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318 lines
12 KiB
C++
318 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TiledContentHost.h"
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#include "mozilla/layers/Effects.h"
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#include "nsPrintfCString.h"
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#include "ThebesLayerComposite.h"
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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void
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TiledLayerBufferComposite::Upload(const BasicTiledLayerBuffer* aMainMemoryTiledBuffer,
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const nsIntRegion& aNewValidRegion,
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const nsIntRegion& aInvalidateRegion,
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const gfxSize& aResolution)
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{
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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printf_stderr("Upload %i, %i, %i, %i\n", aInvalidateRegion.GetBounds().x, aInvalidateRegion.GetBounds().y, aInvalidateRegion.GetBounds().width, aInvalidateRegion.GetBounds().height);
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long start = PR_IntervalNow();
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#endif
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mFrameResolution = aResolution;
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mMainMemoryTiledBuffer = aMainMemoryTiledBuffer;
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Update(aNewValidRegion, aInvalidateRegion);
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mMainMemoryTiledBuffer = nullptr;
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (PR_IntervalNow() - start > 10) {
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printf_stderr("Time to upload %i\n", PR_IntervalNow() - start);
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}
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#endif
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}
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TiledTexture
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TiledLayerBufferComposite::ValidateTile(TiledTexture aTile,
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const nsIntPoint& aTileOrigin,
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const nsIntRegion& aDirtyRect)
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{
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y);
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long start = PR_IntervalNow();
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#endif
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aTile.Validate(mMainMemoryTiledBuffer->GetTile(aTileOrigin).GetSurface(), mCompositor, GetTileLength());
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (PR_IntervalNow() - start > 1) {
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printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start);
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}
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#endif
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return aTile;
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}
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TiledContentHost::~TiledContentHost()
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{
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mMainMemoryTiledBuffer.ReadUnlock();
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mLowPrecisionMainMemoryTiledBuffer.ReadUnlock();
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}
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void
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TiledContentHost::Attach(Layer* aLayer, Compositor* aCompositor)
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{
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CompositableHost::Attach(aLayer, aCompositor);
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static_cast<ThebesLayerComposite*>(aLayer)->EnsureTiled();
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}
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void
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TiledContentHost::PaintedTiledLayerBuffer(const BasicTiledLayerBuffer* mTiledBuffer)
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{
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if (mTiledBuffer->IsLowPrecision()) {
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mLowPrecisionMainMemoryTiledBuffer.ReadUnlock();
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mLowPrecisionMainMemoryTiledBuffer = *mTiledBuffer;
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mLowPrecisionRegionToUpload.Or(mLowPrecisionRegionToUpload,
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mLowPrecisionMainMemoryTiledBuffer.GetPaintedRegion());
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mLowPrecisionMainMemoryTiledBuffer.ClearPaintedRegion();
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mPendingLowPrecisionUpload = true;
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} else {
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mMainMemoryTiledBuffer.ReadUnlock();
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mMainMemoryTiledBuffer = *mTiledBuffer;
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mRegionToUpload.Or(mRegionToUpload, mMainMemoryTiledBuffer.GetPaintedRegion());
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mMainMemoryTiledBuffer.ClearPaintedRegion();
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mPendingUpload = true;
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}
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// TODO: Remove me once Bug 747811 lands.
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delete mTiledBuffer;
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}
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void
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TiledContentHost::ProcessLowPrecisionUploadQueue()
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{
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if (!mPendingLowPrecisionUpload) {
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return;
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}
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mLowPrecisionRegionToUpload.And(mLowPrecisionRegionToUpload,
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mLowPrecisionMainMemoryTiledBuffer.GetValidRegion());
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mLowPrecisionVideoMemoryTiledBuffer.SetResolution(
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mLowPrecisionMainMemoryTiledBuffer.GetResolution());
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// It's assumed that the video memory tiled buffer has an up-to-date
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// frame resolution. As it's always updated first when zooming, this
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// should always be true.
