gecko/xpcom/threads/nsThreadManager.cpp

582 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsThreadManager.h"
#include "nsThread.h"
#include "nsThreadUtils.h"
#include "nsIClassInfoImpl.h"
#include "nsTArray.h"
#include "nsAutoPtr.h"
#include "mozilla/ThreadLocal.h"
#include "mozilla/ReentrantMonitor.h"
#ifdef MOZ_CANARY
#include <fcntl.h>
#include <unistd.h>
#endif
using namespace mozilla;
static mozilla::ThreadLocal<bool> sTLSIsMainThread;
bool
NS_IsMainThread()
{
return sTLSIsMainThread.get();
}
void
NS_SetMainThread()
{
if (!sTLSIsMainThread.initialized()) {
if (!sTLSIsMainThread.init()) {
MOZ_CRASH();
}
sTLSIsMainThread.set(true);
}
MOZ_ASSERT(NS_IsMainThread());
}
typedef nsTArray<nsRefPtr<nsThread>> nsThreadArray;
#ifdef MOZ_NUWA_PROCESS
class NotifyAllThreadsWereIdle: public nsRunnable
{
public:
NotifyAllThreadsWereIdle(
nsTArray<nsRefPtr<nsThreadManager::AllThreadsWereIdleListener>>* aListeners)
: mListeners(aListeners)
{
}
virtual NS_IMETHODIMP
Run() {
// Copy listener array, which may be modified during call back.
nsTArray<nsRefPtr<nsThreadManager::AllThreadsWereIdleListener>> arr(*mListeners);
for (size_t i = 0; i < arr.Length(); i++) {
arr[i]->OnAllThreadsWereIdle();
}
return NS_OK;
}
private:
// Raw pointer, since it's pointing to a member of thread manager.
nsTArray<nsRefPtr<nsThreadManager::AllThreadsWereIdleListener>>* mListeners;
};
struct nsThreadManager::ThreadStatusInfo {
Atomic<bool> mWorking;
Atomic<bool> mWillBeWorking;
bool mIgnored;
ThreadStatusInfo()
: mWorking(false)
, mWillBeWorking(false)
, mIgnored(false)
{
}
};
#endif // MOZ_NUWA_PROCESS
//-----------------------------------------------------------------------------
static void
ReleaseObject(void* aData)
{
static_cast<nsISupports*>(aData)->Release();
}
#ifdef MOZ_NUWA_PROCESS
void
nsThreadManager::DeleteThreadStatusInfo(void* aData)
{
nsThreadManager* mgr = nsThreadManager::get();
nsThreadManager::ThreadStatusInfo* thrInfo =
static_cast<nsThreadManager::ThreadStatusInfo*>(aData);
{
ReentrantMonitorAutoEnter mon(*(mgr->mMonitor));
mgr->mThreadStatusInfos.RemoveElement(thrInfo);
if (NS_IsMainThread()) {
mgr->mMainThreadStatusInfo = nullptr;
}
}
delete thrInfo;
}
#endif
static PLDHashOperator
AppendAndRemoveThread(PRThread* aKey, nsRefPtr<nsThread>& aThread, void* aArg)
{
nsThreadArray* threads = static_cast<nsThreadArray*>(aArg);
threads->AppendElement(aThread);
return PL_DHASH_REMOVE;
}
// statically allocated instance
NS_IMETHODIMP_(MozExternalRefCountType)
nsThreadManager::AddRef()
{
return 2;
}
NS_IMETHODIMP_(MozExternalRefCountType)
nsThreadManager::Release()
{
return 1;
}
NS_IMPL_CLASSINFO(nsThreadManager, nullptr,
nsIClassInfo::THREADSAFE | nsIClassInfo::SINGLETON,
NS_THREADMANAGER_CID)
NS_IMPL_QUERY_INTERFACE_CI(nsThreadManager, nsIThreadManager)
NS_IMPL_CI_INTERFACE_GETTER(nsThreadManager, nsIThreadManager)
//-----------------------------------------------------------------------------
nsresult
nsThreadManager::Init()
{
// Child processes need to initialize the thread manager before they
// initialize XPCOM in order to set up the crash reporter. This leads to
// situations where we get initialized twice.
