mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
537 lines
14 KiB
C++
537 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsThreadUtils_h__
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#define nsThreadUtils_h__
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#include "prthread.h"
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#include "prinrval.h"
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#include "nsIThreadManager.h"
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#include "nsIThread.h"
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#include "nsIRunnable.h"
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#include "nsICancelableRunnable.h"
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#include "nsStringGlue.h"
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#include "nsCOMPtr.h"
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#include "nsAutoPtr.h"
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#include "mozilla/threads/nsThreadIDs.h"
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#include "mozilla/Likely.h"
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// This is needed on some systems to prevent collisions between the symbols
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// appearing in xpcom_core and xpcomglue. It may be unnecessary in the future
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// with better toolchain support.
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#ifdef MOZILLA_INTERNAL_API
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# define NS_SetThreadName NS_SetThreadName_P
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# define NS_NewThread NS_NewThread_P
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# define NS_NewNamedThread NS_NewNamedThread_P
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# define NS_GetCurrentThread NS_GetCurrentThread_P
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# define NS_GetMainThread NS_GetMainThread_P
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# define NS_IsMainThread NS_IsMainThread_P
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# define NS_DispatchToCurrentThread NS_DispatchToCurrentThread_P
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# define NS_DispatchToMainThread NS_DispatchToMainThread_P
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# define NS_ProcessPendingEvents NS_ProcessPendingEvents_P
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# define NS_HasPendingEvents NS_HasPendingEvents_P
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# define NS_ProcessNextEvent NS_ProcessNextEvent_P
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#endif
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//-----------------------------------------------------------------------------
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// These methods are alternatives to the methods on nsIThreadManager, provided
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// for convenience.
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/**
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* Set name of the target thread. This operation is asynchronous.
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*/
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extern NS_COM_GLUE void
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NS_SetThreadName(nsIThread *thread, const nsACString &name);
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/**
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* Static length version of the above function checking length of the
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* name at compile time.
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*/
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template <size_t LEN>
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inline NS_COM_GLUE void
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NS_SetThreadName(nsIThread *thread, const char (&name)[LEN])
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{
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MOZ_STATIC_ASSERT(LEN <= 16,
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"Thread name must be no more than 16 characters");
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NS_SetThreadName(thread, nsDependentCString(name));
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}
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/**
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* Create a new thread, and optionally provide an initial event for the thread.
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*
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* @param result
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* The resulting nsIThread object.
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* @param initialEvent
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* The initial event to run on this thread. This parameter may be null.
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* @param stackSize
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* The size in bytes to reserve for the thread's stack.
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*
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* @returns NS_ERROR_INVALID_ARG
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* Indicates that the given name is not unique.
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*/
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extern NS_COM_GLUE NS_METHOD
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NS_NewThread(nsIThread **result,
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nsIRunnable *initialEvent = nullptr,
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uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE);
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/**
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* Creates a named thread, otherwise the same as NS_NewThread
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*/
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template <size_t LEN>
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inline NS_METHOD
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NS_NewNamedThread(const char (&name)[LEN],
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nsIThread **result,
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nsIRunnable *initialEvent = nullptr,
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uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE)
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{
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nsresult rv = NS_NewThread(result, initialEvent, stackSize);
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NS_SetThreadName<LEN>(*result, name);
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return rv;
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}
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/**
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* Get a reference to the current thread.
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*
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* @param result
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* The resulting nsIThread object.
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*/
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extern NS_COM_GLUE NS_METHOD
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NS_GetCurrentThread(nsIThread **result);
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/**
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* Get a reference to the main thread.
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*
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* @param result
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* The resulting nsIThread object.
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*/
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extern NS_COM_GLUE NS_METHOD
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NS_GetMainThread(nsIThread **result);
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#if defined(MOZILLA_INTERNAL_API) && defined(XP_WIN)
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bool NS_IsMainThread();
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#elif defined(MOZILLA_INTERNAL_API) && defined(NS_TLS)
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// This is defined in nsThreadManager.cpp and initialized to `Main` for the
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// main thread by nsThreadManager::Init.
