mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
29f1c3e3ae
--HG-- extra : rebase_source : 39a12744d84990a395f41fcd53713337203e5666
434 lines
18 KiB
C++
434 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "APZCCallbackHelper.h"
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#include "gfxPrefs.h" // For gfxPrefs::LayersTilesEnabled, LayersTileWidth/Height
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#include "mozilla/Preferences.h"
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#include "nsIScrollableFrame.h"
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#include "nsLayoutUtils.h"
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#include "nsIDOMElement.h"
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#include "nsIInterfaceRequestorUtils.h"
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namespace mozilla {
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namespace widget {
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bool
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APZCCallbackHelper::HasValidPresShellId(nsIDOMWindowUtils* aUtils,
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const FrameMetrics& aMetrics)
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{
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MOZ_ASSERT(aUtils);
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uint32_t presShellId;
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nsresult rv = aUtils->GetPresShellId(&presShellId);
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MOZ_ASSERT(NS_SUCCEEDED(rv));
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return NS_SUCCEEDED(rv) && aMetrics.mPresShellId == presShellId;
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}
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/**
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* Expands a given rectangle to the next tile boundary. Note, this will
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* expand the rectangle if it is already on tile boundaries.
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*/
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static CSSRect ExpandDisplayPortToTileBoundaries(
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const CSSRect& aDisplayPort,
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const CSSToLayerScale& aLayerPixelsPerCSSPixel)
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{
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// Convert the given rect to layer coordinates so we can inflate to tile
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// boundaries (layer space corresponds to texture pixel space here).
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LayerRect displayPortInLayerSpace = aDisplayPort * aLayerPixelsPerCSSPixel;
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// Inflate the rectangle by 1 so that we always push to the next tile
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// boundary. This is desirable to stop from having a rectangle with a
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// moving origin occasionally being smaller when it coincidentally lines
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// up to tile boundaries.
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displayPortInLayerSpace.Inflate(1);
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// Now nudge the rectangle to the nearest equal or larger tile boundary.
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int32_t tileWidth = gfxPrefs::LayersTileWidth();
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int32_t tileHeight = gfxPrefs::LayersTileHeight();
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gfxFloat left = tileWidth * floor(displayPortInLayerSpace.x / tileWidth);
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gfxFloat right = tileWidth * ceil(displayPortInLayerSpace.XMost() / tileWidth);
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gfxFloat top = tileHeight * floor(displayPortInLayerSpace.y / tileHeight);
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gfxFloat bottom = tileHeight * ceil(displayPortInLayerSpace.YMost() / tileHeight);
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displayPortInLayerSpace = LayerRect(left, top, right - left, bottom - top);
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CSSRect displayPort = displayPortInLayerSpace / aLayerPixelsPerCSSPixel;
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return displayPort;
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}
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static void
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MaybeAlignAndClampDisplayPort(mozilla::layers::FrameMetrics& aFrameMetrics,
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const CSSPoint& aActualScrollOffset)
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{
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// Correct the display-port by the difference between the requested scroll
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// offset and the resulting scroll offset after setting the requested value.
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if (!aFrameMetrics.GetUseDisplayPortMargins()) {
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CSSRect& displayPort = aFrameMetrics.mDisplayPort;
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displayPort += aFrameMetrics.GetScrollOffset() - aActualScrollOffset;
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// Expand the display port to the next tile boundaries, if tiled thebes layers
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// are enabled.
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if (gfxPrefs::LayersTilesEnabled()) {
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// We don't use LayersPixelsPerCSSPixel() here as mCumulativeResolution on
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// this FrameMetrics may be incorrect (and is about to be reset by mZoom).
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displayPort =
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ExpandDisplayPortToTileBoundaries(displayPort + aActualScrollOffset,
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aFrameMetrics.GetZoom() *
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ScreenToLayerScale(1.0))
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- aActualScrollOffset;
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}
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// Finally, clamp the display port to the expanded scrollable rect.