if (mInitialized) {
return NS_OK;
}
if (PR_NewThreadPrivateIndex(&mCurThreadIndex, ReleaseObject) == PR_FAILURE) {
return NS_ERROR_FAILURE;
}
#ifdef MOZ_NUWA_PROCESS
if (PR_NewThreadPrivateIndex(
&mThreadStatusInfoIndex,
nsThreadManager::DeleteThreadStatusInfo) == PR_FAILURE) {
return NS_ERROR_FAILURE;
}
#endif // MOZ_NUWA_PROCESS
mLock = new Mutex("nsThreadManager.mLock");
#ifdef MOZ_NUWA_PROCESS
mMonitor = MakeUnique<ReentrantMonitor>("nsThreadManager.mMonitor");
#endif // MOZ_NUWA_PROCESS
#ifdef MOZ_CANARY
const int flags = O_WRONLY | O_APPEND | O_CREAT | O_NONBLOCK;
const mode_t mode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
char* env_var_flag = getenv("MOZ_KILL_CANARIES");
sCanaryOutputFD =
env_var_flag ? (env_var_flag[0] ? open(env_var_flag, flags, mode) :
STDERR_FILENO) :
0;
#endif
// Setup "main" thread
mMainThread = new nsThread(nsThread::MAIN_THREAD, 0);
nsresult rv = mMainThread->InitCurrentThread();
if (NS_FAILED(rv)) {
mMainThread = nullptr;
return rv;
}
// We need to keep a pointer to the current thread, so we can satisfy
// GetIsMainThread calls that occur post-Shutdown.
mMainThread->GetPRThread(&mMainPRThread);
mInitialized = true;
return NS_OK;
}
void
nsThreadManager::Shutdown()
{
MOZ_ASSERT(NS_IsMainThread(), "shutdown not called from main thread");
// Prevent further access to the thread manager (no more new threads!)
//
// XXX What happens if shutdown happens before NewThread completes?
// Fortunately, NewThread is only called on the main thread for now.
//
mInitialized = false;
// Empty the main thread event queue before we begin shutting down threads.
NS_ProcessPendingEvents(mMainThread);
// We gather the threads from the hashtable into a list, so that we avoid
// holding the hashtable lock while calling nsIThread::Shutdown.
nsThreadArray threads;
{
MutexAutoLock lock(*mLock);
mThreadsByPRThread.Enumerate(AppendAndRemoveThread, &threads);
}
// It's tempting to walk the list of threads here and tell them each to stop
// accepting new events, but that could lead to badness if one of those
// threads is stuck waiting for a response from another thread. To do it
// right, we'd need some way to interrupt the threads.
//
// Instead, we process events on the current thread while waiting for threads
// to shutdown. This means that we have to preserve a mostly functioning
// world until such time as the threads exit.
// Shutdown all threads that require it (join with threads that we created).
for (uint32_t i = 0; i < threads.Length(); ++i) {
nsThread* thread = threads[i];
if (thread->ShutdownRequired()) {
thread->Shutdown();
}
}
// In case there are any more events somehow...
NS_ProcessPendingEvents(mMainThread);
// There are no more background threads at this point.
// Clear the table of threads.
{
MutexAutoLock lock(*mLock);
mThreadsByPRThread.Clear();
}
// Normally thread shutdown clears the observer for the thread, but since the
// main thread is special we do it manually here after we're sure all events
// have been processed.
mMainThread->SetObserver(nullptr);
mMainThread->ClearObservers();
// Release main thread object.
mMainThread = nullptr;
mLock = nullptr;
// Remove the TLS entry for the main thread.
PR_SetThreadPrivate(mCurThreadIndex, nullptr);
#ifdef MOZ_NUWA_PROCESS
PR_SetThreadPrivate(mThreadStatusInfoIndex, nullptr);
#endif
}
void
nsThreadManager::RegisterCurrentThread(nsThread* aThread)
{
MOZ_ASSERT(aThread->GetPRThread() == PR_GetCurrentThread(), "bad aThread");
MutexAutoLock lock(*mLock);
++mCurrentNumberOfThreads;
if (mCurrentNumberOfThreads > mHighestNumberOfThreads) {
mHighestNumberOfThreads = mCurrentNumberOfThreads;
}
mThreadsByPRThread.Put(aThread->GetPRThread(), aThread); // XXX check OOM?
