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https://gitlab.winehq.org/wine/wine-gecko.git
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e7376feda5
Add an optional rectangular mask to SingleTileLayer so that we can reduce the amount of overdraw when drawing the background and checkerboard layers.
161 lines
6.5 KiB
Java
161 lines
6.5 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009-2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Patrick Walton <pcwalton@mozilla.com>
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* Arkady Blyakher <rkadyb@mit.edu>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko.gfx;
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import org.mozilla.gecko.gfx.CairoImage;
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import org.mozilla.gecko.gfx.CairoUtils;
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import org.mozilla.gecko.gfx.IntSize;
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import org.mozilla.gecko.gfx.LayerController;
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import org.mozilla.gecko.gfx.TileLayer;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.graphics.Region;
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import android.graphics.RegionIterator;
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import android.opengl.GLES20;
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import android.util.Log;
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import java.nio.FloatBuffer;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* Encapsulates the logic needed to draw a single textured tile.
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*
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* TODO: Repeating textures really should be their own type of layer.
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*/
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public class SingleTileLayer extends TileLayer {
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private static final String LOGTAG = "GeckoSingleTileLayer";
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private Rect mMask;
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public SingleTileLayer(CairoImage image) { this(false, image); }
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public SingleTileLayer(boolean repeat, CairoImage image) {
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super(repeat, image);
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}
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/**
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* Set an area to mask out when rendering.
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*/
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public void setMask(Rect aMaskRect) {
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mMask = aMaskRect;
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}
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@Override
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public void draw(RenderContext context) {
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// mTextureIDs may be null here during startup if Layer.java's draw method
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// failed to acquire the transaction lock and call performUpdates.
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if (!initialized())
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return;
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RectF bounds;
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int[] cropRect;
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Rect position = getPosition();
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RectF viewport = context.viewport;
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if (repeats()) {
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bounds = new RectF(0.0f, 0.0f, viewport.width(), viewport.height());
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int width = Math.round(viewport.width());
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int height = Math.round(viewport.height());
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cropRect = new int[] { 0, 0, width, height };
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} else {
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bounds = getBounds(context);
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cropRect = new int[] { 0, 0, position.width(), position.height() };
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}
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Rect intBounds = new Rect();
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bounds.roundOut(intBounds);
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Region maskedBounds = new Region(intBounds);
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if (mMask != null) {
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maskedBounds.op(mMask, Region.Op.DIFFERENCE);
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if (maskedBounds.isEmpty())
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return;
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}
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// XXX Possible optimisation here, form this array so we can draw it in
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// a single call.
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RegionIterator i = new RegionIterator(maskedBounds);
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for (Rect subRect = new Rect(); i.next(subRect);) {
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// Compensate for rounding errors at the edge of the tile caused by
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// the roundOut above
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RectF subRectF = new RectF(Math.max(bounds.left, (float)subRect.left),
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Math.max(bounds.top, (float)subRect.top),
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Math.min(bounds.right, (float)subRect.right),
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Math.min(bounds.bottom, (float)subRect.bottom));
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float height = subRectF.height();
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float left = subRectF.left - viewport.left;
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float top = viewport.height() - (subRectF.top + height - viewport.top);
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float[] coords = {
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//x, y, z, texture_x, texture_y
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left/viewport.width(), top/viewport.height(), 0,
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cropRect[0]/(float)position.width(), cropRect[1]/(float)position.height(),
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left/viewport.width(), (top+height)/viewport.height(), 0,
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cropRect[0]/(float)position.width(), cropRect[3]/(float)position.height(),
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(left+subRectF.width())/viewport.width(), top/viewport.height(), 0,
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cropRect[2]/(float)position.width(), cropRect[1]/(float)position.height(),
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(left+subRectF.width())/viewport.width(), (top+height)/viewport.height(), 0,
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cropRect[2]/(float)position.width(), cropRect[3]/(float)position.height()
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};
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FloatBuffer coordBuffer = context.coordBuffer;
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int positionHandle = context.positionHandle;
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int textureHandle = context.textureHandle;
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, getTextureID());
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// Make sure we are at position zero in the buffer
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coordBuffer.position(0);
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coordBuffer.put(coords);
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// Vertex coordinates are x,y,z starting at position 0 into the buffer.
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coordBuffer.position(0);
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GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 20, coordBuffer);
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// Texture coordinates are texture_x, texture_y starting at position 3 into the buffer.
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coordBuffer.position(3);
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GLES20.glVertexAttribPointer(textureHandle, 2, GLES20.GL_FLOAT, false, 20, coordBuffer);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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}
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}
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}
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