mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1546 lines
45 KiB
JavaScript
1546 lines
45 KiB
JavaScript
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dave Camp <dcamp@mozilla.com>
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* Panos Astithas <past@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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"use strict";
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/**
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* JSD2 actors.
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*/
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/**
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* Creates a ThreadActor.
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*
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* ThreadActors manage a JSInspector object and manage execution/inspection
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* of debuggees.
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*
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* @param aHooks object
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* An object with preNest and postNest methods for calling when entering
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* and exiting a nested event loop.
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*/
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function ThreadActor(aHooks)
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{
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this._state = "detached";
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this._frameActors = [];
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this._environmentActors = [];
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this._hooks = aHooks ? aHooks : {};
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}
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ThreadActor.prototype = {
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actorPrefix: "context",
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get state() { return this._state; },
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get dbg() { return this._dbg; },
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get threadLifetimePool() {
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if (!this._threadLifetimePool) {
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this._threadLifetimePool = new ActorPool(this.conn);
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this.conn.addActorPool(this._threadLifetimePool);
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}
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return this._threadLifetimePool;
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},
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_breakpointPool: null,
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get breakpointActorPool() {
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if (!this._breakpointPool) {
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this._breakpointPool = new ActorPool(this.conn);
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this.conn.addActorPool(this._breakpointPool);
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}
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return this._breakpointPool;
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},
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_scripts: {},
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/**
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* Add a debuggee global to the Debugger object.
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*/
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addDebuggee: function TA_addDebuggee(aGlobal) {
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// Use the inspector xpcom component to turn on debugging
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// for aGlobal's compartment. Ideally this won't be necessary
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// medium- to long-term, and will be managed by the engine
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// instead.
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if (!this._dbg) {
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this._dbg = new Debugger();
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}
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this.dbg.addDebuggee(aGlobal);
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this.dbg.uncaughtExceptionHook = this.uncaughtExceptionHook.bind(this);
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this.dbg.onDebuggerStatement = this.onDebuggerStatement.bind(this);
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this.dbg.onNewScript = this.onNewScript.bind(this);
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// Keep the debugger disabled until a client attaches.
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this.dbg.enabled = false;
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},
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/**
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* Remove a debuggee global from the JSInspector.
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*/
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removeDebugee: function TA_removeDebuggee(aGlobal) {
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try {
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this.dbg.removeDebuggee(aGlobal);
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} catch(ex) {
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// XXX: This debuggee has code currently executing on the stack,
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// we need to save this for later.
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}
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},
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disconnect: function TA_disconnect() {
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if (this._state == "paused") {
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this.onResume();
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}
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this._state = "exited";
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if (this.dbg) {
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this.dbg.enabled = false;
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this._dbg = null;
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}
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this.conn.removeActorPool(this._threadLifetimePool || undefined);
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this._threadLifetimePool = null;
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this.conn.removeActorPool(this._breakpointPool);
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this._breakpointPool = null;
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for (let url in this._scripts) {
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delete this._scripts[url];
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}
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this._scripts = {};
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},
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/**
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* Disconnect the debugger and put the actor in the exited state.
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*/
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exit: function TA_exit() {
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this.disconnect();
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},
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// Request handlers
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onAttach: function TA_onAttach(aRequest) {
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if (this.state === "exited") {
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return { type: "exited" };
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}
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if (this.state !== "detached") {
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return { error: "wrongState" };
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}
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this._state = "attached";
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this.dbg.enabled = true;
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try {
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// Put ourselves in the paused state.
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// XXX: We need to put the debuggee in a paused state too.
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let packet = this._paused();
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if (!packet) {
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return { error: "notAttached" };
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}
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packet.why = { type: "attached" };
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// Send the response to the attach request now (rather than
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// returning it), because we're going to start a nested event loop
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// here.
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this.conn.send(packet);
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// Start a nested event loop.
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this._nest();
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// We already sent a response to this request, don't send one
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// now.
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return null;
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} catch(e) {
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Cu.reportError(e);
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return { error: "notAttached", message: e.toString() };
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}
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},
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onDetach: function TA_onDetach(aRequest) {
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this.disconnect();
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return { type: "detached" };
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},
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/**
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* Pause the debuggee, by entering a nested event loop, and return a 'paused'
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* packet to the client.
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*
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* @param Debugger.Frame aFrame
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* The newest debuggee frame in the stack.
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* @param object aReason
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* An object with a 'type' property containing the reason for the pause.
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*/
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_pauseAndRespond: function TA__pauseAndRespond(aFrame, aReason) {
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try {
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let packet = this._paused(aFrame);
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if (!packet) {
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return undefined;
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}
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packet.why = aReason;
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this.conn.send(packet);
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return this._nest();
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} catch(e) {
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Cu.reportError("Got an exception during TA__pauseAndRespond: " + e +
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": " + e.stack);
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return undefined;
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}
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},
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/**
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* Handle a protocol request to resume execution of the debuggee.
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*/
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onResume: function TA_onResume(aRequest) {
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if (aRequest && aRequest.forceCompletion) {
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// TODO: remove this when Debugger.Frame.prototype.pop is implemented in
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// bug 736733.
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if (typeof this.frame.pop != "function") {
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return { error: "notImplemented",
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message: "forced completion is not yet implemented." };
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}
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this.dbg.getNewestFrame().pop(aRequest.completionValue);
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let packet = this._resumed();
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DebuggerServer.xpcInspector.exitNestedEventLoop();
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return { type: "resumeLimit", frameFinished: aRequest.forceCompletion };
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}
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if (aRequest && aRequest.resumeLimit) {
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// Bind these methods because some of the hooks are called with 'this'
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// set to the current frame.
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let pauseAndRespond = this._pauseAndRespond.bind(this);
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let createValueGrip = this.createValueGrip.bind(this);
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let startFrame = this._youngestFrame;
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let startLine;
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if (this._youngestFrame.script) {
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let offset = this._youngestFrame.offset;
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startLine = this._youngestFrame.script.getOffsetLine(offset);
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}
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// Define the JS hook functions for stepping.
