gecko/ipc/unixsocket/UnixSocket.cpp
Thomas Zimmermann 8c487c22fb Bug 836523 - Wait for incoming connections in UnixSocketImpl. r=qdot, r=echou
The UnixSocketImpl currently polls the socket file descriptor while
listening for incoming connections and schedules itself to run again
if no connection requests have been received.

This behavior interferes with closing the socket and deleting the
socket structure in the main thread. It can happen that the I/O thread
dispatches a SocketAcceptTask to poll the listening socket and the
main thread dispatches a DeleteInstanceRunnable for the UnixSocketImpl,
such that the delete operation gets dispatched before the poll
operation. The latter then operates on the just deleted UnixSocketImpl.

With this patch, the I/O thread watches the listing socket for incoming
connection requests and only attempts to run accept when connection
requests are pending. This allows to serialize polling and close
operations within the I/O thread in a sound order.

A side effect of this patch is that we don't constantly run code for
polling the listing socket, which should result in less CPU overhead
and save battery power.
2013-02-12 09:16:45 -05:00

846 lines
19 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "UnixSocket.h"
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <sys/socket.h>
#include "base/eintr_wrapper.h"
#include "base/message_loop.h"
#include "mozilla/Monitor.h"
#include "mozilla/Util.h"
#include "mozilla/FileUtils.h"
#include "nsString.h"
#include "nsThreadUtils.h"
#include "nsTArray.h"
#include "nsXULAppAPI.h"
static const size_t MAX_READ_SIZE = 1 << 16;
#undef LOG
#if defined(MOZ_WIDGET_GONK)
#include <android/log.h>
#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GonkDBus", args);
#else
#define BTDEBUG true
#define LOG(args...) if (BTDEBUG) printf(args);
#endif
static const int SOCKET_RETRY_TIME_MS = 1000;
namespace mozilla {
namespace ipc {
class UnixSocketImpl : public MessageLoopForIO::Watcher
{
public:
UnixSocketImpl(UnixSocketConsumer* aConsumer, UnixSocketConnector* aConnector,
const nsACString& aAddress)
: mConsumer(aConsumer)
, mIOLoop(nullptr)
, mFd(-1)
, mConnector(aConnector)
, mCurrentTaskIsCanceled(false)
, mTask(nullptr)
, mAddress(aAddress)
, mLock("UnixSocketImpl.mLock")
{
}
~UnixSocketImpl()
{
StopTask();
mReadWatcher.StopWatchingFileDescriptor();
mWriteWatcher.StopWatchingFileDescriptor();
}
void QueueWriteData(UnixSocketRawData* aData)
{
mOutgoingQ.AppendElement(aData);
OnFileCanWriteWithoutBlocking(mFd);
}
bool isFdValid()
{
return mFd > 0;
}
void CancelTask()
{
if (!mTask) {
return;
}
mTask->Cancel();
mTask = nullptr;
MutexAutoLock lock(mLock);
mCurrentTaskIsCanceled = true;
}
bool IsCanceled()
{
MutexAutoLock lock(mLock);
return mCurrentTaskIsCanceled;
}
void UnsetTask()
{
mTask = nullptr;
}
void EnqueueTask(int aDelayMs, CancelableTask* aTask)
{
MessageLoopForIO* ioLoop = MessageLoopForIO::current();
if (!ioLoop) {
NS_WARNING("No IOLoop to attach to, cancelling self!");
return;
}
if (mTask) {
return;
}
if (IsCanceled()) {
return;
}
mTask = aTask;
if (aDelayMs) {
ioLoop->PostDelayedTask(FROM_HERE, mTask, aDelayMs);
} else {
ioLoop->PostTask(FROM_HERE, mTask);
}
}
void SetUpIO()
{
MOZ_ASSERT(!mIOLoop);
mIOLoop = MessageLoopForIO::current();
mIOLoop->WatchFileDescriptor(mFd,
true,
MessageLoopForIO::WATCH_READ,
&mReadWatcher,
this);
}
/**
* Connect to a socket
*/
void Connect();
/**
* Run bind/listen to prepare for further runs of accept()
*/
void Listen();
/**
* Accept an incoming connection
*/
void Accept();
/**
* Stop whatever connect/accept task is running
*/
void StopTask()
{
if (mTask) {
mTask->Cancel();
mTask = nullptr;
}
MutexAutoLock lock(mLock);
mCurrentTaskIsCanceled = true;
}
/**
* Set up nonblocking flags on whatever our current file descriptor is.