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CSSRect scrollableRect = aFrameMetrics.GetExpandedScrollableRect();
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displayPort = scrollableRect.Intersect(displayPort + aActualScrollOffset)
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- aActualScrollOffset;
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} else {
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LayerPoint shift =
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(aFrameMetrics.GetScrollOffset() - aActualScrollOffset) *
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aFrameMetrics.LayersPixelsPerCSSPixel();
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LayerMargin margins = aFrameMetrics.GetDisplayPortMargins();
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margins.left -= shift.x;
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margins.right += shift.x;
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margins.top -= shift.y;
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margins.bottom += shift.y;
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aFrameMetrics.SetDisplayPortMargins(margins);
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}
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}
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static void
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RecenterDisplayPort(mozilla::layers::FrameMetrics& aFrameMetrics)
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{
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if (!aFrameMetrics.GetUseDisplayPortMargins()) {
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CSSSize compositionSize = aFrameMetrics.CalculateCompositedSizeInCssPixels();
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aFrameMetrics.mDisplayPort.x = (compositionSize.width - aFrameMetrics.mDisplayPort.width) / 2;
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aFrameMetrics.mDisplayPort.y = (compositionSize.height - aFrameMetrics.mDisplayPort.height) / 2;
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} else {
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LayerMargin margins = aFrameMetrics.GetDisplayPortMargins();
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margins.right = margins.left = margins.LeftRight() / 2;
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margins.top = margins.bottom = margins.TopBottom() / 2;
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aFrameMetrics.SetDisplayPortMargins(margins);
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}
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}
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static CSSPoint
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ScrollFrameTo(nsIScrollableFrame* aFrame, const CSSPoint& aPoint, bool& aSuccessOut)
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{
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aSuccessOut = false;
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if (!aFrame) {
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return aPoint;
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}
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CSSPoint targetScrollPosition = aPoint;
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// If the frame is overflow:hidden on a particular axis, we don't want to allow
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// user-driven scroll on that axis. Simply set the scroll position on that axis
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// to whatever it already is. Note that this will leave the APZ's async scroll
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// position out of sync with the gecko scroll position, but APZ can deal with that
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// (by design). Note also that when we run into this case, even if both axes
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// have overflow:hidden, we want to set aSuccessOut to true, so that the displayport
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// follows the async scroll position rather than the gecko scroll position.
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CSSPoint geckoScrollPosition = CSSPoint::FromAppUnits(aFrame->GetScrollPosition());
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if (aFrame->GetScrollbarStyles().mVertical == NS_STYLE_OVERFLOW_HIDDEN) {
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targetScrollPosition.y = geckoScrollPosition.y;
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}
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if (aFrame->GetScrollbarStyles().mHorizontal == NS_STYLE_OVERFLOW_HIDDEN) {
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targetScrollPosition.x = geckoScrollPosition.x;
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}
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// If the scrollable frame is currently in the middle of an async or smooth
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// scroll then we don't want to interrupt it (see bug 961280).
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// Also if the scrollable frame got a scroll request from something other than us
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// since the last layers update, then we don't want to push our scroll request
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// because we'll clobber that one, which is bad.
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if (!aFrame->IsProcessingAsyncScroll() &&
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(!aFrame->OriginOfLastScroll() || aFrame->OriginOfLastScroll() == nsGkAtoms::apz)) {
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aFrame->ScrollToCSSPixelsApproximate(targetScrollPosition, nsGkAtoms::apz);
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geckoScrollPosition = CSSPoint::FromAppUnits(aFrame->GetScrollPosition());
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aSuccessOut = true;
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}
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// Return the final scroll position after setting it so that anything that relies
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// on it can have an accurate value. Note that even if we set it above re-querying it
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// is a good idea because it may have gotten clamped or rounded.
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return geckoScrollPosition;
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}
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void
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APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
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FrameMetrics& aMetrics)
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{
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// Precondition checks
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MOZ_ASSERT(aUtils);
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if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
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return;
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}
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// Set the scroll port size, which determines the scroll range. For example if
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// a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
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// be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
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// overscroll). Note that if the content here was zoomed to 2x, the document would
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// be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
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// scroll range would be 900. Therefore this calculation depends on the zoom applied
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// to the content relative to the container.
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CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
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aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);
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// Scroll the window to the desired spot
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nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
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bool scrollUpdated = false;
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CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);
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if (!scrollUpdated) {
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// For whatever reason we couldn't update the scroll offset on the scroll frame,
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// which means the data APZ used for its displayport calculation is stale. Fall
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// back to a sane default behaviour. Note that we don't tile-align the recentered
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// displayport because tile-alignment depends on the scroll position, and the
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// scroll position here is out of our control. See bug 966507 comment 21 for a
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// more detailed explanation.