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mLowPrecisionVideoMemoryTiledBuffer.Upload(&mLowPrecisionMainMemoryTiledBuffer,
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mLowPrecisionMainMemoryTiledBuffer.GetValidRegion(),
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mLowPrecisionRegionToUpload,
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mVideoMemoryTiledBuffer.GetFrameResolution());
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nsIntRegion validRegion = mLowPrecisionVideoMemoryTiledBuffer.GetValidRegion();
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mLowPrecisionMainMemoryTiledBuffer.ReadUnlock();
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mLowPrecisionMainMemoryTiledBuffer = BasicTiledLayerBuffer();
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mLowPrecisionRegionToUpload = nsIntRegion();
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mPendingLowPrecisionUpload = false;
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}
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void
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TiledContentHost::ProcessUploadQueue(nsIntRegion* aNewValidRegion,
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TiledLayerProperties* aLayerProperties)
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{
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if (!mPendingUpload)
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return;
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// If we coalesce uploads while the layers' valid region is changing we will
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// end up trying to upload area outside of the valid region. (bug 756555)
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mRegionToUpload.And(mRegionToUpload, mMainMemoryTiledBuffer.GetValidRegion());
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mVideoMemoryTiledBuffer.Upload(&mMainMemoryTiledBuffer,
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mMainMemoryTiledBuffer.GetValidRegion(),
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mRegionToUpload, aLayerProperties->mEffectiveResolution);
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*aNewValidRegion = mVideoMemoryTiledBuffer.GetValidRegion();
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mMainMemoryTiledBuffer.ReadUnlock();
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// Release all the tiles by replacing the tile buffer with an empty
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// tiled buffer. This will prevent us from doing a double unlock when
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// calling ~TiledThebesLayerComposite.
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// XXX: This wont be needed when we do progressive upload and lock
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// tile by tile.
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mMainMemoryTiledBuffer = BasicTiledLayerBuffer();
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mRegionToUpload = nsIntRegion();
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mPendingUpload = false;
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}
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void
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TiledContentHost::Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Point& aOffset,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion /* = nullptr */,
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TiledLayerProperties* aLayerProperties /* = nullptr */)
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{
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MOZ_ASSERT(aLayerProperties, "aLayerProperties required for TiledContentHost");
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// note that ProcessUploadQueue updates the valid region which is then used by
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// the RenderLayerBuffer calls below and then sent back to the layer.
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ProcessUploadQueue(&aLayerProperties->mValidRegion, aLayerProperties);
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ProcessLowPrecisionUploadQueue();
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// Render valid tiles.
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nsIntRect visibleRect = aVisibleRegion->GetBounds();
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RenderLayerBuffer(mLowPrecisionVideoMemoryTiledBuffer,
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mLowPrecisionVideoMemoryTiledBuffer.GetValidRegion(), aEffectChain, aOpacity,
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aOffset, aFilter, aClipRect, aLayerProperties->mValidRegion, visibleRect, aTransform);
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RenderLayerBuffer(mVideoMemoryTiledBuffer, aLayerProperties->mValidRegion, aEffectChain, aOpacity, aOffset,
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aFilter, aClipRect, nsIntRegion(), visibleRect, aTransform);
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}
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void
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TiledContentHost::RenderTile(const TiledTexture& aTile,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Point& aOffset,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aScreenRegion,
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const nsIntPoint& aTextureOffset,
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const nsIntSize& aTextureBounds)
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{
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MOZ_ASSERT(aTile.mTextureHost, "Trying to render a placeholder tile?");
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RefPtr<TexturedEffect> effect =
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CreateTexturedEffect(aTile.mTextureHost, aFilter);
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if (aTile.mTextureHost->Lock()) {
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aEffectChain.mPrimaryEffect = effect;
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} else {
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return;
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}
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nsIntRegionRectIterator it(aScreenRegion);
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for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
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Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
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Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y,
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rect->width, rect->height);
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effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width,
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textureRect.y / aTextureBounds.height,
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textureRect.width / aTextureBounds.width,
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textureRect.height / aTextureBounds.height);
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mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform, aOffset);
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mCompositor->DrawDiagnostics(gfx::Color(0.0,0.5,0.0,1.0),
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graphicsRect, aClipRect, aTransform, aOffset);
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}
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aTile.mTextureHost->Unlock();
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}
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void
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TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
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const nsIntRegion& aValidRegion,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Point& aOffset,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aMaskRegion,
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nsIntRect aVisibleRect,
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gfx::Matrix4x4 aTransform)
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{
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float resolution = aLayerBuffer.GetResolution();
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gfxSize layerScale(1, 1);
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// We assume that the current frame resolution is the one used in our primary
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// layer buffer. Compensate for a changing frame resolution.
