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https://gitlab.winehq.org/wine/wine-gecko.git
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351 lines
11 KiB
JavaScript
351 lines
11 KiB
JavaScript
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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Components.utils.import("resource://gre/modules/NetUtil.jsm");
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/**
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* An adapter that handles data transfers between the debugger client and
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* server. It can work with both nsIPipe and nsIServerSocket transports so
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* long as the properly created input and output streams are specified.
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* (However, for intra-process connections, LocalDebuggerTransport, below,
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* is more efficient than using an nsIPipe pair with DebuggerTransport.)
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*
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* @param aInput nsIInputStream
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* The input stream.
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* @param aOutput nsIAsyncOutputStream
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* The output stream.
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*
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* Given a DebuggerTransport instance dt:
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* 1) Set dt.hooks to a packet handler object (described below).
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* 2) Call dt.ready() to begin watching for input packets.
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* 3) Call dt.send() to send packets as you please, and handle incoming
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* packets passed to hook.onPacket.
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* 4) Call dt.close() to close the connection, and disengage from the event
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* loop.
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*
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* A packet handler is an object with two methods:
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*
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* - onPacket(packet) - called when we have received a complete packet.
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* |Packet| is the parsed form of the packet --- a JavaScript value, not
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* a JSON-syntax string.
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*
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* - onClosed(status) - called when the connection is closed. |Status| is
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* an nsresult, of the sort passed to nsIRequestObserver.
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*
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* Data is transferred as a JSON packet serialized into a string, with the
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* string length prepended to the packet, followed by a colon
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* ([length]:[packet]). The contents of the JSON packet are specified in
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* the Remote Debugging Protocol specification.
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*/
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this.DebuggerTransport = function DebuggerTransport(aInput, aOutput)
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{
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this._input = aInput;
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this._output = aOutput;
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this._converter = Cc["@mozilla.org/intl/scriptableunicodeconverter"]
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.createInstance(Ci.nsIScriptableUnicodeConverter);
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this._converter.charset = "UTF-8";
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this._outgoing = "";
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this._incoming = "";
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this.hooks = null;
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}
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DebuggerTransport.prototype = {
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/**
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* Transmit a packet.
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*
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* This method returns immediately, without waiting for the entire
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* packet to be transmitted, registering event handlers as needed to
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* transmit the entire packet. Packets are transmitted in the order
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* they are passed to this method.
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*/
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send: function DT_send(aPacket) {
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// TODO (bug 709088): remove pretty printing when the protocol is done.
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let data = JSON.stringify(aPacket, null, 2);
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data = this._converter.ConvertFromUnicode(data);
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data = data.length + ':' + data;
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this._outgoing += data;
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this._flushOutgoing();
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},
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/**
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* Close the transport.
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*/
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close: function DT_close() {
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this._input.close();
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this._output.close();
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},
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/**
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* Flush the outgoing stream.
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*/
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_flushOutgoing: function DT_flushOutgoing() {
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if (this._outgoing.length > 0) {
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var threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
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this._output.asyncWait(this, 0, 0, threadManager.currentThread);
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}
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},
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onOutputStreamReady:
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makeInfallible(function DT_onOutputStreamReady(aStream) {
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let written = 0;
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try {
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written = aStream.write(this._outgoing, this._outgoing.length);
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} catch(e if e.result == Components.results.NS_BASE_STREAM_CLOSED) {
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dumpn("Connection closed.");
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this.close();
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return;
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}
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this._outgoing = this._outgoing.slice(written);
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this._flushOutgoing();
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}, "DebuggerTransport.prototype.onOutputStreamReady"),
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/**
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* Initialize the input stream for reading. Once this method has been
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* called, we watch for packets on the input stream, and pass them to
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* this.hook.onPacket.
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*/
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ready: function DT_ready() {
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let pump = Cc["@mozilla.org/network/input-stream-pump;1"]
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.createInstance(Ci.nsIInputStreamPump);
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pump.init(this._input, -1, -1, 0, 0, false);
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pump.asyncRead(this, null);
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},
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// nsIStreamListener
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onStartRequest:
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makeInfallible(function DT_onStartRequest(aRequest, aContext) {},
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"DebuggerTransport.prototype.onStartRequest"),
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onStopRequest:
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makeInfallible(function DT_onStopRequest(aRequest, aContext, aStatus) {
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this.close();
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if (this.hooks) {
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this.hooks.onClosed(aStatus);
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this.hooks = null;
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}
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}, "DebuggerTransport.prototype.onStopRequest"),
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onDataAvailable:
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makeInfallible(function DT_onDataAvailable(aRequest, aContext,
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aStream, aOffset, aCount) {
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this._incoming += NetUtil.readInputStreamToString(aStream,
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aStream.available());
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while (this._processIncoming()) {};
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}, "DebuggerTransport.prototype.onDataAvailable"),
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/**
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* Process incoming packets. Returns true if a packet has been received, either
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* if it was properly parsed or not. Returns false if the incoming stream does
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* not contain a full packet yet. After a proper packet is parsed, the dispatch
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* handler DebuggerTransport.hooks.onPacket is called with the packet as a
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* parameter.
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*/
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_processIncoming: function DT__processIncoming() {
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// Well this is ugly.
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let sep = this._incoming.indexOf(':');
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if (sep < 0) {
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// Incoming packet length is too big anyway - drop the connection.
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if (this._incoming.length > 20) {
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this.close();
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}
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return false;
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}
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let count = this._incoming.substring(0, sep);
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// Check for a positive number with no garbage afterwards.
