gecko/gfx/layers/GLImages.cpp

61 lines
1.7 KiB
C++

#ifdef MOZ_WIDGET_ANDROID
#include "GLImages.h"
#include "GLContext.h"
#include "GLContextProvider.h"
#include "ScopedGLHelpers.h"
#include "GLImages.h"
#include "GLBlitHelper.h"
#include "GLReadTexImageHelper.h"
#include "AndroidSurfaceTexture.h"
using namespace mozilla;
using namespace mozilla::gl;
static Mutex sSnapshotMutex("SurfaceTextureImage::sSnapshotMutex");
static nsRefPtr<GLContext> sSnapshotContext;
TemporaryRef<gfx::SourceSurface>
SurfaceTextureImage::GetAsSourceSurface()
{
MutexAutoLock lock(sSnapshotMutex);
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");
if (!sSnapshotContext) {
SurfaceCaps caps = SurfaceCaps::ForRGBA();
sSnapshotContext = GLContextProvider::CreateOffscreen(gfxIntSize(16, 16), caps);
if (!sSnapshotContext) {
return nullptr;
}
}
sSnapshotContext->MakeCurrent();
ScopedTexture scopedTex(sSnapshotContext);
ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());
sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
mData.mSize.width, mData.mSize.height, 0,
LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE,
nullptr);
ScopedFramebufferForTexture fb(sSnapshotContext, scopedTex.Texture());
GLBlitHelper helper(sSnapshotContext);
helper.BlitImageToFramebuffer(this, mData.mSize, fb.FB(), false);
ScopedBindFramebuffer bind(sSnapshotContext, fb.FB());
RefPtr<DataSourceSurface> source =
Factory::CreateDataSourceSurface(mData.mSize, gfx::SurfaceFormat::B8G8R8A8);
if (NS_WARN_IF(!source)) {
return nullptr;
}
ReadPixelsIntoDataSurface(sSnapshotContext, source);
return source.forget();
}
#endif