gecko/dom/media/MediaManager.cpp

491 lines
13 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaManager.h"
#include "MediaStreamGraph.h"
#include "nsIDOMFile.h"
#include "nsIEventTarget.h"
#include "nsIScriptGlobalObject.h"
#include "nsIPopupWindowManager.h"
#include "nsJSUtils.h"
#include "nsDOMFile.h"
#include "nsGlobalWindow.h"
/* Using WebRTC backend on Desktops (Mac, Windows, Linux), otherwise default */
#if defined(MOZ_WEBRTC)
#include "MediaEngineWebRTC.h"
#else
#include "MediaEngineDefault.h"
#endif
namespace mozilla {
/**
* Send an error back to content. The error is the form a string.
* Do this only on the main thread.
*/
class ErrorCallbackRunnable : public nsRunnable
{
public:
ErrorCallbackRunnable(nsIDOMGetUserMediaErrorCallback* aError,
const nsString& aErrorMsg, PRUint64 aWindowID)
: mError(aError)
, mErrorMsg(aErrorMsg)
, mWindowID(aWindowID) {}
NS_IMETHOD
Run()
{
// Only run if the window is still active.
WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows();
if (activeWindows->Get(mWindowID)) {
mError->OnError(mErrorMsg);
}
return NS_OK;
}
private:
nsCOMPtr<nsIDOMGetUserMediaErrorCallback> mError;
const nsString mErrorMsg;
PRUint64 mWindowID;
};
/**
* Invoke the "onSuccess" callback in content. The callback will take a
* DOMBlob in the case of {picture:true}, and a MediaStream in the case of
* {audio:true} or {video:true}. There is a constructor available for each
* form. Do this only on the main thread.
*/
class SuccessCallbackRunnable : public nsRunnable
{
public:
SuccessCallbackRunnable(nsIDOMGetUserMediaSuccessCallback* aSuccess,
nsIDOMFile* aFile, PRUint64 aWindowID)
: mSuccess(aSuccess)
, mFile(aFile)
, mWindowID(aWindowID) {}
NS_IMETHOD
Run()
{
// Only run if the window is still active.
WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows();
if (activeWindows->Get(mWindowID)) {
// XPConnect is a magical unicorn.
mSuccess->OnSuccess(mFile);
}
return NS_OK;
}
private:
nsCOMPtr<nsIDOMGetUserMediaSuccessCallback> mSuccess;
nsCOMPtr<nsIDOMFile> mFile;
PRUint64 mWindowID;
};
/**
* Creates a MediaStream, attaches a listener and fires off a success callback
* to the DOM with the stream.
*
* All of this must be done on the main thread!
*/
class GetUserMediaStreamRunnable : public nsRunnable
{
public:
GetUserMediaStreamRunnable(nsIDOMGetUserMediaSuccessCallback* aSuccess,
MediaEngineSource* aSource, StreamListeners* aListeners,
PRUint64 aWindowID, TrackID aTrackID)
: mSuccess(aSuccess)
, mSource(aSource)
, mListeners(aListeners)
, mWindowID(aWindowID)
, mTrackID(aTrackID) {}
~GetUserMediaStreamRunnable() {}
NS_IMETHOD
Run()
{
// Create a media stream.
nsCOMPtr<nsDOMMediaStream> stream = nsDOMMediaStream::CreateInputStream();
nsPIDOMWindow *window = static_cast<nsPIDOMWindow*>
(nsGlobalWindow::GetOuterWindowWithId(mWindowID));
if (window && window->GetExtantDoc()) {
stream->CombineWithPrincipal(window->GetExtantDoc()->NodePrincipal());
}
// Add our listener. We'll call Start() on the source when get a callback
// that the MediaStream has started consuming. The listener is freed
// when the page is invalidated (on navigation or close).
GetUserMediaCallbackMediaStreamListener* listener =
new GetUserMediaCallbackMediaStreamListener(mSource, stream, mTrackID);
stream->GetStream()->AddListener(listener);
// No need for locking because we always do this in the main thread.
mListeners->AppendElement(listener);
// We're in the main thread, so no worries here either.
WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows();
if (activeWindows->Get(mWindowID)) {
mSuccess->OnSuccess(stream);
}
return NS_OK;
}
private:
nsCOMPtr<nsIDOMGetUserMediaSuccessCallback> mSuccess;
nsRefPtr<MediaEngineSource> mSource;
StreamListeners* mListeners;
PRUint64 mWindowID;
TrackID mTrackID;
};
/**
* Runs on a seperate thread and is responsible for enumerating devices.
* Depending on whether a picture or stream was asked for, either
* ProcessGetUserMedia or ProcessGetUserMediaSnapshot is called, and the results
* are sent back to the DOM.
*
* Do not run this on the main thread. The success and error callbacks *MUST*
* be dispatched on the main thread!
