mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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4d6a633bba
The -*- file variable lines -*- establish per-file settings that Emacs will pick up. This patch makes the following changes to those lines (and touches nothing else): - Never set the buffer's mode. Years ago, Emacs did not have a good JavaScript mode, so it made sense to use Java or C++ mode in .js files. However, Emacs has had js-mode for years now; it's perfectly serviceable, and is available and enabled by default in all major Emacs packagings. Selecting a mode in the -*- file variable line -*- is almost always the wrong thing to do anyway. It overrides Emacs's default choice, which is (now) reasonable; and even worse, it overrides settings the user might have made in their '.emacs' file for that file extension. It's only useful when there's something specific about that particular file that makes a particular mode appropriate. - Correctly propagate settings that establish the correct indentation level for this file: c-basic-offset and js2-basic-offset should be js-indent-level. Whatever value they're given should be preserved; different parts of our tree use different indentation styles. - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil. Remove tab-width: settings, at least in files that don't contain tab characters. - Remove js2-mode settings that belong in the user's .emacs file, like js2-skip-preprocessor-directives.
499 lines
15 KiB
JavaScript
499 lines
15 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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const Cu = Components.utils;
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const Ci = Components.interfaces;
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const Cr = Components.results;
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "Services",
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"resource://gre/modules/Services.jsm");
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this.EXPORTED_SYMBOLS = ["LayoutHelpers"];
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this.LayoutHelpers = LayoutHelpers = function(aTopLevelWindow) {
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this._topDocShell = aTopLevelWindow.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIWebNavigation)
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.QueryInterface(Ci.nsIDocShell);
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};
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LayoutHelpers.prototype = {
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/**
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* Get box quads adjusted for iframes and zoom level.
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* @param {DOMNode} node
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* The node for which we are to get the box model region quads
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* @param {String} region
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* The box model region to return:
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* "content", "padding", "border" or "margin"
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* @return {Object} An object that has the same structure as one quad returned
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* by getBoxQuads
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*/
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getAdjustedQuads: function(node, region) {
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if (!node || !node.getBoxQuads) {
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return null;
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}
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let [quads] = node.getBoxQuads({
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box: region
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});
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if (!quads) {
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return null;
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}
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let [xOffset, yOffset] = this.getFrameOffsets(node);
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let scale = this.calculateScale(node);
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return {
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p1: {
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w: quads.p1.w * scale,
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x: quads.p1.x * scale + xOffset,
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y: quads.p1.y * scale + yOffset,
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z: quads.p1.z * scale
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},
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p2: {
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w: quads.p2.w * scale,
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x: quads.p2.x * scale + xOffset,
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y: quads.p2.y * scale + yOffset,
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z: quads.p2.z * scale
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},
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p3: {
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w: quads.p3.w * scale,
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x: quads.p3.x * scale + xOffset,
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y: quads.p3.y * scale + yOffset,
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z: quads.p3.z * scale
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},
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p4: {
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w: quads.p4.w * scale,
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x: quads.p4.x * scale + xOffset,
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y: quads.p4.y * scale + yOffset,
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z: quads.p4.z * scale
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},
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bounds: {
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bottom: quads.bounds.bottom * scale + yOffset,
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height: quads.bounds.height * scale,
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left: quads.bounds.left * scale + xOffset,
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right: quads.bounds.right * scale + xOffset,
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top: quads.bounds.top * scale + yOffset,
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width: quads.bounds.width * scale,
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x: quads.bounds.x * scale + xOffset,
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y: quads.bounds.y * scale + yOffset
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}
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};
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},
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/**
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* Get the current zoom factor applied to the container window of a given node
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* @param {DOMNode}
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* The node for which the zoom factor should be calculated
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* @return {Number}
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*/
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calculateScale: function(node) {
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let win = node.ownerDocument.defaultView;
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let winUtils = win.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIDOMWindowUtils);
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return winUtils.fullZoom;
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},
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/**
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* Compute the absolute position and the dimensions of a node, relativalely
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* to the root window.
