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346 lines
16 KiB
Java
346 lines
16 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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package org.mozilla.gecko.gfx;
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import java.util.LinkedList;
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import java.util.Queue;
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import android.content.Context;
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import android.graphics.PointF;
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import android.os.SystemClock;
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import android.util.Log;
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import android.view.GestureDetector;
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import android.view.MotionEvent;
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import android.view.View.OnTouchListener;
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import org.mozilla.gecko.ui.PanZoomController;
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import org.mozilla.gecko.ui.SimpleScaleGestureDetector;
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import org.mozilla.gecko.Tab;
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import org.mozilla.gecko.Tabs;
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/**
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* This class handles incoming touch events from the user and sends them to
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* listeners in Gecko and/or performs the "default action" (asynchronous pan/zoom
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* behaviour. EVERYTHING IN THIS CLASS MUST RUN ON THE UI THREAD.
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*
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* In the following code/comments, a "block" of events refers to a contiguous
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* sequence of events that starts with a DOWN or POINTER_DOWN and goes up to
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* but not including the next DOWN or POINTER_DOWN event.
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*
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* "Dispatching" an event refers to performing the default actions for the event,
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* which at our level of abstraction just means sending it off to the gesture
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* detectors and the pan/zoom controller.
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*
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* If an event is "default-prevented" that means one or more listeners in Gecko
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* has called preventDefault() on the event, which means that the default action
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* for that event should not occur. Usually we care about a "block" of events being
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* default-prevented, which means that the DOWN/POINTER_DOWN event that started
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* the block, or the first MOVE event following that, were prevent-defaulted.
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*
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* A "default-prevented notification" is when we here in Java-land receive a notification
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* from gecko as to whether or not a block of events was default-prevented. This happens
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* at some point after the first or second event in the block is processed in Gecko.
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* This code assumes we get EXACTLY ONE default-prevented notification for each block
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* of events.
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*
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* Note that even if all events are default-prevented, we still send specific types
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* of notifications to the pan/zoom controller. The notifications are needed
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* to respond to user actions a timely manner regardless of default-prevention,
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* and fix issues like bug 749384.
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*/
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public final class TouchEventHandler implements Tabs.OnTabsChangedListener {
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private static final String LOGTAG = "GeckoTouchEventHandler";
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// The time limit for listeners to respond with preventDefault on touchevents
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// before we begin panning the page
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private final int EVENT_LISTENER_TIMEOUT = 200;
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private final LayerView mView;
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private final GestureDetector mGestureDetector;
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private final SimpleScaleGestureDetector mScaleGestureDetector;
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private final PanZoomController mPanZoomController;
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// the queue of events that we are holding on to while waiting for a preventDefault
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// notification
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private final Queue<MotionEvent> mEventQueue;
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private final ListenerTimeoutProcessor mListenerTimeoutProcessor;
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// the listener we use to notify gecko of touch events
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private OnTouchListener mOnTouchListener;
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// whether or not we should wait for touch listeners to respond (this state is
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// per-tab and is updated when we switch tabs).
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private boolean mWaitForTouchListeners;
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// true if we should hold incoming events in our queue. this is re-set for every
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// block of events, this is cleared once we find out if the block has been
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// default-prevented or not (or we time out waiting for that).
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private boolean mHoldInQueue;
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// true if we should dispatch incoming events to the gesture detector and the pan/zoom
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// controller. if this is false, then the current block of events has been
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// default-prevented, and we should not dispatch these events (although we'll still send
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// them to gecko listeners).
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private boolean mDispatchEvents;
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// this next variable requires some explanation. strap yourself in.
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//
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// for each block of events, we do two things: (1) send the events to gecko and expect
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// exactly one default-prevented notification in return, and (2) kick off a delayed
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// ListenerTimeoutProcessor that triggers in case we don't hear from the listener in
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// a timely fashion.
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// since events are constantly coming in, we need to be able to handle more than one
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// block of events in the queue.
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//
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// this means that there are ordering restrictions on these that we can take advantage of,
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// and need to abide by. blocks of events in the queue will always be in the order that
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// the user generated them. default-prevented notifications we get from gecko will be in
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// the same order as the blocks of events in the queue. the ListenerTimeoutProcessors that
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// have been posted will also fire in the same order as the blocks of events in the queue.
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// HOWEVER, we may get multiple default-prevented notifications interleaved with multiple
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// ListenerTimeoutProcessor firings, and that interleaving is not predictable.