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let onEnterFrame = function TA_onEnterFrame(aFrame) {
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return pauseAndRespond(aFrame, { type: "resumeLimit" });
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};
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let onPop = function TA_onPop(aCompletion) {
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// onPop is called with 'this' set to the current frame.
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// Note that we're popping this frame; we need to watch for
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// subsequent step events on its caller.
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this.reportedPop = true;
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return pauseAndRespond(this, { type: "resumeLimit" });
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}
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let onStep = function TA_onStep() {
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// onStep is called with 'this' set to the current frame.
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// If we've changed frame or line, then report that.
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if (this !== startFrame ||
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(this.script &&
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this.script.getOffsetLine(this.offset) != startLine)) {
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return pauseAndRespond(this, { type: "resumeLimit" });
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}
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// Otherwise, let execution continue.
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return undefined;
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}
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switch (aRequest.resumeLimit.type) {
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case "step":
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this.dbg.onEnterFrame = onEnterFrame;
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// Fall through.
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case "next":
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let stepFrame = this._getNextStepFrame(startFrame);
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if (stepFrame) {
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stepFrame.onStep = onStep;
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stepFrame.onPop = onPop;
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}
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break;
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case "finish":
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stepFrame = this._getNextStepFrame(startFrame);
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if (stepFrame) {
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stepFrame.onPop = onPop;
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}
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break;
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default:
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return { error: "badParameterType",
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message: "Unknown resumeLimit type" };
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}
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}
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let packet = this._resumed();
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DebuggerServer.xpcInspector.exitNestedEventLoop();
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return packet;
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},
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/**
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* Helper method that returns the next frame when stepping.
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*/
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_getNextStepFrame: function TA__getNextStepFrame(aFrame) {
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let stepFrame = aFrame.reportedPop ? aFrame.older : aFrame;
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if (!stepFrame || !stepFrame.script) {
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stepFrame = null;
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}
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return stepFrame;
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},
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onClientEvaluate: function TA_onClientEvaluate(aRequest) {
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if (this.state !== "paused") {
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return { error: "wrongState",
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message: "Debuggee must be paused to evaluate code." };
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};
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let frame = this._requestFrame(aRequest.frame);
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if (!frame) {
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return { error: "unknownFrame",
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message: "Evaluation frame not found" };
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}
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if (!frame.environment) {
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return { error: "notDebuggee",
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message: "cannot access the environment of this frame." };
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};
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// We'll clobber the youngest frame if the eval causes a pause, so
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// save our frame now to be restored after eval returns.
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// XXX: or we could just start using dbg.getNewestFrame() now that it
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// works as expected.
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let youngest = this._youngestFrame;
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// Put ourselves back in the running state and inform the client.
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let resumedPacket = this._resumed();
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this.conn.send(resumedPacket);
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|
|
// Run the expression.
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// XXX: test syntax errors
|
|
let completion = frame.eval(aRequest.expression);
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// Put ourselves back in the pause state.
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let packet = this._paused(youngest);
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packet.why = { type: "clientEvaluated",
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frameFinished: this.createProtocolCompletionValue(completion) };
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// Return back to our previous pause's event loop.
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return packet;
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},
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onFrames: function TA_onFrames(aRequest) {
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if (this.state !== "paused") {
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return { error: "wrongState",
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message: "Stack frames are only available while the debuggee is paused."};
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}
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|
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let start = aRequest.start ? aRequest.start : 0;
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let count = aRequest.count;
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|
|
// Find the starting frame...
|
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let frame = this._youngestFrame;
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let i = 0;
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while (frame && (i < start)) {
|
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frame = frame.older;
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i++;
|
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}
|
|
|
|
// Return request.count frames, or all remaining
|
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// frames if count is not defined.
|
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let frames = [];
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for (; frame && (!count || i < (start + count)); i++) {
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let form = this._createFrameActor(frame).form();
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form.depth = i;
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frames.push(form);
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frame = frame.older;
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}
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return { frames: frames };
|
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},
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|
onReleaseMany: function TA_onReleaseMany(aRequest) {
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if (!aRequest.actors) {
|
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return { error: "missingParameter",
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message: "no actors were specified" };
|
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}
|
|
|
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for each (let actorID in aRequest.actors) {
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let actor = this.threadLifetimePool.get(actorID);
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this.threadLifetimePool.objectActors.delete(actor.obj);
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this.threadLifetimePool.removeActor(actorID);
|
|
}
|
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return {};
|
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},
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|
|
|
/**
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* Handle a protocol request to set a breakpoint.
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*/
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onSetBreakpoint: function TA_onSetBreakpoint(aRequest) {
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if (this.state !== "paused") {
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return { error: "wrongState",
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message: "Breakpoints can only be set while the debuggee is paused."};
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}
|
|
|
|
let location = aRequest.location;
|
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if (!this._scripts[location.url] || location.line < 0) {
|
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return { error: "noScript" };
|
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}
|
|
// Fetch the list of scripts in that url.
|
|
let scripts = this._scripts[location.url];
|
|
// Fetch the specified script in that list.
|
|
let script = null;
|
|
for (let i = location.line; i >= 0; i--) {
|
|
// Stop when the first script that contains this location is found.
|
|
if (scripts[i]) {
|
|
// If that first script does not contain the line specified, it's no
|
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// good.
|
|
if (i + scripts[i].lineCount < location.line) {
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continue;
|
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}
|
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script = scripts[i];
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break;
|
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}
|
|
}
|
|
|
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if (!script) {
|
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return { error: "noScript" };
|
|
}
|
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|
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script = this._getInnermostContainer(script, location.line);
|
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let bpActor = new BreakpointActor(script, this);
|
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this.breakpointActorPool.addActor(bpActor);
|
|
|
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let offsets = script.getLineOffsets(location.line);
|
|
let codeFound = false;
|
|
for (let i = 0; i < offsets.length; i++) {
|
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script.setBreakpoint(offsets[i], bpActor);
|
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codeFound = true;
|
|
}
|
|
|
|
let actualLocation;
|
|
if (offsets.length == 0) {
|
|
// No code at that line in any script, skipping forward.