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*
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* @param {DOMNode} aNode
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* a DOM element to get the bounds for
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* @param {DOMWindow} aContentWindow
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* the content window holding the node
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* @return {Object}
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* A rect object with the {top, left, width, height} properties
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*/
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getRect: function(aNode, aContentWindow) {
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let frameWin = aNode.ownerDocument.defaultView;
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let clientRect = aNode.getBoundingClientRect();
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// Go up in the tree of frames to determine the correct rectangle.
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// clientRect is read-only, we need to be able to change properties.
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let rect = {top: clientRect.top + aContentWindow.pageYOffset,
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left: clientRect.left + aContentWindow.pageXOffset,
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width: clientRect.width,
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height: clientRect.height};
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// We iterate through all the parent windows.
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while (true) {
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// Are we in the top-level window?
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if (this.isTopLevelWindow(frameWin)) {
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break;
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}
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let frameElement = this.getFrameElement(frameWin);
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if (!frameElement) {
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break;
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}
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// We are in an iframe.
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// We take into account the parent iframe position and its
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// offset (borders and padding).
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let frameRect = frameElement.getBoundingClientRect();
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let [offsetTop, offsetLeft] =
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this.getIframeContentOffset(frameElement);
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rect.top += frameRect.top + offsetTop;
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rect.left += frameRect.left + offsetLeft;
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frameWin = this.getParentWindow(frameWin);
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}
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return rect;
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},
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/**
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* Returns iframe content offset (iframe border + padding).
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* Note: this function shouldn't need to exist, had the platform provided a
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* suitable API for determining the offset between the iframe's content and
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* its bounding client rect. Bug 626359 should provide us with such an API.
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*
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* @param {DOMNode} aIframe
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* The iframe.
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* @return {Array} [offsetTop, offsetLeft]
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* offsetTop is the distance from the top of the iframe and the top of
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* the content document.
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* offsetLeft is the distance from the left of the iframe and the left
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* of the content document.
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*/
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getIframeContentOffset: function(aIframe) {
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let style = aIframe.contentWindow.getComputedStyle(aIframe, null);
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// In some cases, the computed style is null
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if (!style) {
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return [0, 0];
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}
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let paddingTop = parseInt(style.getPropertyValue("padding-top"));
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let paddingLeft = parseInt(style.getPropertyValue("padding-left"));
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let borderTop = parseInt(style.getPropertyValue("border-top-width"));
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let borderLeft = parseInt(style.getPropertyValue("border-left-width"));
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return [borderTop + paddingTop, borderLeft + paddingLeft];
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},
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/**
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* Find an element from the given coordinates. This method descends through
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* frames to find the element the user clicked inside frames.
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*
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* @param {DOMDocument} aDocument the document to look into.
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* @param {Number} aX
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* @param {Number} aY
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* @return {DOMNode}
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* the element node found at the given coordinates, or null if no node
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* was found
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*/
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getElementFromPoint: function(aDocument, aX, aY) {
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let node = aDocument.elementFromPoint(aX, aY);
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if (node && node.contentDocument) {
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if (node instanceof Ci.nsIDOMHTMLIFrameElement) {
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let rect = node.getBoundingClientRect();
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// Gap between the iframe and its content window.
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let [offsetTop, offsetLeft] = this.getIframeContentOffset(node);
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aX -= rect.left + offsetLeft;
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aY -= rect.top + offsetTop;
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if (aX < 0 || aY < 0) {
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// Didn't reach the content document, still over the iframe.
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return node;
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}
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}
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if (node instanceof Ci.nsIDOMHTMLIFrameElement ||
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node instanceof Ci.nsIDOMHTMLFrameElement) {
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let subnode = this.getElementFromPoint(node.contentDocument, aX, aY);
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if (subnode) {
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node = subnode;
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}
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}
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}
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return node;
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},
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/**
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* Scroll the document so that the element "elem" appears in the viewport.
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*
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* @param {DOMNode} elem
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* The element that needs to appear in the viewport.
