gecko/gfx/angle/angle-shared.patch

237 lines
8.6 KiB
Diff

diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h
--- a/gfx/angle/include/GLSLANG/ShaderLang.h
+++ b/gfx/angle/include/GLSLANG/ShaderLang.h
@@ -1,16 +1,32 @@
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _COMPILER_INTERFACE_INCLUDED_
#define _COMPILER_INTERFACE_INCLUDED_
+#include "nscore.h"
+
+#ifdef WIN32
+# if !defined(MOZ_ENABLE_LIBXUL) && !defined(MOZ_STATIC_BUILD)
+# ifdef ANGLE_BUILD
+# define ANGLE_API NS_EXPORT
+# else
+# define ANGLE_API NS_IMPORT
+# endif
+# else
+# define ANGLE_API /*nothing*/
+# endif
+#else
+# define ANGLE_API NS_EXTERNAL_VIS
+#endif
+
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
#ifdef __cplusplus
extern "C" {
#endif
@@ -72,21 +88,21 @@ typedef enum {
SH_OBJECT_CODE = 0x002,
SH_ATTRIBUTES_UNIFORMS = 0x004
} ShCompileOptions;
//
// Driver must call this first, once, before doing any other
// compiler operations.
//
-int ShInitialize();
+ANGLE_API int ShInitialize();
//
// Driver should call this at shutdown.
//
-int ShFinalize();
+ANGLE_API int ShFinalize();
//
// Implementation dependent built-in resources (constants and extensions).
// The names for these resources has been obtained by stripping gl_/GL_.
//
typedef struct
{
// Constants.
@@ -102,17 +118,17 @@ typedef struct
// Extensions.
// Set to 1 to enable the extension, else 0.
int OES_standard_derivatives;
} ShBuiltInResources;
//
// Initialize built-in resources with minimum expected values.
//
-void ShInitBuiltInResources(ShBuiltInResources* resources);
+ANGLE_API void ShInitBuiltInResources(ShBuiltInResources* resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
// managed, and de-allocated by the compiler. It's contents
// are defined by and used by the compiler.
//
// If handle creation fails, 0 will be returned.
//
@@ -122,19 +138,19 @@ typedef void* ShHandle;
// Driver calls these to create and destroy compiler objects.
//
// Returns the handle of constructed compiler.
// Parameters:
// type: Specifies the type of shader - SH_FRAGMENT_SHADER or SH_VERTEX_SHADER.
// spec: Specifies the language spec the compiler must conform to -
// SH_GLES2_SPEC or SH_WEBGL_SPEC.
// resources: Specifies the built-in resources.
-ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
+ANGLE_API ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
const ShBuiltInResources* resources);
-void ShDestruct(ShHandle handle);
+ANGLE_API void ShDestruct(ShHandle handle);
//
// Compiles the given shader source.
// If the function succeeds, the return value is nonzero, else zero.
// Parameters:
// handle: Specifies the handle of compiler to be used.
// shaderStrings: Specifies an array of pointers to null-terminated strings
// containing the shader source code.
@@ -144,17 +160,17 @@ void ShDestruct(ShHandle handle);
// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
// Can be queried by calling ShGetInfoLog().
// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
// Can be queried by calling ShGetObjectCode().
// SH_ATTRIBUTES_UNIFORMS: Extracts attributes and uniforms.
// Can be queried by calling ShGetActiveAttrib() and
// ShGetActiveUniform().
//
-int ShCompile(
+ANGLE_API int ShCompile(
const ShHandle handle,
const char* const shaderStrings[],
const int numStrings,
int compileOptions
);
// Returns a parameter from a compiled shader.
// Parameters:
@@ -170,53 +186,53 @@ int ShCompile(
// variable name including the null
// termination character.
// SH_ACTIVE_UNIFORMS: the number of active uniform variables.
// SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
// variable name including the null
// termination character.