|
|
let lines = script.getAllOffsets();
|
|
for (let line = location.line; line < lines.length; ++line) {
|
|
if (lines[line]) {
|
|
for (let i = 0; i < lines[line].length; i++) {
|
|
script.setBreakpoint(lines[line][i], bpActor);
|
|
codeFound = true;
|
|
}
|
|
actualLocation = location;
|
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actualLocation.line = line;
|
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break;
|
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}
|
|
}
|
|
}
|
|
if (!codeFound) {
|
|
bpActor.onDelete();
|
|
return { error: "noCodeAtLineColumn" };
|
|
}
|
|
|
|
return { actor: bpActor.actorID, actualLocation: actualLocation };
|
|
},
|
|
|
|
/**
|
|
* Get the innermost script that contains this line, by looking through child
|
|
* scripts of the supplied script.
|
|
*
|
|
* @param aScript Debugger.Script
|
|
* The source script.
|
|
* @param aLine number
|
|
* The line number.
|
|
*/
|
|
_getInnermostContainer: function TA__getInnermostContainer(aScript, aLine) {
|
|
let children = aScript.getChildScripts();
|
|
if (children.length > 0) {
|
|
for (let i = 0; i < children.length; i++) {
|
|
let child = children[i];
|
|
// Stop when the first script that contains this location is found.
|
|
if (child.startLine <= aLine &&
|
|
child.startLine + child.lineCount > aLine) {
|
|
return this._getInnermostContainer(child, aLine);
|
|
}
|
|
}
|
|
}
|
|
// Location not found in children, this is the innermost containing script.
|
|
return aScript;
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to return the list of loaded scripts.
|
|
*/
|
|
onScripts: function TA_onScripts(aRequest) {
|
|
// Get the script list from the debugger.
|
|
for (let s of this.dbg.findScripts()) {
|
|
if (s.url.indexOf("chrome://") != 0) {
|
|
this._addScript(s);
|
|
}
|
|
}
|
|
// Build the cache.
|
|
let scripts = [];
|
|
for (let url in this._scripts) {
|
|
for (let i = 0; i < this._scripts[url].length; i++) {
|
|
if (!this._scripts[url][i]) {
|
|
continue;
|
|
}
|
|
let script = {
|
|
url: url,
|
|
startLine: i,
|
|
lineCount: this._scripts[url][i].lineCount
|
|
};
|
|
scripts.push(script);
|
|
}
|
|
}
|
|
|
|
let packet = { from: this.actorID,
|
|
scripts: scripts };
|
|
return packet;
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to pause the debuggee.
|
|
*/
|
|
onInterrupt: function TA_onScripts(aRequest) {
|
|
if (this.state == "exited") {
|
|
return { type: "exited" };
|
|
} else if (this.state == "paused") {
|
|
// TODO: return the actual reason for the existing pause.
|
|
return { type: "paused", why: { type: "alreadyPaused" } };
|
|
} else if (this.state != "running") {
|
|
return { error: "wrongState",
|
|
message: "Received interrupt request in " + this.state +
|
|
" state." };
|
|
}
|
|
|
|
try {
|
|
// Put ourselves in the paused state.
|
|
let packet = this._paused();
|
|
if (!packet) {
|
|
return { error: "notInterrupted" };
|
|
}
|
|
packet.why = { type: "interrupted" };
|
|
|
|
// Send the response to the interrupt request now (rather than
|
|
// returning it), because we're going to start a nested event loop
|
|
// here.
|
|
this.conn.send(packet);
|
|
|
|
// Start a nested event loop.
|
|
this._nest();
|
|
|
|
// We already sent a response to this request, don't send one
|
|
// now.
|
|
return null;
|
|
} catch(e) {
|
|
Cu.reportError(e);
|
|
return { error: "notInterrupted", message: e.toString() };
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Return the Debug.Frame for a frame mentioned by the protocol.
|
|
*/
|
|
_requestFrame: function TA_requestFrame(aFrameID) {
|
|
if (!aFrameID) {
|
|
return this._youngestFrame;
|
|
}
|
|
|
|
if (this._framePool.has(aFrameID)) {
|
|
return this._framePool.get(aFrameID).frame;
|
|
}
|
|
|
|
return undefined;
|
|
},
|
|
|
|
_paused: function TA_paused(aFrame) {
|
|
// We don't handle nested pauses correctly. Don't try - if we're
|
|
// paused, just continue running whatever code triggered the pause.
|
|
// We don't want to actually have nested pauses (although we
|
|
// have nested event loops). If code runs in the debuggee during
|
|
// a pause, it should cause the actor to resume (dropping
|
|
// pause-lifetime actors etc) and then repause when complete.
|
|
|
|
if (this.state === "paused") {
|
|
return undefined;
|
|
}
|
|
|
|
// Clear stepping hooks.
|
|
this.dbg.onEnterFrame = undefined;
|
|
if (aFrame) {
|
|
aFrame.onStep = undefined;
|
|
aFrame.onPop = undefined;
|
|
}
|
|
|
|
this._state = "paused";
|
|
|
|
// Save the pause frame (if any) as the youngest frame for
|
|
// stack viewing.
|
|
this._youngestFrame = aFrame;
|
|
|
|
// Create the actor pool that will hold the pause actor and its
|
|
// children.
|
|
dbg_assert(!this._pausePool);
|
|
this._pausePool = new ActorPool(this.conn);
|
|
this.conn.addActorPool(this._pausePool);
|
|
|
|
// Give children of the pause pool a quick link back to the
|
|
// thread...
|
|
this._pausePool.threadActor = this;
|
|
|
|
// Create the pause actor itself...
|
|
dbg_assert(!this._pauseActor);
|
|
this._pauseActor = new PauseActor(this._pausePool);
|
|
this._pausePool.addActor(this._pauseActor);
|
|
|
|
// Update the list of frames.
|
|
let poppedFrames = this._updateFrames();
|
|
|
|
// Send off the paused packet and spin an event loop.