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* @param {Boolean} centered
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* true if you want it centered, false if you want it to appear on the
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* top of the viewport. It is true by default, and that is usually what
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* you want.
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*/
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scrollIntoViewIfNeeded: function(elem, centered) {
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// We want to default to centering the element in the page,
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// so as to keep the context of the element.
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centered = centered === undefined? true: !!centered;
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let win = elem.ownerDocument.defaultView;
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let clientRect = elem.getBoundingClientRect();
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// The following are always from the {top, bottom, left, right}
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// of the viewport, to the {top, …} of the box.
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// Think of them as geometrical vectors, it helps.
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// The origin is at the top left.
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let topToBottom = clientRect.bottom;
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let bottomToTop = clientRect.top - win.innerHeight;
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let leftToRight = clientRect.right;
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let rightToLeft = clientRect.left - win.innerWidth;
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let xAllowed = true; // We allow one translation on the x axis,
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let yAllowed = true; // and one on the y axis.
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// Whatever `centered` is, the behavior is the same if the box is
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// (even partially) visible.
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if ((topToBottom > 0 || !centered) && topToBottom <= elem.offsetHeight) {
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win.scrollBy(0, topToBottom - elem.offsetHeight);
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yAllowed = false;
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} else
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if ((bottomToTop < 0 || !centered) && bottomToTop >= -elem.offsetHeight) {
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win.scrollBy(0, bottomToTop + elem.offsetHeight);
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yAllowed = false;
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}
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if ((leftToRight > 0 || !centered) && leftToRight <= elem.offsetWidth) {
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if (xAllowed) {
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win.scrollBy(leftToRight - elem.offsetWidth, 0);
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xAllowed = false;
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}
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} else
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if ((rightToLeft < 0 || !centered) && rightToLeft >= -elem.offsetWidth) {
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if (xAllowed) {
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win.scrollBy(rightToLeft + elem.offsetWidth, 0);
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xAllowed = false;
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}
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}
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// If we want it centered, and the box is completely hidden,
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// then we center it explicitly.
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if (centered) {
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if (yAllowed && (topToBottom <= 0 || bottomToTop >= 0)) {
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win.scroll(win.scrollX,
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win.scrollY + clientRect.top
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- (win.innerHeight - elem.offsetHeight) / 2);
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}
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if (xAllowed && (leftToRight <= 0 || rightToLeft <= 0)) {
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win.scroll(win.scrollX + clientRect.left
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- (win.innerWidth - elem.offsetWidth) / 2,
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win.scrollY);
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}
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}
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if (!this.isTopLevelWindow(win)) {
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// We are inside an iframe.
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let frameElement = this.getFrameElement(win);
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this.scrollIntoViewIfNeeded(frameElement, centered);
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}
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},
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/**
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* Check if a node and its document are still alive
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* and attached to the window.
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*
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* @param {DOMNode} aNode
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* @return {Boolean}
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*/
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isNodeConnected: function(aNode) {
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try {
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let connected = (aNode.ownerDocument && aNode.ownerDocument.defaultView &&
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!(aNode.compareDocumentPosition(aNode.ownerDocument.documentElement) &
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aNode.DOCUMENT_POSITION_DISCONNECTED));
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return connected;
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} catch (e) {
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// "can't access dead object" error
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return false;
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}
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},
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/**
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* like win.parent === win, but goes through mozbrowsers and mozapps iframes.
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*
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* @param {DOMWindow} win
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* @return {Boolean}
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*/
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isTopLevelWindow: function(win) {
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let docShell = win.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIWebNavigation)
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.QueryInterface(Ci.nsIDocShell);
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return docShell === this._topDocShell;
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},
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/**
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* Check a window is part of the top level window.
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*
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* @param {DOMWindow} win
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* @return {Boolean}
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*/
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isIncludedInTopLevelWindow: function LH_isIncludedInTopLevelWindow(win) {
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if (this.isTopLevelWindow(win)) {
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return true;
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}
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let parent = this.getParentWindow(win);
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if (!parent || parent === win) {
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return false;
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}
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return this.isIncludedInTopLevelWindow(parent);
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},
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/**
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* like win.parent, but goes through mozbrowsers and mozapps iframes.
