gecko/dom/system/nsDeviceSensors.h

86 lines
2.6 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsDeviceSensors_h
#define nsDeviceSensors_h
#include "nsIDeviceSensors.h"
#include "nsIDOMDeviceMotionEvent.h"
#include "nsCOMArray.h"
#include "nsTArray.h"
#include "nsCOMPtr.h"
#include "nsITimer.h"
#include "nsIDOMDeviceLightEvent.h"
#include "nsIDOMDeviceOrientationEvent.h"
#include "nsIDOMDeviceProximityEvent.h"
#include "nsIDOMUserProximityEvent.h"
#include "nsIDOMDeviceMotionEvent.h"
#include "nsDOMDeviceMotionEvent.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/HalSensor.h"
#include "nsDataHashtable.h"
#define NS_DEVICE_SENSORS_CID \
{ 0xecba5203, 0x77da, 0x465a, \
{ 0x86, 0x5e, 0x78, 0xb7, 0xaf, 0x10, 0xd8, 0xf7 } }
#define NS_DEVICE_SENSORS_CONTRACTID "@mozilla.org/devicesensors;1"
class nsIDOMWindow;
class nsDeviceSensors : public nsIDeviceSensors, public mozilla::hal::ISensorObserver
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIDEVICESENSORS
nsDeviceSensors();
virtual ~nsDeviceSensors();
void Notify(const mozilla::hal::SensorData& aSensorData);
private:
// sensor -> window listener
nsTArray<nsTArray<nsIDOMWindow*>* > mWindowListeners;
void FireDOMLightEvent(mozilla::dom::EventTarget* aTarget,
double value);
void FireDOMProximityEvent(mozilla::dom::EventTarget* aTarget,
double aValue,
double aMin,
double aMax);
void FireDOMUserProximityEvent(mozilla::dom::EventTarget* aTarget,
bool aNear);
void FireDOMOrientationEvent(class nsIDOMDocument *domDoc,
class nsIDOMEventTarget *target,
double alpha,
double beta,
double gamma);
void FireDOMMotionEvent(class nsIDOMDocument *domDoc,
class nsIDOMEventTarget *target,
uint32_t type,
double x,
double y,
double z);
bool mEnabled;
inline bool IsSensorEnabled(uint32_t aType) {
return mWindowListeners[aType]->Length() > 0;
}
mozilla::TimeStamp mLastDOMMotionEventTime;
bool mIsUserProximityNear;
nsRefPtr<nsDOMDeviceAcceleration> mLastAcceleration;
nsRefPtr<nsDOMDeviceAcceleration> mLastAccelerationIncluduingGravity;
nsRefPtr<nsDOMDeviceRotationRate> mLastRotationRate;
};
#endif