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356 lines
10 KiB
C++
356 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* David Hyatt (hyatt@netscape.com)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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//
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// Eric Vaughan
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// Netscape Communications
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//
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// See documentation in associated header file
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//
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#include "nsStackLayout.h"
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#include "nsCOMPtr.h"
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#include "nsBoxLayoutState.h"
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#include "nsBox.h"
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#include "nsBoxFrame.h"
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#include "nsGkAtoms.h"
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#include "nsIContent.h"
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#include "nsINameSpaceManager.h"
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nsIBoxLayout* nsStackLayout::gInstance = nsnull;
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nsresult
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NS_NewStackLayout( nsIPresShell* aPresShell, nsCOMPtr<nsIBoxLayout>& aNewLayout)
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{
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if (!nsStackLayout::gInstance) {
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nsStackLayout::gInstance = new nsStackLayout();
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NS_IF_ADDREF(nsStackLayout::gInstance);
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}
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// we have not instance variables so just return our static one.
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aNewLayout = nsStackLayout::gInstance;
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return NS_OK;
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}
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/*static*/ void
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nsStackLayout::Shutdown()
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{
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NS_IF_RELEASE(gInstance);
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}
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nsStackLayout::nsStackLayout()
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{
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}
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NS_IMETHODIMP
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nsStackLayout::GetPrefSize(nsIBox* aBox, nsBoxLayoutState& aState, nsSize& aSize)
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{
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aSize.width = 0;
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aSize.height = 0;
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// we are as wide as the widest child plus its left offset
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// we are tall as the tallest child plus its top offset
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nsIBox* child = aBox->GetChildBox();
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while (child) {
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nsSize pref = child->GetPrefSize(aState);
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AddMargin(child, pref);
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AddOffset(aState, child, pref);
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AddLargestSize(aSize, pref);
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child = child->GetNextBox();
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}
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// now add our border and padding
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AddBorderAndPadding(aBox, aSize);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsStackLayout::GetMinSize(nsIBox* aBox, nsBoxLayoutState& aState, nsSize& aSize)
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{
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aSize.width = 0;
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aSize.height = 0;
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// run through all the children and get their min, max, and preferred sizes
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nsIBox* child = aBox->GetChildBox();
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while (child) {
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nsSize min = child->GetMinSize(aState);
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AddMargin(child, min);
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AddOffset(aState, child, min);
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AddLargestSize(aSize, min);
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child = child->GetNextBox();
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}
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// now add our border and padding
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AddBorderAndPadding(aBox, aSize);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsStackLayout::GetMaxSize(nsIBox* aBox, nsBoxLayoutState& aState, nsSize& aSize)
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{
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aSize.width = NS_INTRINSICSIZE;
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aSize.height = NS_INTRINSICSIZE;
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// run through all the children and get their min, max, and preferred sizes
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nsIBox* child = aBox->GetChildBox();
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while (child) {
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nsSize max = child->GetMaxSize(aState);
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nsSize min = child->GetMinSize(aState);
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nsBox::BoundsCheckMinMax(min, max);
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AddMargin(child, max);
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AddOffset(aState, child, max);
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AddSmallestSize(aSize, max);
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child = child->GetNextBox();
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}
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// now add our border and padding
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AddBorderAndPadding(aBox, aSize);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsStackLayout::GetAscent(nsIBox* aBox, nsBoxLayoutState& aState, nscoord& aAscent)
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{
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aAscent = 0;
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nsIBox* child = aBox->GetChildBox();
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while (child) {
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nscoord ascent = child->GetBoxAscent(aState);
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nsMargin margin;
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child->GetMargin(margin);
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ascent += margin.top + margin.bottom;
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if (ascent > aAscent)
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aAscent = ascent;
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child = child->GetNextBox();
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}
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return NS_OK;
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}
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PRBool
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nsStackLayout::AddOffset(nsBoxLayoutState& aState, nsIBox* aChild, nsSize& aSize)
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{
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nsSize offset(0,0);
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// get the left and top offsets
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// As an optimization, we cache the fact that we are not positioned to avoid
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// wasting time fetching attributes and checking style data.
