gecko/gfx/angle/moz.build
Jeff Muizelaar 825b62e2d3 Bug 1076020. Update to ANGLE 2182 + fixes.
This corresponds to ANGLE commit 9a2e6ac98a10907b1241bd5709597912e08f63fb

It vastly improves D3D11 performance on Intel GPUs by
avoiding write to multiple render targets when unneeded.
2014-10-09 15:08:59 -04:00

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# Please note this file is autogenerated from generate_mozbuild.py, so do not modify it directly
UNIFIED_SOURCES += [
'src/common/angleutils.cpp',
'src/common/blocklayout.cpp',
'src/common/debug.cpp',
'src/common/event_tracer.cpp',
'src/common/mathutil.cpp',
'src/common/RefCountObject.cpp',
'src/common/tls.cpp',
'src/common/utilities.cpp',
'src/compiler/preprocessor/DiagnosticsBase.cpp',
'src/compiler/preprocessor/DirectiveHandlerBase.cpp',
'src/compiler/preprocessor/DirectiveParser.cpp',
'src/compiler/preprocessor/ExpressionParser.cpp',
'src/compiler/preprocessor/Input.cpp',
'src/compiler/preprocessor/Lexer.cpp',
'src/compiler/preprocessor/Macro.cpp',
'src/compiler/preprocessor/MacroExpander.cpp',
'src/compiler/preprocessor/Preprocessor.cpp',
'src/compiler/preprocessor/Token.cpp',
'src/compiler/preprocessor/Tokenizer.cpp',
'src/compiler/translator/BuiltInFunctionEmulator.cpp',
'src/compiler/translator/CodeGen.cpp',
'src/compiler/translator/Compiler.cpp',
'src/compiler/translator/compilerdebug.cpp',
'src/compiler/translator/depgraph/DependencyGraph.cpp',
'src/compiler/translator/depgraph/DependencyGraphBuilder.cpp',
'src/compiler/translator/depgraph/DependencyGraphOutput.cpp',
'src/compiler/translator/depgraph/DependencyGraphTraverse.cpp',
'src/compiler/translator/DetectCallDepth.cpp',
'src/compiler/translator/DetectDiscontinuity.cpp',
'src/compiler/translator/Diagnostics.cpp',
'src/compiler/translator/DirectiveHandler.cpp',
'src/compiler/translator/FlagStd140Structs.cpp',
'src/compiler/translator/ForLoopUnroll.cpp',
'src/compiler/translator/InfoSink.cpp',
'src/compiler/translator/Initialize.cpp',
'src/compiler/translator/InitializeDll.cpp',
'src/compiler/translator/InitializeParseContext.cpp',
'src/compiler/translator/InitializeVariables.cpp',
'src/compiler/translator/Intermediate.cpp',
'src/compiler/translator/IntermNode.cpp',
'src/compiler/translator/intermOut.cpp',
'src/compiler/translator/IntermTraverse.cpp',
'src/compiler/translator/LoopInfo.cpp',
'src/compiler/translator/OutputESSL.cpp',
'src/compiler/translator/OutputGLSL.cpp',
'src/compiler/translator/OutputGLSLBase.cpp',
'src/compiler/translator/OutputHLSL.cpp',
'src/compiler/translator/parseConst.cpp',
'src/compiler/translator/ParseContext.cpp',
'src/compiler/translator/PoolAlloc.cpp',
'src/compiler/translator/QualifierAlive.cpp',
'src/compiler/translator/RegenerateStructNames.cpp',
'src/compiler/translator/RemoveTree.cpp',
'src/compiler/translator/RewriteElseBlocks.cpp',
'src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp',
'src/compiler/translator/SearchSymbol.cpp',
'src/compiler/translator/ShaderLang.cpp',
'src/compiler/translator/ShaderVars.cpp',
'src/compiler/translator/StructureHLSL.cpp',
'src/compiler/translator/SymbolTable.cpp',
'src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp',
'src/compiler/translator/timing/RestrictVertexShaderTiming.cpp',
'src/compiler/translator/TranslatorESSL.cpp',
'src/compiler/translator/TranslatorGLSL.cpp',
'src/compiler/translator/TranslatorHLSL.cpp',
'src/compiler/translator/Types.cpp',
'src/compiler/translator/UnfoldShortCircuit.cpp',
'src/compiler/translator/UnfoldShortCircuitAST.cpp',
'src/compiler/translator/UniformHLSL.cpp',
'src/compiler/translator/util.cpp',
'src/compiler/translator/UtilsHLSL.cpp',
'src/compiler/translator/ValidateLimitations.cpp',
'src/compiler/translator/ValidateOutputs.cpp',
'src/compiler/translator/VariableInfo.cpp',
'src/compiler/translator/VariablePacker.cpp',
'src/compiler/translator/VersionGLSL.cpp',
'src/third_party/compiler/ArrayBoundsClamper.cpp',
]
SOURCES += [
'src/compiler/translator/glslang_lex.cpp',
'src/compiler/translator/glslang_tab.cpp',
]
if CONFIG['GNU_CXX']:
CXXFLAGS += [
'-Wno-attributes',
'-Wno-sign-compare',
'-Wno-unknown-pragmas',
]
if CONFIG['CLANG_CXX']:
CXXFLAGS += ['-Wno-unused-private-field']
if CONFIG['MOZ_DIRECTX_SDK_PATH'] and not CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
CXXFLAGS += ['-I\'%s/include/\'' % CONFIG['MOZ_DIRECTX_SDK_PATH']]
DEFINES['NOMINMAX'] = True
DEFINES['_CRT_SECURE_NO_DEPRECATE'] = True
DEFINES['_HAS_EXCEPTIONS'] = 0
if not CONFIG['MOZ_DEBUG']:
DEFINES['_SECURE_SCL'] = 0
DEFINES['ANGLE_ENABLE_D3D9'] = True
if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
DEFINES['ANGLE_ENABLE_D3D11'] = True
DEFINES['ANGLE_COMPILE_OPTIMIZATION_LEVEL'] = 'D3DCOMPILE_OPTIMIZATION_LEVEL1'
DEFINES['ANGLE_NO_EXCEPTIONS'] = True
# We need these defined to nothing so that we don't get bogus dllimport declspecs
DEFINES['GL_APICALL'] = ""
DEFINES['GL_GLEXT_PROTOTYPES'] = ""
DEFINES['EGLAPI'] = ""
# ANGLE uses the STL, so we can't use our derpy STL wrappers.
DISABLE_STL_WRAPPING = True
# Only build libEGL/libGLESv2 on Windows
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
DIRS += [ 'src/libGLESv2', 'src/libEGL' ]
EXPORTS.angle += [ 'include/GLSLANG/ShaderLang.h', 'include/GLSLANG/ShaderVars.h' ]
EXPORTS.angle.KHR += [ 'include/KHR/khrplatform.h' ]
LOCAL_INCLUDES += [ 'include', 'src' ]
MSVC_ENABLE_PGO = True
if CONFIG['GKMEDIAS_SHARED_LIBRARY']:
NO_VISIBILITY_FLAGS = True
# This tells ANGLE to build the translator with declspec(dllexport) on Windows
# which we need to get these symbols exported from gkmedias
DEFINES['COMPONENT_BUILD'] = True
DEFINES['ANGLE_TRANSLATOR_IMPLEMENTATION'] = True
FINAL_LIBRARY = 'gkmedias'