gecko/layout/forms/nsFieldSetFrame.cpp
L. David Baron 33de67ec1b Bug 896138 patch 6: Move restyle management code from nsFrameManager to RestyleManager. r=heycam
This is the second of two big chunks of code moved into the new
RestyleManager class from another sources.

Note that the undisplayed map remains in nsFrameManager, although it
could perhaps have moved.
2013-07-20 12:14:25 -07:00

702 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsCSSAnonBoxes.h"
#include "nsContainerFrame.h"
#include "nsLegendFrame.h"
#include "nsIDOMNode.h"
#include "nsIDOMHTMLFieldSetElement.h"
#include "nsIDOMHTMLLegendElement.h"
#include "nsCSSRendering.h"
#include <algorithm>
#include "nsIContent.h"
#include "nsIFrame.h"
#include "nsISupports.h"
#include "nsIAtom.h"
#include "nsPresContext.h"
#include "RestyleManager.h"
#include "nsHTMLParts.h"
#include "nsGkAtoms.h"
#include "nsStyleConsts.h"
#include "nsFont.h"
#include "nsCOMPtr.h"
#include "nsIServiceManager.h"
#include "nsDisplayList.h"
#include "nsRenderingContext.h"
#include "mozilla/Likely.h"
using namespace mozilla;
using namespace mozilla::layout;
class nsLegendFrame;
class nsFieldSetFrame MOZ_FINAL : public nsContainerFrame {
public:
NS_DECL_FRAMEARENA_HELPERS
nsFieldSetFrame(nsStyleContext* aContext);
NS_HIDDEN_(nscoord)
GetIntrinsicWidth(nsRenderingContext* aRenderingContext,
nsLayoutUtils::IntrinsicWidthType);
virtual nscoord GetMinWidth(nsRenderingContext* aRenderingContext);
virtual nscoord GetPrefWidth(nsRenderingContext* aRenderingContext);
virtual nsSize ComputeSize(nsRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
uint32_t aFlags) MOZ_OVERRIDE;
virtual nscoord GetBaseline() const;
/**
* The area to paint box-shadows around. It's the border rect except
* when there's a <legend> we offset the y-position to the center of it.
*/
virtual nsRect VisualBorderRectRelativeToSelf() const MOZ_OVERRIDE {
nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
nsRect r(nsPoint(0,0), GetSize());
if (topBorder < mLegendRect.height) {
nscoord yoff = (mLegendRect.height - topBorder) / 2;
r.y += yoff;
r.height -= yoff;
}
return r;
}
NS_IMETHOD Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) MOZ_OVERRIDE;
void PaintBorderBackground(nsRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags);
NS_IMETHOD AppendFrames(ChildListID aListID,
nsFrameList& aFrameList);
NS_IMETHOD InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList);
NS_IMETHOD RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame);
virtual nsIAtom* GetType() const;
virtual bool IsFrameOfType(uint32_t aFlags) const
{
return nsContainerFrame::IsFrameOfType(aFlags &
~nsIFrame::eCanContainOverflowContainers);
}
#ifdef ACCESSIBILITY
virtual mozilla::a11y::AccType AccessibleType() MOZ_OVERRIDE;
#endif
#ifdef DEBUG
NS_IMETHOD SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList);
NS_IMETHOD GetFrameName(nsAString& aResult) const {
return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult);
}
#endif
protected:
void ReparentFrameList(const nsFrameList& aFrameList);
/**
* Return the anonymous frame that contains all descendants except
* the legend frame. This is currently always a block frame with
* pseudo nsCSSAnonBoxes::fieldsetContent -- this may change in the
* future when we add support for CSS overflow for <fieldset>.
*/
nsIFrame* GetInner() const
{
nsIFrame* last = mFrames.LastChild();
if (last &&
last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
return last;
}
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
/**
* Return the frame that represents the legend if any. This may be
* a nsLegendFrame or a nsHTMLScrollFrame with the nsLegendFrame as the
* scrolled frame (aka content insertion frame).
