gecko/gfx/thebes/gfxWindowsSurface.h
Jeff Muizelaar 3c184eea41 Bug 961783. Remove unneeded DDB optimization. r=vlad
As far as I can tell we always draw images to dc's that are in system memory.
In this case there's no upside to having ddb and a potential downside because
we have to do a readback from gpu into system memory.

--HG--
extra : rebase_source : e536721adc1de2bcff3300ee29c2d1c4b8c15ac0
2014-01-20 12:02:34 -05:00

91 lines
2.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_WINDOWSSURFACE_H
#define GFX_WINDOWSSURFACE_H
#include "gfxASurface.h"
#include "gfxImageSurface.h"
/* include windows.h for the HWND and HDC definitions that we need. */
#include <windows.h>
struct IDirect3DSurface9;
/* undefine LoadImage because our code uses that name */
#undef LoadImage
class gfxContext;
class gfxWindowsSurface : public gfxASurface {
public:
enum {
FLAG_TAKE_DC = (1 << 0),
FLAG_FOR_PRINTING = (1 << 1),
FLAG_IS_TRANSPARENT = (1 << 2)
};
gfxWindowsSurface(HWND wnd, uint32_t flags = 0);
gfxWindowsSurface(HDC dc, uint32_t flags = 0);
// Create from a shared d3d9surface
gfxWindowsSurface(IDirect3DSurface9 *surface, uint32_t flags = 0);
// Create a DIB surface
gfxWindowsSurface(const gfxIntSize& size,
gfxImageFormat imageFormat = gfxImageFormatRGB24);
// Create a DDB surface; dc may be nullptr to use the screen DC
gfxWindowsSurface(HDC dc,
const gfxIntSize& size,
gfxImageFormat imageFormat = gfxImageFormatRGB24);
gfxWindowsSurface(cairo_surface_t *csurf);
virtual already_AddRefed<gfxASurface> CreateSimilarSurface(gfxContentType aType,
const gfxIntSize& aSize);
void InitWithDC(uint32_t flags);
virtual ~gfxWindowsSurface();
HDC GetDC();
HDC GetDCWithClip(gfxContext *);
already_AddRefed<gfxImageSurface> GetAsImageSurface();
nsresult BeginPrinting(const nsAString& aTitle, const nsAString& aPrintToFileName);
nsresult EndPrinting();
nsresult AbortPrinting();
nsresult BeginPage();
nsresult EndPage();
virtual int32_t GetDefaultContextFlags() const;
const gfxIntSize GetSize() const;
void MovePixels(const nsIntRect& aSourceRect,
const nsIntPoint& aDestTopLeft)
{
FastMovePixels(aSourceRect, aDestTopLeft);
}
// The memory used by this surface lives in this process's address space,
// but not in the heap.
virtual gfxMemoryLocation GetMemoryLocation() const;
private:
void MakeInvalid(gfxIntSize& size);
bool mOwnsDC;
bool mForPrinting;
HDC mDC;
HWND mWnd;
};
#endif /* GFX_WINDOWSSURFACE_H */