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//
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// therefore, we need to make sure that for each block of events, we process the queued
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// events exactly once, either when we get the default-prevented notification, or when the
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// timeout expires (whichever happens first). there is no way to associate the
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// default-prevented notification with a particular block of events other than via ordering,
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//
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// so what we do to accomplish this is to track a "processing balance", which is the number
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// of default-prevented notifications that we have received, minus the number of ListenerTimeoutProcessors
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// that have fired. (think "balance" as in teeter-totter balance). this value is:
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// - zero when we are in a state where the next default-prevented notification we expect
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// to receive and the next ListenerTimeoutProcessor we expect to fire both correspond to
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// the next block of events in the queue.
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// - positive when we are in a state where we have received more default-prevented notifications
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// than ListenerTimeoutProcessors. This means that the next default-prevented notification
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// does correspond to the block at the head of the queue, but the next n ListenerTimeoutProcessors
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// need to be ignored as they are for blocks we have already processed. (n is the absolute value
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// of the balance.)
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// - negative when we are in a state where we have received more ListenerTimeoutProcessors than
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// default-prevented notifications. This means that the next ListenerTimeoutProcessor that
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// we receive does correspond to the block at the head of the queue, but the next n
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// default-prevented notifications need to be ignored as they are for blocks we have already
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// processed. (n is the absolute value of the balance.)
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private int mProcessingBalance;
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TouchEventHandler(Context context, LayerView view, LayerController controller) {
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mView = view;
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mEventQueue = new LinkedList<MotionEvent>();
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mGestureDetector = new GestureDetector(context, controller.getGestureListener());
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mScaleGestureDetector = new SimpleScaleGestureDetector(controller.getScaleGestureListener());
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mPanZoomController = controller.getPanZoomController();
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mListenerTimeoutProcessor = new ListenerTimeoutProcessor();
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mDispatchEvents = true;
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mGestureDetector.setOnDoubleTapListener(controller.getDoubleTapListener());
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Tabs.registerOnTabsChangedListener(this);
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}
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/* This function MUST be called on the UI thread */
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public boolean handleEvent(MotionEvent event) {
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// if we don't have gecko listeners, just dispatch the event
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// and be done with it, no extra work needed.
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if (mOnTouchListener == null) {
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dispatchEvent(event);
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return true;
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}
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// if this is a hover event just notify gecko, we don't have any interest in the java layer.
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if (isHoverEvent(event)) {
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mOnTouchListener.onTouch(mView, event);
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return true;
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}
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if (isDownEvent(event)) {
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// this is the start of a new block of events! whee!
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mHoldInQueue = mWaitForTouchListeners;
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// Set mDispatchEvents to true so that we are guaranteed to either queue these
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// events or dispatch them. The only time we should not do either is once we've
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// heard back from content to preventDefault this block.
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mDispatchEvents = true;
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if (mHoldInQueue) {
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// if the new block we are starting is the current block (i.e. there are no
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// other blocks waiting in the queue, then we should let the pan/zoom controller
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// know we are waiting for the touch listeners to run
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if (mEventQueue.isEmpty()) {
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mPanZoomController.waitingForTouchListeners(event);
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}
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} else {
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// we're not going to be holding this block of events in the queue, but we need
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// a marker of some sort so that the processEventBlock loop deals with the blocks
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// in the right order as notifications come in. we use a single null event in
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// the queue as a placeholder for a block of events that has already been dispatched.
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mEventQueue.add(null);
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}
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// set the timeout so that we dispatch these events and update mProcessingBalance
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// if we don't get a default-prevented notification
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mView.postDelayed(mListenerTimeoutProcessor, EVENT_LISTENER_TIMEOUT);
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}
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// if we need to hold the events, add it to the queue. if we need to dispatch
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// it directly, do that. it is possible that both mHoldInQueue and mDispatchEvents
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// are false, in which case we are processing a block of events that we know
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// has been default-prevented. in that case we don't keep the events as we don't
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// need them (but we still pass them to the gecko listener).
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if (mHoldInQueue) {
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mEventQueue.add(MotionEvent.obtain(event));
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} else if (mDispatchEvents) {
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dispatchEvent(event);
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} else if (touchFinished(event)) {
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mPanZoomController.preventedTouchFinished();
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}
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// notify gecko of the event
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mOnTouchListener.onTouch(mView, event);
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return true;
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}
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/**
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* This function is how gecko sends us a default-prevented notification. It is called
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* once gecko knows definitively whether the block of events has had preventDefault
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* called on it (either on the initial down event that starts the block, or on
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* the first event following that down event).
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*
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* This function MUST be called on the UI thread.