*/
nsIFrame* GetLegend() const
{
if (mFrames.FirstChild() == GetInner()) {
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
MOZ_ASSERT(mFrames.FirstChild() &&
mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
nsGkAtoms::legendFrame);
return mFrames.FirstChild();
}
nsRect mLegendRect;
nscoord mLegendSpace;
};
nsIFrame*
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsFieldSetFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
: nsContainerFrame(aContext)
{
mLegendSpace = 0;
}
nsIAtom*
nsFieldSetFrame::GetType() const
{
return nsGkAtoms::fieldSetFrame;
}
#ifdef DEBUG
NS_IMETHODIMP
nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList)
{
nsresult rv = nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
MOZ_ASSERT(GetInner());
return rv;
}
#endif
class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
public:
nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
nsFieldSetFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFieldSetBorderBackground() {
MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx);
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
};
void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
{
// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
// frame bounds even though our background doesn't cover the whole frame.
// It's not clear whether this is correct.
aOutFrames->AppendElement(mFrame);
}
void
nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
static_cast<nsFieldSetFrame*>(mFrame)->
PaintBorderBackground(*aCtx, ToReferenceFrame(),
mVisibleRect, aBuilder->GetBackgroundPaintFlags());
}
void
nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion)
{
AddInvalidRegionForSyncDecodeBackgroundImages(aBuilder, aGeometry, aInvalidRegion);
nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
}
void
nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) {
// Paint our background and border in a special way.
// REVIEW: We don't really need to check frame emptiness here; if it's empty,
// the background/border display item won't do anything, and if it isn't empty,
// we need to paint the outline
if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
IsVisibleForPainting(aBuilder)) {
if (StyleBorder()->mBoxShadow) {
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayBoxShadowOuter(aBuilder, this));
}
// don't bother checking to see if we really have a border or background.
// we usually will have a border.
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayFieldSetBorderBackground(aBuilder, this));
DisplayOutlineUnconditional(aBuilder, aLists);
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
}
if (GetPrevInFlow()) {
DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
}
nsDisplayListCollection contentDisplayItems;
if (nsIFrame* inner = GetInner()) {
// Collect the inner frame's display items into their own collection.
// We need to be calling BuildDisplayList on it before the legend in
// case it contains out-of-flow frames whose placeholders are in the
// legend. However, we want the inner frame's display items to be
// after the legend's display items in z-order, so we need to save them
// and append them later.
BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems);
}
if (nsIFrame* legend = GetLegend()) {
// The legend's background goes on our BlockBorderBackgrounds list because
// it's a block child.
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set);
}
// Put the inner frame's display items on the master list. Note that this
// moves its border/background display items to our BorderBackground() list,
// which isn't really correct, but it's OK because the inner frame is
// anonymous and can't have its own border and background.
contentDisplayItems.MoveTo(aLists);
}
void
nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags)
{
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
// FIXME: This means border-radius clamping is incorrect; we should
// override nsIFrame::GetBorderRadii.
nsRect rect = VisualBorderRectRelativeToSelf();
nscoord yoff = rect.y;
rect += aPt;
nsPresContext* presContext = PresContext();
nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
aDirtyRect, rect, aBGFlags);
nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
this, rect, aDirtyRect);
if (nsIFrame* legend = GetLegend()) {
nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
// Use the rect of the legend frame, not mLegendRect, so we draw our
// border under the legend's left and right margins.
nsRect legendRect = legend->GetRect() + aPt;
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
// draw left side
nsRect clipRect(rect);
clipRect.width = legendRect.x - rect.x;
clipRect.height = topBorder;
aRenderingContext.PushState();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.PopState();
// draw right side
clipRect = rect;
clipRect.x = legendRect.XMost();
clipRect.width = rect.XMost() - legendRect.XMost();
clipRect.height = topBorder;
aRenderingContext.PushState();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.PopState();
// draw bottom
clipRect = rect;
clipRect.y += topBorder;
clipRect.height = mRect.height - (yoff + topBorder);
aRenderingContext.PushState();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.PopState();
} else {
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect,
nsRect(aPt, mRect.Size()),
mStyleContext);
}
}
nscoord
nsFieldSetFrame::GetIntrinsicWidth(nsRenderingContext* aRenderingContext,
nsLayoutUtils::IntrinsicWidthType aType)
{
nscoord legendWidth = 0;
nscoord contentWidth = 0;
if (nsIFrame* legend = GetLegend()) {
legendWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
}
if (nsIFrame* inner = GetInner()) {
contentWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType);
}
return std::max(legendWidth, contentWidth);
}
nscoord
nsFieldSetFrame::GetMinWidth(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_MIN_WIDTH(this, result);
result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::MIN_WIDTH);
return result;
}
nscoord
nsFieldSetFrame::GetPrefWidth(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_PREF_WIDTH(this, result);
result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::PREF_WIDTH);
return result;
}
/* virtual */ nsSize
nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
uint32_t aFlags)
{
nsSize result =
nsContainerFrame::ComputeSize(aRenderingContext, aCBSize, aAvailableWidth,
aMargin, aBorder, aPadding, aFlags);
// Fieldsets never shrink below their min width.
