gecko/mobile/android/base/gfx/TouchEventHandler.java

346 lines
16 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.gfx;
import java.util.LinkedList;
import java.util.Queue;
import android.content.Context;
import android.graphics.PointF;
import android.os.SystemClock;
import android.util.Log;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.View.OnTouchListener;
import org.mozilla.gecko.ui.PanZoomController;
import org.mozilla.gecko.ui.SimpleScaleGestureDetector;
import org.mozilla.gecko.Tab;
import org.mozilla.gecko.Tabs;
/**
* This class handles incoming touch events from the user and sends them to
* listeners in Gecko and/or performs the "default action" (asynchronous pan/zoom
* behaviour. EVERYTHING IN THIS CLASS MUST RUN ON THE UI THREAD.
*
* In the following code/comments, a "block" of events refers to a contiguous
* sequence of events that starts with a DOWN or POINTER_DOWN and goes up to
* but not including the next DOWN or POINTER_DOWN event.
*
* "Dispatching" an event refers to performing the default actions for the event,
* which at our level of abstraction just means sending it off to the gesture
* detectors and the pan/zoom controller.
*
* If an event is "default-prevented" that means one or more listeners in Gecko
* has called preventDefault() on the event, which means that the default action
* for that event should not occur. Usually we care about a "block" of events being
* default-prevented, which means that the DOWN/POINTER_DOWN event that started
* the block, or the first MOVE event following that, were prevent-defaulted.
*
* A "default-prevented notification" is when we here in Java-land receive a notification
* from gecko as to whether or not a block of events was default-prevented. This happens
* at some point after the first or second event in the block is processed in Gecko.
* This code assumes we get EXACTLY ONE default-prevented notification for each block
* of events.
*
* Note that even if all events are default-prevented, we still send specific types
* of notifications to the pan/zoom controller. The notifications are needed
* to respond to user actions a timely manner regardless of default-prevention,
* and fix issues like bug 749384.
*/
public final class TouchEventHandler implements Tabs.OnTabsChangedListener {
private static final String LOGTAG = "GeckoTouchEventHandler";
// The time limit for listeners to respond with preventDefault on touchevents
// before we begin panning the page
private final int EVENT_LISTENER_TIMEOUT = 200;
private final LayerView mView;
private final GestureDetector mGestureDetector;
private final SimpleScaleGestureDetector mScaleGestureDetector;
private final PanZoomController mPanZoomController;
// the queue of events that we are holding on to while waiting for a preventDefault
// notification
private final Queue<MotionEvent> mEventQueue;
private final ListenerTimeoutProcessor mListenerTimeoutProcessor;
// the listener we use to notify gecko of touch events
private OnTouchListener mOnTouchListener;
// whether or not we should wait for touch listeners to respond (this state is
// per-tab and is updated when we switch tabs).
private boolean mWaitForTouchListeners;
// true if we should hold incoming events in our queue. this is re-set for every
// block of events, this is cleared once we find out if the block has been
// default-prevented or not (or we time out waiting for that).
private boolean mHoldInQueue;
// true if we should dispatch incoming events to the gesture detector and the pan/zoom
// controller. if this is false, then the current block of events has been
// default-prevented, and we should not dispatch these events (although we'll still send
// them to gecko listeners).
private boolean mDispatchEvents;
// this next variable requires some explanation. strap yourself in.
//
// for each block of events, we do two things: (1) send the events to gecko and expect
// exactly one default-prevented notification in return, and (2) kick off a delayed
// ListenerTimeoutProcessor that triggers in case we don't hear from the listener in
// a timely fashion.
// since events are constantly coming in, we need to be able to handle more than one
// block of events in the queue.
//
// this means that there are ordering restrictions on these that we can take advantage of,
// and need to abide by. blocks of events in the queue will always be in the order that
// the user generated them. default-prevented notifications we get from gecko will be in
// the same order as the blocks of events in the queue. the ListenerTimeoutProcessors that
// have been posted will also fire in the same order as the blocks of events in the queue.
// HOWEVER, we may get multiple default-prevented notifications interleaved with multiple
// ListenerTimeoutProcessor firings, and that interleaving is not predictable.