|
|
let packet = { from: this.actorID,
|
|
type: "paused",
|
|
actor: this._pauseActor.actorID };
|
|
if (aFrame) {
|
|
packet.frame = this._createFrameActor(aFrame).form();
|
|
}
|
|
|
|
if (poppedFrames) {
|
|
packet.poppedFrames = poppedFrames;
|
|
}
|
|
|
|
return packet;
|
|
},
|
|
|
|
_nest: function TA_nest() {
|
|
if (this._hooks.preNest) {
|
|
var nestData = this._hooks.preNest();
|
|
}
|
|
|
|
DebuggerServer.xpcInspector.enterNestedEventLoop();
|
|
|
|
dbg_assert(this.state === "running");
|
|
|
|
if (this._hooks.postNest) {
|
|
this._hooks.postNest(nestData)
|
|
}
|
|
|
|
// "continue" resumption value.
|
|
return undefined;
|
|
},
|
|
|
|
_resumed: function TA_resumed() {
|
|
this._state = "running";
|
|
|
|
// Drop the actors in the pause actor pool.
|
|
this.conn.removeActorPool(this._pausePool);
|
|
|
|
this._pausePool = null;
|
|
this._pauseActor = null;
|
|
this._youngestFrame = null;
|
|
|
|
return { from: this.actorID, type: "resumed" };
|
|
},
|
|
|
|
/**
|
|
* Expire frame actors for frames that have been popped.
|
|
*
|
|
* @returns A list of actor IDs whose frames have been popped.
|
|
*/
|
|
_updateFrames: function TA_updateFrames() {
|
|
let popped = [];
|
|
|
|
// Create the actor pool that will hold the still-living frames.
|
|
let framePool = new ActorPool(this.conn);
|
|
let frameList = [];
|
|
|
|
for each (let frameActor in this._frameActors) {
|
|
if (frameActor.frame.live) {
|
|
framePool.addActor(frameActor);
|
|
frameList.push(frameActor);
|
|
} else {
|
|
popped.push(frameActor.actorID);
|
|
}
|
|
}
|
|
|
|
// Remove the old frame actor pool, this will expire
|
|
// any actors that weren't added to the new pool.
|
|
if (this._framePool) {
|
|
this.conn.removeActorPool(this._framePool);
|
|
}
|
|
|
|
this._frameActors = frameList;
|
|
this._framePool = framePool;
|
|
this.conn.addActorPool(framePool);
|
|
|
|
return popped;
|
|
},
|
|
|
|
_createFrameActor: function TA_createFrameActor(aFrame) {
|
|
if (aFrame.actor) {
|
|
return aFrame.actor;
|
|
}
|
|
|
|
let actor = new FrameActor(aFrame, this);
|
|
this._frameActors.push(actor);
|
|
this._framePool.addActor(actor);
|
|
aFrame.actor = actor;
|
|
|
|
return actor;
|
|
},
|
|
|
|
/**
|
|
* Create and return an environment actor that corresponds to the provided
|
|
* Debugger.Environment.
|
|
* @param Debugger.Environment aEnvironment
|
|
* The lexical environment we want to extract.
|
|
* @param object aPool
|
|
* The pool where the newly-created actor will be placed.
|
|
* @return The EnvironmentActor for aEnvironment or undefined for host
|
|
* functions or functions scoped to a non-debuggee global.
|
|
*/
|
|
createEnvironmentActor:
|
|
function TA_createEnvironmentActor(aEnvironment, aPool) {
|
|
if (!aEnvironment) {
|
|
return undefined;
|
|
}
|
|
|
|
if (aEnvironment.actor) {
|
|
return aEnvironment.actor;
|
|
}
|
|
|
|
let actor = new EnvironmentActor(aEnvironment, this);
|
|
this._environmentActors.push(actor);
|
|
aPool.addActor(actor);
|
|
aEnvironment.actor = actor;
|
|
|
|
return actor;
|
|
},
|
|
|
|
/**
|
|
* Create a grip for the given debuggee value. If the value is an
|
|
* object, will create a pause-lifetime actor.
|
|
*/
|
|
createValueGrip: function TA_createValueGrip(aValue) {
|
|
let type = typeof(aValue);
|
|
if (type === "boolean" || type === "string" || type === "number") {
|
|
return aValue;
|
|
}
|
|
|
|
if (aValue === null) {
|
|
return { type: "null" };
|
|
}
|
|
|
|
if (aValue === undefined) {
|
|
return { type: "undefined" }
|
|
}
|
|
|
|
if (typeof(aValue) === "object") {
|
|
return this.pauseObjectGrip(aValue);
|
|
}
|
|
|
|
dbg_assert(false, "Failed to provide a grip for: " + aValue);
|
|
return null;
|
|
},
|
|
|
|
/**
|
|
* Return a protocol completion value representing the given
|
|
* Debugger-provided completion value.
|
|
*/
|
|
createProtocolCompletionValue:
|
|
function TA_createProtocolCompletionValue(aCompletion) {
|
|
let protoValue = {};
|
|
if ("return" in aCompletion) {
|
|
protoValue.return = this.createValueGrip(aCompletion.return);
|
|
} else if ("yield" in aCompletion) {
|
|
protoValue.return = this.createValueGrip(aCompletion.yield);
|
|
} else if ("throw" in aCompletion) {
|
|
protoValue.throw = this.createValueGrip(aCompletion.throw);
|
|
} else {
|
|
protoValue.terminated = true;
|
|
}
|
|
return protoValue;
|
|
},
|
|
|
|
/**
|
|
* Create a grip for the given debuggee object.
|
|
*
|
|
* @param aValue Debugger.Object
|
|
* The debuggee object value.
|
|
* @param aPool ActorPool
|
|
* The actor pool where the new object actor will be added.
