gecko/ipc/unixsocket/UnixSocket.h
Kyle Machulis 89fb61bffb Backing out e8e7e0cf43d8 (Bug 790739) due to bustage
--HG--
extra : rebase_source : ab39dff4819b2a08bbc9696bfdca88b513fcb9c6
2012-09-30 23:17:46 -07:00

171 lines
4.5 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_ipc_UnixSocket_h
#define mozilla_ipc_UnixSocket_h
#include <stdlib.h>
#include "nsString.h"
#include "nsAutoPtr.h"
#include "mozilla/RefPtr.h"
namespace mozilla {
namespace ipc {
struct UnixSocketRawData
{
static const size_t MAX_DATA_SIZE = 1024;
uint8_t mData[MAX_DATA_SIZE];
// Number of octets in mData.
size_t mSize;
size_t mCurrentWriteOffset;
/**
* Constructor for situations where size is not known beforehand. (for
* example, when reading a packet)
*
*/
UnixSocketRawData() :
mSize(0),
mCurrentWriteOffset(0)
{
}
/**
* Constructor for situations where size is known beforehand (for example,
* when being assigned strings)
*
*/
UnixSocketRawData(int aSize) :
mSize(aSize),
mCurrentWriteOffset(0)
{
}
};
class UnixSocketImpl;
/**
* UnixSocketConnector defines the socket creation and connection/listening
* functions for a UnixSocketConsumer. Due to the fact that socket setup can
* vary between protocols (unix sockets, tcp sockets, bluetooth sockets, etc),
* this allows the user to create whatever connection mechanism they need while
* still depending on libevent for non-blocking communication handling.
*
* FIXME/Bug 793980: Currently only virtual, since we only support bluetooth.
* Should make connection functions for other unix sockets so we can support
* things like RIL.
*/
class UnixSocketConnector
{
public:
UnixSocketConnector()
{}
virtual ~UnixSocketConnector()
{}
/**
* Establishs a file descriptor for a socket.
*
* @return File descriptor for socket
*/
virtual int Create() = 0;
/**
* Runs connect function on a file descriptor for the address specified. Makes
* sure socket is marked with flags expected by the UnixSocket handler
* (non-block, etc...)
*
* @param aFd File descriptor created by Create() function
* @param aAddress Address to connect to
*
* @return true if connected, false otherwise
*/
bool Connect(int aFd, const char* aAddress);
protected:
/**
* Internal type-specific connection function to be overridden by child
* classes.
*
* @param aFd File descriptor created by Create() function
* @param aAddress Address to connect to
*
* @return true if connected, false otherwise
*/
virtual bool ConnectInternal(int aFd, const char* aAddress) = 0;
};
class UnixSocketConsumer : public RefCounted<UnixSocketConsumer>
{
public:
UnixSocketConsumer()
: mImpl(nullptr)
{}
virtual ~UnixSocketConsumer();
/**
* Function to be called whenever data is received. This is only called on the
* main thread.
*
* @param aMessage Data received from the socket.
*/
virtual void ReceiveSocketData(UnixSocketRawData* aMessage) = 0;
/**
* Queue data to be sent to the socket on the IO thread. Can only be called on
* originating thread.
*
* @param aMessage Data to be sent to socket
*
* @return true if data is queued, false otherwise (i.e. not connected)
*/
bool SendSocketData(UnixSocketRawData* aMessage);
/**
* Convenience function for sending strings to the socket (common in bluetooth
* profile usage). Converts to a UnixSocketRawData struct. Can only be called
* on originating thread.
*
* @param aMessage String to be sent to socket
*
* @return true if data is queued, false otherwise (i.e. not connected)
*/
bool SendSocketData(const nsACString& aMessage);
/**
* Connects to a socket. Due to the fact that this is a blocking connect (and
* for things such as bluetooth, it /will/ block), it is expected to be run on
* a thread provided by the user. It cannot run on the main thread. Runs the
* Create() and Connect() functions in the UnixSocketConnector.
*
* @param aConnector Connector object for socket type specific functions
* @param aAddress Address to connect to.
*
* @return true on connection, false otherwise.
*/
bool ConnectSocket(UnixSocketConnector& aConnector, const char* aAddress);
/**
* Queues the internal representation of socket for deletion. Can be called
* from main thread.
*
*/
void CloseSocket();
private:
nsAutoPtr<UnixSocketImpl> mImpl;
};
} // namespace ipc
} // namepsace mozilla
#endif // mozilla_ipc_Socket_h