gecko/toolkit/devtools/debugger/server/dbg-server.js
Panos Astithas 4a851cc61e Bug 740803 - Put the debugger in its own compartment again; r=dcamp, a=mfinkle
--HG--
rename : toolkit/devtools/debugger/server/dbg-server.jsm => toolkit/devtools/debugger/server/dbg-server.js
2012-04-22 12:59:09 +03:00

486 lines
14 KiB
JavaScript

/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Dave Camp <dcamp@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
"use strict";
/**
* Toolkit glue for the remote debugging protocol, loaded into the
* debugging global.
*/
const Ci = Components.interfaces;
const Cc = Components.classes;
const CC = Components.Constructor;
const Cu = Components.utils;
Cu.import("resource://gre/modules/Services.jsm");
let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");
function dumpn(str) {
if (wantLogging) {
dump("DBG-SERVER: " + str + "\n");
}
}
function dbg_assert(cond, e) {
if (!cond) {
return e;
}
}
loadSubScript.call(this, "chrome://global/content/devtools/dbg-transport.js");
// XPCOM constructors
const ServerSocket = CC("@mozilla.org/network/server-socket;1",
"nsIServerSocket",
"init");
/***
* Public API
*/
var DebuggerServer = {
_listener: null,
_transportInitialized: false,
xpcInspector: null,
/**
* Initialize the debugger server.
*/
init: function DH_init() {
if (this.initialized) {
return;
}
// Hack: Merely loading jsdebugger.jsm will not work, because it will load
// in the chrome compartment, and then we'd get a cross-compartment wrapper
// of that. The Debugger object must be created in the sandbox compartment,
// that is, this file's compartment.
const init = Cc["@mozilla.org/jsdebugger;1"].createInstance(Ci.IJSDebugger);
init.addClass(); // adds global variable Debugger to this global.
this.xpcInspector = Cc["@mozilla.org/jsinspector;1"].getService(Ci.nsIJSInspector);
this.initTransport();
this.addActors("chrome://global/content/devtools/dbg-script-actors.js");
},
/**
* Initialize the debugger server's transport variables. This can be
* in place of init() for cases where the jsdebugger isn't needed.
*/
initTransport: function DH_initTransport() {
if (this._transportInitialized) {
return;
}
this._connections = {};
this._nextConnID = 0;
this._transportInitialized = true;
},
get initialized() { return !!this.xpcInspector; },
/**
* Load a subscript into the debugging global.
*
* @param aURL string A url that will be loaded as a subscript into the
* debugging global. The user must load at least one script
* that implements a createRootActor() function to create the
* server's root actor.
*/
addActors: function DH_addActors(aURL) {
loadSubScript.call(this, aURL);
},
/**
* Install Firefox-specific actors.
*/
addBrowserActors: function DH_addBrowserActors() {
this.addActors("chrome://global/content/devtools/dbg-browser-actors.js");
},
/**
* Listens on the given port for remote debugger connections.
*
* @param aPort int
* The port to listen on.
* @param aLocalOnly bool
* If true, server will listen on the loopback device.
*/
openListener: function DH_openListener(aPort, aLocalOnly) {
this._checkInit();
if (this._listener) {
throw "Debugging listener already open.";
}
try {
let socket = new ServerSocket(aPort, aLocalOnly, 4);
socket.asyncListen(this);
this._listener = socket;
} catch (e) {
dumpn("Could not start debugging listener on port " + aPort + ": " + e);
throw Cr.NS_ERROR_NOT_AVAILABLE;
}
return true;
},
/**
* Close a previously-opened TCP listener.
*/
closeListener: function DH_closeListener() {
this._checkInit();
if (!this._listener) {
return false;
}
this._listener.close();
this._listener = null;
return true;
},
/**
* Creates a new connection to the local debugger speaking over an
* nsIPipe.
*
* @returns a client-side DebuggerTransport for communicating with
* the newly-created connection.
*/
connectPipe: function DH_connectPipe() {
this._checkInit();
let toServer = Cc["@mozilla.org/pipe;1"].createInstance(Ci.nsIPipe);
toServer.init(true, true, 0, 0, null);
let toClient = Cc["@mozilla.org/pipe;1"].createInstance(Ci.nsIPipe);
toClient.init(true, true, 0, 0, null);
let serverTransport = new DebuggerTransport(toServer.inputStream,
toClient.outputStream);
this._onConnection(serverTransport);
return new DebuggerTransport(toClient.inputStream, toServer.outputStream);
},
// nsIServerSocketListener implementation
onSocketAccepted: function DH_onSocketAccepted(aSocket, aTransport) {
dumpn("New debugging connection on " + aTransport.host + ":" + aTransport.port);
try {
let input = aTransport.openInputStream(0, 0, 0);
let output = aTransport.openOutputStream(0, 0, 0);
let transport = new DebuggerTransport(input, output);
DebuggerServer._onConnection(transport);
} catch (e) {
dumpn("Couldn't initialize connection: " + e + " - " + e.stack);
}
},
onStopListening: function DH_onStopListening() { },
/**
* Raises an exception if the server has not been properly initialized.
*/
_checkInit: function DH_checkInit() {
if (!this._transportInitialized) {
throw "DebuggerServer has not been initialized.";
}
if (!this.createRootActor) {
throw "Use DebuggerServer.addActors() to add a root actor implementation.";
}
},
/**
* Create a new debugger connection for the given transport. Called
* after connectPipe() or after an incoming socket connection.