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if (aLayerBuffer.GetFrameResolution() != mVideoMemoryTiledBuffer.GetFrameResolution()) {
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const gfxSize& layerResolution = aLayerBuffer.GetFrameResolution();
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const gfxSize& localResolution = mVideoMemoryTiledBuffer.GetFrameResolution();
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layerScale.width = layerResolution.width / localResolution.width;
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layerScale.height = layerResolution.height / localResolution.height;
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aVisibleRect.ScaleRoundOut(layerScale.width, layerScale.height);
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}
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aTransform.Scale(1/(resolution * layerScale.width),
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1/(resolution * layerScale.height), 1);
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uint32_t rowCount = 0;
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uint32_t tileX = 0;
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for (int32_t x = aVisibleRect.x; x < aVisibleRect.x + aVisibleRect.width;) {
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rowCount++;
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int32_t tileStartX = aLayerBuffer.GetTileStart(x);
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int32_t w = aLayerBuffer.GetScaledTileLength() - tileStartX;
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if (x + w > aVisibleRect.x + aVisibleRect.width) {
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w = aVisibleRect.x + aVisibleRect.width - x;
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}
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int tileY = 0;
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for (int32_t y = aVisibleRect.y; y < aVisibleRect.y + aVisibleRect.height;) {
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int32_t tileStartY = aLayerBuffer.GetTileStart(y);
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int32_t h = aLayerBuffer.GetScaledTileLength() - tileStartY;
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if (y + h > aVisibleRect.y + aVisibleRect.height) {
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h = aVisibleRect.y + aVisibleRect.height - y;
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}
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TiledTexture tileTexture = aLayerBuffer.
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GetTile(nsIntPoint(aLayerBuffer.RoundDownToTileEdge(x),
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aLayerBuffer.RoundDownToTileEdge(y)));
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if (tileTexture != aLayerBuffer.GetPlaceholderTile()) {
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nsIntRegion tileDrawRegion;
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tileDrawRegion.And(aValidRegion,
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nsIntRect(x * layerScale.width,
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y * layerScale.height,
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w * layerScale.width,
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h * layerScale.height));
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tileDrawRegion.Sub(tileDrawRegion, aMaskRegion);
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if (!tileDrawRegion.IsEmpty()) {
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tileDrawRegion.ScaleRoundOut(resolution / layerScale.width,
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resolution / layerScale.height);
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nsIntPoint tileOffset((x - tileStartX) * resolution,
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(y - tileStartY) * resolution);
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uint32_t tileSize = aLayerBuffer.GetTileLength();
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RenderTile(tileTexture, aEffectChain, aOpacity, aTransform, aOffset, aFilter, aClipRect, tileDrawRegion,
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tileOffset, nsIntSize(tileSize, tileSize));
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}
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}
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tileY++;
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y += h;
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}
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tileX++;
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x += w;
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}
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}
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void
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TiledTexture::Validate(gfxReusableSurfaceWrapper* aReusableSurface, Compositor* aCompositor, uint16_t aSize)
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{
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TextureFlags flags = 0;
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if (!mTextureHost) {
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// convert placeholder tile to a real tile
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mTextureHost = TextureHost::CreateTextureHost(SurfaceDescriptor::Tnull_t,
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TEXTURE_HOST_TILED,
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flags);
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mTextureHost->SetCompositor(aCompositor);
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flags |= NewTile;
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}
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mTextureHost->Update(aReusableSurface, flags, gfx::IntSize(aSize, aSize));
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}
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#ifdef MOZ_LAYERS_HAVE_LOG
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void
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TiledContentHost::PrintInfo(nsACString& aTo, const char* aPrefix)
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{
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aTo += aPrefix;
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aTo += nsPrintfCString("TiledContentHost (0x%p)", this);
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}
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#endif
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} // namespace
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} // namespace
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