gecko/dom/base/nsIScriptGlobalObject.h

94 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 sw=2 et tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsIScriptGlobalObject_h__
#define nsIScriptGlobalObject_h__
#include "nsISupports.h"
#include "nsEvent.h"
class nsIScriptContext;
class nsScriptErrorEvent;
class nsIScriptGlobalObject;
class JSObject;
// A helper function for nsIScriptGlobalObject implementations to use
// when handling a script error. Generally called by the global when a context
// notifies it of an error via nsIScriptGlobalObject::HandleScriptError.
// Returns true if HandleDOMEvent was actually called, in which case
// aStatus will be filled in with the status.
bool
NS_HandleScriptError(nsIScriptGlobalObject *aScriptGlobal,
nsScriptErrorEvent *aErrorEvent,
nsEventStatus *aStatus);
#define NS_ISCRIPTGLOBALOBJECT_IID \
{ 0x92569431, 0x6e6e, 0x408a, \
{ 0xa8, 0x8c, 0x45, 0x28, 0x5c, 0x1c, 0x85, 0x73 } }
/**
* The global object which keeps a script context for each supported script
* language. This often used to store per-window global state.
*/
class nsIScriptGlobalObject : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTGLOBALOBJECT_IID)
/**
* Ensure that the script global object is initialized for working with the
* specified script language ID. This will set up the nsIScriptContext
* and 'script global' for that language, allowing these to be fetched
* and manipulated.
* @return NS_OK if successful; error conditions include that the language
* has not been registered, as well as 'normal' errors, such as
* out-of-memory
*/
virtual nsresult EnsureScriptEnvironment() = 0;
/**
* Get a script context (WITHOUT added reference) for the specified language.
*/
virtual nsIScriptContext *GetScriptContext() = 0;
virtual JSObject* GetGlobalJSObject() = 0;
nsIScriptContext* GetContext() {
return GetScriptContext();
}
/**
* Called when the global script for a language is finalized, typically as
* part of its GC process. By the time this call is made, the
* nsIScriptContext for the language has probably already been removed.
* After this call, the passed object is dead - which should generally be the
* same object the global is using for a global for that language.
*/
virtual void OnFinalize(JSObject* aObject) = 0;
/**
* Called to enable/disable scripts.
*/
virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
/**
* Handle a script error. Generally called by a script context.
*/
virtual nsresult HandleScriptError(nsScriptErrorEvent *aErrorEvent,
nsEventStatus *aEventStatus) {
NS_ENSURE_STATE(NS_HandleScriptError(this, aErrorEvent, aEventStatus));
return NS_OK;
}
virtual bool IsBlackForCC() { return false; }
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptGlobalObject,
NS_ISCRIPTGLOBALOBJECT_IID)
#endif