NS_ADDREF(aThread); // for TLS entry
PR_SetThreadPrivate(mCurThreadIndex, aThread);
}
void
nsThreadManager::UnregisterCurrentThread(nsThread* aThread)
{
MOZ_ASSERT(aThread->GetPRThread() == PR_GetCurrentThread(), "bad aThread");
MutexAutoLock lock(*mLock);
--mCurrentNumberOfThreads;
mThreadsByPRThread.Remove(aThread->GetPRThread());
PR_SetThreadPrivate(mCurThreadIndex, nullptr);
// Ref-count balanced via ReleaseObject
#ifdef MOZ_NUWA_PROCESS
PR_SetThreadPrivate(mThreadStatusInfoIndex, nullptr);
#endif
}
nsThread*
nsThreadManager::GetCurrentThread()
{
// read thread local storage
void* data = PR_GetThreadPrivate(mCurThreadIndex);
if (data) {
return static_cast<nsThread*>(data);
}
if (!mInitialized) {
return nullptr;
}
// OK, that's fine. We'll dynamically create one :-)
nsRefPtr<nsThread> thread = new nsThread(nsThread::NOT_MAIN_THREAD, 0);
if (!thread || NS_FAILED(thread->InitCurrentThread())) {
return nullptr;
}
return thread.get(); // reference held in TLS
}
#ifdef MOZ_NUWA_PROCESS
nsThreadManager::ThreadStatusInfo*
nsThreadManager::GetCurrentThreadStatusInfo()
{
void* data = PR_GetThreadPrivate(mThreadStatusInfoIndex);
if (!data) {
ThreadStatusInfo *thrInfo = new ThreadStatusInfo();
PR_SetThreadPrivate(mThreadStatusInfoIndex, thrInfo);
data = thrInfo;
ReentrantMonitorAutoEnter mon(*mMonitor);
mThreadStatusInfos.AppendElement(thrInfo);
if (NS_IsMainThread()) {
mMainThreadStatusInfo = thrInfo;
}
}
return static_cast<ThreadStatusInfo*>(data);
}
#endif
NS_IMETHODIMP
nsThreadManager::NewThread(uint32_t aCreationFlags,
uint32_t aStackSize,
nsIThread** aResult)
{
// No new threads during Shutdown
if (NS_WARN_IF(!mInitialized)) {
return NS_ERROR_NOT_INITIALIZED;
}
nsThread* thr = new nsThread(nsThread::NOT_MAIN_THREAD, aStackSize);
if (!thr) {
return NS_ERROR_OUT_OF_MEMORY;
}
NS_ADDREF(thr);
nsresult rv = thr->Init();
if (NS_FAILED(rv)) {
NS_RELEASE(thr);
return rv;
}
// At this point, we expect that the thread has been registered in mThread;
// however, it is possible that it could have also been replaced by now, so
// we cannot really assert that it was added.
*aResult = thr;
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::GetThreadFromPRThread(PRThread* aThread, nsIThread** aResult)
{
// Keep this functioning during Shutdown
if (NS_WARN_IF(!mMainThread)) {
return NS_ERROR_NOT_INITIALIZED;
}
if (NS_WARN_IF(!aThread)) {
return NS_ERROR_INVALID_ARG;
}
nsRefPtr<nsThread> temp;
{
MutexAutoLock lock(*mLock);
mThreadsByPRThread.Get(aThread, getter_AddRefs(temp));
}
NS_IF_ADDREF(*aResult = temp);
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::GetMainThread(nsIThread** aResult)
{
// Keep this functioning during Shutdown
if (NS_WARN_IF(!mMainThread)) {
return NS_ERROR_NOT_INITIALIZED;
}
NS_ADDREF(*aResult = mMainThread);
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::GetCurrentThread(nsIThread** aResult)
{
// Keep this functioning during Shutdown
if (NS_WARN_IF(!mMainThread)) {
return NS_ERROR_NOT_INITIALIZED;
}
*aResult = GetCurrentThread();
if (!*aResult) {
return NS_ERROR_OUT_OF_MEMORY;
}
NS_ADDREF(*aResult);
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::GetIsMainThread(bool* aResult)
{
// This method may be called post-Shutdown
*aResult = (PR_GetCurrentThread() == mMainPRThread);
return NS_OK;
}
uint32_t
nsThreadManager::GetHighestNumberOfThreads()
{
MutexAutoLock lock(*mLock);
return mHighestNumberOfThreads;
}
#ifdef MOZ_NUWA_PROCESS
void
nsThreadManager::SetIgnoreThreadStatus()
{
GetCurrentThreadStatusInfo()->mIgnored = true;
}
void
nsThreadManager::SetThreadIdle(nsIRunnable **aReturnRunnable)
{
SetThreadIsWorking(GetCurrentThreadStatusInfo(), false, aReturnRunnable);
}
void
nsThreadManager::SetThreadWorking()
{
SetThreadIsWorking(GetCurrentThreadStatusInfo(), true, nullptr);
}
void
nsThreadManager::SetThreadIsWorking(ThreadStatusInfo* aInfo,
bool aIsWorking,
nsIRunnable **aReturnRunnable)
{
aInfo->mWillBeWorking = aIsWorking;
if (mThreadsIdledListeners.Length() > 0) {
// A race condition occurs since we don't want threads to try to enter the
// monitor (nsThreadManager::mMonitor) when no one cares about their status.
// And thus the race can happen when we put the first listener into
// |mThreadsIdledListeners|:
//
// (1) Thread A wants to dispatch a task to Thread B.