//
// therefore, we need to make sure that for each block of events, we process the queued
// events exactly once, either when we get the default-prevented notification, or when the
// timeout expires (whichever happens first). there is no way to associate the
// default-prevented notification with a particular block of events other than via ordering,
//
// so what we do to accomplish this is to track a "processing balance", which is the number
// of default-prevented notifications that we have received, minus the number of ListenerTimeoutProcessors
// that have fired. (think "balance" as in teeter-totter balance). this value is:
// - zero when we are in a state where the next default-prevented notification we expect
// to receive and the next ListenerTimeoutProcessor we expect to fire both correspond to
// the next block of events in the queue.
// - positive when we are in a state where we have received more default-prevented notifications
// than ListenerTimeoutProcessors. This means that the next default-prevented notification
// does correspond to the block at the head of the queue, but the next n ListenerTimeoutProcessors
// need to be ignored as they are for blocks we have already processed. (n is the absolute value
// of the balance.)
// - negative when we are in a state where we have received more ListenerTimeoutProcessors than
// default-prevented notifications. This means that the next ListenerTimeoutProcessor that
// we receive does correspond to the block at the head of the queue, but the next n
// default-prevented notifications need to be ignored as they are for blocks we have already
// processed. (n is the absolute value of the balance.)
private int mProcessingBalance;
TouchEventHandler(Context context, LayerView view, LayerController controller) {
mView = view;
mEventQueue = new LinkedList<MotionEvent>();
mGestureDetector = new GestureDetector(context, controller.getGestureListener());
mScaleGestureDetector = new SimpleScaleGestureDetector(controller.getScaleGestureListener());
mPanZoomController = controller.getPanZoomController();
mListenerTimeoutProcessor = new ListenerTimeoutProcessor();
mDispatchEvents = true;
mGestureDetector.setOnDoubleTapListener(controller.getDoubleTapListener());
Tabs.registerOnTabsChangedListener(this);
}
/* This function MUST be called on the UI thread */
public boolean handleEvent(MotionEvent event) {
// if we don't have gecko listeners, just dispatch the event
// and be done with it, no extra work needed.
if (mOnTouchListener == null) {
dispatchEvent(event);
return true;
}
// if this is a hover event just notify gecko, we don't have any interest in the java layer.
if (isHoverEvent(event)) {
mOnTouchListener.onTouch(mView, event);
return true;
}
if (isDownEvent(event)) {
// this is the start of a new block of events! whee!
mHoldInQueue = mWaitForTouchListeners;
// Set mDispatchEvents to true so that we are guaranteed to either queue these
// events or dispatch them. The only time we should not do either is once we've
// heard back from content to preventDefault this block.
mDispatchEvents = true;
if (mHoldInQueue) {
// if the new block we are starting is the current block (i.e. there are no
// other blocks waiting in the queue, then we should let the pan/zoom controller
// know we are waiting for the touch listeners to run
if (mEventQueue.isEmpty()) {
mPanZoomController.waitingForTouchListeners(event);
}
} else {
// we're not going to be holding this block of events in the queue, but we need
// a marker of some sort so that the processEventBlock loop deals with the blocks
// in the right order as notifications come in. we use a single null event in
// the queue as a placeholder for a block of events that has already been dispatched.
mEventQueue.add(null);
}
// set the timeout so that we dispatch these events and update mProcessingBalance
// if we don't get a default-prevented notification
mView.postDelayed(mListenerTimeoutProcessor, EVENT_LISTENER_TIMEOUT);
}
// if we need to hold the events, add it to the queue. if we need to dispatch
// it directly, do that. it is possible that both mHoldInQueue and mDispatchEvents
// are false, in which case we are processing a block of events that we know
// has been default-prevented. in that case we don't keep the events as we don't
// need them (but we still pass them to the gecko listener).
if (mHoldInQueue) {
mEventQueue.add(MotionEvent.obtain(event));
} else if (mDispatchEvents) {
dispatchEvent(event);
} else if (touchFinished(event)) {
mPanZoomController.preventedTouchFinished();
}
// notify gecko of the event
mOnTouchListener.onTouch(mView, event);
return true;
}
/**
* This function is how gecko sends us a default-prevented notification. It is called
* once gecko knows definitively whether the block of events has had preventDefault
* called on it (either on the initial down event that starts the block, or on
* the first event following that down event).
*
* This function MUST be called on the UI thread.