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if (!/^[0-9]+$/.exec(count)) {
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this.close();
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return false;
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}
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count = +count;
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if (this._incoming.length - (sep + 1) < count) {
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// Don't have a complete request yet.
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return false;
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}
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// We have a complete request, pluck it out of the data and parse it.
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this._incoming = this._incoming.substring(sep + 1);
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let packet = this._incoming.substring(0, count);
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this._incoming = this._incoming.substring(count);
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try {
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packet = this._converter.ConvertToUnicode(packet);
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var parsed = JSON.parse(packet);
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} catch(e) {
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let msg = "Error parsing incoming packet: " + packet + " (" + e + " - " + e.stack + ")";
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if (Cu.reportError) {
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Cu.reportError(msg);
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}
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dump(msg + "\n");
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return true;
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}
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dumpn("Got: " + packet);
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let self = this;
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Services.tm.currentThread.dispatch(makeInfallible(function() {
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// Ensure the hooks are still around by the time this runs (they will go
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// away when the transport is closed).
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if (self.hooks) {
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self.hooks.onPacket(parsed);
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}
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}, "DebuggerTransport instance's this.hooks.onPacket"), 0);
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return true;
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}
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}
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/**
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* An adapter that handles data transfers between the debugger client and
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* server when they both run in the same process. It presents the same API as
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* DebuggerTransport, but instead of transmitting serialized messages across a
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* connection it merely calls the packet dispatcher of the other side.
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*
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* @param aOther LocalDebuggerTransport
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* The other endpoint for this debugger connection.
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*
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* @see DebuggerTransport
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*/
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this.LocalDebuggerTransport = function LocalDebuggerTransport(aOther)
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{
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this.other = aOther;
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this.hooks = null;
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/*
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* A packet number, shared between this and this.other. This isn't used
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* by the protocol at all, but it makes the packet traces a lot easier to
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* follow.
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*/
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this._serial = this.other ? this.other._serial : { count: 0 };
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}
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LocalDebuggerTransport.prototype = {
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/**
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* Transmit a message by directly calling the onPacket handler of the other
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* endpoint.
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*/
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send: function LDT_send(aPacket) {
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let serial = this._serial.count++;
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if (wantLogging) {
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/* Check 'from' first, as 'echo' packets have both. */
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if (aPacket.from) {
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dumpn("Packet " + serial + " sent from " + uneval(aPacket.from));
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} else if (aPacket.to) {
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dumpn("Packet " + serial + " sent to " + uneval(aPacket.to));
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}
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}
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this._deepFreeze(aPacket);
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let other = this.other;
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if (other) {
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Services.tm.currentThread.dispatch(makeInfallible(function() {
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// Avoid the cost of JSON.stringify() when logging is disabled.
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if (wantLogging) {
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dumpn("Received packet " + serial + ": " + JSON.stringify(aPacket, null, 2));
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}
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if (other.hooks) {
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other.hooks.onPacket(aPacket);
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}
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}, "LocalDebuggerTransport instance's this.other.hooks.onPacket"), 0);
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}
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},
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/**
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* Close the transport.
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*/
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close: function LDT_close() {
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if (this.other) {
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// Remove the reference to the other endpoint before calling close(), to
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// avoid infinite recursion.
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let other = this.other;
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delete this.other;
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other.close();
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}
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if (this.hooks) {
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try {
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this.hooks.onClosed();
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} catch(ex) {
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Components.utils.reportError(ex);
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}
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this.hooks = null;
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}
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},
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/**
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* An empty method for emulating the DebuggerTransport API.
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*/
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ready: function LDT_ready() {},
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/**
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* Helper function that makes an object fully immutable.
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*/
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_deepFreeze: function LDT_deepFreeze(aObject) {
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Object.freeze(aObject);
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for (let prop in aObject) {
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// Freeze the properties that are objects, not on the prototype, and not
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// already frozen. Note that this might leave an unfrozen reference
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// somewhere in the object if there is an already frozen object containing
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// an unfrozen object.
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if (aObject.hasOwnProperty(prop) && typeof aObject === "object" &&
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!Object.isFrozen(aObject)) {
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this._deepFreeze(o[prop]);
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}
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}
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}
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};
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/**
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* A transport for the debugging protocol that uses nsIMessageSenders to
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* exchange packets with servers running in child processes.
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*
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* In the parent process, |aSender| should be the nsIMessageSender for the
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* child process. In a child process, |aSender| should be the child process
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* message manager, which sends packets to the parent.
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*
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* aPrefix is a string included in the message names, to distinguish
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* multiple servers running in the same child process.
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*
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* This transport exchanges messages named 'debug:<prefix>:packet', where
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* <prefix> is |aPrefix|, whose data is the protocol packet.
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*/
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function ChildDebuggerTransport(aSender, aPrefix) {
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this._sender = aSender.QueryInterface(Components.interfaces.nsIMessageSender);
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this._messageName = "debug:" + aPrefix + ":packet";
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}
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/*
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* To avoid confusion, we use 'message' to mean something that
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* nsIMessageSender conveys, and 'packet' to mean a remote debugging
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* protocol packet.
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*/
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ChildDebuggerTransport.prototype = {
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constructor: ChildDebuggerTransport,
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hooks: null,
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ready: function () {
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this._sender.addMessageListener(this._messageName, this);
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},
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close: function () {
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this._sender.removeMessageListener(this._messageName, this);
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this.hooks.onClosed();
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},
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receiveMessage: function ({data}) {
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this.hooks.onPacket(data);
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},
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send: function (packet) {
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this._sender.sendAsyncMessage(this._messageName, packet);
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}
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};
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