> observerService =
mozilla::services::GetObserverService();
if (!observerService) {
return;
}
nsresult rv = observerService->AddObserver(new CheckerBoardPatternDeleter, "xpcom-shutdown", PR_FALSE);
if (NS_FAILED(rv)) {
return;
}
}
nsRefPtr<ImageLayer> layer = aManager->CreateImageLayer();
layer->SetContainer(sCheckerboard);
// The tile source is the entire background image
nsIntRect tileSource(0, 0, bgImageSize.width, bgImageSize.height);
layer->SetTileSourceRect(&tileSource);
// The origin of the tiling plane, top-left of the tile source rect,
// is at layer-space point <0,0>. Set up a translation from that
// origin to the frame top-left, with the little nudge included.
nsIntPoint translation = frameRect.TopLeft();
nsIntPoint panNudge = aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
// This offset must be positive to ensure that the tiling rect
// contains the frame's visible rect. The "desired" scroll offset
// is allowed to be negative, however, so we fix that up here.
panNudge.x = (panNudge.x % bgImageSize.width);
if (panNudge.x < 0) panNudge.x += bgImageSize.width;
panNudge.y = (panNudge.y % bgImageSize.height);
if (panNudge.y < 0) panNudge.y += bgImageSize.height;
translation -= panNudge;
layer->SetTransform(gfx3DMatrix::Translation(translation.x, translation.y, 0));
// The visible area of the background is the frame's area minus the
// content area
nsIntRegion bgRgn(frameRect);
bgRgn.Sub(bgRgn, localIntContentVis);
bgRgn.MoveBy(-translation);
layer->SetVisibleRegion(bgRgn);
aContainer->InsertAfter(layer, nsnull);
}
RenderFrameParent::RenderFrameParent(nsFrameLoader* aFrameLoader)
: mFrameLoader(aFrameLoader)
{
NS_ABORT_IF_FALSE(aFrameLoader, "Need a frameloader here");
mContentViews[FrameMetrics::ROOT_SCROLL_ID] =
new nsContentView(aFrameLoader->GetOwnerContent(),
FrameMetrics::ROOT_SCROLL_ID);
}
RenderFrameParent::~RenderFrameParent()
{}
void
RenderFrameParent::Destroy()
{
size_t numChildren = ManagedPLayersParent().Length();
NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
"render frame must only have 0 or 1 layer manager");
if (numChildren) {
ShadowLayersParent* layers =
static_cast<ShadowLayersParent*>(ManagedPLayersParent()[0]);
layers->Destroy();
}
}
nsContentView*
RenderFrameParent::GetContentView(ViewID aId)
{
return FindViewForId(mContentViews, aId);
}
void
RenderFrameParent::ShadowLayersUpdated()
{
mFrameLoader->SetCurrentRemoteFrame(this);
// View map must only contain views that are associated with the current
// shadow layer tree. We must always update the map when shadow layers
// are updated.
BuildViewMap();
nsIFrame* docFrame = mFrameLoader->GetPrimaryFrameOfOwningContent();
if (!docFrame) {
// Bad, but nothing we can do about it (XXX/cjones: or is there?
// maybe bug 589337?). When the new frame is created, we'll
// probably still be the current render frame and will get to draw
// our content then. Or, we're shutting down and this update goes
// to /dev/null.
return;
}
// FIXME/cjones: we should collect the rects/regions updated for
// Painted*Layer() calls and pass that region to here, then only
// invalidate that rect
//
// We pass INVALIDATE_NO_THEBES_LAYERS here because we're
// invalidating the <browser> on behalf of its counterpart in the
// content process. Not only do we not need to invalidate the
// shadow layers, things would just break if we did --- we have no
// way to repaint shadow layers from this process.
