gecko/widget/xpwidgets/APZCCallbackHelper.cpp
Botond Ballo 29f1c3e3ae Bug 994816 - Avoid doing any alignment of display port when tiling is disabled. r=tn
--HG--
extra : rebase_source : 39a12744d84990a395f41fcd53713337203e5666
2014-04-10 13:16:20 -04:00

434 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "APZCCallbackHelper.h"
#include "gfxPrefs.h" // For gfxPrefs::LayersTilesEnabled, LayersTileWidth/Height
#include "mozilla/Preferences.h"
#include "nsIScrollableFrame.h"
#include "nsLayoutUtils.h"
#include "nsIDOMElement.h"
#include "nsIInterfaceRequestorUtils.h"
namespace mozilla {
namespace widget {
bool
APZCCallbackHelper::HasValidPresShellId(nsIDOMWindowUtils* aUtils,
const FrameMetrics& aMetrics)
{
MOZ_ASSERT(aUtils);
uint32_t presShellId;
nsresult rv = aUtils->GetPresShellId(&presShellId);
MOZ_ASSERT(NS_SUCCEEDED(rv));
return NS_SUCCEEDED(rv) && aMetrics.mPresShellId == presShellId;
}
/**
* Expands a given rectangle to the next tile boundary. Note, this will
* expand the rectangle if it is already on tile boundaries.
*/
static CSSRect ExpandDisplayPortToTileBoundaries(
const CSSRect& aDisplayPort,
const CSSToLayerScale& aLayerPixelsPerCSSPixel)
{
// Convert the given rect to layer coordinates so we can inflate to tile
// boundaries (layer space corresponds to texture pixel space here).
LayerRect displayPortInLayerSpace = aDisplayPort * aLayerPixelsPerCSSPixel;
// Inflate the rectangle by 1 so that we always push to the next tile
// boundary. This is desirable to stop from having a rectangle with a
// moving origin occasionally being smaller when it coincidentally lines
// up to tile boundaries.
displayPortInLayerSpace.Inflate(1);
// Now nudge the rectangle to the nearest equal or larger tile boundary.
int32_t tileWidth = gfxPrefs::LayersTileWidth();
int32_t tileHeight = gfxPrefs::LayersTileHeight();
gfxFloat left = tileWidth * floor(displayPortInLayerSpace.x / tileWidth);
gfxFloat right = tileWidth * ceil(displayPortInLayerSpace.XMost() / tileWidth);
gfxFloat top = tileHeight * floor(displayPortInLayerSpace.y / tileHeight);
gfxFloat bottom = tileHeight * ceil(displayPortInLayerSpace.YMost() / tileHeight);
displayPortInLayerSpace = LayerRect(left, top, right - left, bottom - top);
CSSRect displayPort = displayPortInLayerSpace / aLayerPixelsPerCSSPixel;
return displayPort;
}
static void
MaybeAlignAndClampDisplayPort(mozilla::layers::FrameMetrics& aFrameMetrics,
const CSSPoint& aActualScrollOffset)
{
// Correct the display-port by the difference between the requested scroll
// offset and the resulting scroll offset after setting the requested value.
if (!aFrameMetrics.GetUseDisplayPortMargins()) {
CSSRect& displayPort = aFrameMetrics.mDisplayPort;
displayPort += aFrameMetrics.GetScrollOffset() - aActualScrollOffset;
// Expand the display port to the next tile boundaries, if tiled thebes layers
// are enabled.
if (gfxPrefs::LayersTilesEnabled()) {
// We don't use LayersPixelsPerCSSPixel() here as mCumulativeResolution on
// this FrameMetrics may be incorrect (and is about to be reset by mZoom).
displayPort =
ExpandDisplayPortToTileBoundaries(displayPort + aActualScrollOffset,
aFrameMetrics.GetZoom() *
ScreenToLayerScale(1.0))
- aActualScrollOffset;
}
// Finally, clamp the display port to the expanded scrollable rect.