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RecenterDisplayPort(aMetrics);
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}
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// Correct the display port due to the difference between mScrollOffset and the
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// actual scroll offset, possibly align it to tile boundaries (if tiled layers are
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// enabled), and clamp it to the scrollable rect.
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MaybeAlignAndClampDisplayPort(aMetrics, actualScrollOffset);
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aMetrics.SetScrollOffset(actualScrollOffset);
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// The mZoom variable on the frame metrics stores the CSS-to-screen scale for this
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// frame. This scale includes all of the (cumulative) resolutions set on the presShells
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// from the root down to this frame. However, when setting the resolution, we only
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// want the piece of the resolution that corresponds to this presShell, rather than
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// all of the cumulative stuff, so we need to divide out the parent resolutions.
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// Finally, we multiply by a ScreenToLayerScale of 1.0f because the goal here is to
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// take the async zoom calculated by the APZC and tell gecko about it (turning it into
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// a "sync" zoom) which will update the resolution at which the layer is painted.
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ParentLayerToLayerScale presShellResolution =
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aMetrics.GetZoom()
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/ aMetrics.mDevPixelsPerCSSPixel
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/ aMetrics.GetParentResolution()
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* ScreenToLayerScale(1.0f);
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aUtils->SetResolution(presShellResolution.scale, presShellResolution.scale);
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// Finally, we set the displayport.
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nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
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if (!content) {
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return;
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}
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nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
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if (!element) {
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return;
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}
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if (!aMetrics.GetUseDisplayPortMargins()) {
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aUtils->SetDisplayPortForElement(aMetrics.mDisplayPort.x,
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aMetrics.mDisplayPort.y,
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aMetrics.mDisplayPort.width,
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aMetrics.mDisplayPort.height,
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element, 0);
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} else {
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gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
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? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
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gfx::IntSize(0, 0);
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LayerMargin margins = aMetrics.GetDisplayPortMargins();
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aUtils->SetDisplayPortMarginsForElement(margins.left,
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margins.top,
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margins.right,
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margins.bottom,
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alignment.width,
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alignment.height,
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element, 0);
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CSSRect baseCSS = aMetrics.mCompositionBounds / aMetrics.GetZoomToParent();
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nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
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baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
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baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
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baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
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nsLayoutUtils::SetDisplayPortBase(content, base);
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}
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}
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void
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APZCCallbackHelper::UpdateSubFrame(nsIContent* aContent,
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FrameMetrics& aMetrics)
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{
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// Precondition checks
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MOZ_ASSERT(aContent);
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if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
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return;
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}
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nsCOMPtr<nsIDOMWindowUtils> utils = GetDOMWindowUtils(aContent);
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if (!utils) {
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return;
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}
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// We currently do not support zooming arbitrary subframes. They can only
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// be scrolled, so here we only have to set the scroll position and displayport.
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nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
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bool scrollUpdated = false;
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CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);
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nsCOMPtr<nsIDOMElement> element = do_QueryInterface(aContent);
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if (element) {
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if (!scrollUpdated) {
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RecenterDisplayPort(aMetrics);
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}
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MaybeAlignAndClampDisplayPort(aMetrics, actualScrollOffset);
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if (!aMetrics.GetUseDisplayPortMargins()) {
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utils->SetDisplayPortForElement(aMetrics.mDisplayPort.x,
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aMetrics.mDisplayPort.y,
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aMetrics.mDisplayPort.width,
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aMetrics.mDisplayPort.height,
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element, 0);
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} else {
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gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
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? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
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gfx::IntSize(0, 0);
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LayerMargin margins = aMetrics.GetDisplayPortMargins();
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utils->SetDisplayPortMarginsForElement(margins.left,
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margins.top,
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margins.right,
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margins.bottom,
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alignment.width,
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alignment.height,
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element, 0);
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CSSRect baseCSS = aMetrics.mCompositionBounds / aMetrics.GetZoomToParent();
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nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
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baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
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baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
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baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
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nsLayoutUtils::SetDisplayPortBase(aContent, base);
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}
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}
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aMetrics.SetScrollOffset(actualScrollOffset);