nsRect rect = nsRect(nsPoint(0, 0), docFrame->GetRect().Size());
docFrame->InvalidateWithFlags(rect, nsIFrame::INVALIDATE_NO_THEBES_LAYERS);
}
already_AddRefed<Layer>
RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
LayerManager* aManager,
const nsIntRect& aVisibleRect)
{
NS_ABORT_IF_FALSE(aFrame,
"makes no sense to have a shadow tree without a frame");
NS_ABORT_IF_FALSE(!mContainer ||
IsTempLayerManager(aManager) ||
mContainer->Manager() == aManager,
"retaining manager changed out from under us ... HELP!");
if (mContainer && mContainer->Manager() != aManager) {
// This can happen if aManager is a "temporary" manager, or if the
// widget's layer manager changed out from under us. We need to
// FIXME handle the former case somehow, probably with an API to
// draw a manager's subtree. The latter is bad bad bad, but the
// the NS_ABORT_IF_FALSE() above will flag it. Returning NULL
// here will just cause the shadow subtree not to be rendered.
return nsnull;
}
if (mContainer) {
ClearContainer(mContainer);
}
ContainerLayer* shadowRoot = GetRootLayer();
if (!shadowRoot) {
mContainer = nsnull;
return nsnull;
}
NS_ABORT_IF_FALSE(!shadowRoot || shadowRoot->Manager() == aManager,
"retaining manager changed out from under us ... HELP!");
// Wrap the shadow layer tree in mContainer.
if (!mContainer) {
mContainer = aManager->CreateContainerLayer();
}
NS_ABORT_IF_FALSE(!mContainer->GetFirstChild(),
"container of shadow tree shouldn't have a 'root' here");
mContainer->InsertAfter(shadowRoot, nsnull);
AssertInTopLevelChromeDoc(mContainer, aFrame);
ViewTransform transform;
TransformShadowTree(aBuilder, mFrameLoader, aFrame, shadowRoot, transform);
mContainer->SetClipRect(nsnull);
if (mFrameLoader->AsyncScrollEnabled()) {
const nsContentView* view = GetContentView(FrameMetrics::ROOT_SCROLL_ID);
BuildBackgroundPatternFor(mContainer,
shadowRoot,
shadowRoot->GetFrameMetrics(),
view->GetViewConfig(),
aManager, aFrame, aBuilder);
}
mContainer->SetVisibleRegion(aVisibleRect);
return nsRefPtr<Layer>(mContainer).forget();
}
void
RenderFrameParent::OwnerContentChanged(nsIContent* aContent)
{
NS_ABORT_IF_FALSE(mFrameLoader->GetOwnerContent() == aContent,
"Don't build new map if owner is same!");
BuildViewMap();
}
void
RenderFrameParent::ActorDestroy(ActorDestroyReason why)
{
if (mFrameLoader->GetCurrentRemoteFrame() == this) {
// XXX this might cause some weird issues ... we'll just not
// redraw the part of the window covered by this until the "next"
// remote frame has a layer-tree transaction. For
// why==NormalShutdown, we'll definitely want to do something
// better, especially as nothing guarantees another Update() from
// the "next" remote layer tree.
mFrameLoader->SetCurrentRemoteFrame(nsnull);
}
mFrameLoader = nsnull;
}
PLayersParent*
RenderFrameParent::AllocPLayers()
{
LayerManager* lm = GetLayerManager();
switch (lm->GetBackendType()) {
case LayerManager::LAYERS_BASIC: {
BasicShadowLayerManager* bslm = static_cast<BasicShadowLayerManager*>(lm);
return new ShadowLayersParent(bslm);
}
case LayerManager::LAYERS_OPENGL: {
LayerManagerOGL* lmo = static_cast<LayerManagerOGL*>(lm);
return new ShadowLayersParent(lmo);
}
default: {
NS_WARNING("shadow layers no sprechen D3D backend yet");
return nsnull;
}
}
}
bool
RenderFrameParent::DeallocPLayers(PLayersParent* aLayers)
{
delete aLayers;
return true;
}
void
RenderFrameParent::BuildViewMap()
{
ViewMap newContentViews;
// BuildViewMap assumes we have a primary frame, which may not be the case.
if (GetRootLayer() && mFrameLoader->GetPrimaryFrameOfOwningContent()) {
// Some of the content views in our hash map may no longer be active. To
// tag them as inactive and to remove any chance of them using a dangling
// pointer, we set mContentView to NULL.
