gecko/gfx/layers/basic/BasicBuffers.cpp
2012-07-12 05:51:58 -07:00

87 lines
3.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicThebesLayer.h"
#include "BasicBuffers.h"
#include "gfxUtils.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
static bool
IsClippingCheap(gfxContext* aTarget, const nsIntRegion& aRegion)
{
// Assume clipping is cheap if the context just has an integer
// translation, and the visible region is simple.
return !aTarget->CurrentMatrix().HasNonIntegerTranslation() &&
aRegion.GetNumRects() <= 1;
}
void
BasicThebesLayerBuffer::DrawTo(ThebesLayer* aLayer,
gfxContext* aTarget,
float aOpacity,
Layer* aMaskLayer)
{
aTarget->Save();
// If the entire buffer is valid, we can just draw the whole thing,
// no need to clip. But we'll still clip if clipping is cheap ---
// that might let us copy a smaller region of the buffer.
// Also clip to the visible region if we're told to.
if (!aLayer->GetValidRegion().Contains(BufferRect()) ||
(ToData(aLayer)->GetClipToVisibleRegion() &&
!aLayer->GetVisibleRegion().Contains(BufferRect())) ||
IsClippingCheap(aTarget, aLayer->GetEffectiveVisibleRegion())) {
// We don't want to draw invalid stuff, so we need to clip. Might as
// well clip to the smallest area possible --- the visible region.
// Bug 599189 if there is a non-integer-translation transform in aTarget,
// we might sample pixels outside GetEffectiveVisibleRegion(), which is wrong
// and may cause gray lines.
gfxUtils::ClipToRegionSnapped(aTarget, aLayer->GetEffectiveVisibleRegion());
}
// Pull out the mask surface and transform here, because the mask
// is internal to basic layers
AutoMaskData mask;
if (GetMaskData(aMaskLayer, &mask)) {
DrawBufferWithRotation(aTarget, aOpacity,
mask.GetSurface(), &mask.GetTransform());
} else {
DrawBufferWithRotation(aTarget, aOpacity);
}
aTarget->Restore();
}
already_AddRefed<gfxASurface>
BasicThebesLayerBuffer::CreateBuffer(ContentType aType,
const nsIntSize& aSize, PRUint32 aFlags)
{
return mLayer->CreateBuffer(aType, aSize);
}
void
BasicThebesLayerBuffer::SetBackingBufferAndUpdateFrom(
gfxASurface* aBuffer,
gfxASurface* aSource, const nsIntRect& aRect, const nsIntPoint& aRotation,
const nsIntRegion& aUpdateRegion)
{
SetBackingBuffer(aBuffer, aRect, aRotation);
nsRefPtr<gfxContext> destCtx =
GetContextForQuadrantUpdate(aUpdateRegion.GetBounds());
destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
if (IsClippingCheap(destCtx, aUpdateRegion)) {
gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
}
BasicThebesLayerBuffer srcBuffer(aSource, aRect, aRotation);
srcBuffer.DrawBufferWithRotation(destCtx, 1.0);
}
}
}