//
// params: Requested parameter
-void ShGetInfo(const ShHandle handle, ShShaderInfo pname, int* params);
+ANGLE_API void ShGetInfo(const ShHandle handle, ShShaderInfo pname, int* params);
// Returns nul-terminated information log for a compiled shader.
// Parameters:
// handle: Specifies the compiler
// infoLog: Specifies an array of characters that is used to return
// the information log. It is assumed that infoLog has enough memory
// to accomodate the information log. The size of the buffer required
// to store the returned information log can be obtained by calling
// ShGetInfo with SH_INFO_LOG_LENGTH.
-void ShGetInfoLog(const ShHandle handle, char* infoLog);
+ANGLE_API void ShGetInfoLog(const ShHandle handle, char* infoLog);
// Returns null-terminated object code for a compiled shader.
// Parameters:
// handle: Specifies the compiler
// infoLog: Specifies an array of characters that is used to return
// the object code. It is assumed that infoLog has enough memory to
// accomodate the object code. The size of the buffer required to
// store the returned object code can be obtained by calling
// ShGetInfo with SH_OBJECT_CODE_LENGTH.
-void ShGetObjectCode(const ShHandle handle, char* objCode);
+ANGLE_API void ShGetObjectCode(const ShHandle handle, char* objCode);
// Returns information about an active attribute variable.
// Parameters:
// handle: Specifies the compiler
// index: Specifies the index of the attribute variable to be queried.
// length: Returns the number of characters actually written in the string
// indicated by name (excluding the null terminator) if a value other
// than NULL is passed.
// size: Returns the size of the attribute variable.
// type: Returns the data type of the attribute variable.
// name: Returns a null terminated string containing the name of the
// attribute variable. It is assumed that name has enough memory to
// accomodate the attribute variable name. The size of the buffer
// required to store the attribute variable name can be obtained by
// calling ShGetInfo with SH_ACTIVE_ATTRIBUTE_MAX_LENGTH.
-void ShGetActiveAttrib(const ShHandle handle,
+ANGLE_API void ShGetActiveAttrib(const ShHandle handle,
int index,
int* length,
int* size,
ShDataType* type,
char* name);
// Returns information about an active uniform variable.
// Parameters:
@@ -227,17 +243,17 @@ void ShGetActiveAttrib(const ShHandle ha
// other than NULL is passed.
// size: Returns the size of the uniform variable.
// type: Returns the data type of the uniform variable.
// name: Returns a null terminated string containing the name of the
// uniform variable. It is assumed that name has enough memory to
// accomodate the uniform variable name. The size of the buffer required
// to store the uniform variable name can be obtained by calling
// ShGetInfo with SH_ACTIVE_UNIFORMS_MAX_LENGTH.
-void ShGetActiveUniform(const ShHandle handle,
+ANGLE_API void ShGetActiveUniform(const ShHandle handle,
int index,
int* length,
int* size,
ShDataType* type,
char* name);
#ifdef __cplusplus
}
diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h
--- a/gfx/angle/include/GLSLANG/ShaderLang.h
+++ b/gfx/angle/include/GLSLANG/ShaderLang.h
@@ -1,31 +1,35 @@
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _COMPILER_INTERFACE_INCLUDED_
#define _COMPILER_INTERFACE_INCLUDED_
+#ifdef MOZILLA_VERSION
#include "nscore.h"
#ifdef WIN32
# if !defined(MOZ_ENABLE_LIBXUL) && !defined(MOZ_STATIC_BUILD)
# ifdef ANGLE_BUILD
# define ANGLE_API NS_EXPORT
# else
# define ANGLE_API NS_IMPORT
# endif
# else
# define ANGLE_API /*nothing*/
# endif
#else
# define ANGLE_API NS_EXTERNAL_VIS
#endif
+#else
+#define ANGLE_API /*nothing*/
+#endif
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
#ifdef __cplusplus
extern "C" {