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extern NS_TLS mozilla::threads::ID gTLSThreadID;
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inline bool NS_IsMainThread()
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{
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return gTLSThreadID == mozilla::threads::Main;
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}
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#else
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/**
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* Test to see if the current thread is the main thread.
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*
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* @returns true if the current thread is the main thread, and false
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* otherwise.
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*/
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extern NS_COM_GLUE bool NS_IsMainThread();
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#endif
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/**
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* Dispatch the given event to the current thread.
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*
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* @param event
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* The event to dispatch.
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*
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* @returns NS_ERROR_INVALID_ARG
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* If event is null.
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*/
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extern NS_COM_GLUE NS_METHOD
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NS_DispatchToCurrentThread(nsIRunnable *event);
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/**
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* Dispatch the given event to the main thread.
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*
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* @param event
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* The event to dispatch.
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* @param dispatchFlags
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* The flags to pass to the main thread's dispatch method.
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*
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* @returns NS_ERROR_INVALID_ARG
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* If event is null.
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*/
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extern NS_COM_GLUE NS_METHOD
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NS_DispatchToMainThread(nsIRunnable *event,
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uint32_t dispatchFlags = NS_DISPATCH_NORMAL);
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#ifndef XPCOM_GLUE_AVOID_NSPR
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/**
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* Process all pending events for the given thread before returning. This
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* method simply calls ProcessNextEvent on the thread while HasPendingEvents
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* continues to return true and the time spent in NS_ProcessPendingEvents
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* does not exceed the given timeout value.
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*
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* @param thread
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* The thread object for which to process pending events. If null, then
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* events will be processed for the current thread.
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* @param timeout
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* The maximum number of milliseconds to spend processing pending events.
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* Events are not pre-empted to honor this timeout. Rather, the timeout
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* value is simply used to determine whether or not to process another event.
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* Pass PR_INTERVAL_NO_TIMEOUT to specify no timeout.
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*/
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extern NS_COM_GLUE NS_METHOD
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NS_ProcessPendingEvents(nsIThread *thread,
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PRIntervalTime timeout = PR_INTERVAL_NO_TIMEOUT);
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#endif
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/**
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* Shortcut for nsIThread::HasPendingEvents.
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*
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* It is an error to call this function when the given thread is not the
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* current thread. This function will return false if called from some
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* other thread.
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*
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* @param thread
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* The current thread or null.
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*
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* @returns
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* A boolean value that if "true" indicates that there are pending events
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* in the current thread's event queue.
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*/
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extern NS_COM_GLUE bool
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NS_HasPendingEvents(nsIThread *thread = nullptr);
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/**
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* Shortcut for nsIThread::ProcessNextEvent.
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*
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* It is an error to call this function when the given thread is not the
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* current thread. This function will simply return false if called
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* from some other thread.
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*
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* @param thread
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* The current thread or null.
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* @param mayWait
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* A boolean parameter that if "true" indicates that the method may block
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* the calling thread to wait for a pending event.
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*
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* @returns
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* A boolean value that if "true" indicates that an event from the current
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* thread's event queue was processed.
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*/
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extern NS_COM_GLUE bool
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NS_ProcessNextEvent(nsIThread *thread = nullptr, bool mayWait = true);
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//-----------------------------------------------------------------------------
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// Helpers that work with nsCOMPtr:
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inline already_AddRefed<nsIThread>
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do_GetCurrentThread() {
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nsIThread *thread = nullptr;
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NS_GetCurrentThread(&thread);
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return already_AddRefed<nsIThread>(thread);
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}
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inline already_AddRefed<nsIThread>
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do_GetMainThread() {
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nsIThread *thread = nullptr;
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NS_GetMainThread(&thread);
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return already_AddRefed<nsIThread>(thread);
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}
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//-----------------------------------------------------------------------------
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#ifdef MOZILLA_INTERNAL_API
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// Fast access to the current thread. Do not release the returned pointer! If
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// you want to use this pointer from some other thread, then you will need to
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// AddRef it. Otherwise, you should only consider this pointer valid from code
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// running on the current thread.