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*/
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public void handleEventListenerAction(boolean allowDefaultAction) {
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if (mProcessingBalance > 0) {
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// this event listener that triggered this took too long, and the corresponding
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// ListenerTimeoutProcessor runnable already ran for the event in question. the
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// block of events this is for has already been processed, so we don't need to
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// do anything here.
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} else {
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processEventBlock(allowDefaultAction);
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}
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mProcessingBalance--;
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}
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/* This function MUST be called on the UI thread. */
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public void setWaitForTouchListeners(boolean aValue) {
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mWaitForTouchListeners = aValue;
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}
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/* This function MUST be called on the UI thread. */
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public void setOnTouchListener(OnTouchListener onTouchListener) {
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mOnTouchListener = onTouchListener;
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}
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private boolean isHoverEvent(MotionEvent event) {
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int action = (event.getAction() & MotionEvent.ACTION_MASK);
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return (action == MotionEvent.ACTION_HOVER_ENTER || action == MotionEvent.ACTION_HOVER_MOVE || action == MotionEvent.ACTION_HOVER_EXIT);
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}
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private boolean isDownEvent(MotionEvent event) {
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int action = (event.getAction() & MotionEvent.ACTION_MASK);
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return (action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_POINTER_DOWN);
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}
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private boolean touchFinished(MotionEvent event) {
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int action = (event.getAction() & MotionEvent.ACTION_MASK);
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return (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL);
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}
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/**
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* Dispatch the event to the gesture detectors and the pan/zoom controller.
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*/
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private void dispatchEvent(MotionEvent event) {
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if (mGestureDetector.onTouchEvent(event)) {
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return;
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}
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mScaleGestureDetector.onTouchEvent(event);
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if (mScaleGestureDetector.isInProgress()) {
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return;
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}
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mPanZoomController.onTouchEvent(event);
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}
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/**
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* Process the block of events at the head of the queue now that we know
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* whether it has been default-prevented or not.
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*/
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private void processEventBlock(boolean allowDefaultAction) {
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if (!allowDefaultAction) {
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// if the block has been default-prevented, cancel whatever stuff we had in
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// progress in the gesture detector and pan zoom controller
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long now = SystemClock.uptimeMillis();
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dispatchEvent(MotionEvent.obtain(now, now, MotionEvent.ACTION_CANCEL, 0, 0, 0));
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}
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if (mEventQueue.isEmpty()) {
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Log.e(LOGTAG, "Unexpected empty event queue in processEventBlock!", new Exception());
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return;
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}
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// the odd loop condition is because the first event in the queue will
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// always be a DOWN or POINTER_DOWN event, and we want to process all
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// the events in the queue starting at that one, up to but not including
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// the next DOWN or POINTER_DOWN event.
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MotionEvent event = mEventQueue.poll();
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while (true) {
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// event being null here is valid and represents a block of events
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// that has already been dispatched.
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if (event != null) {
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// for each event we process, only dispatch it if the block hasn't been
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// default-prevented.
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if (allowDefaultAction) {
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dispatchEvent(event);
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} else if (touchFinished(event)) {
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mPanZoomController.preventedTouchFinished();
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}
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}
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if (mEventQueue.isEmpty()) {
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// we have processed the backlog of events, and are all caught up.
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// now we can set clear the hold flag and set the dispatch flag so
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// that the handleEvent() function can do the right thing for all
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// remaining events in this block (which is still ongoing) without
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// having to put them in the queue.
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mHoldInQueue = false;
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mDispatchEvents = allowDefaultAction;
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break;
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}
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event = mEventQueue.peek();
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if (event == null || isDownEvent(event)) {
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// we have finished processing the block we were interested in.
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// now we wait for the next call to processEventBlock
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if (event != null) {
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mPanZoomController.waitingForTouchListeners(event);
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}
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break;
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}
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// pop the event we peeked above, as it is still part of the block and
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// we want to keep processing
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mEventQueue.remove();
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}
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}
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private class ListenerTimeoutProcessor implements Runnable {
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/* This MUST be run on the UI thread */
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public void run() {
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if (mProcessingBalance < 0) {
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// gecko already responded with default-prevented notification, and so
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// the block of events this ListenerTimeoutProcessor corresponds to have
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// already been removed from the queue.
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} else {
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processEventBlock(true);
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}
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mProcessingBalance++;
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}
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}
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// Tabs.OnTabsChangedListener implementation
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public void onTabChanged(Tab tab, Tabs.TabEvents msg, Object data) {
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if ((Tabs.getInstance().isSelectedTab(tab) && msg == Tabs.TabEvents.STOP) || msg == Tabs.TabEvents.SELECTED) {
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mWaitForTouchListeners = tab.getHasTouchListeners();
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}
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}
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}
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