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https://gitlab.winehq.org/wine/wine-gecko.git
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4a851cc61e
--HG-- rename : toolkit/devtools/debugger/server/dbg-server.jsm => toolkit/devtools/debugger/server/dbg-server.js
486 lines
14 KiB
JavaScript
486 lines
14 KiB
JavaScript
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dave Camp <dcamp@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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"use strict";
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/**
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* Toolkit glue for the remote debugging protocol, loaded into the
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* debugging global.
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*/
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const Ci = Components.interfaces;
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const Cc = Components.classes;
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const CC = Components.Constructor;
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const Cu = Components.utils;
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Cu.import("resource://gre/modules/Services.jsm");
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let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");
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function dumpn(str) {
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if (wantLogging) {
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dump("DBG-SERVER: " + str + "\n");
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}
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}
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function dbg_assert(cond, e) {
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if (!cond) {
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return e;
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}
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}
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loadSubScript.call(this, "chrome://global/content/devtools/dbg-transport.js");
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// XPCOM constructors
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const ServerSocket = CC("@mozilla.org/network/server-socket;1",
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"nsIServerSocket",
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"init");
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/***
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* Public API
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*/
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var DebuggerServer = {
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_listener: null,
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_transportInitialized: false,
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xpcInspector: null,
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/**
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* Initialize the debugger server.
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*/
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init: function DH_init() {
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if (this.initialized) {
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return;
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}
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// Hack: Merely loading jsdebugger.jsm will not work, because it will load
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// in the chrome compartment, and then we'd get a cross-compartment wrapper
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// of that. The Debugger object must be created in the sandbox compartment,
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// that is, this file's compartment.
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const init = Cc["@mozilla.org/jsdebugger;1"].createInstance(Ci.IJSDebugger);
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init.addClass(); // adds global variable Debugger to this global.
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this.xpcInspector = Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector);
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this.initTransport();
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this.addActors("chrome://global/content/devtools/dbg-script-actors.js");
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},
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/**
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* Initialize the debugger server's transport variables. This can be
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* in place of init() for cases where the jsdebugger isn't needed.
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*/
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initTransport: function DH_initTransport() {
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if (this._transportInitialized) {
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return;
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}
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this._connections = {};
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this._nextConnID = 0;
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this._transportInitialized = true;
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},
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get initialized() { return !!this.xpcInspector; },
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/**
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* Load a subscript into the debugging global.
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*
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* @param aURL string A url that will be loaded as a subscript into the
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* debugging global. The user must load at least one script
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* that implements a createRootActor() function to create the
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* server's root actor.
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*/
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addActors: function DH_addActors(aURL) {
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loadSubScript.call(this, aURL);
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},
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/**
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* Install Firefox-specific actors.
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*/
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addBrowserActors: function DH_addBrowserActors() {
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this.addActors("chrome://global/content/devtools/dbg-browser-actors.js");
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},
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/**
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* Listens on the given port for remote debugger connections.
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*
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* @param aPort int
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* The port to listen on.
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* @param aLocalOnly bool
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* If true, server will listen on the loopback device.
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*/
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openListener: function DH_openListener(aPort, aLocalOnly) {
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this._checkInit();
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if (this._listener) {
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throw "Debugging listener already open.";
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}
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try {
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let socket = new ServerSocket(aPort, aLocalOnly, 4);
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socket.asyncListen(this);
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this._listener = socket;
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} catch (e) {
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dumpn("Could not start debugging listener on port " + aPort + ": " + e);
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throw Cr.NS_ERROR_NOT_AVAILABLE;
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}
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return true;
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},
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/**
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* Close a previously-opened TCP listener.
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*/
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closeListener: function DH_closeListener() {
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this._checkInit();
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if (!this._listener) {
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return false;
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}
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this._listener.close();
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this._listener = null;
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return true;
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},
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/**
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* Creates a new connection to the local debugger speaking over an
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* nsIPipe.
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*
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* @returns a client-side DebuggerTransport for communicating with
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* the newly-created connection.