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}
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already_AddRefed<nsIDOMWindowUtils>
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APZCCallbackHelper::GetDOMWindowUtils(const nsIDocument* aDoc)
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{
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nsCOMPtr<nsIDOMWindowUtils> utils;
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nsCOMPtr<nsIDOMWindow> window = aDoc->GetDefaultView();
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if (window) {
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utils = do_GetInterface(window);
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}
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return utils.forget();
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}
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already_AddRefed<nsIDOMWindowUtils>
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APZCCallbackHelper::GetDOMWindowUtils(const nsIContent* aContent)
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{
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nsCOMPtr<nsIDOMWindowUtils> utils;
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nsIDocument* doc = aContent->GetCurrentDoc();
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if (doc) {
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utils = GetDOMWindowUtils(doc);
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}
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return utils.forget();
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}
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bool
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APZCCallbackHelper::GetScrollIdentifiers(const nsIContent* aContent,
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uint32_t* aPresShellIdOut,
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FrameMetrics::ViewID* aViewIdOut)
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{
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if (!aContent || !nsLayoutUtils::FindIDFor(aContent, aViewIdOut)) {
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return false;
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}
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nsCOMPtr<nsIDOMWindowUtils> utils = GetDOMWindowUtils(aContent);
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return utils && (utils->GetPresShellId(aPresShellIdOut) == NS_OK);
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}
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class AcknowledgeScrollUpdateEvent : public nsRunnable
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{
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typedef mozilla::layers::FrameMetrics::ViewID ViewID;
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public:
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AcknowledgeScrollUpdateEvent(const ViewID& aScrollId, const uint32_t& aScrollGeneration)
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: mScrollId(aScrollId)
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, mScrollGeneration(aScrollGeneration)
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{
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}
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NS_IMETHOD Run() {
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MOZ_ASSERT(NS_IsMainThread());
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nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(mScrollId);
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if (sf) {
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sf->ResetOriginIfScrollAtGeneration(mScrollGeneration);
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}
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return NS_OK;
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}
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protected:
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ViewID mScrollId;
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uint32_t mScrollGeneration;
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};
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void
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APZCCallbackHelper::AcknowledgeScrollUpdate(const FrameMetrics::ViewID& aScrollId,
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const uint32_t& aScrollGeneration)
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{
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nsCOMPtr<nsIRunnable> r1 = new AcknowledgeScrollUpdateEvent(aScrollId, aScrollGeneration);
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if (!NS_IsMainThread()) {
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NS_DispatchToMainThread(r1);
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} else {
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r1->Run();
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}
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}
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void
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APZCCallbackHelper::UpdateCallbackTransform(const FrameMetrics& aApzcMetrics, const FrameMetrics& aActualMetrics)
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{
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nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aApzcMetrics.GetScrollId());
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if (!content) {
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return;
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}
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CSSPoint scrollDelta = aApzcMetrics.GetScrollOffset() - aActualMetrics.GetScrollOffset();
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content->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
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nsINode::DeleteProperty<CSSPoint>);
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}
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CSSPoint
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APZCCallbackHelper::ApplyCallbackTransform(const CSSPoint& aInput, const ScrollableLayerGuid& aGuid)
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{
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// XXX: technically we need to walk all the way up the layer tree from the layer
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// represented by |aGuid.mScrollId| up to the root of the layer tree and apply
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// the input transforms at each level in turn. However, it is quite difficult
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// to do this given that the structure of the layer tree may be different from
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// the structure of the content tree. Also it may be impossible to do correctly
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// at this point because there are other CSS transforms and such interleaved in
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// between so applying the inputTransforms all in a row at the end may leave
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// some things transformed improperly. In practice we should rarely hit scenarios
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// where any of this matters, so I'm skipping it for now and just doing the single
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// transform for the layer that the input hit.
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if (aGuid.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
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nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aGuid.mScrollId);
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if (content) {
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void* property = content->GetProperty(nsGkAtoms::apzCallbackTransform);
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if (property) {
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CSSPoint delta = (*static_cast<CSSPoint*>(property));
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return aInput + delta;
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}
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}
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}
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return aInput;
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}
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nsIntPoint
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APZCCallbackHelper::ApplyCallbackTransform(const nsIntPoint& aPoint,
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const ScrollableLayerGuid& aGuid,
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const CSSToLayoutDeviceScale& aScale)
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{
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LayoutDevicePoint point = LayoutDevicePoint(aPoint.x, aPoint.y);
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point = ApplyCallbackTransform(point / aScale, aGuid) * aScale;
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LayoutDeviceIntPoint ret = gfx::RoundedToInt(point);
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return nsIntPoint(ret.x, ret.y);
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}
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}
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}
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