*
* @return true if successful, false otherwise
*/
bool SetNonblockFlags();
void GetSocketAddr(nsAString& aAddrStr)
{
if (!mConnector)
{
NS_WARNING("No connector to get socket address from!");
aAddrStr = nsString();
return;
}
mConnector->GetSocketAddr(mAddr, aAddrStr);
}
/**
* Consumer pointer. Non-thread safe RefPtr, so should only be manipulated
* directly from main thread. All non-main-thread accesses should happen with
* mImpl as container.
*/
RefPtr<UnixSocketConsumer> mConsumer;
private:
/**
* libevent triggered functions that reads data from socket when available and
* guarenteed non-blocking. Only to be called on IO thread.
*
* @param aFd File descriptor to read from
*/
virtual void OnFileCanReadWithoutBlocking(int aFd);
/**
* libevent or developer triggered functions that writes data to socket when
* available and guarenteed non-blocking. Only to be called on IO thread.
*
* @param aFd File descriptor to read from
*/
virtual void OnFileCanWriteWithoutBlocking(int aFd);
/**
* IO Loop pointer. Must be initalized and called from IO thread only.
*/
MessageLoopForIO* mIOLoop;
/**
* Raw data queue. Must be pushed/popped from IO thread only.
*/
typedef nsTArray<UnixSocketRawData* > UnixSocketRawDataQueue;
UnixSocketRawDataQueue mOutgoingQ;
/**
* Incoming packet. Only to be accessed on IO Thread.
*/
nsAutoPtr<UnixSocketRawData> mIncoming;
/**
* Read watcher for libevent. Only to be accessed on IO Thread.
*/
MessageLoopForIO::FileDescriptorWatcher mReadWatcher;
/**
* Write watcher for libevent. Only to be accessed on IO Thread.
*/
MessageLoopForIO::FileDescriptorWatcher mWriteWatcher;
/**
* File descriptor to read from/write to. Connection happens on user provided
* thread. Read/write/close happens on IO thread.
*/
ScopedClose mFd;
/**
* Connector object used to create the connection we are currently using.
*/
nsAutoPtr<UnixSocketConnector> mConnector;
/**
* If true, do not requeue whatever task we're running
*/
bool mCurrentTaskIsCanceled;
/**
* Pointer to the task we're currently running. DO NOT DELETE MANUALLY. This
* will be taken care of by the IO loop. Just set to nullptr.
*/
CancelableTask* mTask;
/**
* Address we are connecting to, assuming we are creating a client connection.
*/
nsCString mAddress;
/**
* Size of the socket address struct
*/
socklen_t mAddrSize;
/**
* Address struct of the socket currently in use
*/
sockaddr mAddr;
/**
* Protects mCurrentTaskIsCanceled
*/
mozilla::Mutex mLock;
};
template<class T>
class DeleteInstanceRunnable : public nsRunnable
{
public:
DeleteInstanceRunnable(T* aInstance)
: mInstance(aInstance)
{ }
NS_IMETHOD Run()
{
delete mInstance;
return NS_OK;
}
private:
T* mInstance;
};
class OnSocketEventTask : public nsRunnable
{
public:
enum SocketEvent {
CONNECT_SUCCESS,
CONNECT_ERROR,
DISCONNECT
};
OnSocketEventTask(UnixSocketImpl* aImpl, SocketEvent e) :
mImpl(aImpl),
mEvent(e)
{
MOZ_ASSERT(aImpl);
}
NS_IMETHOD Run()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mImpl->mConsumer) {
NS_WARNING("CloseSocket has already been called! (mConsumer is null)");
// Since we've already explicitly closed and the close happened before
// this, this isn't really an error. Since we've warned, return OK.
return NS_OK;
}
if (mEvent == CONNECT_SUCCESS) {
mImpl->mConsumer->NotifySuccess();
} else if (mEvent == CONNECT_ERROR) {
mImpl->mConsumer->NotifyError();
} else if (mEvent == DISCONNECT) {
mImpl->mConsumer->NotifyDisconnect();
}
return NS_OK;
}
private:
UnixSocketImpl* mImpl;
SocketEvent mEvent;
};
class SocketReceiveTask : public nsRunnable
{
public:
SocketReceiveTask(UnixSocketImpl* aImpl, UnixSocketRawData* aData) :
mImpl(aImpl),
mRawData(aData)
{
MOZ_ASSERT(aImpl);
MOZ_ASSERT(aData);
}
NS_IMETHOD Run()
{
if(!mImpl->mConsumer) {
NS_WARNING("mConsumer is null, aborting receive!");
// Since we've already explicitly closed and the close happened before
// this, this isn't really an error. Since we've warned, return OK.
