mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
92 lines
3.3 KiB
JavaScript
92 lines
3.3 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
|
|
http://creativecommons.org/publicdomain/zero/1.0/ */
|
|
|
|
///////////////////
|
|
//
|
|
// Whitelisting this test.
|
|
// As part of bug 1077403, the leaking uncaught rejection should be fixed.
|
|
//
|
|
thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is still waiting for a WebGL context to be created.");
|
|
|
|
/**
|
|
* Tests target navigations are handled correctly in the UI.
|
|
*/
|
|
|
|
function ifWebGLSupported() {
|
|
let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
|
let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
|
|
|
reload(target);
|
|
yield promise.all([
|
|
once(gFront, "program-linked"),
|
|
once(panel.panelWin, EVENTS.SOURCES_SHOWN)
|
|
]);
|
|
|
|
is($("#reload-notice").hidden, true,
|
|
"The 'reload this page' notice should be hidden after linking.");
|
|
is($("#waiting-notice").hidden, true,
|
|
"The 'waiting for a WebGL context' notice should be visible after linking.");
|
|
is($("#content").hidden, false,
|
|
"The tool's content should not be hidden anymore.");
|
|
|
|
is(ShadersListView.itemCount, 1,
|
|
"The shaders list contains one entry.");
|
|
is(ShadersListView.selectedItem, ShadersListView.items[0],
|
|
"The shaders list has a correct item selected.");
|
|
is(ShadersListView.selectedIndex, 0,
|
|
"The shaders list has a correct index selected.");
|
|
|
|
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
|
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
|
|
|
is(vsEditor.getText().indexOf("gl_Position"), 170,
|
|
"The vertex shader editor contains the correct text.");
|
|
is(fsEditor.getText().indexOf("gl_FragColor"), 97,
|
|
"The fragment shader editor contains the correct text.");
|
|
|
|
let navigating = once(target, "will-navigate");
|
|
let navigated = once(target, "will-navigate");
|
|
navigate(target, "about:blank");
|
|
|
|
yield navigating;
|
|
yield once(panel.panelWin, EVENTS.UI_RESET);
|
|
|
|
is($("#reload-notice").hidden, true,
|
|
"The 'reload this page' notice should be hidden while navigating.");
|
|
is($("#waiting-notice").hidden, false,
|
|
"The 'waiting for a WebGL context' notice should be visible while navigating.");
|
|
is($("#content").hidden, true,
|
|
"The tool's content should be hidden now that there's no WebGL content.");
|
|
|
|
is(ShadersListView.itemCount, 0,
|
|
"The shaders list should be empty.");
|
|
is(ShadersListView.selectedItem, null,
|
|
"The shaders list has no correct item.");
|
|
is(ShadersListView.selectedIndex, -1,
|
|
"The shaders list has a negative index.");
|
|
|
|
yield ShadersEditorsView._getEditor("vs").then(() => {
|
|
ok(false, "The promise for a vertex shader editor should be rejected.");
|
|
}, () => {
|
|
ok(true, "The vertex shader editors wasn't initialized.");
|
|
});
|
|
|
|
yield ShadersEditorsView._getEditor("fs").then(() => {
|
|
ok(false, "The promise for a fragment shader editor should be rejected.");
|
|
}, () => {
|
|
ok(true, "The fragment shader editors wasn't initialized.");
|
|
});
|
|
|
|
yield navigated;
|
|
|
|
is($("#reload-notice").hidden, true,
|
|
"The 'reload this page' notice should still be hidden after navigating.");
|
|
is($("#waiting-notice").hidden, false,
|
|
"The 'waiting for a WebGL context' notice should still be visible after navigating.");
|
|
is($("#content").hidden, true,
|
|
"The tool's content should be still hidden since there's no WebGL content.");
|
|
|
|
yield teardown(panel);
|
|
finish();
|
|
}
|