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400 lines
14 KiB
C++
400 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
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#define MOZILLA_GFX_TILEDCONTENTCLIENT_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint16_t
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#include <algorithm> // for swap
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#include "Layers.h" // for LayerManager, etc
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#include "TiledLayerBuffer.h" // for TiledLayerBuffer
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#include "Units.h" // for CSSPoint
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#include "gfx3DMatrix.h" // for gfx3DMatrix
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#include "gfxTypes.h"
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/layers/CompositableClient.h" // for CompositableClient
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
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#include "nsTraceRefcnt.h" // for MOZ_COUNT_DTOR
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "gfxReusableSurfaceWrapper.h"
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class gfxImageSurface;
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namespace mozilla {
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namespace layers {
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class BasicTileDescriptor;
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/**
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* Represent a single tile in tiled buffer. The buffer keeps tiles,
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* each tile keeps a reference to a texture client. The texture client
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* is backed by a gfxReusableSurfaceWrapper that implements a
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* copy-on-write mechanism while locked. The tile should be
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* locked before being sent to the compositor and unlocked
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* as soon as it is uploaded to prevent a copy.
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* Ideal place to store per tile debug information.
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*/
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struct BasicTiledLayerTile {
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RefPtr<DeprecatedTextureClientTile> mDeprecatedTextureClient;
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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TimeStamp mLastUpdate;
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#endif
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// Placeholder
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BasicTiledLayerTile()
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: mDeprecatedTextureClient(nullptr)
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{}
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BasicTiledLayerTile(DeprecatedTextureClientTile* aTextureClient)
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: mDeprecatedTextureClient(aTextureClient)
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{}
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BasicTiledLayerTile(const BasicTiledLayerTile& o) {
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mDeprecatedTextureClient = o.mDeprecatedTextureClient;
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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mLastUpdate = o.mLastUpdate;
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#endif
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}
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BasicTiledLayerTile& operator=(const BasicTiledLayerTile& o) {
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if (this == &o) return *this;
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mDeprecatedTextureClient = o.mDeprecatedTextureClient;
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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mLastUpdate = o.mLastUpdate;
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#endif
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return *this;
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}
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bool operator== (const BasicTiledLayerTile& o) const {
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return mDeprecatedTextureClient == o.mDeprecatedTextureClient;
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}
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bool operator!= (const BasicTiledLayerTile& o) const {
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return mDeprecatedTextureClient != o.mDeprecatedTextureClient;
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}
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bool IsPlaceholderTile() { return mDeprecatedTextureClient == nullptr; }
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void ReadUnlock() {
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GetSurface()->ReadUnlock();
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}
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void ReadLock() {
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GetSurface()->ReadLock();
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}
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TileDescriptor GetTileDescriptor();
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static BasicTiledLayerTile OpenDescriptor(ISurfaceAllocator *aAllocator, const TileDescriptor& aDesc);
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gfxReusableSurfaceWrapper* GetSurface() {
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return mDeprecatedTextureClient->GetReusableSurfaceWrapper();
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}
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};
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/**
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* This struct stores all the data necessary to perform a paint so that it
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* doesn't need to be recalculated on every repeated transaction.
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*/
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struct BasicTiledLayerPaintData {
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/*
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* The scroll offset of the content from the nearest ancestor layer that
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* represents scrollable content with a display port set.
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*/
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ScreenPoint mScrollOffset;
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/*
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* The scroll offset of the content from the nearest ancestor layer that
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* represents scrollable content with a display port set, for the last
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* layer update transaction.
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*/
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ScreenPoint mLastScrollOffset;
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/*
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* The transform matrix to go from Screen units to transformed LayoutDevice
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* units.
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*/
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gfx3DMatrix mTransformScreenToLayout;
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/*
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* The critical displayport of the content from the nearest ancestor layer
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* that represents scrollable content with a display port set. Empty if a
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* critical displayport is not set.
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*
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* This is in transformed LayoutDevice coordinates, but is stored as an
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* nsIntRect for convenience when intersecting with the layer's mValidRegion.
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*/
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nsIntRect mLayoutCriticalDisplayPort;
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/*
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* The render resolution of the document that the content this layer
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* represents is in.
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*/
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CSSToScreenScale mResolution;
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/*
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* The composition bounds of the primary scrollable layer, in transformed
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* layout device coordinates. This is used to make sure that tiled updates to
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* regions that are visible to the user are grouped coherently.