return NS_OK;
}
mImpl->mConsumer->ReceiveSocketData(mRawData);
return NS_OK;
}
private:
UnixSocketImpl* mImpl;
nsAutoPtr<UnixSocketRawData> mRawData;
};
class SocketSendTask : public Task
{
public:
SocketSendTask(UnixSocketConsumer* aConsumer, UnixSocketImpl* aImpl,
UnixSocketRawData* aData)
: mConsumer(aConsumer),
mImpl(aImpl),
mData(aData)
{
MOZ_ASSERT(aConsumer);
MOZ_ASSERT(aImpl);
MOZ_ASSERT(aData);
}
void
Run()
{
mImpl->QueueWriteData(mData);
}
private:
nsRefPtr<UnixSocketConsumer> mConsumer;
UnixSocketImpl* mImpl;
UnixSocketRawData* mData;
};
class SocketCloseTask : public nsRunnable
{
public:
SocketCloseTask(UnixSocketImpl* aImpl)
: mImpl(aImpl)
{
MOZ_ASSERT(aImpl);
}
NS_IMETHOD
Run()
{
mImpl->mConsumer->CloseSocket();
return NS_OK;
}
private:
UnixSocketImpl* mImpl;
};
class StartImplReadingTask : public Task
{
public:
StartImplReadingTask(UnixSocketImpl* aImpl)
: mImpl(aImpl)
{
}
void
Run()
{
mImpl->SetUpIO();
}
private:
UnixSocketImpl* mImpl;
};
class SocketAcceptTask : public CancelableTask {
virtual void Run();
bool mCanceled;
UnixSocketImpl* mImpl;
public:
virtual void Cancel() { mCanceled = true; }
SocketAcceptTask(UnixSocketImpl* aImpl) : mCanceled(false), mImpl(aImpl) { }
};
void SocketAcceptTask::Run() {
mImpl->UnsetTask();
if (mCanceled) {
return;
}
mImpl->Accept();
}
class SocketConnectTask : public CancelableTask {
virtual void Run();
bool mCanceled;
UnixSocketImpl* mImpl;
public:
SocketConnectTask(UnixSocketImpl* aImpl) : mCanceled(false), mImpl(aImpl) { }
virtual void Cancel() { mCanceled = true; }
};
void SocketConnectTask::Run() {
mImpl->UnsetTask();
if (mCanceled) {
return;
}
mImpl->Connect();
}
void
UnixSocketImpl::Accept()
{
if (!mConnector) {
NS_WARNING("No connector object available!");
return;
}
// This will set things we don't particularly care about, but it will hand
// back the correct structure size which is what we do care about.
mConnector->CreateAddr(true, mAddrSize, &mAddr, nullptr);
if(mFd.get() < 0)
{
mFd = mConnector->Create();
if (mFd.get() < 0) {
return;
}
if (!SetNonblockFlags()) {
return;
}
if (bind(mFd.get(), &mAddr, mAddrSize)) {
#ifdef DEBUG
LOG("...bind(%d) gave errno %d", mFd.get(), errno);
#endif
return;
}
if (listen(mFd.get(), 1)) {
#ifdef DEBUG
LOG("...listen(%d) gave errno %d", mFd.get(), errno);
#endif
return;
}
}
SetUpIO();
}
void
UnixSocketImpl::Connect()
{
if(mFd.get() < 0)
{
mFd = mConnector->Create();
if (mFd.get() < 0) {
return;
}
}
int ret;
mConnector->CreateAddr(false, mAddrSize, &mAddr, mAddress.get());
ret = connect(mFd.get(), &mAddr, mAddrSize);
if (ret) {
#if DEBUG
LOG("Socket connect errno=%d\n", errno);
#endif
mFd.reset(-1);
nsRefPtr<OnSocketEventTask> t =
new OnSocketEventTask(this, OnSocketEventTask::CONNECT_ERROR);
NS_DispatchToMainThread(t);
return;
}
if (!mConnector->SetUp(mFd)) {
NS_WARNING("Could not set up socket!");
return;
}
nsRefPtr<OnSocketEventTask> t =
new OnSocketEventTask(this, OnSocketEventTask::CONNECT_SUCCESS);
NS_DispatchToMainThread(t);
// Due to the fact that we've dispatched our OnConnectSuccess message before
// starting reading, we're guaranteed that any subsequent read tasks will
// happen after the object has been notified of a successful connect.