//
// BuildViewMap will restore mOwnerContent if the content view is still
// in our hash table.
for (ViewMap::const_iterator iter = mContentViews.begin();
iter != mContentViews.end();
++iter) {
iter->second->mOwnerContent = NULL;
}
mozilla::layout::BuildViewMap(mContentViews, newContentViews, mFrameLoader, GetRootLayer());
}
// Here, we guarantee that *only* the root view is preserved in
// case we couldn't build a new view map above. This is important because
// the content view map should only contain the root view and content
// views that are present in the layer tree.
if (newContentViews.empty()) {
newContentViews[FrameMetrics::ROOT_SCROLL_ID] =
FindViewForId(mContentViews, FrameMetrics::ROOT_SCROLL_ID);
}
mContentViews = newContentViews;
}
LayerManager*
RenderFrameParent::GetLayerManager() const
{
nsIDocument* doc = mFrameLoader->GetOwnerDoc();
return doc->GetShell()->GetLayerManager();
}
ShadowLayersParent*
RenderFrameParent::GetShadowLayers() const
{
const nsTArray<PLayersParent*>& shadowParents = ManagedPLayersParent();
NS_ABORT_IF_FALSE(shadowParents.Length() <= 1,
"can only support at most 1 ShadowLayersParent");
return (shadowParents.Length() == 1) ?
static_cast<ShadowLayersParent*>(shadowParents[0]) : nsnull;
}
ContainerLayer*
RenderFrameParent::GetRootLayer() const
{
ShadowLayersParent* shadowLayers = GetShadowLayers();
return shadowLayers ? shadowLayers->GetRoot() : nsnull;
}
NS_IMETHODIMP
RenderFrameParent::BuildDisplayList(nsDisplayListBuilder* aBuilder,
nsSubDocumentFrame* aFrame,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
// We're the subdoc for <browser remote="true"> and it has
// painted content. Display its shadow layer tree.
nsDisplayList shadowTree;
if (aBuilder->IsForEventDelivery()) {
nsRect bounds = aFrame->EnsureInnerView()->GetBounds();
ViewTransform offset =
ViewTransform(GetRootFrameOffset(aFrame, aBuilder), 1, 1);
BuildListForLayer(GetRootLayer(), mFrameLoader, offset,
aBuilder, shadowTree, aFrame);
} else {
shadowTree.AppendToTop(
new (aBuilder) nsDisplayRemote(aBuilder, aFrame, this));
}
// Clip the shadow layers to subdoc bounds
nsPoint offset = aFrame->GetOffsetToCrossDoc(aBuilder->ReferenceFrame());
nsRect bounds = aFrame->EnsureInnerView()->GetBounds() + offset;
return aLists.Content()->AppendNewToTop(
new (aBuilder) nsDisplayClip(aBuilder, aFrame, &shadowTree,
bounds));
}
} // namespace layout
} // namespace mozilla
already_AddRefed<Layer>
nsDisplayRemote::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters)
{
PRInt32 appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsIntRect visibleRect = GetVisibleRect().ToNearestPixels(appUnitsPerDevPixel);
nsRefPtr<Layer> layer = mRemoteFrame->BuildLayer(aBuilder, mFrame, aManager, visibleRect);
return layer.forget();
}
void
nsDisplayRemoteShadow::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
{
// If we are here, then rects have intersected.
//
// XXX I think iframes and divs can be rounded like anything else but we don't
// cover that case here.
//
if (aState->mShadows) {
aState->mShadows->AppendElement(mId);
}
}