|
|
*/
|
|
objectGrip: function TA_objectGrip(aValue, aPool) {
|
|
if (!aPool.objectActors) {
|
|
aPool.objectActors = new WeakMap();
|
|
}
|
|
|
|
if (aPool.objectActors.has(aValue)) {
|
|
return aPool.objectActors.get(aValue).grip();
|
|
}
|
|
|
|
let actor = new ObjectActor(aValue, this);
|
|
aPool.addActor(actor);
|
|
aPool.objectActors.set(aValue, actor);
|
|
return actor.grip();
|
|
},
|
|
|
|
/**
|
|
* Create a grip for the given debuggee object with a pause lifetime.
|
|
*
|
|
* @param aValue Debugger.Object
|
|
* The debuggee object value.
|
|
*/
|
|
pauseObjectGrip: function TA_pauseObjectGrip(aValue) {
|
|
if (!this._pausePool) {
|
|
throw "Object grip requested while not paused.";
|
|
}
|
|
|
|
return this.objectGrip(aValue, this._pausePool);
|
|
},
|
|
|
|
/**
|
|
* Create a grip for the given debuggee object with a thread lifetime.
|
|
*
|
|
* @param aValue Debugger.Object
|
|
* The debuggee object value.
|
|
*/
|
|
threadObjectGrip: function TA_threadObjectGrip(aValue) {
|
|
return this.objectGrip(aValue, this.threadLifetimePool);
|
|
},
|
|
|
|
// JS Debugger API hooks.
|
|
|
|
/**
|
|
* A function that the engine calls when a call to a debug event hook,
|
|
* breakpoint handler, watchpoint handler, or similar function throws some
|
|
* exception.
|
|
*
|
|
* @param aException exception
|
|
* The exception that was thrown in the debugger code.
|
|
*/
|
|
uncaughtExceptionHook: function TA_uncaughtExceptionHook(aException) {
|
|
dumpn("Got an exception:" + aException);
|
|
},
|
|
|
|
/**
|
|
* A function that the engine calls when a debugger statement has been
|
|
* executed in the specified frame.
|
|
*
|
|
* @param aFrame Debugger.Frame
|
|
* The stack frame that contained the debugger statement.
|
|
*/
|
|
onDebuggerStatement: function TA_onDebuggerStatement(aFrame) {
|
|
return this._pauseAndRespond(aFrame, { type: "debuggerStatement" });
|
|
},
|
|
|
|
/**
|
|
* A function that the engine calls when a new script has been loaded into the
|
|
* scope of the specified debuggee global.
|
|
*
|
|
* @param aScript Debugger.Script
|
|
* The source script that has been loaded into a debuggee compartment.
|
|
* @param aGlobal Debugger.Object
|
|
* A Debugger.Object instance whose referent is the global object.
|
|
*/
|
|
onNewScript: function TA_onNewScript(aScript, aGlobal) {
|
|
this._addScript(aScript);
|
|
// Notify the client.
|
|
this.conn.send({ from: this.actorID, type: "newScript",
|
|
url: aScript.url, startLine: aScript.startLine });
|
|
},
|
|
|
|
/**
|
|
* Add the provided script to the server cache.
|
|
*
|
|
* @param aScript Debugger.Script
|
|
* The source script that will be stored.
|
|
*/
|
|
_addScript: function TA__addScript(aScript) {
|
|
// Use a sparse array for storing the scripts for each URL in order to
|
|
// optimize retrieval.
|
|
if (!this._scripts[aScript.url]) {
|
|
this._scripts[aScript.url] = [];
|
|
}
|
|
this._scripts[aScript.url][aScript.startLine] = aScript;
|
|
}
|
|
|
|
};
|
|
|
|
ThreadActor.prototype.requestTypes = {
|
|
"attach": ThreadActor.prototype.onAttach,
|
|
"detach": ThreadActor.prototype.onDetach,
|
|
"resume": ThreadActor.prototype.onResume,
|
|
"clientEvaluate": ThreadActor.prototype.onClientEvaluate,
|
|
"frames": ThreadActor.prototype.onFrames,
|
|
"interrupt": ThreadActor.prototype.onInterrupt,
|
|
"releaseMany": ThreadActor.prototype.onReleaseMany,
|
|
"setBreakpoint": ThreadActor.prototype.onSetBreakpoint,
|
|
"scripts": ThreadActor.prototype.onScripts
|
|
};
|
|
|
|
|
|
/**
|
|
* Creates a PauseActor.
|
|
*
|
|
* PauseActors exist for the lifetime of a given debuggee pause. Used to
|
|
* scope pause-lifetime grips.
|
|
*
|
|
* @param ActorPool aPool
|
|
* The actor pool created for this pause.
|
|
*/
|
|
function PauseActor(aPool)
|
|
{
|
|
this.pool = aPool;
|
|
}
|
|
|
|
PauseActor.prototype = {
|
|
actorPrefix: "pause"
|
|
};
|
|
|
|
|
|
/**
|
|
* Creates an actor for the specified object.
|
|
*
|
|
* @param aObj Debugger.Object
|
|
* The debuggee object.
|
|
* @param aThreadActor ThreadActor
|
|
* The parent thread actor for this object.
|
|
*/
|
|
function ObjectActor(aObj, aThreadActor)
|
|
{
|
|
this.obj = aObj;
|
|
this.threadActor = aThreadActor;
|
|
}
|
|
|
|
ObjectActor.prototype = {
|
|
actorPrefix: "obj",
|
|
|
|
WRONG_STATE_RESPONSE: {
|
|
error: "wrongState",
|
|
message: "Object actors can only be accessed while the thread is paused."
|
|
},
|
|
|
|
/**
|
|
* Returns a grip for this actor for returning in a protocol message.
|
|
*/
|
|
grip: function OA_grip() {
|
|
return { "type": "object",
|
|
"class": this.obj.class,
|
|
"actor": this.actorID };
|
|
},
|
|
|
|
/**
|
|
* Releases this actor from the pool.