CSSRect scrollableRect = aFrameMetrics.GetExpandedScrollableRect();
displayPort = scrollableRect.Intersect(displayPort + aActualScrollOffset)
- aActualScrollOffset;
} else {
LayerPoint shift =
(aFrameMetrics.GetScrollOffset() - aActualScrollOffset) *
aFrameMetrics.LayersPixelsPerCSSPixel();
LayerMargin margins = aFrameMetrics.GetDisplayPortMargins();
margins.left -= shift.x;
margins.right += shift.x;
margins.top -= shift.y;
margins.bottom += shift.y;
aFrameMetrics.SetDisplayPortMargins(margins);
}
}
static void
RecenterDisplayPort(mozilla::layers::FrameMetrics& aFrameMetrics)
{
if (!aFrameMetrics.GetUseDisplayPortMargins()) {
CSSSize compositionSize = aFrameMetrics.CalculateCompositedSizeInCssPixels();
aFrameMetrics.mDisplayPort.x = (compositionSize.width - aFrameMetrics.mDisplayPort.width) / 2;
aFrameMetrics.mDisplayPort.y = (compositionSize.height - aFrameMetrics.mDisplayPort.height) / 2;
} else {
LayerMargin margins = aFrameMetrics.GetDisplayPortMargins();
margins.right = margins.left = margins.LeftRight() / 2;
margins.top = margins.bottom = margins.TopBottom() / 2;
aFrameMetrics.SetDisplayPortMargins(margins);
}
}
static CSSPoint
ScrollFrameTo(nsIScrollableFrame* aFrame, const CSSPoint& aPoint, bool& aSuccessOut)
{
aSuccessOut = false;
if (!aFrame) {
return aPoint;
}
CSSPoint targetScrollPosition = aPoint;
// If the frame is overflow:hidden on a particular axis, we don't want to allow
// user-driven scroll on that axis. Simply set the scroll position on that axis
// to whatever it already is. Note that this will leave the APZ's async scroll
// position out of sync with the gecko scroll position, but APZ can deal with that
// (by design). Note also that when we run into this case, even if both axes
// have overflow:hidden, we want to set aSuccessOut to true, so that the displayport
// follows the async scroll position rather than the gecko scroll position.
CSSPoint geckoScrollPosition = CSSPoint::FromAppUnits(aFrame->GetScrollPosition());
if (aFrame->GetScrollbarStyles().mVertical == NS_STYLE_OVERFLOW_HIDDEN) {
targetScrollPosition.y = geckoScrollPosition.y;
}
if (aFrame->GetScrollbarStyles().mHorizontal == NS_STYLE_OVERFLOW_HIDDEN) {
targetScrollPosition.x = geckoScrollPosition.x;
}
// If the scrollable frame is currently in the middle of an async or smooth
// scroll then we don't want to interrupt it (see bug 961280).
// Also if the scrollable frame got a scroll request from something other than us
// since the last layers update, then we don't want to push our scroll request
// because we'll clobber that one, which is bad.
if (!aFrame->IsProcessingAsyncScroll() &&
(!aFrame->OriginOfLastScroll() || aFrame->OriginOfLastScroll() == nsGkAtoms::apz)) {
aFrame->ScrollToCSSPixelsApproximate(targetScrollPosition, nsGkAtoms::apz);
geckoScrollPosition = CSSPoint::FromAppUnits(aFrame->GetScrollPosition());
aSuccessOut = true;
}
// Return the final scroll position after setting it so that anything that relies
// on it can have an accurate value. Note that even if we set it above re-querying it
// is a good idea because it may have gotten clamped or rounded.
return geckoScrollPosition;
}
void
APZCCallbackHelper::UpdateRootFrame(nsIDOMWindowUtils* aUtils,
FrameMetrics& aMetrics)
{
// Precondition checks
MOZ_ASSERT(aUtils);
if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
return;
}
// Set the scroll port size, which determines the scroll range. For example if
// a 500-pixel document is shown in a 100-pixel frame, the scroll port length would
// be 100, and gecko would limit the maximum scroll offset to 400 (so as to prevent
// overscroll). Note that if the content here was zoomed to 2x, the document would
// be 1000 pixels long but the frame would still be 100 pixels, and so the maximum
// scroll range would be 900. Therefore this calculation depends on the zoom applied
// to the content relative to the container.
CSSSize scrollPort = aMetrics.CalculateCompositedSizeInCssPixels();
aUtils->SetScrollPositionClampingScrollPortSize(scrollPort.width, scrollPort.height);
// Scroll the window to the desired spot
nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
bool scrollUpdated = false;
CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);
if (!scrollUpdated) {
// For whatever reason we couldn't update the scroll offset on the scroll frame,
// which means the data APZ used for its displayport calculation is stale. Fall
// back to a sane default behaviour. Note that we don't tile-align the recentered
// displayport because tile-alignment depends on the scroll position, and the
// scroll position here is out of our control. See bug 966507 comment 21 for a
// more detailed explanation.