*/
class GetUserMediaRunnable : public nsRunnable
{
public:
GetUserMediaRunnable(bool aAudio, bool aVideo, bool aPicture,
nsIDOMGetUserMediaSuccessCallback* aSuccess,
nsIDOMGetUserMediaErrorCallback* aError,
StreamListeners* aListeners, PRUint64 aWindowID)
: mAudio(aAudio)
, mVideo(aVideo)
, mPicture(aPicture)
, mSuccess(aSuccess)
, mError(aError)
, mListeners(aListeners)
, mWindowID(aWindowID) {}
~GetUserMediaRunnable() {}
// We only support 1 audio and 1 video track for now.
enum {
kVideoTrack = 1,
kAudioTrack = 2
};
NS_IMETHOD
Run()
{
mManager = MediaManager::Get();
if (mPicture) {
SendPicture();
return NS_OK;
}
// XXX: Implement merging two streams (See bug 758391).
if (mAudio && mVideo) {
NS_DispatchToMainThread(new ErrorCallbackRunnable(
mError, NS_LITERAL_STRING("NOT_IMPLEMENTED"), mWindowID
));
return NS_OK;
}
if (mVideo) {
SendVideo();
return NS_OK;
}
if (mAudio) {
SendAudio();
return NS_OK;
}
return NS_OK;
}
/**
* Allocates a video or audio device and returns a MediaStream via
* a GetUserMediaStreamRunnable. Runs off the main thread.
*/
void
ProcessGetUserMedia(MediaEngineSource* aSource, TrackID aTrackID)
{
/**
* Normally we would now get the name & UUID for the device and ask the
* user permission. We will do that when we have some UI. Currently,
* only the Android {picture:true} backend is functional, which does not
* need a permission prompt, as permission is implicit by user action.
*
* See bug 748835 for progress on the desktop UI.
*/
nsresult rv = aSource->Allocate();
if (NS_FAILED(rv)) {
NS_DispatchToMainThread(new ErrorCallbackRunnable(
mError, NS_LITERAL_STRING("HARDWARE_UNAVAILABLE"), mWindowID
));
return;
}
NS_DispatchToMainThread(new GetUserMediaStreamRunnable(
mSuccess.get(), aSource, mListeners, mWindowID, aTrackID
));
return;
}
/**
* Allocates a video device, takes a snapshot and returns a DOMFile via
* a SuccessRunnable or an error via the ErrorRunnable. Off the main thread.
*/
void
ProcessGetUserMediaSnapshot(MediaEngineSource* aSource, int aDuration)
{
nsresult rv = aSource->Allocate();
if (NS_FAILED(rv)) {
NS_DispatchToMainThread(new ErrorCallbackRunnable(
mError, NS_LITERAL_STRING("HARDWARE_UNAVAILABLE"), mWindowID
));
return;
}
nsCOMPtr<nsIDOMFile> file;
aSource->Snapshot(aDuration, getter_AddRefs(file));
aSource->Deallocate();
NS_DispatchToMainThread(new SuccessCallbackRunnable(
mSuccess, file, mWindowID
));
return;
}
// {picture:true}
void
SendPicture()
{
nsTArray<nsRefPtr<MediaEngineVideoSource> > videoSources;
mManager->GetBackend()->EnumerateVideoDevices(&videoSources);
PRUint32 count = videoSources.Length();
if (!count) {
NS_DispatchToMainThread(new ErrorCallbackRunnable(
mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID
));
return;
}
// We pick the first source as the "default". Work is needed here in the
// form of UI to let the user pick a source. (Also true for audio).
MediaEngineVideoSource* videoSource = videoSources[0];
ProcessGetUserMediaSnapshot(videoSource, 0 /* duration */);
}
// {video:true}
void
SendVideo()
{
nsTArray<nsRefPtr<MediaEngineVideoSource> > videoSources;
mManager->GetBackend()->EnumerateVideoDevices(&videoSources);
PRUint32 count = videoSources.Length();
if (!count) {
NS_DispatchToMainThread(new ErrorCallbackRunnable(
mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID
));
return;
}
MediaEngineVideoSource* videoSource = videoSources[0];
ProcessGetUserMedia(videoSource, kVideoTrack);
}
// {audio:true}
void
SendAudio()
{
nsTArray<nsRefPtr<MediaEngineAudioSource> > audioSources;
mManager->GetBackend()->EnumerateAudioDevices(&audioSources);
PRUint32 count = audioSources.Length();
if (!count) {
NS_DispatchToMainThread(new ErrorCallbackRunnable(
mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID
));
return;
}
MediaEngineAudioSource* audioSource = audioSources[0];
ProcessGetUserMedia(audioSource, kAudioTrack);
}
private:
bool mAudio;
bool mVideo;
bool mPicture;
nsCOMPtr<nsIDOMGetUserMediaSuccessCallback> mSuccess;
nsCOMPtr<nsIDOMGetUserMediaErrorCallback> mError;
StreamListeners* mListeners;
PRUint64 mWindowID;
MediaManager* mManager;
};
nsRefPtr<MediaManager> MediaManager::sSingleton;
NS_IMPL_ISUPPORTS1(MediaManager, nsIObserver)
/**
* The entry point for this file. A call from Navigator::mozGetUserMedia
* will end up here. MediaManager is a singleton that is responsible
* for handling all incoming getUserMedia calls from every window.