|
|
*/
|
|
release: function OA_release() {
|
|
this.registeredPool.objectActors.delete(this.obj);
|
|
this.registeredPool.removeActor(this.actorID);
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to provide the names of the properties defined on
|
|
* the object and not its prototype.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onOwnPropertyNames: function OA_onOwnPropertyNames(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
|
|
return { from: this.actorID,
|
|
ownPropertyNames: this.obj.getOwnPropertyNames() };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to provide the prototype and own properties of
|
|
* the object.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onPrototypeAndProperties: function OA_onPrototypeAndProperties(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
|
|
let ownProperties = {};
|
|
for each (let name in this.obj.getOwnPropertyNames()) {
|
|
try {
|
|
let desc = this.obj.getOwnPropertyDescriptor(name);
|
|
ownProperties[name] = this._propertyDescriptor(desc);
|
|
} catch (e if e.name == "NS_ERROR_XPC_BAD_OP_ON_WN_PROTO") {
|
|
// Calling getOwnPropertyDescriptor on wrapped native prototypes is not
|
|
// allowed.
|
|
dumpn("Error while getting the property descriptor for " + name +
|
|
": " + e.name);
|
|
}
|
|
}
|
|
return { from: this.actorID,
|
|
prototype: this.threadActor.createValueGrip(this.obj.proto),
|
|
ownProperties: ownProperties };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to provide the prototype of the object.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onPrototype: function OA_onPrototype(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
|
|
return { from: this.actorID,
|
|
prototype: this.threadActor.createValueGrip(this.obj.proto) };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to provide the property descriptor of the
|
|
* object's specified property.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onProperty: function OA_onProperty(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
if (!aRequest.name) {
|
|
return { error: "missingParameter",
|
|
message: "no property name was specified" };
|
|
}
|
|
|
|
let desc = this.obj.getOwnPropertyDescriptor(aRequest.name);
|
|
return { from: this.actorID,
|
|
descriptor: this._propertyDescriptor(desc) };
|
|
},
|
|
|
|
/**
|
|
* A helper method that creates a property descriptor for the provided object,
|
|
* properly formatted for sending in a protocol response.
|
|
*
|
|
* @param aObject object
|
|
* The object that the descriptor is generated for.
|
|
*/
|
|
_propertyDescriptor: function OA_propertyDescriptor(aObject) {
|
|
let descriptor = {};
|
|
descriptor.configurable = aObject.configurable;
|
|
descriptor.enumerable = aObject.enumerable;
|
|
if (aObject.value !== undefined) {
|
|
descriptor.writable = aObject.writable;
|
|
descriptor.value = this.threadActor.createValueGrip(aObject.value);
|
|
} else {
|
|
descriptor.get = this.threadActor.createValueGrip(aObject.get);
|
|
descriptor.set = this.threadActor.createValueGrip(aObject.set);
|
|
}
|
|
return descriptor;
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to provide the source code of a function.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onDecompile: function OA_onDecompile(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
|
|
if (this.obj.class !== "Function") {
|
|
return { error: "objectNotFunction",
|
|
message: "decompile request is only valid for object grips " +
|
|
"with a 'Function' class." };
|
|
}
|
|
|
|
return { from: this.actorID,
|
|
decompiledCode: this.obj.decompile(!!aRequest.pretty) };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to provide the lexical scope of a function.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onScope: function OA_onScope(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
|
|
if (this.obj.class !== "Function") {
|
|
return { error: "objectNotFunction",
|
|
message: "scope request is only valid for object grips with a" +
|
|
" 'Function' class." };
|
|
}
|
|
|
|
let envActor = this.threadActor.createEnvironmentActor(this.obj.environment,
|
|
this.registeredPool);
|
|
if (!envActor) {
|
|
return { error: "notDebuggee",
|
|
message: "cannot access the environment of this function." };
|
|
}
|
|
|
|
return { name: this.obj.name || null,
|
|
scope: envActor.form(this.obj) };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to provide the name and parameters of a function.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onNameAndParameters: function OA_onNameAndParameters(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
|
|
if (this.obj.class !== "Function") {
|
|
return { error: "objectNotFunction",
|
|
message: "nameAndParameters request is only valid for object " +
|
|
"grips with a 'Function' class." };
|
|
}
|
|
|
|
return { name: this.obj.name || null,
|
|
parameters: this.obj.parameterNames };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to promote a pause-lifetime grip to a
|
|
* thread-lifetime grip.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onThreadGrip: function OA_onThreadGrip(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
|
|
return { threadGrip: this.threadActor.threadObjectGrip(this.obj) };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to release a thread-lifetime grip.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onRelease: function OA_onRelease(aRequest) {
|
|
if (this.threadActor.state !== "paused") {
|
|
return this.WRONG_STATE_RESPONSE;
|
|
}
|
|
if (this.registeredPool !== this.threadActor.threadLifetimePool) {
|
|
return { error: "notReleasable",
|
|
message: "only thread-lifetime actors can be released." };
|
|
}
|
|
|
|
this.release();
|
|
return {};
|
|
},
|
|
};
|
|
|
|
ObjectActor.prototype.requestTypes = {
|
|
"nameAndParameters": ObjectActor.prototype.onNameAndParameters,
|
|
"prototypeAndProperties": ObjectActor.prototype.onPrototypeAndProperties,
|
|
"prototype": ObjectActor.prototype.onPrototype,
|
|
"property": ObjectActor.prototype.onProperty,
|
|
"ownPropertyNames": ObjectActor.prototype.onOwnPropertyNames,
|
|
"scope": ObjectActor.prototype.onScope,
|
|
"decompile": ObjectActor.prototype.onDecompile,
|
|
"threadGrip": ObjectActor.prototype.onThreadGrip,
|
|
"release": ObjectActor.prototype.onRelease,
|
|
};
|
|
|
|
|
|
/**
|
|
* Creates an actor for the specified stack frame.
|
|
*
|
|
* @param aFrame Debugger.Frame
|
|
* The debuggee frame.
|
|
* @param aThreadActor ThreadActor
|
|
* The parent thread actor for this frame.
|
|
*/
|
|
function FrameActor(aFrame, aThreadActor)
|
|
{
|
|
this.frame = aFrame;
|
|
this.threadActor = aThreadActor;
|
|
}
|
|
|
|
FrameActor.prototype = {
|
|
actorPrefix: "frame",
|
|
|
|
/**
|
|
* A pool that contains frame-lifetime objects, like the environment.