// If we're a container for font size inflation, then shrink
// wrapping inside of us should not apply font size inflation.
AutoMaybeDisableFontInflation an(this);
nscoord minWidth = GetMinWidth(aRenderingContext);
if (minWidth > result.width)
result.width = minWidth;
return result;
}
NS_IMETHODIMP
nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
"Should have a precomputed width!");
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
nsOverflowAreas ocBounds;
nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
if (GetPrevInFlow()) {
ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
ocStatus);
}
//------------ Handle Incremental Reflow -----------------
bool reflowInner;
bool reflowLegend;
nsIFrame* legend = GetLegend();
nsIFrame* inner = GetInner();
if (aReflowState.ShouldReflowAllKids()) {
reflowInner = inner != nullptr;
reflowLegend = legend != nullptr;
} else {
reflowInner = inner && NS_SUBTREE_DIRTY(inner);
reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
}
// We don't allow fieldsets to break vertically. If we did, we'd
// need logic here to push and pull overflow frames.
nsSize availSize(aReflowState.ComputedWidth(), NS_UNCONSTRAINEDSIZE);
NS_ASSERTION(!inner ||
nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
inner,
nsLayoutUtils::MIN_WIDTH) <=
availSize.width,
"Bogus availSize.width; should be bigger");
NS_ASSERTION(!legend ||
nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
legend,
nsLayoutUtils::MIN_WIDTH) <=
availSize.width,
"Bogus availSize.width; should be bigger");
// get our border and padding
const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
nsMargin border = borderPadding - aReflowState.mComputedPadding;
// Figure out how big the legend is if there is one.
// get the legend's margin
nsMargin legendMargin(0,0,0,0);
// reflow the legend only if needed
if (reflowLegend) {
nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
legend, availSize);
nsHTMLReflowMetrics legendDesiredSize;
ReflowChild(legend, aPresContext, legendDesiredSize, legendReflowState,
0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
#endif
// figure out the legend's rectangle
legendMargin = legend->GetUsedMargin();
mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right;
mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
mLegendRect.x = borderPadding.left;
mLegendRect.y = 0;
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
if (mLegendRect.height > border.top) {
// center the border on the legend
mLegendSpace = mLegendRect.height - border.top;
} else {
mLegendRect.y = (border.top - mLegendRect.height)/2;
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace && inner) {
reflowInner = true;
}
FinishReflowChild(legend, aPresContext, &legendReflowState,
legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);
} else if (!legend) {
mLegendRect.SetEmpty();
mLegendSpace = 0;
} else {
// mLegendSpace and mLegendRect haven't changed, but we need
// the used margin when placing the legend.
legendMargin = legend->GetUsedMargin();
}
// reflow the content frame only if needed
if (reflowInner) {
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner,
availSize);
// Our child is "height:100%" but we actually want its height to be reduced
// by the amount of content-height the legend is eating up, unless our
// height is unconstrained (in which case the child's will be too).
if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
kidReflowState.SetComputedHeight(std::max(0, aReflowState.ComputedHeight() - mLegendSpace));
}
kidReflowState.mComputedMinHeight =
std::max(0, aReflowState.mComputedMinHeight - mLegendSpace);
if (aReflowState.mComputedMaxHeight != NS_UNCONSTRAINEDSIZE) {
kidReflowState.mComputedMaxHeight =
std::max(0, aReflowState.mComputedMaxHeight - mLegendSpace);
}
nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags);
// Reflow the frame
NS_ASSERTION(kidReflowState.mComputedMargin == nsMargin(0,0,0,0),
"Margins on anonymous fieldset child not supported!");
nsPoint pt(borderPadding.left, borderPadding.top + mLegendSpace);
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState,
pt.x, pt.y, 0, aStatus);
FinishReflowChild(inner, aPresContext, &kidReflowState,
kidDesiredSize, pt.x, pt.y, 0);
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
}
nsRect contentRect(0,0,0,0);
if (inner) {
// We don't support margins on inner, so our "content rect" is just
// its rect.