*/
nsresult
MediaManager::GetUserMedia(nsPIDOMWindow* aWindow, nsIMediaStreamOptions* aParams,
nsIDOMGetUserMediaSuccessCallback* onSuccess,
nsIDOMGetUserMediaErrorCallback* onError)
{
NS_ENSURE_TRUE(aParams, NS_ERROR_NULL_POINTER);
NS_ENSURE_TRUE(aWindow, NS_ERROR_NULL_POINTER);
bool audio, video, picture;
nsresult rv = aParams->GetPicture(&picture);
NS_ENSURE_SUCCESS(rv, rv);
/**
* If we were asked to get a picture, before getting a snapshot, we check if
* the calling page is allowed to open a popup. We do this because
* {picture:true} will open a new "window" to let the user preview or select
* an image, on Android. The desktop UI for {picture:true} is TBD, at which
* may point we can decide whether to extend this test there as well.
*/
#if !defined(MOZ_WEBRTC)
if (picture) {
if (aWindow->GetPopupControlState() <= openControlled) {
return NS_ERROR_FAILURE;
}
nsCOMPtr<nsIPopupWindowManager> pm =
do_GetService(NS_POPUPWINDOWMANAGER_CONTRACTID);
if (!pm) {
return NS_ERROR_FAILURE;
}
PRUint32 permission;
nsCOMPtr<nsIDocument> doc = aWindow->GetExtantDoc();
pm->TestPermission(doc->GetDocumentURI(), &permission);
if (aWindow && (permission == nsIPopupWindowManager::DENY_POPUP)) {
nsCOMPtr<nsIDOMDocument> domDoc = aWindow->GetExtantDocument();
nsGlobalWindow::FirePopupBlockedEvent(
domDoc, aWindow, nsnull, EmptyString(), EmptyString()
);
return NS_ERROR_FAILURE;
}
}
#endif
rv = aParams->GetAudio(&audio);
NS_ENSURE_SUCCESS(rv, rv);
rv = aParams->GetVideo(&video);
NS_ENSURE_SUCCESS(rv, rv);
// We only support "front" or "back". TBD: Send to GetUserMediaRunnable.
nsString cameraType;
rv = aParams->GetCamera(cameraType);
NS_ENSURE_SUCCESS(rv, rv);
// Store the WindowID in a hash table and mark as active. The entry is removed
// when this window is closed or navigated away from.
PRUint64 windowID = aWindow->WindowID();
StreamListeners* listeners = mActiveWindows.Get(windowID);
if (!listeners) {
listeners = new StreamListeners;
mActiveWindows.Put(windowID, listeners);
}
// Pass runnables along to GetUserMediaRunnable so it can add the
// MediaStreamListener to the runnable list.
nsCOMPtr<nsIRunnable> gUMRunnable = new GetUserMediaRunnable(
audio, video, picture, onSuccess, onError, listeners, windowID
);
// Reuse the same thread to save memory.
if (!mMediaThread) {
rv = NS_NewThread(getter_AddRefs(mMediaThread));
NS_ENSURE_SUCCESS(rv, rv);
}
mMediaThread->Dispatch(gUMRunnable, NS_DISPATCH_NORMAL);
return NS_OK;
}
MediaEngine*
MediaManager::GetBackend()
{
// Plugin backends as appropriate. The default engine also currently
// includes picture support for Android.
if (!mBackend) {
#if defined(MOZ_WEBRTC)
mBackend = new MediaEngineWebRTC();
#else
mBackend = new MediaEngineDefault();
#endif
}
return mBackend;
}
WindowTable*
MediaManager::GetActiveWindows()
{
return &mActiveWindows;
}
void
MediaManager::OnNavigation(PRUint64 aWindowID)
{
// Invalidate this window. The runnables check this value before making
// a call to content.
StreamListeners* listeners = mActiveWindows.Get(aWindowID);
if (!listeners) {
return;
}
PRUint32 length = listeners->Length();
for (PRUint32 i = 0; i < length; i++) {
nsRefPtr<GetUserMediaCallbackMediaStreamListener> listener =
listeners->ElementAt(i);
listener->Invalidate();
listener = nsnull;
}
listeners->Clear();
mActiveWindows.Remove(aWindowID);
}
nsresult
MediaManager::Observe(nsISupports* aSubject, const char* aTopic,
const PRUnichar* aData)
{
if (strcmp(aTopic, "xpcom-shutdown")) {
return NS_OK;
}
nsCOMPtr<nsIObserverService> obs = mozilla::services::GetObserverService();
obs->RemoveObserver(this, "xpcom-shutdown");
// Close off any remaining active windows.
mActiveWindows.Clear();
sSingleton = nsnull;
return NS_OK;
}
} // namespace mozilla