|
|
*/
|
|
_frameLifetimePool: null,
|
|
get frameLifetimePool() {
|
|
if (!this._frameLifetimePool) {
|
|
this._frameLifetimePool = new ActorPool(this.conn);
|
|
this.conn.addActorPool(this._frameLifetimePool);
|
|
}
|
|
return this._frameLifetimePool;
|
|
},
|
|
|
|
/**
|
|
* Finalization handler that is called when the actor is being evicted from
|
|
* the pool.
|
|
*/
|
|
disconnect: function FA_disconnect() {
|
|
this.conn.removeActorPool(this._frameLifetimePool);
|
|
this._frameLifetimePool = null;
|
|
},
|
|
|
|
/**
|
|
* Returns a frame form for use in a protocol message.
|
|
*/
|
|
form: function FA_form() {
|
|
let form = { actor: this.actorID,
|
|
type: this.frame.type };
|
|
if (this.frame.type === "call") {
|
|
form.callee = this.threadActor.createValueGrip(this.frame.callee);
|
|
if (this.frame.callee.name) {
|
|
form.calleeName = this.frame.callee.name;
|
|
} else {
|
|
let desc = this.frame.callee.getOwnPropertyDescriptor("displayName");
|
|
if (desc && desc.value && typeof desc.value == "string") {
|
|
form.calleeName = desc.value;
|
|
}
|
|
}
|
|
}
|
|
|
|
let envActor = this.threadActor
|
|
.createEnvironmentActor(this.frame.environment,
|
|
this.frameLifetimePool);
|
|
form.environment = envActor ? envActor.form(this.frame) : envActor;
|
|
form.this = this.threadActor.createValueGrip(this.frame.this);
|
|
form.arguments = this._args();
|
|
if (this.frame.script) {
|
|
form.where = { url: this.frame.script.url,
|
|
line: this.frame.script.getOffsetLine(this.frame.offset) };
|
|
}
|
|
|
|
if (!this.frame.older) {
|
|
form.oldest = true;
|
|
}
|
|
|
|
return form;
|
|
},
|
|
|
|
_args: function FA__args() {
|
|
if (!this.frame.arguments) {
|
|
return [];
|
|
}
|
|
|
|
return [this.threadActor.createValueGrip(arg)
|
|
for each (arg in this.frame.arguments)];
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to pop this frame from the stack.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onPop: function FA_onPop(aRequest) {
|
|
// TODO: remove this when Debugger.Frame.prototype.pop is implemented
|
|
if (typeof this.frame.pop != "function") {
|
|
return { error: "notImplemented",
|
|
message: "Popping frames is not yet implemented." };
|
|
}
|
|
|
|
while (this.frame != this.threadActor.dbg.getNewestFrame()) {
|
|
this.threadActor.dbg.getNewestFrame().pop();
|
|
}
|
|
this.frame.pop(aRequest.completionValue);
|
|
|
|
// TODO: return the watches property when frame pop watch actors are
|
|
// implemented.
|
|
return { from: this.actorID };
|
|
}
|
|
};
|
|
|
|
FrameActor.prototype.requestTypes = {
|
|
"pop": FrameActor.prototype.onPop,
|
|
};
|
|
|
|
|
|
/**
|
|
* Creates a BreakpointActor. BreakpointActors exist for the lifetime of their
|
|
* containing thread and are responsible for deleting breakpoints, handling
|
|
* breakpoint hits and associating breakpoints with scripts.
|
|
*
|
|
* @param Debugger.Script aScript
|
|
* The script this breakpoint is set on.
|
|
* @param ThreadActor aThreadActor
|
|
* The parent thread actor that contains this breakpoint.
|
|
*/
|
|
function BreakpointActor(aScript, aThreadActor)
|
|
{
|
|
this.script = aScript;
|
|
this.threadActor = aThreadActor;
|
|
}
|
|
|
|
BreakpointActor.prototype = {
|
|
actorPrefix: "breakpoint",
|
|
|
|
/**
|
|
* A function that the engine calls when a breakpoint has been hit.
|
|
*
|
|
* @param aFrame Debugger.Frame
|
|
* The stack frame that contained the breakpoint.
|
|
*/
|
|
hit: function BA_hit(aFrame) {
|
|
// TODO: add the rest of the breakpoints on that line (bug 676602).
|
|
let reason = { type: "breakpoint", actors: [ this.actorID ] };
|
|
return this.threadActor._pauseAndRespond(aFrame, reason);
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to remove this breakpoint.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onDelete: function BA_onDelete(aRequest) {
|
|
this.threadActor.breakpointActorPool.removeActor(this.actorID);
|
|
this.script.clearBreakpoint(this);
|
|
this.script = null;
|
|
|
|
return { from: this.actorID };
|
|
}
|
|
};
|
|
|
|
BreakpointActor.prototype.requestTypes = {
|
|
"delete": BreakpointActor.prototype.onDelete
|
|
};
|
|
|
|
|
|
/**
|
|
* Creates an EnvironmentActor. EnvironmentActors are responsible for listing
|
|
* the bindings introduced by a lexical environment and assigning new values to
|
|
* those identifier bindings.
|
|
*
|
|
* @param Debugger.Environment aEnvironment
|
|
* The lexical environment that will be used to create the actor.
|
|
* @param ThreadActor aThreadActor
|
|
* The parent thread actor that contains this environment.
|
|
*/
|
|
function EnvironmentActor(aEnvironment, aThreadActor)
|
|
{
|
|
this.obj = aEnvironment;
|
|
this.threadActor = aThreadActor;
|
|
}
|
|
|
|
EnvironmentActor.prototype = {
|
|
actorPrefix: "environment",
|
|
|
|
/**
|
|
* Returns an environment form for use in a protocol message. Note that the
|
|
* requirement of passing the frame or function as a parameter is only
|
|
* temporary, since when bug 747514 lands, the environment will have a callee
|
|
* property that will contain it.
|
|
*
|
|
* @param object aObject
|
|
* The stack frame or function object whose environment bindings are
|
|
* being generated.