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*/
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connectPipe: function DH_connectPipe() {
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this._checkInit();
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let toServer = Cc["@mozilla.org/pipe;1"].createInstance(Ci.nsIPipe);
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toServer.init(true, true, 0, 0, null);
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let toClient = Cc["@mozilla.org/pipe;1"].createInstance(Ci.nsIPipe);
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toClient.init(true, true, 0, 0, null);
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let serverTransport = new DebuggerTransport(toServer.inputStream,
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toClient.outputStream);
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this._onConnection(serverTransport);
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return new DebuggerTransport(toClient.inputStream, toServer.outputStream);
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},
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// nsIServerSocketListener implementation
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onSocketAccepted: function DH_onSocketAccepted(aSocket, aTransport) {
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dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port);
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try {
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let input = aTransport.openInputStream(0, 0, 0);
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let output = aTransport.openOutputStream(0, 0, 0);
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let transport = new DebuggerTransport(input, output);
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DebuggerServer._onConnection(transport);
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} catch (e) {
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dumpn("Couldn't initialize connection: " + e + " - " + e.stack);
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}
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},
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onStopListening: function DH_onStopListening() { },
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/**
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* Raises an exception if the server has not been properly initialized.
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*/
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_checkInit: function DH_checkInit() {
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if (!this._transportInitialized) {
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throw "DebuggerServer has not been initialized.";
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}
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if (!this.createRootActor) {
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throw "Use DebuggerServer.addActors() to add a root actor implementation.";
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}
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},
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/**
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* Create a new debugger connection for the given transport. Called
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* after connectPipe() or after an incoming socket connection.
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*/
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_onConnection: function DH_onConnection(aTransport) {
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let connID = "conn" + this._nextConnID++ + '.';
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let conn = new DebuggerServerConnection(connID, aTransport);
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this._connections[connID] = conn;
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// Create a root actor for the connection and send the hello packet.
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conn.rootActor = this.createRootActor(conn);
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conn.addActor(conn.rootActor);
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aTransport.send(conn.rootActor.sayHello());
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aTransport.ready();
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},
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/**
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* Remove the connection from the debugging server.
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*/
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_connectionClosed: function DH_connectionClosed(aConnection) {
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delete this._connections[aConnection.prefix];
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}
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};
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/**
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* Construct an ActorPool.
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*
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* ActorPools are actorID -> actor mapping and storage. These are
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* used to accumulate and quickly dispose of groups of actors that
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* share a lifetime.
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*/
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function ActorPool(aConnection)
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{
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this.conn = aConnection;
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this._cleanups = {};
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this._actors = {};
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}
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ActorPool.prototype = {
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/**
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* Add an actor to the actor pool. If the actor doesn't have an ID,
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* allocate one from the connection.
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*
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* @param aActor object
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* The actor implementation. If the object has a
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* 'disconnected' property, it will be called when the actor
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* pool is cleaned up.
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*/
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addActor: function AP_addActor(aActor) {
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aActor.conn = this.conn;
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if (!aActor.actorID) {
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aActor.actorID = this.conn.allocID(aActor.actorPrefix || undefined);
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}
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if (aActor.registeredPool) {
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aActor.registeredPool.removeActor(aActor);
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}
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aActor.registeredPool = this;
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this._actors[aActor.actorID] = aActor;
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if (aActor.disconnect) {
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this._cleanups[aActor.actorID] = aActor;
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}
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},
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get: function AP_get(aActorID) {
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return this._actors[aActorID];
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},
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has: function AP_has(aActorID) {
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return aActorID in this._actors;
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},
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/**
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* Remove an actor from the actor pool.
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*/
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removeActor: function AP_remove(aActorID) {
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delete this._actors[aActorID];
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delete this._cleanups[aActorID];
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},
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/**
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* Run all cleanups previously registered with addCleanup.
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*/
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cleanup: function AP_cleanup() {
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for each (let actor in this._cleanups) {
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actor.disconnect();
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}
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this._cleanups = {};
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}
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}
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/**
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* Creates a DebuggerServerConnection.
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*
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* Represents a connection to this debugging global from a client.