*/
_onConnection: function DH_onConnection(aTransport) {
let connID = "conn" + this._nextConnID++ + '.';
let conn = new DebuggerServerConnection(connID, aTransport);
this._connections[connID] = conn;
// Create a root actor for the connection and send the hello packet.
conn.rootActor = this.createRootActor(conn);
conn.addActor(conn.rootActor);
aTransport.send(conn.rootActor.sayHello());
aTransport.ready();
},
/**
* Remove the connection from the debugging server.
*/
_connectionClosed: function DH_connectionClosed(aConnection) {
delete this._connections[aConnection.prefix];
}
};
/**
* Construct an ActorPool.
*
* ActorPools are actorID -> actor mapping and storage. These are
* used to accumulate and quickly dispose of groups of actors that
* share a lifetime.
*/
function ActorPool(aConnection)
{
this.conn = aConnection;
this._cleanups = {};
this._actors = {};
}
ActorPool.prototype = {
/**
* Add an actor to the actor pool. If the actor doesn't have an ID,
* allocate one from the connection.
*
* @param aActor object
* The actor implementation. If the object has a
* 'disconnected' property, it will be called when the actor
* pool is cleaned up.
*/
addActor: function AP_addActor(aActor) {
aActor.conn = this.conn;
if (!aActor.actorID) {
aActor.actorID = this.conn.allocID(aActor.actorPrefix || undefined);
}
if (aActor.registeredPool) {
aActor.registeredPool.removeActor(aActor);
}
aActor.registeredPool = this;
this._actors[aActor.actorID] = aActor;
if (aActor.disconnect) {
this._cleanups[aActor.actorID] = aActor;
}
},
get: function AP_get(aActorID) {
return this._actors[aActorID];
},
has: function AP_has(aActorID) {
return aActorID in this._actors;
},
/**
* Remove an actor from the actor pool.
*/
removeActor: function AP_remove(aActorID) {
delete this._actors[aActorID];
delete this._cleanups[aActorID];
},
/**
* Run all cleanups previously registered with addCleanup.
*/
cleanup: function AP_cleanup() {
for each (let actor in this._cleanups) {
actor.disconnect();
}
this._cleanups = {};
}
}
/**
* Creates a DebuggerServerConnection.
*
* Represents a connection to this debugging global from a client.
* Manages a set of actors and actor pools, allocates actor ids, and
* handles incoming requests.
*
* @param aPrefix string
* All actor IDs created by this connection should be prefixed
* with aPrefix.
* @param aTransport transport
* Packet transport for the debugging protocol.
*/
function DebuggerServerConnection(aPrefix, aTransport)
{
this._prefix = aPrefix;
this._transport = aTransport;
this._transport.hooks = this;
this._nextID = 1;
this._actorPool = new ActorPool(this);
this._extraPools = [];
}
DebuggerServerConnection.prototype = {
_prefix: null,
get prefix() { return this._prefix },
_transport: null,
get transport() { return this._transport },
send: function DSC_send(aPacket) {
this.transport.send(aPacket);
},
allocID: function DSC_allocID(aPrefix) {
return this.prefix + (aPrefix || '') + this._nextID++;
},
/**
* Add a map of actor IDs to the connection.
*/
addActorPool: function DSC_addActorPool(aActorPool) {
this._extraPools.push(aActorPool);
},
/**
* Remove a previously-added pool of actors to the connection.
*/
removeActorPool: function DSC_removeActorPool(aActorPool) {
let index = this._extraPools.splice(this._extraPools.lastIndexOf(aActorPool), 1);
},
/**
* Add an actor to the default actor pool for this connection.
*/
addActor: function DSC_addActor(aActor) {
this._actorPool.addActor(aActor);
},
/**
* Remove an actor to the default actor pool for this connection.
*/
removeActor: function DSC_removeActor(aActor) {
this._actorPool.removeActor(aActor);
},
/**
* Add a cleanup to the default actor pool for this connection.
*/
addCleanup: function DSC_addCleanup(aCleanup) {
this._actorPool.addCleanup(aCleanup);
},
/**
* Look up an actor implementation for an actorID. Will search
* all the actor pools registered with the connection.
*
* @param aActorID string
* Actor ID to look up.
*/
getActor: function DSC_getActor(aActorID) {
if (this._actorPool.has(aActorID)) {
return this._actorPool.get(aActorID);
}
for each (let pool in this._extraPools) {
if (pool.has(aActorID)) {
return pool.get(aActorID);
}
}
if (aActorID === "root") {
return this.rootActor;
}
return null;
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
*/
onPacket: function DSC_onPacket(aPacket) {
let actor = this.getActor(aPacket.to);
if (!actor) {
this.transport.send({ from: aPacket.to ? aPacket.to : "root",
error: "noSuchActor" });
return;
}
var ret = null;
// Dispatch the request to the actor.
if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
try {
ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket);
} catch(e) {
Cu.reportError(e);
ret = { error: "unknownError",
message: "An unknown error has occurred while processing request." };
}
} else {
ret = { error: "unrecognizedPacketType",
message: 'Actor "' + actor.actorID + '" does not recognize the packet type "' + aPacket.type + '"' };
}
if (!ret) {
// XXX: The actor wasn't ready to reply yet, don't process new
// requests until it does.
return;
}
if (!ret.from) {
ret.from = aPacket.to;
}
this.transport.send(ret);
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function DSC_onClosed(aStatus) {
dumpn("Cleaning up connection.");
this._actorPool.cleanup();
this._actorPool = null;
this._extraPools.map(function(p) { p.cleanup(); });
this._extraPools = null;
DebuggerServer._connectionClosed(this);
}
};