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new StartImplReadingTask(this));
}
bool
UnixSocketImpl::SetNonblockFlags()
{
// Set socket addr to be reused even if kernel is still waiting to close
int n = 1;
setsockopt(mFd, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));
// Set close-on-exec bit.
int flags = fcntl(mFd, F_GETFD);
if (-1 == flags) {
return false;
}
flags |= FD_CLOEXEC;
if (-1 == fcntl(mFd, F_SETFD, flags)) {
return false;
}
return true;
}
UnixSocketConsumer::UnixSocketConsumer() : mImpl(nullptr)
, mConnectionStatus(SOCKET_DISCONNECTED)
{
}
UnixSocketConsumer::~UnixSocketConsumer()
{
}
bool
UnixSocketConsumer::SendSocketData(UnixSocketRawData* aData)
{
MOZ_ASSERT(NS_IsMainThread());
if (!mImpl) {
return false;
}
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new SocketSendTask(this, mImpl, aData));
return true;
}
bool
UnixSocketConsumer::SendSocketData(const nsACString& aStr)
{
MOZ_ASSERT(NS_IsMainThread());
if (!mImpl) {
return false;
}
if (aStr.Length() > MAX_READ_SIZE) {
return false;
}
nsCString str(aStr);
UnixSocketRawData* d = new UnixSocketRawData(aStr.Length());
memcpy(d->mData, str.get(), aStr.Length());
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new SocketSendTask(this, mImpl, d));
return true;
}
void
UnixSocketConsumer::CloseSocket()
{
// Needed due to refcount change
MOZ_ASSERT(NS_IsMainThread());
if (!mImpl) {
return;
}
UnixSocketImpl* impl = mImpl;
// To make sure the owner doesn't die on the IOThread, remove pointer here
mImpl = nullptr;
// Line it up to be destructed on the IO Thread
impl->mConsumer.forget();
impl->StopTask();
// The receiver task should have been stopped at this point, but
// SocketReceiverTask runnables might still be pending the main
// thread. We enqueue the DeleteInstanceRunnable _after_ any pending
// SocketReceiverTask. Otherwise we might free 'impl' before those
// runnables have been executed.
nsRefPtr<nsIRunnable> t(new DeleteInstanceRunnable<UnixSocketImpl>(impl));
NS_ENSURE_TRUE_VOID(t);
nsresult rv = NS_DispatchToMainThread(t);
NS_ENSURE_SUCCESS_VOID(rv);
t.forget();
NotifyDisconnect();
}
void
UnixSocketImpl::OnFileCanReadWithoutBlocking(int aFd)
{
enum SocketConnectionStatus status = mConsumer->GetConnectionStatus();
if (status == SOCKET_CONNECTED) {
// Keep reading data until either
//
// - mIncoming is completely read
// If so, sConsumer->MessageReceived(mIncoming.forget())
//
// - mIncoming isn't completely read, but there's no more
// data available on the socket
// If so, break;
while (true) {
if (!mIncoming) {
uint8_t data[MAX_READ_SIZE];
ssize_t ret = read(aFd, data, MAX_READ_SIZE);
if (ret < 0) {
if (ret == -1) {
if (errno == EINTR) {
continue; // retry system call when interrupted
}
else if (errno == EAGAIN || errno == EWOULDBLOCK) {
return; // no data available: return and re-poll
}
// else fall through to error handling on other errno's
}
#ifdef DEBUG
NS_WARNING("Cannot read from network");
#endif
// At this point, assume that we can't actually access
// the socket anymore
mReadWatcher.StopWatchingFileDescriptor();
mWriteWatcher.StopWatchingFileDescriptor();
nsRefPtr<SocketCloseTask> t = new SocketCloseTask(this);
NS_DispatchToMainThread(t);
return;
}
if (ret) {
mIncoming = new UnixSocketRawData(ret);
memcpy(mIncoming->mData, data, ret);
nsRefPtr<SocketReceiveTask> t =
new SocketReceiveTask(this, mIncoming.forget());
NS_DispatchToMainThread(t);
}
if (ret < ssize_t(MAX_READ_SIZE)) {
return;
}
}
}
} else if (status == SOCKET_LISTENING) {
int client_fd = accept(mFd.get(), &mAddr, &mAddrSize);
if (client_fd < 0) {
return;
}
if (!mConnector->SetUp(client_fd)) {
NS_WARNING("Could not set up socket!");
return;
}
mReadWatcher.StopWatchingFileDescriptor();
mWriteWatcher.StopWatchingFileDescriptor();
mFd.reset(client_fd);
nsRefPtr<OnSocketEventTask> t =
new OnSocketEventTask(this, OnSocketEventTask::CONNECT_SUCCESS);
NS_DispatchToMainThread(t);
// Due to the fact that we've dispatched our OnConnectSuccess message before
// starting reading, we're guaranteed that any subsequent read tasks will
// happen after the object has been notified of a successful connect.