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if (aChild->IsBoxFrame() &&
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(aChild->GetStateBits() & NS_STATE_STACK_NOT_POSITIONED))
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return PR_FALSE;
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PRBool offsetSpecified = PR_FALSE;
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const nsStylePosition* pos = aChild->GetStylePosition();
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if (eStyleUnit_Coord == pos->mOffset.GetLeftUnit()) {
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nsStyleCoord left = 0;
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pos->mOffset.GetLeft(left);
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offset.width = left.GetCoordValue();
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offsetSpecified = PR_TRUE;
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}
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if (eStyleUnit_Coord == pos->mOffset.GetTopUnit()) {
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nsStyleCoord top = 0;
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pos->mOffset.GetTop(top);
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offset.height = top.GetCoordValue();
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offsetSpecified = PR_TRUE;
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}
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nsIContent* content = aChild->GetContent();
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if (content) {
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nsAutoString value;
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PRInt32 error;
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content->GetAttr(kNameSpaceID_None, nsGkAtoms::left, value);
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if (!value.IsEmpty()) {
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value.Trim("%");
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offset.width =
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nsPresContext::CSSPixelsToAppUnits(value.ToInteger(&error));
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offsetSpecified = PR_TRUE;
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}
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content->GetAttr(kNameSpaceID_None, nsGkAtoms::top, value);
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if (!value.IsEmpty()) {
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value.Trim("%");
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offset.height =
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nsPresContext::CSSPixelsToAppUnits(value.ToInteger(&error));
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offsetSpecified = PR_TRUE;
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}
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}
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aSize += offset;
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if (!offsetSpecified && aChild->IsBoxFrame()) {
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// If no offset was specified at all, then we cache this fact to avoid requerying
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// CSS or the content model.
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aChild->AddStateBits(NS_STATE_STACK_NOT_POSITIONED);
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}
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return offsetSpecified;
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}
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NS_IMETHODIMP
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nsStackLayout::Layout(nsIBox* aBox, nsBoxLayoutState& aState)
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{
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nsRect clientRect;
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aBox->GetClientRect(clientRect);
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PRBool grow;
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do {
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nsIBox* child = aBox->GetChildBox();
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grow = PR_FALSE;
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while (child)
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{
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nsMargin margin;
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child->GetMargin(margin);
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nsRect childRect(clientRect);
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childRect.Deflate(margin);
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if (childRect.width < 0)
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childRect.width = 0;
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if (childRect.height < 0)
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childRect.height = 0;
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nsRect oldRect(child->GetRect());
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PRBool sizeChanged = (oldRect != childRect);
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// only lay out dirty children or children whose sizes have changed
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if (sizeChanged || NS_SUBTREE_DIRTY(child)) {
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// add in the child's margin
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nsMargin margin;
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child->GetMargin(margin);
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// obtain our offset from the top left border of the stack's content box.
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nsSize offset(0,0);
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PRBool offsetSpecified = AddOffset(aState, child, offset);
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// Correct the child's x/y position by adding in both the margins
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// and the left/top offset.
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childRect.x = clientRect.x + offset.width + margin.left;
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childRect.y = clientRect.y + offset.height + margin.top;
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// If we have an offset, we don't stretch the child. Just use
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// its preferred size.
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if (offsetSpecified) {
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nsSize pref = child->GetPrefSize(aState);
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childRect.width = pref.width;
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childRect.height = pref.height;
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}
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// Now place the child.
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child->SetBounds(aState, childRect);
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// Flow the child.
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child->Layout(aState);
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// Get the child's new rect.
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nsRect childRectNoMargin;
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childRectNoMargin = childRect = child->GetRect();
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childRect.Inflate(margin);
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// Did the child push back on us and get bigger?
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if (offset.width + childRect.width > clientRect.width) {
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clientRect.width = childRect.width + offset.width;
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grow = PR_TRUE;
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}
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if (offset.height + childRect.height > clientRect.height) {
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clientRect.height = childRect.height + offset.height;
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grow = PR_TRUE;
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}
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if (childRectNoMargin != oldRect)
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{
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// redraw the new and old positions if the
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// child moved or resized.
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// if the new and old rect intersect meaning we just moved a little
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// then just redraw the union. If they don't intersect (meaning
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// we moved a good distance) redraw both separately.
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if (childRectNoMargin.Intersects(oldRect)) {
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nsRect u;
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u.UnionRect(oldRect, childRectNoMargin);
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aBox->Redraw(aState, &u);
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} else {
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aBox->Redraw(aState, &oldRect);
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aBox->Redraw(aState, &childRectNoMargin);
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}
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}
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}
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child = child->GetNextBox();
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}
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} while (grow);
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// if some HTML inside us got bigger we need to force ourselves to
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// get bigger
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nsRect bounds(aBox->GetRect());
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nsMargin bp;
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aBox->GetBorderAndPadding(bp);
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clientRect.Inflate(bp);
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if (clientRect.width > bounds.width || clientRect.height > bounds.height)
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{
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if (clientRect.width > bounds.width)
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bounds.width = clientRect.width;
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if (clientRect.height > bounds.height)
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bounds.height = clientRect.height;
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aBox->SetBounds(aState, bounds);
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}
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return NS_OK;
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}
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