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extern NS_COM_GLUE nsIThread *NS_GetCurrentThread();
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#endif
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//-----------------------------------------------------------------------------
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#ifndef XPCOM_GLUE_AVOID_NSPR
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#undef IMETHOD_VISIBILITY
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#define IMETHOD_VISIBILITY NS_COM_GLUE
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// This class is designed to be subclassed.
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class NS_COM_GLUE nsRunnable : public nsIRunnable
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIRUNNABLE
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nsRunnable() {
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}
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protected:
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virtual ~nsRunnable() {
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}
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};
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// This class is designed to be subclassed.
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class NS_COM_GLUE nsCancelableRunnable : public nsICancelableRunnable
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIRUNNABLE
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NS_DECL_NSICANCELABLERUNNABLE
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nsCancelableRunnable() {
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}
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protected:
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virtual ~nsCancelableRunnable() {
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}
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};
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#undef IMETHOD_VISIBILITY
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#define IMETHOD_VISIBILITY NS_VISIBILITY_HIDDEN
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// An event that can be used to call a method on a class. The class type must
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// support reference counting. This event supports Revoke for use
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// with nsRevocableEventPtr.
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template <class ClassType,
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typename ReturnType = void,
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bool Owning = true>
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class nsRunnableMethod : public nsRunnable
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{
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public:
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virtual void Revoke() = 0;
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// These ReturnTypeEnforcer classes set up a blacklist for return types that
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// we know are not safe. The default ReturnTypeEnforcer compiles just fine but
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// already_AddRefed will not.
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template <typename OtherReturnType>
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class ReturnTypeEnforcer
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{
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public:
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typedef int ReturnTypeIsSafe;
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};
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template <class T>
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class ReturnTypeEnforcer<already_AddRefed<T> >
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{
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// No ReturnTypeIsSafe makes this illegal!
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};
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// Make sure this return type is safe.
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typedef typename ReturnTypeEnforcer<ReturnType>::ReturnTypeIsSafe check;
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};
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template <class ClassType, bool Owning>
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struct nsRunnableMethodReceiver {
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ClassType *mObj;
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nsRunnableMethodReceiver(ClassType *obj) : mObj(obj) { NS_IF_ADDREF(mObj); }
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~nsRunnableMethodReceiver() { Revoke(); }
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void Revoke() { NS_IF_RELEASE(mObj); }
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};
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template <class ClassType>
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struct nsRunnableMethodReceiver<ClassType, false> {
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ClassType *mObj;
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nsRunnableMethodReceiver(ClassType *obj) : mObj(obj) {}
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void Revoke() { mObj = nullptr; }
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};
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template <typename Method, bool Owning> struct nsRunnableMethodTraits;
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template <class C, typename R, bool Owning>
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struct nsRunnableMethodTraits<R (C::*)(), Owning> {
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typedef C class_type;
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typedef R return_type;
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typedef nsRunnableMethod<C, R, Owning> base_type;
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};
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#ifdef HAVE_STDCALL
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template <class C, typename R, bool Owning>
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struct nsRunnableMethodTraits<R (__stdcall C::*)(), Owning> {
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typedef C class_type;
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typedef R return_type;
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typedef nsRunnableMethod<C, R, Owning> base_type;
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};
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#endif
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template <typename Method, bool Owning>
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class nsRunnableMethodImpl
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: public nsRunnableMethodTraits<Method, Owning>::base_type
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{
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typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
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nsRunnableMethodReceiver<ClassType, Owning> mReceiver;
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Method mMethod;
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public:
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nsRunnableMethodImpl(ClassType *obj,
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Method method)
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: mReceiver(obj)
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, mMethod(method)
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{}
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NS_IMETHOD Run() {
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if (MOZ_LIKELY(mReceiver.mObj))
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((*mReceiver.mObj).*mMethod)();
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return NS_OK;
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}
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void Revoke() {
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mReceiver.Revoke();
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}
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};
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// Use this template function like so:
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//
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// nsCOMPtr<nsIRunnable> event =
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// NS_NewRunnableMethod(myObject, &MyClass::HandleEvent);
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// NS_DispatchToCurrentThread(event);
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//
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// Statically enforced constraints:
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// - myObject must be of (or implicitly convertible to) type MyClass
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// - MyClass must defined AddRef and Release methods
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//
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template<typename PtrType, typename Method>
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typename nsRunnableMethodTraits<Method, true>::base_type*
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NS_NewRunnableMethod(PtrType ptr, Method method)
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{
