gecko/gfx/gl/TextureGarbageBin.h
Ehsan Akhgari 7ef2679c79 Bug 1050610 - Fix more bad implicit constructors in gfx; r=roc
--HG--
extra : rebase_source : 5c6b62dbed81018370ce274e1913620ffb0ff7a2
2014-08-07 21:17:30 -04:00

48 lines
1.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef TEXTUREGARBAGEBIN_H_
#define TEXTUREGARBAGEBIN_H_
#include <stack>
#include "mozilla/Mutex.h"
#include "nsISupportsImpl.h"
#include "GLContextTypes.h"
namespace mozilla {
namespace gl {
class TextureGarbageBin MOZ_FINAL {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureGarbageBin)
private:
// Private destructor, to discourage deletion outside of Release():
~TextureGarbageBin()
{
}
GLContext* mGL;
Mutex mMutex;
std::stack<GLuint> mGarbageTextures;
public:
explicit TextureGarbageBin(GLContext* gl)
: mGL(gl)
, mMutex("TextureGarbageBin mutex")
{}
void GLContextTeardown();
void Trash(GLuint tex);
void EmptyGarbage();
};
}
}
#endif // TEXTUREGARBAGEBIN_H_