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*
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* @param {DOMWindow} win
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* @return {DOMWindow}
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*/
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getParentWindow: function(win) {
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if (this.isTopLevelWindow(win)) {
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return null;
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}
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let docShell = win.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIWebNavigation)
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.QueryInterface(Ci.nsIDocShell);
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if (docShell.isBrowserOrApp) {
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let parentDocShell = docShell.getSameTypeParentIgnoreBrowserAndAppBoundaries();
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return parentDocShell ? parentDocShell.contentViewer.DOMDocument.defaultView : null;
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} else {
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return win.parent;
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}
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},
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/**
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* like win.frameElement, but goes through mozbrowsers and mozapps iframes.
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*
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* @param {DOMWindow} win
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* The window to get the frame for
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* @return {DOMNode}
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* The element in which the window is embedded.
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*/
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getFrameElement: function(win) {
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if (this.isTopLevelWindow(win)) {
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return null;
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}
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let winUtils = win.
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QueryInterface(Components.interfaces.nsIInterfaceRequestor).
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getInterface(Components.interfaces.nsIDOMWindowUtils);
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return winUtils.containerElement;
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},
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/**
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* Get the x/y offsets for of all the parent frames of a given node
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*
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* @param {DOMNode} node
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* The node for which we are to get the offset
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* @return {Array}
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* The frame offset [x, y]
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*/
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getFrameOffsets: function(node) {
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let xOffset = 0;
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let yOffset = 0;
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let frameWin = node.ownerDocument.defaultView;
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let scale = this.calculateScale(node);
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while (true) {
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// Are we in the top-level window?
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if (this.isTopLevelWindow(frameWin)) {
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break;
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}
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let frameElement = this.getFrameElement(frameWin);
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if (!frameElement) {
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break;
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}
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// We are in an iframe.
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// We take into account the parent iframe position and its
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// offset (borders and padding).
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let frameRect = frameElement.getBoundingClientRect();
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let [offsetTop, offsetLeft] =
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this.getIframeContentOffset(frameElement);
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xOffset += frameRect.left + offsetLeft;
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yOffset += frameRect.top + offsetTop;
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frameWin = this.getParentWindow(frameWin);
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}
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return [xOffset * scale, yOffset * scale];
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},
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/**
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* Get the 4 bounding points for a node taking iframes into account.
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* Note that for transformed nodes, this will return the untransformed bound.
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*
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* @param {DOMNode} node
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* @return {Object}
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* An object with p1,p2,p3,p4 properties being {x,y} objects
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*/
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getNodeBounds: function(node) {
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if (!node) {
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return;
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}
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let scale = this.calculateScale(node);
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// Find out the offset of the node in its current frame
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let offsetLeft = 0;
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let offsetTop = 0;
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let el = node;
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while (el && el.parentNode) {
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offsetLeft += el.offsetLeft;
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offsetTop += el.offsetTop;
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el = el.offsetParent;
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}
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// Also take scrolled containers into account
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let el = node;
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while (el && el.parentNode) {
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if (el.scrollTop) {
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offsetTop -= el.scrollTop;
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}
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if (el.scrollLeft) {
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offsetLeft -= el.scrollLeft;
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}
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el = el.parentNode;
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}
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// And add the potential frame offset if the node is nested
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let [xOffset, yOffset] = this.getFrameOffsets(node);
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xOffset += offsetLeft;
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yOffset += offsetTop;
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xOffset *= scale;
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yOffset *= scale;
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// Get the width and height
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let width = node.offsetWidth * scale;
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let height = node.offsetHeight * scale;
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return {
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p1: {x: xOffset, y: yOffset},
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p2: {x: xOffset + width, y: yOffset},
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p3: {x: xOffset + width, y: yOffset + height},
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p4: {x: xOffset, y: yOffset + height}
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};
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}
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};
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