gecko/gfx/thebes/gfxD2DSurface.h
Benoit Jacob c1d7f88886 Bug 913872 - Take nested enums out of gfxASurface - 1/3 : automatic changes - r=jrmuizel
Generated by these regexes:

find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(ImageFormat\|SurfaceType\|ContentType\|MemoryLocation\)[0-9A-Za-z_]*\)/gfx\1/g'

find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(CONTENT_\|MEMORY_\)[0-9A-Za-z_]*\)/GFX_\1/g'

find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(CONTENT_COLOR\|CONTENT_ALPHA\|CONTENT_COLOR_ALPHA\|CONTENT_SENTINEL\|MEMORY_IN_PROCESS_HEAP\|MEMORY_IN_PROCESS_NONHEAP\|MEMORY_OUT_OF_PROCESS\)\($\|[^A-Za-z0-9_]\)/\1GFX_\2\3/g'

find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(ImageFormatARGB32\|ImageFormatRGB24\|ImageFormatA8\|ImageFormatA1\|ImageFormatRGB16_565\|ImageFormatUnknown\|SurfaceTypeImage\|SurfaceTypePDF\|SurfaceTypePS\|SurfaceTypeXlib\|SurfaceTypeXcb\|SurfaceTypeGlitz\|SurfaceTypeQuartz\|SurfaceTypeWin32\|SurfaceTypeBeOS\|SurfaceTypeDirectFB\|SurfaceTypeSVG\|SurfaceTypeOS2\|SurfaceTypeWin32Printing\|SurfaceTypeQuartzImage\|SurfaceTypeScript\|SurfaceTypeQPainter\|SurfaceTypeRecording\|SurfaceTypeVG\|SurfaceTypeGL\|SurfaceTypeDRM\|SurfaceTypeTee\|SurfaceTypeXML\|SurfaceTypeSkia\|SurfaceTypeSubsurface\|SurfaceTypeD2D\|SurfaceTypeMax\)\($\|[^A-Za-z0-9_]\)/\1gfx\2\3/g'
2013-09-24 16:45:13 -04:00

52 lines
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_D2DSURFACE_H
#define GFX_D2DSURFACE_H
#include "gfxASurface.h"
#include "nsPoint.h"
#include <windows.h>
struct ID3D10Texture2D;
struct nsIntRect;
class gfxD2DSurface : public gfxASurface {
public:
gfxD2DSurface(HWND wnd,
gfxContentType aContent);
gfxD2DSurface(const gfxIntSize& size,
gfxImageFormat imageFormat = gfxImageFormatRGB24);
gfxD2DSurface(HANDLE handle, gfxContentType aContent);
gfxD2DSurface(ID3D10Texture2D *texture, gfxContentType aContent);
gfxD2DSurface(cairo_surface_t *csurf);
void MovePixels(const nsIntRect& aSourceRect,
const nsIntPoint& aDestTopLeft)
{
FastMovePixels(aSourceRect, aDestTopLeft);
}
virtual ~gfxD2DSurface();
void Present();
void Scroll(const nsIntPoint &aDelta, const nsIntRect &aClip);
virtual const gfxIntSize GetSize() const;
ID3D10Texture2D *GetTexture();
HDC GetDC(bool aRetainContents);
void ReleaseDC(const nsIntRect *aUpdatedRect);
};
#endif /* GFX_D2DSURFACE_H */