mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
39cecb01b3
--HG-- extra : rebase_source : cbba1bb1995a35e7238b40a6819274d2fb15a40c extra : source : 0f5fc69cd1f616e224ff5837f4c7486c126197e0
159 lines
5.3 KiB
C++
159 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGL2Context.h"
|
|
|
|
#include "GLContext.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLTransformFeedback.h"
|
|
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
|
|
#include "mozilla/ArrayUtils.h"
|
|
#include "mozilla/Preferences.h"
|
|
#include "mozilla/Telemetry.h"
|
|
|
|
namespace mozilla {
|
|
|
|
WebGL2Context::WebGL2Context()
|
|
: WebGLContext()
|
|
{
|
|
MOZ_ASSERT(IsSupported(), "not supposed to create a WebGL2Context"
|
|
"context when not supported");
|
|
}
|
|
|
|
WebGL2Context::~WebGL2Context()
|
|
{
|
|
|
|
}
|
|
|
|
/*static*/ bool
|
|
WebGL2Context::IsSupported()
|
|
{
|
|
return Preferences::GetBool("webgl.enable-prototype-webgl2", false);
|
|
}
|
|
|
|
/*static*/ WebGL2Context*
|
|
WebGL2Context::Create()
|
|
{
|
|
return new WebGL2Context();
|
|
}
|
|
|
|
JSObject*
|
|
WebGL2Context::WrapObject(JSContext* cx)
|
|
{
|
|
return dom::WebGL2RenderingContextBinding::Wrap(cx, this);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// WebGL 2 initialisation
|
|
|
|
// These WebGL 1 extensions are natively supported by WebGL 2.
|
|
static const WebGLExtensionID kNativelySupportedExtensions[] = {
|
|
WebGLExtensionID::ANGLE_instanced_arrays,
|
|
WebGLExtensionID::EXT_blend_minmax,
|
|
WebGLExtensionID::EXT_sRGB,
|
|
WebGLExtensionID::OES_element_index_uint,
|
|
WebGLExtensionID::OES_standard_derivatives,
|
|
WebGLExtensionID::OES_texture_float,
|
|
WebGLExtensionID::OES_texture_float_linear,
|
|
WebGLExtensionID::OES_texture_half_float,
|
|
WebGLExtensionID::OES_texture_half_float_linear,
|
|
WebGLExtensionID::OES_vertex_array_object,
|
|
WebGLExtensionID::WEBGL_depth_texture,
|
|
WebGLExtensionID::WEBGL_draw_buffers
|
|
};
|
|
|
|
static const gl::GLFeature kRequiredFeatures[] = {
|
|
gl::GLFeature::blend_minmax,
|
|
gl::GLFeature::clear_buffers,
|
|
gl::GLFeature::copy_buffer,
|
|
gl::GLFeature::depth_texture,
|
|
gl::GLFeature::draw_instanced,
|
|
gl::GLFeature::draw_range_elements,
|
|
gl::GLFeature::element_index_uint,
|
|
gl::GLFeature::frag_color_float,
|
|
gl::GLFeature::frag_depth,
|
|
gl::GLFeature::framebuffer_blit,
|
|
gl::GLFeature::framebuffer_multisample,
|
|
gl::GLFeature::get_integer_indexed,
|
|
gl::GLFeature::get_integer64_indexed,
|
|
gl::GLFeature::gpu_shader4,
|
|
gl::GLFeature::instanced_arrays,
|
|
gl::GLFeature::instanced_non_arrays,
|
|
gl::GLFeature::invalidate_framebuffer,
|
|
gl::GLFeature::map_buffer_range,
|
|
gl::GLFeature::occlusion_query2,
|
|
gl::GLFeature::packed_depth_stencil,
|
|
gl::GLFeature::query_objects,
|
|
gl::GLFeature::renderbuffer_color_float,
|
|
gl::GLFeature::renderbuffer_color_half_float,
|
|
gl::GLFeature::sRGB,
|
|
gl::GLFeature::sampler_objects,
|
|
gl::GLFeature::standard_derivatives,
|
|
gl::GLFeature::texture_3D,
|
|
gl::GLFeature::texture_3D_compressed,
|
|
gl::GLFeature::texture_3D_copy,
|
|
gl::GLFeature::texture_float,
|
|
gl::GLFeature::texture_float_linear,
|
|
gl::GLFeature::texture_half_float,
|
|
gl::GLFeature::texture_half_float_linear,
|
|
gl::GLFeature::texture_non_power_of_two,
|
|
gl::GLFeature::texture_storage,
|
|
gl::GLFeature::transform_feedback2,
|
|
gl::GLFeature::uniform_buffer_object,
|
|
gl::GLFeature::uniform_matrix_nonsquare,
|
|
gl::GLFeature::vertex_array_object
|
|
};
|
|
|
|
bool
|
|
WebGLContext::InitWebGL2()
|
|
{
|
|
MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!");
|
|
|
|
// check OpenGL features
|
|
if (!gl->IsSupported(gl::GLFeature::occlusion_query) &&
|
|
!gl->IsSupported(gl::GLFeature::occlusion_query_boolean))
|
|
{
|
|
// On desktop, we fake occlusion_query_boolean with occlusion_query if
|
|
// necessary. (See WebGL2ContextQueries.cpp)
|
|
GenerateWarning("WebGL 2 unavailable. Requires occlusion queries.");
|
|
return false;
|
|
}
|
|
|
|
for (size_t i = 0; i < ArrayLength(kRequiredFeatures); i++) {
|
|
if (!gl->IsSupported(kRequiredFeatures[i])) {
|
|
GenerateWarning("WebGL 2 unavailable. Requires feature %s.",
|
|
gl::GLContext::GetFeatureName(kRequiredFeatures[i]));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// ok WebGL 2 is compatible, we can enable natively supported extensions.
|
|
for (size_t i = 0; i < ArrayLength(kNativelySupportedExtensions); i++) {
|
|
EnableExtension(kNativelySupportedExtensions[i]);
|
|
|
|
MOZ_ASSERT(IsExtensionEnabled(kNativelySupportedExtensions[i]));
|
|
}
|
|
|
|
// we initialise WebGL 2 related stuff.
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
|
|
&mGLMaxTransformFeedbackSeparateAttribs);
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
|
&mGLMaxUniformBufferBindings);
|
|
|
|
mBoundTransformFeedbackBuffers =
|
|
MakeUnique<WebGLRefPtr<WebGLBuffer>[]>(mGLMaxTransformFeedbackSeparateAttribs);
|
|
mBoundUniformBuffers =
|
|
MakeUnique<WebGLRefPtr<WebGLBuffer>[]>(mGLMaxUniformBufferBindings);
|
|
|
|
mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0);
|
|
mBoundTransformFeedback = mDefaultTransformFeedback;
|
|
auto xfBuffers = new WebGLRefPtr<WebGLBuffer>[mGLMaxTransformFeedbackSeparateAttribs];
|
|
mBoundTransformFeedbackBuffers.reset(xfBuffers);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace mozilla
|