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* Manages a set of actors and actor pools, allocates actor ids, and
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* handles incoming requests.
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*
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* @param aPrefix string
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* All actor IDs created by this connection should be prefixed
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* with aPrefix.
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* @param aTransport transport
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* Packet transport for the debugging protocol.
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*/
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function DebuggerServerConnection(aPrefix, aTransport)
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{
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this._prefix = aPrefix;
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this._transport = aTransport;
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this._transport.hooks = this;
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this._nextID = 1;
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this._actorPool = new ActorPool(this);
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this._extraPools = [];
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}
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DebuggerServerConnection.prototype = {
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_prefix: null,
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get prefix() { return this._prefix },
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_transport: null,
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get transport() { return this._transport },
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send: function DSC_send(aPacket) {
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this.transport.send(aPacket);
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},
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allocID: function DSC_allocID(aPrefix) {
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return this.prefix + (aPrefix || '') + this._nextID++;
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},
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/**
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* Add a map of actor IDs to the connection.
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*/
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addActorPool: function DSC_addActorPool(aActorPool) {
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this._extraPools.push(aActorPool);
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},
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/**
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* Remove a previously-added pool of actors to the connection.
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*/
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removeActorPool: function DSC_removeActorPool(aActorPool) {
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let index = this._extraPools.splice(this._extraPools.lastIndexOf(aActorPool), 1);
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},
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/**
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* Add an actor to the default actor pool for this connection.
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*/
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addActor: function DSC_addActor(aActor) {
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this._actorPool.addActor(aActor);
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},
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/**
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* Remove an actor to the default actor pool for this connection.
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*/
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removeActor: function DSC_removeActor(aActor) {
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this._actorPool.removeActor(aActor);
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},
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/**
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* Add a cleanup to the default actor pool for this connection.
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*/
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addCleanup: function DSC_addCleanup(aCleanup) {
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this._actorPool.addCleanup(aCleanup);
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},
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/**
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* Look up an actor implementation for an actorID. Will search
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* all the actor pools registered with the connection.
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*
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* @param aActorID string
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* Actor ID to look up.
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*/
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getActor: function DSC_getActor(aActorID) {
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if (this._actorPool.has(aActorID)) {
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return this._actorPool.get(aActorID);
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}
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for each (let pool in this._extraPools) {
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if (pool.has(aActorID)) {
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return pool.get(aActorID);
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}
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}
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if (aActorID === "root") {
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return this.rootActor;
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}
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return null;
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},
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// Transport hooks.
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/**
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* Called by DebuggerTransport to dispatch incoming packets as appropriate.
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*
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* @param aPacket object
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* The incoming packet.
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*/
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onPacket: function DSC_onPacket(aPacket) {
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let actor = this.getActor(aPacket.to);
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if (!actor) {
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this.transport.send({ from: aPacket.to ? aPacket.to : "root",
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error: "noSuchActor" });
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return;
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}
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var ret = null;
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// Dispatch the request to the actor.
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if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
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try {
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ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket);
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} catch(e) {
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Cu.reportError(e);
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ret = { error: "unknownError",
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message: "An unknown error has occurred while processing request." };
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}
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} else {
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ret = { error: "unrecognizedPacketType",
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message: 'Actor "' + actor.actorID + '" does not recognize the packet type "' + aPacket.type + '"' };
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}
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if (!ret) {
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// XXX: The actor wasn't ready to reply yet, don't process new
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// requests until it does.
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return;
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}
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if (!ret.from) {
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ret.from = aPacket.to;
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}
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this.transport.send(ret);
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},
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/**
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* Called by DebuggerTransport when the underlying stream is closed.
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*
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* @param aStatus nsresult
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* The status code that corresponds to the reason for closing
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* the stream.
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*/
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onClosed: function DSC_onClosed(aStatus) {
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dumpn("Cleaning up connection.");
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this._actorPool.cleanup();
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this._actorPool = null;
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this._extraPools.map(function(p) { p.cleanup(); });
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this._extraPools = null;
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DebuggerServer._connectionClosed(this);
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}
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};
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