gecko/gfx/layers/ipc/ImageBridgeChild.h

244 lines
8.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_IMAGEBRIDGECHILD_H
#define MOZILLA_GFX_IMAGEBRIDGECHILD_H
#include "mozilla/layers/PImageBridgeChild.h"
#include "nsAutoPtr.h"
class gfxSharedImageSurface;
namespace base {
class Thread;
}
namespace mozilla {
namespace layers {
class ImageContainerChild;
class ImageBridgeParent;
class SharedImage;
class Image;
/**
* Returns true if the current thread is the ImageBrdigeChild's thread.
*
* Can be called from any thread.
*/
bool InImageBridgeChildThread();
/**
* The ImageBridge protocol is meant to allow ImageContainers to forward images
* directly to the compositor thread/process without using the main thread.
*
* There are three important phases in the ImageBridge protocol. These three steps
* can do different things depending if (A) the ImageContainer uses ImageBridge
* or (B) it does not use ImageBridge:
*
* - When an ImageContainer calls its method SetCurrentImage:
* - (A) The image is sent directly to the compositor process through the
* ImageBridge IPDL protocol.
* On the compositor side the image is stored in a global table that associates
* the image with an ID corresponding to the ImageContainer, and a composition is
* triggered.
* - (B) Since it does not have an ImageBridge, the image is not sent yet.
* instead the will be sent to the compositor during the next layer transaction
* (on the main thread).
*
* - During a Layer transaction:
* - (A) The ImageContainer uses ImageBridge. The image is already available to the
* compositor process because it has been sent with SetCurrentImage. Yet, the
* ShadowImageLayer on the compositor side will needs the ID referring to the
* ImageContainer to access the Image. So during the Swap operation that happens
* in the transaction, we swap the container ID rather than the image data.
* - (B) Since the ImageContainer does not use ImageBridge, the image data is swaped.
*
* - During composition:
* - (A) The ShadowImageLayer has an ImageContainer ID, it looks up the ID in the
* global table to see if there is an image. If there is no image, nothing is rendered.
* - (B) The shadowImageLayer has image data rather than an ID (meaning it is not
* using ImageBridge), then it just composites the image data normally.
*
* This means that there might be a possibility for the ImageBridge to send the first
* frame before the first layer transaction that will pass the container ID to the
* ShadowImageLayer happens. In this (unlikely) case the layer is not composited
* until the layer transaction happens. This means this scenario is not harmful.
*
* Since sending an image through imageBridge triggers compsiting, the main thread is
* not used at all (except for the very first transaction that provides the
* ShadowImageLayer with an ImageContainer ID).
*/
class ImageBridgeChild : public PImageBridgeChild
{
friend class ImageContainer;
public:
/**
* Creates the image bridge with a dedicated thread for ImageBridgeChild.
*
* We may want to use a specifi thread in the future. In this case, use
* CreateWithThread instead.
*/
static void StartUp();
static PImageBridgeChild*
StartUpInChildProcess(Transport* aTransport, ProcessId aOtherProcess);
/**
* Destroys the image bridge by calling DestroyBridge, and destroys the
* ImageBridge's thread.
*
* If you don't want to destroy the thread, call DestroyBridge directly
* instead.
*/
static void ShutDown();
/**
* Creates the ImageBridgeChild manager protocol.
*/
static bool StartUpOnThread(base::Thread* aThread);
/**
* Destroys The ImageBridge protcol.
*
* The actual destruction happens synchronously on the ImageBridgeChild thread
* which means that if this function is called from another thread, the current
* thread will be paused until the destruction is done.
*/
static void DestroyBridge();
/**
* Returns true if the singleton has been created.
*
* Can be called from any thread.
*/
static bool IsCreated();
/**
* returns the singleton instance.
*
* can be called from any thread.
*/
static ImageBridgeChild* GetSingleton();
/**
* Dispatches a task to the ImageBridgeChild thread to do the connection
*/
void ConnectAsync(ImageBridgeParent* aParent);
/**
* Returns the ImageBridgeChild's thread.
*
* Can be called from any thread.
*/
base::Thread * GetThread() const;
/**
* Returns the ImageBridgeChild's message loop.
*
* Can be called from any thread.
*/
MessageLoop * GetMessageLoop() const;
// overriden from PImageBridgeChild
PImageContainerChild* AllocPImageContainer(uint64_t*);
// overriden from PImageBridgeChild
bool DeallocPImageContainer(PImageContainerChild* aImgContainerChild);
/**
* This must be called by the static function DeleteImageBridgeSync defined
* in ImageBridgeChild.cpp ONLY.
*/
~ImageBridgeChild() {};
/**
* Part of the creation of ImageCOntainerChild that is executed on the
* ImageBridgeChild thread after invoking CreateImageContainerChild
*
* Must be called from the ImageBridgeChild thread.
*/
already_AddRefed<ImageContainerChild> CreateImageContainerChildNow();
virtual PGrallocBufferChild*
AllocPGrallocBuffer(const gfxIntSize&, const uint32_t&, const uint32_t&,
MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE;
virtual bool
DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE;
/**
* Allocate a gralloc SurfaceDescriptor remotely.
*/
bool
AllocSurfaceDescriptorGralloc(const gfxIntSize& aSize,
const uint32_t& aFormat,
const uint32_t& aUsage,
SurfaceDescriptor* aBuffer);
/**
* Part of the allocation of gralloc SurfaceDescriptor that is
* executed on the ImageBridgeChild thread after invoking
* AllocSurfaceDescriptorGralloc.
*
* Must be called from the ImageBridgeChild thread.
*/
bool
AllocSurfaceDescriptorGrallocNow(const gfxIntSize& aSize,
const uint32_t& aContent,
const uint32_t& aUsage,
SurfaceDescriptor* aBuffer);
/**
* Deallocate a remotely allocated gralloc buffer.
*/
bool
DeallocSurfaceDescriptorGralloc(const SurfaceDescriptor& aBuffer);
/**
* Part of the deallocation of gralloc SurfaceDescriptor that is
* executed on the ImageBridgeChild thread after invoking
* DeallocSurfaceDescriptorGralloc.
*
* Must be called from the ImageBridgeChild thread.
*/
bool
DeallocSurfaceDescriptorGrallocNow(const SurfaceDescriptor& aBuffer);
protected:
ImageBridgeChild() {};
/**
* Creates an ImageContainerChild and it's associated ImageContainerParent.
*
* The creation happens synchronously on the ImageBridgeChild thread, so if
* this function is called on another thread, the current thread will be
* paused until the creation is done.
*
* This method should only be called from ImageContainer's constructor,
* because it spawns a task that contains a pointer to the ImageContainer
* (not a refPtr). So the execution of the task can race with the destruction
* of the ImageContainer if the refcount is decremented in another thread.
* This is done like this because you cannot use a refPtr to the object
* within its own constructor (if you do the object will be deleted along with
* the refPtr before the constructor returns and the refcount gets a chance to
* get incremented!). If you really need to call this function outside
* ImageContainer's constructor, make sure to increment and decrement
* the ImageContainer's reference count respectively before and after the call.
*/
already_AddRefed<ImageContainerChild> CreateImageContainerChild();
};
} // layers
} // mozilla
#endif