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return new nsRunnableMethodImpl<Method, true>(ptr, method);
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}
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template<typename PtrType, typename Method>
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typename nsRunnableMethodTraits<Method, false>::base_type*
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NS_NewNonOwningRunnableMethod(PtrType ptr, Method method)
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{
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return new nsRunnableMethodImpl<Method, false>(ptr, method);
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}
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#endif // XPCOM_GLUE_AVOID_NSPR
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// This class is designed to be used when you have an event class E that has a
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// pointer back to resource class R. If R goes away while E is still pending,
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// then it is important to "revoke" E so that it does not try use R after R has
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// been destroyed. nsRevocableEventPtr makes it easy for R to manage such
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// situations:
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//
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// class R;
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//
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// class E : public nsRunnable {
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// public:
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// void Revoke() {
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// mResource = nullptr;
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// }
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// private:
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// R *mResource;
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// };
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//
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// class R {
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// public:
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// void EventHandled() {
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// mEvent.Forget();
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// }
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// private:
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// nsRevocableEventPtr<E> mEvent;
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// };
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//
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// void R::PostEvent() {
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// // Make sure any pending event is revoked.
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// mEvent->Revoke();
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//
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// nsCOMPtr<nsIRunnable> event = new E();
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// if (NS_SUCCEEDED(NS_DispatchToCurrentThread(event))) {
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// // Keep pointer to event so we can revoke it.
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// mEvent = event;
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// }
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// }
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//
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// NS_IMETHODIMP E::Run() {
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// if (!mResource)
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// return NS_OK;
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// ...
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// mResource->EventHandled();
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// return NS_OK;
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// }
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//
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template <class T>
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class nsRevocableEventPtr {
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public:
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nsRevocableEventPtr()
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: mEvent(nullptr) {
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}
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~nsRevocableEventPtr() {
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Revoke();
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}
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const nsRevocableEventPtr& operator=(T *event) {
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if (mEvent != event) {
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Revoke();
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mEvent = event;
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}
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return *this;
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}
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void Revoke() {
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if (mEvent) {
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mEvent->Revoke();
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mEvent = nullptr;
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}
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}
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void Forget() {
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mEvent = nullptr;
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}
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bool IsPending() {
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return mEvent != nullptr;
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}
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T *get() { return mEvent; }
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private:
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// Not implemented
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nsRevocableEventPtr(const nsRevocableEventPtr&);
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nsRevocableEventPtr& operator=(const nsRevocableEventPtr&);
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nsRefPtr<T> mEvent;
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};
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/**
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* A simple helper to suffix thread pool name
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* with incremental numbers.
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*/
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class nsThreadPoolNaming
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{
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public:
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nsThreadPoolNaming() : mCounter(0) {}
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/**
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* Creates and sets next thread name as "<aPoolName> #<n>"
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* on the specified thread. If no thread is specified (aThread
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* is null) then the name is synchronously set on the current thread.
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*/
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void SetThreadPoolName(const nsACString & aPoolName,
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nsIThread * aThread = nullptr);
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private:
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volatile uint32_t mCounter;
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nsThreadPoolNaming(const nsThreadPoolNaming &) MOZ_DELETE;
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void operator=(const nsThreadPoolNaming &) MOZ_DELETE;
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};
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/**
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* Thread priority in most operating systems affect scheduling, not IO. This
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* helper is used to set the current thread to low IO priority for the lifetime
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* of the created object. You can only use this low priority IO setting within
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* the context of the current thread.
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*/
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class NS_STACK_CLASS nsAutoLowPriorityIO
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{
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public:
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nsAutoLowPriorityIO();
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~nsAutoLowPriorityIO();
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private:
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bool lowIOPrioritySet;
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#if defined(XP_MACOSX)
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int oldPriority;
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#endif
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};
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#endif // nsThreadUtils_h__
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