gecko/dom/media/test/test_playback.html

141 lines
3.9 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>Test playback of media files that should play OK</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
<script type="text/javascript" src="manifest.js"></script>
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
//longer timeout for sometimes B2G emulator runs very slowly
if (SpecialPowers.Services.appinfo.name == "B2G") {
SimpleTest.requestLongerTimeout(3);
}
var manager = new MediaTestManager;
function startTest(test, token) {
var v = document.createElement('video');
v.preload = "metadata";
v.token = token;
v.prevTime = 0;
manager.started(token);
v.src = test.name;
v.name = test.name;
var check = function(test, v) { return function() {
is(test.name, v.name, test.name + ": Name should match #1");
checkMetadata(test.name, v, test);
}}(test, v);
var noLoad = function(test, v) { return function() {
ok(false, test.name + " should not fire 'load' event");
}}(test, v);
// Used to cancel timer callback.
var timer = null;
var cancelTimer = function() {
if (timer) {
clearTimeout(timer);
}
}
var finish = function() {
cancelTimer();
v.finished = true;
v.removeEventListener("timeupdate", timeUpdate, false);
removeNodeAndSource(v);
manager.finished(v.token);
}
// We should get "ended" and "suspend" events to finish the test.
var mayFinish = function() {
if (v.seenEnded && v.seenSuspend) {
finish();
}
}
var onTimeout = function() {
ok(v.seenEnded, v.name + " timed out, should get 'ended'");
ok(v.seenSuspend, v.name + " timed out, should get 'suspend'");
finish();
}
// Check if we time out in waiting for some events.
var registerTimer = function() {
cancelTimer();
timer = setTimeout(onTimeout, 30000);
}
var checkEnded = function(test, v) { return function() {
is(test.name, v.name, test.name + ": Name should match #2");
checkMetadata(test.name, v, test);
is(v.readyState, v.HAVE_CURRENT_DATA, test.name + " checking readyState");
ok(v.readyState != v.NETWORK_LOADED, test.name + " shouldn't report NETWORK_LOADED");
ok(v.ended, test.name + " checking playback has ended");
ok(!v.finished, test.name + " shouldn't be finished");
ok(!v.seenEnded, test.name + " shouldn't be ended");
v.seenEnded = true;
registerTimer();
mayFinish();
}}(test, v);
var checkSuspended = function(test, v) { return function() {
if (v.seenSuspend) {
return;
}
is(test.name, v.name, test.name + ": Name should match #3");
v.seenSuspend = true;
registerTimer();
mayFinish();
}}(test, v);
var timeUpdate = function(test, v) { return function() {
if (v.prevTime > v.currentTime) {
ok(false, test.name + " time should run forwards: p=" +
v.prevTime + " c=" + v.currentTime);
}
v.prevTime = v.currentTime;
registerTimer();
}}(test, v);
v.addEventListener("load", noLoad, false);
v.addEventListener("loadedmetadata", check, false);
v.addEventListener("timeupdate", timeUpdate, false);
// We should get "ended" and "suspend" events for every resource
v.addEventListener("ended", checkEnded, false);
v.addEventListener("suspend", checkSuspended, false);
document.body.appendChild(v);
v.play();
if (test.name == "vp9cake.webm") {
// Log events for debugging.
var events = ["suspend", "play", "canplay", "canplaythrough", "loadstart", "loadedmetadata",
"loadeddata", "playing", "ended", "error", "stalled", "emptied", "abort",
"waiting", "pause"];
function logEvent(e) {
var v = e.target;
info(e.target.token + ": got " + e.type);
}
events.forEach(function(e) {
v.addEventListener(e, logEvent, false);
});
}
}
manager.runTests(gPlayTests, startTest);
</script>
</pre>
</body>
</html>