gecko/dom/canvas/WebGL1Context.h
Dan Glastonbury 592d9d4482 Bug 1048731 - [WebGL2] Implement new buffer binding targets. r=jgilbert
--HG--
extra : rebase_source : cbba1bb1995a35e7238b40a6819274d2fb15a40c
extra : source : 0f5fc69cd1f616e224ff5837f4c7486c126197e0
2014-12-05 17:04:55 +10:00

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1.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_1_CONTEXT_H_
#define WEBGL_1_CONTEXT_H_
#include "WebGLContext.h"
namespace mozilla {
class WebGL1Context
: public WebGLContext
{
public:
static WebGL1Context* Create();
private:
WebGL1Context();
public:
virtual ~WebGL1Context();
virtual bool IsWebGL2() const MOZ_OVERRIDE {
return false;
}
// nsWrapperCache
virtual JSObject* WrapObject(JSContext* cx) MOZ_OVERRIDE;
private:
virtual bool ValidateAttribPointerType(bool integerMode, GLenum type, GLsizei* alignment, const char* info) MOZ_OVERRIDE;
virtual bool ValidateBufferTarget(GLenum target, const char* info) MOZ_OVERRIDE;
virtual bool ValidateBufferIndexedTarget(GLenum target, const char* info) MOZ_OVERRIDE;
virtual bool ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer, const char* info) MOZ_OVERRIDE;
};
} // namespace mozilla
#endif // WEBGL_1_CONTEXT_H_