RecenterDisplayPort(aMetrics);
}
// Correct the display port due to the difference between mScrollOffset and the
// actual scroll offset, possibly align it to tile boundaries (if tiled layers are
// enabled), and clamp it to the scrollable rect.
MaybeAlignAndClampDisplayPort(aMetrics, actualScrollOffset);
aMetrics.SetScrollOffset(actualScrollOffset);
// The mZoom variable on the frame metrics stores the CSS-to-screen scale for this
// frame. This scale includes all of the (cumulative) resolutions set on the presShells
// from the root down to this frame. However, when setting the resolution, we only
// want the piece of the resolution that corresponds to this presShell, rather than
// all of the cumulative stuff, so we need to divide out the parent resolutions.
// Finally, we multiply by a ScreenToLayerScale of 1.0f because the goal here is to
// take the async zoom calculated by the APZC and tell gecko about it (turning it into
// a "sync" zoom) which will update the resolution at which the layer is painted.
ParentLayerToLayerScale presShellResolution =
aMetrics.GetZoom()
/ aMetrics.mDevPixelsPerCSSPixel
/ aMetrics.GetParentResolution()
* ScreenToLayerScale(1.0f);
aUtils->SetResolution(presShellResolution.scale, presShellResolution.scale);
// Finally, we set the displayport.
nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
if (!content) {
return;
}
nsCOMPtr<nsIDOMElement> element = do_QueryInterface(content);
if (!element) {
return;
}
if (!aMetrics.GetUseDisplayPortMargins()) {
aUtils->SetDisplayPortForElement(aMetrics.mDisplayPort.x,
aMetrics.mDisplayPort.y,
aMetrics.mDisplayPort.width,
aMetrics.mDisplayPort.height,
element, 0);
} else {
gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
gfx::IntSize(0, 0);
LayerMargin margins = aMetrics.GetDisplayPortMargins();
aUtils->SetDisplayPortMarginsForElement(margins.left,
margins.top,
margins.right,
margins.bottom,
alignment.width,
alignment.height,
element, 0);
CSSRect baseCSS = aMetrics.mCompositionBounds / aMetrics.GetZoomToParent();
nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
nsLayoutUtils::SetDisplayPortBase(content, base);
}
}
void
APZCCallbackHelper::UpdateSubFrame(nsIContent* aContent,
FrameMetrics& aMetrics)
{
// Precondition checks
MOZ_ASSERT(aContent);
if (aMetrics.GetScrollId() == FrameMetrics::NULL_SCROLL_ID) {
return;
}
nsCOMPtr<nsIDOMWindowUtils> utils = GetDOMWindowUtils(aContent);
if (!utils) {
return;
}
// We currently do not support zooming arbitrary subframes. They can only
// be scrolled, so here we only have to set the scroll position and displayport.
nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
bool scrollUpdated = false;
CSSPoint actualScrollOffset = ScrollFrameTo(sf, aMetrics.GetScrollOffset(), scrollUpdated);
nsCOMPtr<nsIDOMElement> element = do_QueryInterface(aContent);
if (element) {
if (!scrollUpdated) {
RecenterDisplayPort(aMetrics);
}
MaybeAlignAndClampDisplayPort(aMetrics, actualScrollOffset);
if (!aMetrics.GetUseDisplayPortMargins()) {
utils->SetDisplayPortForElement(aMetrics.mDisplayPort.x,
aMetrics.mDisplayPort.y,
aMetrics.mDisplayPort.width,
aMetrics.mDisplayPort.height,
element, 0);
} else {
gfx::IntSize alignment = gfxPrefs::LayersTilesEnabled()
? gfx::IntSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()) :
gfx::IntSize(0, 0);
LayerMargin margins = aMetrics.GetDisplayPortMargins();
utils->SetDisplayPortMarginsForElement(margins.left,
margins.top,
margins.right,
margins.bottom,
alignment.width,
alignment.height,
element, 0);
CSSRect baseCSS = aMetrics.mCompositionBounds / aMetrics.GetZoomToParent();
nsRect base(baseCSS.x * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.y * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.width * nsPresContext::AppUnitsPerCSSPixel(),
baseCSS.height * nsPresContext::AppUnitsPerCSSPixel());