*/
public void handleEventListenerAction(boolean allowDefaultAction) {
if (mProcessingBalance > 0) {
// this event listener that triggered this took too long, and the corresponding
// ListenerTimeoutProcessor runnable already ran for the event in question. the
// block of events this is for has already been processed, so we don't need to
// do anything here.
} else {
processEventBlock(allowDefaultAction);
}
mProcessingBalance--;
}
/* This function MUST be called on the UI thread. */
public void setWaitForTouchListeners(boolean aValue) {
mWaitForTouchListeners = aValue;
}
/* This function MUST be called on the UI thread. */
public void setOnTouchListener(OnTouchListener onTouchListener) {
mOnTouchListener = onTouchListener;
}
private boolean isHoverEvent(MotionEvent event) {
int action = (event.getAction() & MotionEvent.ACTION_MASK);
return (action == MotionEvent.ACTION_HOVER_ENTER || action == MotionEvent.ACTION_HOVER_MOVE || action == MotionEvent.ACTION_HOVER_EXIT);
}
private boolean isDownEvent(MotionEvent event) {
int action = (event.getAction() & MotionEvent.ACTION_MASK);
return (action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_POINTER_DOWN);
}
private boolean touchFinished(MotionEvent event) {
int action = (event.getAction() & MotionEvent.ACTION_MASK);
return (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL);
}
/**
* Dispatch the event to the gesture detectors and the pan/zoom controller.
*/
private void dispatchEvent(MotionEvent event) {
if (mGestureDetector.onTouchEvent(event)) {
return;
}
mScaleGestureDetector.onTouchEvent(event);
if (mScaleGestureDetector.isInProgress()) {
return;
}
mPanZoomController.onTouchEvent(event);
}
/**
* Process the block of events at the head of the queue now that we know
* whether it has been default-prevented or not.
*/
private void processEventBlock(boolean allowDefaultAction) {
if (!allowDefaultAction) {
// if the block has been default-prevented, cancel whatever stuff we had in
// progress in the gesture detector and pan zoom controller
long now = SystemClock.uptimeMillis();
dispatchEvent(MotionEvent.obtain(now, now, MotionEvent.ACTION_CANCEL, 0, 0, 0));
}
if (mEventQueue.isEmpty()) {
Log.e(LOGTAG, "Unexpected empty event queue in processEventBlock!", new Exception());
return;
}
// the odd loop condition is because the first event in the queue will
// always be a DOWN or POINTER_DOWN event, and we want to process all
// the events in the queue starting at that one, up to but not including
// the next DOWN or POINTER_DOWN event.
MotionEvent event = mEventQueue.poll();
while (true) {
// event being null here is valid and represents a block of events
// that has already been dispatched.
if (event != null) {
// for each event we process, only dispatch it if the block hasn't been
// default-prevented.
if (allowDefaultAction) {
dispatchEvent(event);
} else if (touchFinished(event)) {
mPanZoomController.preventedTouchFinished();
}
}
if (mEventQueue.isEmpty()) {
// we have processed the backlog of events, and are all caught up.
// now we can set clear the hold flag and set the dispatch flag so
// that the handleEvent() function can do the right thing for all
// remaining events in this block (which is still ongoing) without
// having to put them in the queue.
mHoldInQueue = false;
mDispatchEvents = allowDefaultAction;
break;
}
event = mEventQueue.peek();
if (event == null || isDownEvent(event)) {
// we have finished processing the block we were interested in.
// now we wait for the next call to processEventBlock
if (event != null) {
mPanZoomController.waitingForTouchListeners(event);
}
break;
}
// pop the event we peeked above, as it is still part of the block and
// we want to keep processing
mEventQueue.remove();
}
}
private class ListenerTimeoutProcessor implements Runnable {
/* This MUST be run on the UI thread */
public void run() {
if (mProcessingBalance < 0) {
// gecko already responded with default-prevented notification, and so
// the block of events this ListenerTimeoutProcessor corresponds to have
// already been removed from the queue.
} else {
processEventBlock(true);
}
mProcessingBalance++;
}
}
// Tabs.OnTabsChangedListener implementation
public void onTabChanged(Tab tab, Tabs.TabEvents msg, Object data) {
if ((Tabs.getInstance().isSelectedTab(tab) && msg == Tabs.TabEvents.STOP) || msg == Tabs.TabEvents.SELECTED) {
mWaitForTouchListeners = tab.getHasTouchListeners();
}
}
}