|
|
*/
|
|
form: function EA_form(aObject) {
|
|
// Debugger.Frame might be dead by the time we get here, which will cause
|
|
// accessing its properties to throw.
|
|
if (!aObject.live) {
|
|
return undefined;
|
|
}
|
|
|
|
let parent;
|
|
if (this.obj.parent) {
|
|
let thread = this.threadActor;
|
|
parent = thread.createEnvironmentActor(this.obj.parent.environment,
|
|
this.registeredPool);
|
|
}
|
|
let form = { actor: this.actorID,
|
|
parent: parent ? parent.form(this.obj.parent) : parent };
|
|
|
|
if (aObject.type == "object") {
|
|
if (this.obj.parent) {
|
|
form.type = "with";
|
|
} else {
|
|
form.type = "object";
|
|
}
|
|
form.object = this.threadActor.createValueGrip(aObject.object);
|
|
} else {
|
|
if (aObject.class == "Function") {
|
|
form.type = "function";
|
|
form.function = this.threadActor.createValueGrip(aObject);
|
|
form.functionName = aObject.name;
|
|
} else {
|
|
form.type = "block";
|
|
}
|
|
form.bindings = this._bindings(aObject);
|
|
}
|
|
|
|
return form;
|
|
},
|
|
|
|
/**
|
|
* Return the identifier bindings object as required by the remote protocol
|
|
* specification. Note that the requirement of passing the frame or function
|
|
* as a parameter is only temporary, since when bug 747514 lands, the
|
|
* environment will have a callee property that will contain it.
|
|
*
|
|
* @param object aObject [optional]
|
|
* The stack frame or function object whose environment bindings are
|
|
* being generated. When left unspecified, the bindings do not contain
|
|
* an 'arguments' property.
|
|
*/
|
|
_bindings: function EA_bindings(aObject) {
|
|
let bindings = { arguments: [], variables: {} };
|
|
|
|
// TODO: this part should be removed in favor of the commented-out part
|
|
// below when getVariableDescriptor lands (bug 725815).
|
|
if (typeof this.obj.getVariable != "function") {
|
|
//if (typeof this.obj.getVariableDescriptor != "function") {
|
|
return bindings;
|
|
}
|
|
|
|
let parameterNames;
|
|
if (aObject && aObject.callee) {
|
|
parameterNames = aObject.callee.parameterNames;
|
|
}
|
|
for each (let name in parameterNames) {
|
|
let arg = {};
|
|
// TODO: this part should be removed in favor of the commented-out part
|
|
// below when getVariableDescriptor lands (bug 725815).
|
|
let desc = {
|
|
value: this.obj.getVariable(name),
|
|
configurable: false,
|
|
writable: true,
|
|
enumerable: true
|
|
};
|
|
|
|
// let desc = this.obj.getVariableDescriptor(name);
|
|
let descForm = {
|
|
enumerable: true,
|
|
configurable: desc.configurable
|
|
};
|
|
if ("value" in desc) {
|
|
descForm.value = this.threadActor.createValueGrip(desc.value);
|
|
descForm.writable = desc.writable;
|
|
} else {
|
|
descForm.get = this.threadActor.createValueGrip(desc.get);
|
|
descForm.set = this.threadActor.createValueGrip(desc.set);
|
|
}
|
|
arg[name] = descForm;
|
|
bindings.arguments.push(arg);
|
|
}
|
|
|
|
for each (let name in this.obj.names()) {
|
|
if (bindings.arguments.some(function exists(element) {
|
|
return !!element[name];
|
|
})) {
|
|
continue;
|
|
}
|
|
|
|
// TODO: this part should be removed in favor of the commented-out part
|
|
// below when getVariableDescriptor lands.
|
|
let desc = {
|
|
value: this.obj.getVariable(name),
|
|
configurable: false,
|
|
writable: true,
|
|
enumerable: true
|
|
};
|
|
//let desc = this.obj.getVariableDescriptor(name);
|
|
let descForm = {
|
|
enumerable: true,
|
|
configurable: desc.configurable
|
|
};
|
|
if ("value" in desc) {
|
|
descForm.value = this.threadActor.createValueGrip(desc.value);
|
|
descForm.writable = desc.writable;
|
|
} else {
|
|
descForm.get = this.threadActor.createValueGrip(desc.get);
|
|
descForm.set = this.threadActor.createValueGrip(desc.set);
|
|
}
|
|
bindings.variables[name] = descForm;
|
|
}
|
|
|
|
return bindings;
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to change the value of a variable bound in this
|
|
* lexical environment.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onAssign: function EA_onAssign(aRequest) {
|
|
let desc = this.obj.getVariableDescriptor(aRequest.name);
|
|
|
|
if (!desc.writable) {
|
|
return { error: "immutableBinding",
|
|
message: "Changing the value of an immutable binding is not " +
|
|
"allowed" };
|
|
}
|
|
|
|
try {
|
|
this.obj.setVariable(aRequest.name, aRequest.value);
|
|
} catch (e) {
|
|
if (e instanceof Debugger.DebuggeeWouldRun) {
|
|
return { error: "threadWouldRun",
|
|
cause: e.cause ? e.cause : "setter",
|
|
message: "Assigning a value would cause the debuggee to run" };
|
|
}
|
|
// This should never happen, so let it complain loudly if it does.
|
|
throw e;
|
|
}
|
|
return { from: this.actorID };
|
|
},
|
|
|
|
/**
|
|
* Handle a protocol request to fully enumerate the bindings introduced by the
|
|
* lexical environment.
|
|
*
|
|
* @param aRequest object
|
|
* The protocol request object.
|
|
*/
|
|
onBindings: function EA_onBindings(aRequest) {
|
|
return { from: this.actorID,
|
|
bindings: this._bindings() };
|
|
}
|
|
};
|
|
|
|
EnvironmentActor.prototype.requestTypes = {
|
|
"assign": EnvironmentActor.prototype.onAssign,
|
|
"bindings": EnvironmentActor.prototype.onBindings
|
|
};
|