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9c5965b035
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
189 lines
5.4 KiB
C++
189 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#pragma once
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#include "nsAutoPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsWrapperCache.h"
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#include "mozilla/dom/SVGPointBinding.h"
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#include "DOMSVGPointList.h"
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// {d6b6c440-af8d-40ee-856b-02a317cab275}
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#define MOZILLA_NSISVGPOINT_IID \
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{ 0xd6b6c440, 0xaf8d, 0x40ee, \
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{ 0x85, 0x6b, 0x02, 0xa3, 0x17, 0xca, 0xb2, 0x75 } }
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#define MOZ_SVG_LIST_INDEX_BIT_COUNT 29
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namespace mozilla {
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namespace dom {
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class SVGMatrix;
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} // namespace dom
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/**
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* Class nsISVGPoint
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*
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* This class creates the DOM objects that wrap internal SVGPoint objects.
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* An nsISVGPoint can be either a DOMSVGPoint or a DOMSVGTranslatePoint
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*/
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class nsISVGPoint : public nsISupports,
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public nsWrapperCache
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(MOZILLA_NSISVGPOINT_IID)
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(nsISVGPoint)
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/**
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* Generic ctor for DOMSVGPoint objects that are created for an attribute.
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*/
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explicit nsISVGPoint()
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: mList(nullptr)
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, mListIndex(0)
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, mIsReadonly(false)
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, mIsAnimValItem(false)
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, mIsTranslatePoint(false)
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{
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}
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explicit nsISVGPoint(SVGPoint* aPt, bool aIsTranslatePoint)
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: mList(nullptr)
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, mListIndex(0)
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, mIsReadonly(false)
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, mIsAnimValItem(false)
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, mIsTranslatePoint(aIsTranslatePoint)
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{
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mPt.mX = aPt->GetX();
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mPt.mY = aPt->GetY();
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}
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protected:
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virtual ~nsISVGPoint()
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{
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// Our mList's weak ref to us must be nulled out when we die. If GC has
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// unlinked us using the cycle collector code, then that has already
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// happened, and mList is null.
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if (mList) {
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mList->mItems[mListIndex] = nullptr;
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}
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}
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public:
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/**
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* Creates an unowned copy of this object's point as a DOMSVGPoint.
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*/
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virtual DOMSVGPoint* Copy() = 0;
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SVGPoint ToSVGPoint() const {
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return HasOwner() ? const_cast<nsISVGPoint*>(this)->InternalItem() : mPt;
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}
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bool IsInList() const {
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return !!mList;
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}
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/**
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* In future, if this class is used for non-list points, this will be
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* different to IsInList(). "Owner" here means that the instance has an
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* internal counterpart from which it gets its values. (A better name may
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* be HasWrappee().)
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*/
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bool HasOwner() const {
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return !!mList;
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}
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bool IsTranslatePoint() const {
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return mIsTranslatePoint;
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}
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/**
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* This method is called to notify this DOM object that it is being inserted
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* into a list, and give it the information it needs as a result.
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*
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* This object MUST NOT already belong to a list when this method is called.
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* That's not to say that script can't move these DOM objects between
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* lists - it can - it's just that the logic to handle that (and send out
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* the necessary notifications) is located elsewhere (in DOMSVGPointList).)
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*/
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void InsertingIntoList(DOMSVGPointList *aList,
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uint32_t aListIndex,
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bool aIsAnimValItem);
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static uint32_t MaxListIndex() {
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return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
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}
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/// This method is called to notify this object that its list index changed.
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void UpdateListIndex(uint32_t aListIndex) {
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mListIndex = aListIndex;
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}
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/**
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* This method is called to notify this DOM object that it is about to be
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* removed from its current DOM list so that it can first make a copy of its
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* internal counterpart's values. (If it didn't do this, then it would
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* "lose" its value on being removed.)
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*/
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void RemovingFromList();
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bool IsReadonly() const {
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return mIsReadonly;
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}
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void SetReadonly(bool aReadonly) {
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mIsReadonly = aReadonly;
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}
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// WebIDL
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virtual float X() = 0;
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virtual void SetX(float aX, ErrorResult& rv) = 0;
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virtual float Y() = 0;
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virtual void SetY(float aY, ErrorResult& rv) = 0;
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virtual already_AddRefed<nsISVGPoint> MatrixTransform(dom::SVGMatrix& matrix) = 0;
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virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override
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{ return dom::SVGPointBinding::Wrap(cx, this, aGivenProto); }
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virtual nsISupports* GetParentObject() = 0;
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protected:
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#ifdef DEBUG
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bool IndexIsValid();
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#endif
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RefPtr<DOMSVGPointList> mList;
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// Bounds for the following are checked in the ctor, so be sure to update
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// that if you change the capacity of any of the following.
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uint32_t mListIndex:MOZ_SVG_LIST_INDEX_BIT_COUNT;
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uint32_t mIsReadonly:1; // These flags are uint32_t because MSVC won't
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uint32_t mIsAnimValItem:1; // pack otherwise.
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uint32_t mIsTranslatePoint:1;
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/**
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* Get a reference to the internal SVGPoint list item that this DOM wrapper
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* object currently wraps.
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*
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* To simplify the code we just have this one method for obtaining both
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* baseVal and animVal internal items. This means that animVal items don't
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* get const protection, but then our setter methods guard against changing
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* animVal items.
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*/
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SVGPoint& InternalItem();
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// The following member is only used when we're not in a list:
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SVGPoint mPt;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsISVGPoint, MOZILLA_NSISVGPOINT_IID)
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} // namespace mozilla
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#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
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