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8983eda7d6
Locking to specific tracks lets us dynamically remove and add single tracks to a ProcessedMediaStream.
133 lines
4.7 KiB
C++
133 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MediaStreamGraphImpl.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/unused.h"
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#include "AudioSegment.h"
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#include "mozilla/Logging.h"
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#include "mozilla/Attributes.h"
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#include "AudioCaptureStream.h"
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#include "ImageContainer.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioNodeExternalInputStream.h"
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#include "webaudio/MediaStreamAudioDestinationNode.h"
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#include <algorithm>
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#include "DOMMediaStream.h"
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using namespace mozilla::layers;
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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namespace mozilla
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{
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// We are mixing to mono until PeerConnection can accept stereo
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static const uint32_t MONO = 1;
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AudioCaptureStream::AudioCaptureStream(DOMMediaStream* aWrapper, TrackID aTrackId)
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: ProcessedMediaStream(aWrapper), mTrackId(aTrackId), mTrackCreated(false)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_COUNT_CTOR(AudioCaptureStream);
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mMixer.AddCallback(this);
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}
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AudioCaptureStream::~AudioCaptureStream()
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{
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MOZ_COUNT_DTOR(AudioCaptureStream);
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mMixer.RemoveCallback(this);
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}
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void
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AudioCaptureStream::ProcessInput(GraphTime aFrom, GraphTime aTo,
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uint32_t aFlags)
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{
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uint32_t inputCount = mInputs.Length();
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StreamBuffer::Track* track = EnsureTrack(mTrackId);
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// Notify the DOM everything is in order.
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if (!mTrackCreated) {
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for (uint32_t i = 0; i < mListeners.Length(); i++) {
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MediaStreamListener* l = mListeners[i];
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AudioSegment tmp;
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l->NotifyQueuedTrackChanges(
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Graph(), mTrackId, 0, MediaStreamListener::TRACK_EVENT_CREATED, tmp);
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l->NotifyFinishedTrackCreation(Graph());
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}
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mTrackCreated = true;
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}
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// If the captured stream is connected back to a object on the page (be it an
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// HTMLMediaElement with a stream as source, or an AudioContext), a cycle
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// situation occur. This can work if it's an AudioContext with at least one
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// DelayNode, but the MSG will mute the whole cycle otherwise.
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if (mFinished || InMutedCycle() || inputCount == 0) {
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track->Get<AudioSegment>()->AppendNullData(aTo - aFrom);
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} else {
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// We mix down all the tracks of all inputs, to a stereo track. Everything
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// is {up,down}-mixed to stereo.
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mMixer.StartMixing();
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AudioSegment output;
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for (uint32_t i = 0; i < inputCount; i++) {
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MediaStream* s = mInputs[i]->GetSource();
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StreamBuffer::TrackIter tracks(s->GetStreamBuffer(), MediaSegment::AUDIO);
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while (!tracks.IsEnded()) {
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AudioSegment* inputSegment = tracks->Get<AudioSegment>();
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StreamTime inputStart = s->GraphTimeToStreamTimeWithBlocking(aFrom);
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StreamTime inputEnd = s->GraphTimeToStreamTimeWithBlocking(aTo);
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AudioSegment toMix;
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toMix.AppendSlice(*inputSegment, inputStart, inputEnd);
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// Care for streams blocked in the [aTo, aFrom] range.
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if (inputEnd - inputStart < aTo - aFrom) {
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toMix.AppendNullData((aTo - aFrom) - (inputEnd - inputStart));
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}
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toMix.Mix(mMixer, MONO, Graph()->GraphRate());
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tracks.Next();
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}
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}
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// This calls MixerCallback below
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mMixer.FinishMixing();
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}
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// Regardless of the status of the input tracks, we go foward.
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mBuffer.AdvanceKnownTracksTime(GraphTimeToStreamTimeWithBlocking((aTo)));
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}
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void
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AudioCaptureStream::MixerCallback(AudioDataValue* aMixedBuffer,
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AudioSampleFormat aFormat, uint32_t aChannels,
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uint32_t aFrames, uint32_t aSampleRate)
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{
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nsAutoTArray<nsTArray<AudioDataValue>, MONO> output;
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nsAutoTArray<const AudioDataValue*, MONO> bufferPtrs;
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output.SetLength(MONO);
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bufferPtrs.SetLength(MONO);
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uint32_t written = 0;
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// We need to copy here, because the mixer will reuse the storage, we should
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// not hold onto it. Buffers are in planar format.
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for (uint32_t channel = 0; channel < aChannels; channel++) {
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AudioDataValue* out = output[channel].AppendElements(aFrames);
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PodCopy(out, aMixedBuffer + written, aFrames);
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bufferPtrs[channel] = out;
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written += aFrames;
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}
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AudioChunk chunk;
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chunk.mBuffer = new mozilla::SharedChannelArrayBuffer<AudioDataValue>(&output);
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chunk.mDuration = aFrames;
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chunk.mBufferFormat = aFormat;
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chunk.mVolume = 1.0f;
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chunk.mChannelData.SetLength(MONO);
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for (uint32_t channel = 0; channel < aChannels; channel++) {
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chunk.mChannelData[channel] = bufferPtrs[channel];
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}
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// Now we have mixed data, simply append it to out track.
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EnsureTrack(mTrackId)->Get<AudioSegment>()->AppendAndConsumeChunk(&chunk);
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}
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}
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