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*/
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LayoutDeviceRect mCompositionBounds;
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/*
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* Low precision updates are always executed a tile at a time in repeated
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* transactions. This counter is set to 1 on the first transaction of a low
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* precision update, and incremented for each subsequent transaction.
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*/
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uint16_t mLowPrecisionPaintCount;
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/*
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* Whether this is the first time this layer is painting
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*/
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bool mFirstPaint : 1;
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/*
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* Whether there is further work to complete this paint. This is used to
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* determine whether or not to repeat the transaction when painting
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* progressively.
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*/
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bool mPaintFinished : 1;
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};
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class ClientTiledThebesLayer;
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class ClientLayerManager;
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class SharedFrameMetricsHelper
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{
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public:
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SharedFrameMetricsHelper();
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~SharedFrameMetricsHelper();
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/**
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* This is called by the BasicTileLayer to determine if it is still interested
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* in the update of this display-port to continue. We can return true here
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* to abort the current update and continue with any subsequent ones. This
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* is useful for slow-to-render pages when the display-port starts lagging
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* behind enough that continuing to draw it is wasted effort.
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*/
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bool UpdateFromCompositorFrameMetrics(ContainerLayer* aLayer,
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bool aHasPendingNewThebesContent,
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bool aLowPrecision,
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ScreenRect& aCompositionBounds,
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CSSToScreenScale& aZoom);
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/**
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* When a shared FrameMetrics can not be found for a given layer,
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* this function is used to find the first non-empty composition bounds
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* by traversing up the layer tree.
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*/
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void FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
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ScreenRect& aCompositionBounds,
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CSSToScreenScale& aZoom);
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/**
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* Determines if the compositor's upcoming composition bounds has fallen
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* outside of the contents display port. If it has then the compositor
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* will start to checker board. Checker boarding is when the compositor
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* tries to composite a tile and it is not available. Historically
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* a tile with a checker board pattern was used. Now a blank tile is used.
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*/
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bool AboutToCheckerboard(const FrameMetrics& aContentMetrics,
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const FrameMetrics& aCompositorMetrics);
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private:
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bool mLastProgressiveUpdateWasLowPrecision;
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bool mProgressiveUpdateWasInDanger;
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};
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/**
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* Provide an instance of TiledLayerBuffer backed by image surfaces.
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* This buffer provides an implementation to ValidateTile using a
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* thebes callback and can support painting using a single paint buffer
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* which is much faster then painting directly into the tiles.
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*/
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class BasicTiledLayerBuffer
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: public TiledLayerBuffer<BasicTiledLayerBuffer, BasicTiledLayerTile>
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{
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friend class TiledLayerBuffer<BasicTiledLayerBuffer, BasicTiledLayerTile>;
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public:
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BasicTiledLayerBuffer(ClientTiledThebesLayer* aThebesLayer,
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ClientLayerManager* aManager,
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SharedFrameMetricsHelper* aHelper);
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BasicTiledLayerBuffer()
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: mThebesLayer(nullptr)
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, mManager(nullptr)
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, mLastPaintOpaque(false)
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, mSharedFrameMetricsHelper(nullptr)
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{}
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BasicTiledLayerBuffer(ISurfaceAllocator* aAllocator,
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const nsIntRegion& aValidRegion,
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const nsIntRegion& aPaintedRegion,
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const InfallibleTArray<TileDescriptor>& aTiles,
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int aRetainedWidth,
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int aRetainedHeight,
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float aResolution,
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SharedFrameMetricsHelper* aHelper)
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{
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mSharedFrameMetricsHelper = aHelper;
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mValidRegion = aValidRegion;
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mPaintedRegion = aPaintedRegion;
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mRetainedWidth = aRetainedWidth;
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mRetainedHeight = aRetainedHeight;
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mResolution = aResolution;
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for(size_t i = 0; i < aTiles.Length(); i++) {
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if (aTiles[i].type() == TileDescriptor::TPlaceholderTileDescriptor) {
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mRetainedTiles.AppendElement(GetPlaceholderTile());
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} else {
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mRetainedTiles.AppendElement(BasicTiledLayerTile::OpenDescriptor(aAllocator, aTiles[i]));
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}
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}
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}
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void PaintThebes(const nsIntRegion& aNewValidRegion,
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const nsIntRegion& aPaintRegion,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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void ReadUnlock() {
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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if (mRetainedTiles[i].IsPlaceholderTile()) continue;
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mRetainedTiles[i].ReadUnlock();
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}
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}
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void ReadLock() {
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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if (mRetainedTiles[i].IsPlaceholderTile()) continue;
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mRetainedTiles[i].ReadLock();
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}
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}
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const CSSToScreenScale& GetFrameResolution() { return mFrameResolution; }
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void SetFrameResolution(const CSSToScreenScale& aResolution) { mFrameResolution = aResolution; }
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bool HasFormatChanged() const;
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/**
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* Performs a progressive update of a given tiled buffer.
