gecko/gfx/layers/ipc/PCompositor.ipdl
Bas Schouten 7d182a2102 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
include LayersSurfaces;
include protocol PGrallocBuffer;
include protocol PLayers;
include "mozilla/layers/CompositorTypes.h";
using mozilla::null_t;
using mozilla::layers::TextureFactoryIdentifier;
using mozilla::layers::LayersBackend;
namespace mozilla {
namespace layers {
/**
* The PCompositor protocol is used to manage communication between
* the main thread and the compositor thread context. It's primary
* purpose is to manage the PLayers sub protocol.
*/
// This should really be 'sync', but we're using 'rpc' as a workaround
// for Bug 716631.
rpc protocol PCompositor
{
// A Compositor manages a single Layer Manager (PLayers)
manages PLayers;
parent:
// The child is about to be destroyed, so perform any necessary cleanup.
sync WillStop();
// Clean up in preparation for own destruction.
sync Stop();
// Pause/resume the compositor. These are intended to be used on mobile, when
// the compositor needs to pause/resume in lockstep with the application.
sync Pause();
sync Resume();
// Make a snapshot of the content that would have been drawn to our
// render target at the time this message is received. If the size
// or format of |inSnapshot| doesn't match our render target,
// results are undefined.
//
// NB: this message will result in animations, transforms, effects,
// and so forth being interpolated. That's what we want to happen.
sync MakeSnapshot(SurfaceDescriptor inSnapshot)
returns (SurfaceDescriptor outSnapshot);
sync PLayers(LayersBackend layersBackendHint, uint64_t id)
returns (TextureFactoryIdentifier textureFactoryIdentifier);
};
} // layers
} // mozilla