nsLayoutUtils::SetDisplayPortBase(aContent, base);
}
}
aMetrics.SetScrollOffset(actualScrollOffset);
}
already_AddRefed<nsIDOMWindowUtils>
APZCCallbackHelper::GetDOMWindowUtils(const nsIDocument* aDoc)
{
nsCOMPtr<nsIDOMWindowUtils> utils;
nsCOMPtr<nsIDOMWindow> window = aDoc->GetDefaultView();
if (window) {
utils = do_GetInterface(window);
}
return utils.forget();
}
already_AddRefed<nsIDOMWindowUtils>
APZCCallbackHelper::GetDOMWindowUtils(const nsIContent* aContent)
{
nsCOMPtr<nsIDOMWindowUtils> utils;
nsIDocument* doc = aContent->GetCurrentDoc();
if (doc) {
utils = GetDOMWindowUtils(doc);
}
return utils.forget();
}
bool
APZCCallbackHelper::GetScrollIdentifiers(const nsIContent* aContent,
uint32_t* aPresShellIdOut,
FrameMetrics::ViewID* aViewIdOut)
{
if (!aContent || !nsLayoutUtils::FindIDFor(aContent, aViewIdOut)) {
return false;
}
nsCOMPtr<nsIDOMWindowUtils> utils = GetDOMWindowUtils(aContent);
return utils && (utils->GetPresShellId(aPresShellIdOut) == NS_OK);
}
class AcknowledgeScrollUpdateEvent : public nsRunnable
{
typedef mozilla::layers::FrameMetrics::ViewID ViewID;
public:
AcknowledgeScrollUpdateEvent(const ViewID& aScrollId, const uint32_t& aScrollGeneration)
: mScrollId(aScrollId)
, mScrollGeneration(aScrollGeneration)
{
}
NS_IMETHOD Run() {
MOZ_ASSERT(NS_IsMainThread());
nsIScrollableFrame* sf = nsLayoutUtils::FindScrollableFrameFor(mScrollId);
if (sf) {
sf->ResetOriginIfScrollAtGeneration(mScrollGeneration);
}
return NS_OK;
}
protected:
ViewID mScrollId;
uint32_t mScrollGeneration;
};
void
APZCCallbackHelper::AcknowledgeScrollUpdate(const FrameMetrics::ViewID& aScrollId,
const uint32_t& aScrollGeneration)
{
nsCOMPtr<nsIRunnable> r1 = new AcknowledgeScrollUpdateEvent(aScrollId, aScrollGeneration);
if (!NS_IsMainThread()) {
NS_DispatchToMainThread(r1);
} else {
r1->Run();
}
}
void
APZCCallbackHelper::UpdateCallbackTransform(const FrameMetrics& aApzcMetrics, const FrameMetrics& aActualMetrics)
{
nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aApzcMetrics.GetScrollId());
if (!content) {
return;
}
CSSPoint scrollDelta = aApzcMetrics.GetScrollOffset() - aActualMetrics.GetScrollOffset();
content->SetProperty(nsGkAtoms::apzCallbackTransform, new CSSPoint(scrollDelta),
nsINode::DeleteProperty<CSSPoint>);
}
CSSPoint
APZCCallbackHelper::ApplyCallbackTransform(const CSSPoint& aInput, const ScrollableLayerGuid& aGuid)
{
// XXX: technically we need to walk all the way up the layer tree from the layer
// represented by |aGuid.mScrollId| up to the root of the layer tree and apply
// the input transforms at each level in turn. However, it is quite difficult
// to do this given that the structure of the layer tree may be different from
// the structure of the content tree. Also it may be impossible to do correctly
// at this point because there are other CSS transforms and such interleaved in
// between so applying the inputTransforms all in a row at the end may leave
// some things transformed improperly. In practice we should rarely hit scenarios
// where any of this matters, so I'm skipping it for now and just doing the single
// transform for the layer that the input hit.
if (aGuid.mScrollId != FrameMetrics::NULL_SCROLL_ID) {
nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aGuid.mScrollId);
if (content) {
void* property = content->GetProperty(nsGkAtoms::apzCallbackTransform);
if (property) {
CSSPoint delta = (*static_cast<CSSPoint*>(property));
return aInput + delta;
}
}
}
return aInput;
}
nsIntPoint
APZCCallbackHelper::ApplyCallbackTransform(const nsIntPoint& aPoint,
const ScrollableLayerGuid& aGuid,
const CSSToLayoutDeviceScale& aScale)
{
LayoutDevicePoint point = LayoutDevicePoint(aPoint.x, aPoint.y);
point = ApplyCallbackTransform(point / aScale, aGuid) * aScale;
LayoutDeviceIntPoint ret = gfx::RoundedToInt(point);
return nsIntPoint(ret.x, ret.y);
}
}
}