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new StartImplReadingTask(this));
}
}
void
UnixSocketImpl::OnFileCanWriteWithoutBlocking(int aFd)
{
// Try to write the bytes of mCurrentRilRawData. If all were written, continue.
//
// Otherwise, save the byte position of the next byte to write
// within mCurrentRilRawData, and request another write when the
// system won't block.
//
while (true) {
UnixSocketRawData* data;
if (mOutgoingQ.IsEmpty()) {
return;
}
data = mOutgoingQ.ElementAt(0);
const uint8_t *toWrite;
toWrite = data->mData;
while (data->mCurrentWriteOffset < data->mSize) {
ssize_t write_amount = data->mSize - data->mCurrentWriteOffset;
ssize_t written;
written = write (aFd, toWrite + data->mCurrentWriteOffset,
write_amount);
if (written > 0) {
data->mCurrentWriteOffset += written;
}
if (written != write_amount) {
break;
}
}
if (data->mCurrentWriteOffset != data->mSize) {
MessageLoopForIO::current()->WatchFileDescriptor(
aFd,
false,
MessageLoopForIO::WATCH_WRITE,
&mWriteWatcher,
this);
return;
}
mOutgoingQ.RemoveElementAt(0);
delete data;
}
}
void
UnixSocketConsumer::GetSocketAddr(nsAString& aAddrStr)
{
if (!mImpl || mConnectionStatus != SOCKET_CONNECTED) {
NS_WARNING("No socket currently open!");
aAddrStr = nsString();
return;
}
mImpl->GetSocketAddr(aAddrStr);
}
void
UnixSocketConsumer::NotifySuccess()
{
MOZ_ASSERT(NS_IsMainThread());
mConnectionStatus = SOCKET_CONNECTED;
OnConnectSuccess();
}
void
UnixSocketConsumer::NotifyError()
{
MOZ_ASSERT(NS_IsMainThread());
mConnectionStatus = SOCKET_DISCONNECTED;
OnConnectError();
}
void
UnixSocketConsumer::NotifyDisconnect()
{
MOZ_ASSERT(NS_IsMainThread());
mConnectionStatus = SOCKET_DISCONNECTED;
OnDisconnect();
}
bool
UnixSocketConsumer::ConnectSocket(UnixSocketConnector* aConnector,
const char* aAddress,
int aDelayMs)
{
MOZ_ASSERT(aConnector);
MOZ_ASSERT(NS_IsMainThread());
if (mImpl) {
NS_WARNING("Socket already connecting/connected!");
return false;
}
nsCString addr;
addr.Assign(aAddress);
mImpl = new UnixSocketImpl(this, aConnector, addr);
MessageLoop* ioLoop = XRE_GetIOMessageLoop();
mConnectionStatus = SOCKET_CONNECTING;
if (aDelayMs > 0) {
ioLoop->PostDelayedTask(FROM_HERE, new SocketConnectTask(mImpl), aDelayMs);
} else {
ioLoop->PostTask(FROM_HERE, new SocketConnectTask(mImpl));
}
return true;
}
bool
UnixSocketConsumer::ListenSocket(UnixSocketConnector* aConnector)
{
MOZ_ASSERT(aConnector);
MOZ_ASSERT(NS_IsMainThread());
if (mImpl) {
NS_WARNING("Socket already connecting/connected!");
return false;
}
nsCString addr;
mImpl = new UnixSocketImpl(this, aConnector, addr);
mConnectionStatus = SOCKET_LISTENING;
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new SocketAcceptTask(mImpl));
return true;
}
void
UnixSocketConsumer::CancelSocketTask()
{
mConnectionStatus = SOCKET_DISCONNECTED;
if(!mImpl) {
NS_WARNING("No socket implementation to cancel task on!");
return;
}
mImpl->CancelTask();
}
} // namespace ipc
} // namespace mozilla