contentRect = inner->GetRect();
}
// use the computed width if the inner content does not fill it
if (aReflowState.ComputedWidth() > contentRect.width) {
contentRect.width = aReflowState.ComputedWidth();
}
if (legend) {
// if the content rect is larger then the legend we can align the legend
if (contentRect.width > mLegendRect.width) {
int32_t align = static_cast<nsLegendFrame*>
(legend->GetContentInsertionFrame())->GetAlign();
switch(align) {
case NS_STYLE_TEXT_ALIGN_RIGHT:
mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
// Note: rounding removed; there doesn't seem to be any need
mLegendRect.x = contentRect.width / 2 - mLegendRect.width / 2 + borderPadding.left;
break;
}
} else {
// otherwise make place for the legend
contentRect.width = mLegendRect.width;
}
// place the legend
nsRect actualLegendRect(mLegendRect);
actualLegendRect.Deflate(legendMargin);
nsPoint curOrigin = legend->GetPosition();
// only if the origin changed
if ((curOrigin.x != actualLegendRect.x) || (curOrigin.y != actualLegendRect.y)) {
legend->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
nsContainerFrame::PositionFrameView(legend);
// We need to recursively process the legend frame's
// children since we're moving the frame after Reflow.
nsContainerFrame::PositionChildViews(legend);
}
}
// Return our size and our result
if (aReflowState.ComputedHeight() == NS_INTRINSICSIZE) {
aDesiredSize.height = mLegendSpace +
borderPadding.TopBottom() +
contentRect.height;
} else {
nscoord min = borderPadding.TopBottom() + mLegendRect.height;
aDesiredSize.height =
aReflowState.ComputedHeight() + borderPadding.TopBottom();
if (aDesiredSize.height < min)
aDesiredSize.height = min;
}
aDesiredSize.width = contentRect.width + borderPadding.LeftRight();
aDesiredSize.SetOverflowAreasToDesiredBounds();
if (legend)
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
if (inner)
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
// Merge overflow container bounds and status.
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
NS_MergeReflowStatusInto(&aStatus, ocStatus);
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
InvalidateFrame();
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
return NS_OK;
}
NS_IMETHODIMP
nsFieldSetFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
// aFrameList is not allowed to contain "the legend" for this fieldset
ReparentFrameList(aFrameList);
return GetInner()->AppendFrames(aListID, aFrameList);
}
NS_IMETHODIMP
nsFieldSetFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this ||
aPrevFrame->GetParent() == GetInner(),
"inserting after sibling frame with different parent");
// aFrameList is not allowed to contain "the legend" for this fieldset
ReparentFrameList(aFrameList);
if (MOZ_UNLIKELY(aPrevFrame == GetLegend())) {
aPrevFrame = nullptr;
}
return GetInner()->InsertFrames(aListID, aPrevFrame, aFrameList);
}
NS_IMETHODIMP
nsFieldSetFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
// For reference, see bug 70648, bug 276104 and bug 236071.
NS_ASSERTION(aOldFrame != GetLegend(), "Cannot remove legend here");
return GetInner()->RemoveFrame(aListID, aOldFrame);
}
#ifdef ACCESSIBILITY
a11y::AccType
nsFieldSetFrame::AccessibleType()
{
return a11y::eHTMLGroupboxType;
}
#endif
void
nsFieldSetFrame::ReparentFrameList(const nsFrameList& aFrameList)
{
RestyleManager* restyleManager = PresContext()->RestyleManager();
nsIFrame* inner = GetInner();
for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) {
NS_ASSERTION(GetLegend() || e.get()->GetType() != nsGkAtoms::legendFrame,
"The fieldset's legend is not allowed in this list");
e.get()->SetParent(inner);
restyleManager->ReparentStyleContext(e.get());
}
}
nscoord
nsFieldSetFrame::GetBaseline() const
{
// We know inner is a block, so calling GetBaseline() on it will do
// the right thing (that being to return the baseline of the last line).
nsIFrame* inner = GetInner();
NS_ASSERTION(nsLayoutUtils::GetAsBlock(inner), "Unexpected inner");
return inner->GetPosition().y + inner->GetBaseline();
}