// (2) Thread A checks |mThreadsIdledListeners|, and nothing is in the
// list. So Thread A decides not to enter |mMonitor| when updating B's
// status.
// (3) Thread A is suspended just before it changed status of B.
// (4) A listener is added to |mThreadsIdledListeners|
// (5) Now is Thread C's turn to run. Thread C finds there's something in
// |mThreadsIdledListeners|, so it enters |mMonitor| and check all
// thread info structs in |mThreadStatusInfos| while A is in the middle
// of changing B's status.
//
// Then C may find Thread B is an idle thread (which is not correct, because
// A attempted to change B's status prior to C starting to walk throught
// |mThreadStatusInfo|), but the fact that thread A is working (thread A
// hasn't finished dispatching a task to thread B) can prevent thread C from
// firing a bogus notification.
//
// If the state transition that happens outside the monitor is in the other
// direction, the race condition could be:
//
// (1) Thread D has just finished its jobs and wants to set its status to idle.
// (2) Thread D checks |mThreadsIdledListeners|, and nothing is in the list.
// So Thread D decides not to enter |mMonitor|.
// (3) Thread D is is suspended before it updates its own status.
// (4) A listener is put into |mThreadsIdledListeners|.
// (5) Thread C wants to changes status of itself. It checks
// |mThreadsIdledListeners| and finds something inside the list. Thread C
// then enters |mMonitor|, updates its status and checks thread info in
// |mThreadStatusInfos| while D is changing status of itself out of monitor.
//
// Thread C will find that thread D is working (D actually wants to change its
// status to idle before C starting to check), then C returns without firing
// any notification. Finding that thread D is working can make our checking
// mechanism miss a chance to fire a notification: because thread D thought
// there's nothing in |mThreadsIdledListeners| and thus won't check the
// |mThreadStatusInfos| after changing the status of itself.
//
// |mWillBeWorking| can be used to address this problem. We require each
// thread to put the value that is going to be set to |mWorking| to
// |mWillBeWorking| before the thread decide whether it should enter
// |mMonitor| to change status or not. Thus C finds that D is working while
// D's |mWillBeWorking| is false, and C realizes that D is just updating and
// can treat D as an idle thread.
//
// It doesn't matter whether D will check thread status after changing its
// own status or not. If D checks, which means D will enter the monitor
// before updating status, thus D must be blocked until C has finished
// dispatching the notification task to main thread, and D will find that main
// thread is working and will not fire an additional event. On the other hand,
// if D doesn't check |mThreadStatusInfos|, it's still ok, because C has
// treated D as an idle thread already.
bool hasWorkingThread = false;
nsRefPtr<NotifyAllThreadsWereIdle> runnable;
{
ReentrantMonitorAutoEnter mon(*mMonitor);
// Get data structure of thread info.
aInfo->mWorking = aIsWorking;
if (aIsWorking) {
// We are working, so there's no need to check futher.
return;
}
for (size_t i = 0; i < mThreadStatusInfos.Length(); i++) {
ThreadStatusInfo *info = mThreadStatusInfos[i];
if (!info->mIgnored) {
if (info->mWorking) {
if (info->mWillBeWorking) {
hasWorkingThread = true;
break;
}
}
}
}
if (!hasWorkingThread && !mDispatchingToMainThread) {
runnable = new NotifyAllThreadsWereIdle(&mThreadsIdledListeners);
mDispatchingToMainThread = true;
}
}
if (runnable) {
if (NS_IsMainThread()) {
// We are holding the main thread's |nsThread::mThreadStatusMonitor|.
// If we dispatch a task to ourself, then we are in danger of causing
// deadlock. Instead, return the task, and let the caller dispatch it
// for us.
MOZ_ASSERT(aReturnRunnable,
"aReturnRunnable must be provided on main thread");
runnable.forget(aReturnRunnable);
} else {
NS_DispatchToMainThread(runnable);
ResetIsDispatchingToMainThread();
}
}
} else {
// Update thread info without holding any lock.
aInfo->mWorking = aIsWorking;
}
}
void
nsThreadManager::ResetIsDispatchingToMainThread()
{
ReentrantMonitorAutoEnter mon(*mMonitor);
mDispatchingToMainThread = false;
}
void
nsThreadManager::AddAllThreadsWereIdleListener(AllThreadsWereIdleListener *listener)
{
MOZ_ASSERT(GetCurrentThreadStatusInfo()->mWorking);
mThreadsIdledListeners.AppendElement(listener);
}
void
nsThreadManager::RemoveAllThreadsWereIdleListener(AllThreadsWereIdleListener *listener)
{
mThreadsIdledListeners.RemoveElement(listener);
}
#endif // MOZ_NUWA_PROCESS