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* See ComputeProgressiveUpdateRegion below for parameter documentation.
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*/
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bool ProgressiveUpdate(nsIntRegion& aValidRegion,
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nsIntRegion& aInvalidRegion,
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const nsIntRegion& aOldValidRegion,
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BasicTiledLayerPaintData* aPaintData,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData);
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SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
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static BasicTiledLayerBuffer OpenDescriptor(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aDescriptor,
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SharedFrameMetricsHelper* aHelper);
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protected:
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BasicTiledLayerTile ValidateTile(BasicTiledLayerTile aTile,
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const nsIntPoint& aTileRect,
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const nsIntRegion& dirtyRect);
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// If this returns true, we perform the paint operation into a single large
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// buffer and copy it out to the tiles instead of calling PaintThebes() on
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// each tile individually. Somewhat surprisingly, this turns out to be faster
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// on Android.
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bool UseSinglePaintBuffer() { return true; }
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void ReleaseTile(BasicTiledLayerTile aTile) { /* No-op. */ }
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void SwapTiles(BasicTiledLayerTile& aTileA, BasicTiledLayerTile& aTileB) {
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std::swap(aTileA, aTileB);
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}
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BasicTiledLayerTile GetPlaceholderTile() const { return BasicTiledLayerTile(); }
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private:
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gfxContentType GetContentType() const;
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ClientTiledThebesLayer* mThebesLayer;
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ClientLayerManager* mManager;
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LayerManager::DrawThebesLayerCallback mCallback;
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void* mCallbackData;
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CSSToScreenScale mFrameResolution;
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bool mLastPaintOpaque;
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// The buffer we use when UseSinglePaintBuffer() above is true.
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nsRefPtr<gfxImageSurface> mSinglePaintBuffer;
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RefPtr<gfx::DrawTarget> mSinglePaintDrawTarget;
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nsIntPoint mSinglePaintBufferOffset;
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SharedFrameMetricsHelper* mSharedFrameMetricsHelper;
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BasicTiledLayerTile ValidateTileInternal(BasicTiledLayerTile aTile,
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const nsIntPoint& aTileOrigin,
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const nsIntRect& aDirtyRect);
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/**
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* Calculates the region to update in a single progressive update transaction.
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* This employs some heuristics to update the most 'sensible' region to
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* update at this point in time, and how large an update should be performed
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* at once to maintain visual coherency.
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*
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* aInvalidRegion is the current invalid region.
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* aOldValidRegion is the valid region of mTiledBuffer at the beginning of the
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* current transaction.
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* aRegionToPaint will be filled with the region to update. This may be empty,
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* which indicates that there is no more work to do.
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* aIsRepeated should be true if this function has already been called during
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* this transaction.
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*
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* Returns true if it should be called again, false otherwise. In the case
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* that aRegionToPaint is empty, this will return aIsRepeated for convenience.
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*/
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bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
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const nsIntRegion& aOldValidRegion,
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nsIntRegion& aRegionToPaint,
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BasicTiledLayerPaintData* aPaintData,
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bool aIsRepeated);
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};
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class TiledContentClient : public CompositableClient
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{
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// XXX: for now the layer which owns us interacts directly with our buffers.
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// We should have a content client for each tiled buffer which manages its
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// own valid region, resolution, etc. Then we could have a much cleaner
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// interface and tidy up BasicTiledThebesLayer::PaintThebes (bug 862547).
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friend class ClientTiledThebesLayer;
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public:
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TiledContentClient(ClientTiledThebesLayer* aThebesLayer,
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ClientLayerManager* aManager);
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~TiledContentClient()
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{
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MOZ_COUNT_DTOR(TiledContentClient);
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}
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virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
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{
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return TextureInfo(BUFFER_TILED);
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}
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enum TiledBufferType {
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TILED_BUFFER,
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LOW_PRECISION_TILED_BUFFER
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};
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void LockCopyAndWrite(TiledBufferType aType);
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private:
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SharedFrameMetricsHelper mSharedFrameMetricsHelper;
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BasicTiledLayerBuffer mTiledBuffer;
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BasicTiledLayerBuffer mLowPrecisionTiledBuffer;
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};
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}
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}
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#endif
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